GOW 2 tech demo,water over 1000 locust on screen

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Innovazero2000

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#51 Innovazero2000
Member since 2006 • 3159 Posts

I remember a time when Ninety Nine Nights said it could do the same thing and look what happened...InfinityTomorro

um what do you mean, n3 def. delevered on it's promise... did you even play the game?

As for UE3.5 tech, it's looks freakin awesome. I guess now we'll see if good ol Cliffy was telling the truth on the being able to tap more of 360's power this go around.

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Frier6000

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#52 Frier6000
Member since 2008 • 271 Posts
[QUOTE="Frier6000"][QUOTE="linkin_guy109"][QUOTE="justforlotr2004"][QUOTE="Frier6000"]

lol, so if geow was on cd it would look the same?

man, you need to get ur facts straight.

justforlotr2004

You're acting as if they are suddenly having less space to use. They had plenty of space for gears of war and they will have plenty of space for gears of war 2, simple as that. There isnt one game on the PS3 that REALLY needs the blu-ray disc right now, sure some have used more than a dvd worth not with stuff that makes the game better.

it depends what you define as "better" some people would define better as uncompressed sound (audiophiles) and those people would say that it does help say that it does help the ps3, truthfully though id say it hasnt been needed thus far

dude, he belives that u can fit the original geow on a single cd and it will be the same game.

Who the hell said that? I said your acting as if the devs are having less space all of a sudden to use on the DVD, where did you get that I said the original game would fit on a CD?

scroll up, you said it would look the same if geow was on single cd cuz more space doesnt mean anything, you said that.

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justforlotr2004

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#53 justforlotr2004
Member since 2004 • 10935 Posts
[QUOTE="justforlotr2004"][QUOTE="linkin_guy109"][QUOTE="justforlotr2004"][QUOTE="Frier6000"]

lol, so if geow was on cd it would look the same?

man, you need to get ur facts straight.

Frier6000

You're acting as if they are suddenly having less space to use. They had plenty of space for gears of war and they will have plenty of space for gears of war 2, simple as that. There isnt one game on the PS3 that REALLY needs the blu-ray disc right now, sure some have used more than a dvd worth not with stuff that makes the game better.

it depends what you define as "better" some people would define better as uncompressed sound (audiophiles) and those people would say that it does help say that it does help the ps3, truthfully though id say it hasnt been needed thus far

Well Lossless compresssion doesnt effect sound that much to where you would be able to tell the difference. Though yeah I mean Im not against more space, blu-ray is the future but right now we dont need it.

u r living in the past dude, wake up.

And thats supose to mean what? I am 100% right on what Im saying and theres no way you can spin it to be wrong. By the time we get to where regular games would need to be on 2 DVD's we will be in the next Generation. Sure it would of been best if MS would of put a HD-DVD or Blu-ray player in the 360 so we wouldnt be having this whole argument but they didnt and right now it sure as hell doesnt matter.

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InfinityTomorro

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#54 InfinityTomorro
Member since 2004 • 871 Posts

[QUOTE="InfinityTomorro"]I remember a time when Ninety Nine Nights said it could do the same thing and look what happened...Innovazero2000

um what do you mean, n3 def. delevered on it's promise... did you even play the game?

As for UE3.5 tech, it's looks freakin awesome. I guess now we'll see if good ol Cliffy was telling the truth on the being able to tap more of 360's power this go around.

i think this speaks for itself

http://www.gamespot.com/xbox360/action/ninetyninenights/index.html?tag=result;title;0

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justforlotr2004

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#55 justforlotr2004
Member since 2004 • 10935 Posts
[QUOTE="justforlotr2004"][QUOTE="Frier6000"][QUOTE="linkin_guy109"][QUOTE="justforlotr2004"][QUOTE="Frier6000"]

lol, so if geow was on cd it would look the same?

man, you need to get ur facts straight.

Frier6000

You're acting as if they are suddenly having less space to use. They had plenty of space for gears of war and they will have plenty of space for gears of war 2, simple as that. There isnt one game on the PS3 that REALLY needs the blu-ray disc right now, sure some have used more than a dvd worth not with stuff that makes the game better.

it depends what you define as "better" some people would define better as uncompressed sound (audiophiles) and those people would say that it does help say that it does help the ps3, truthfully though id say it hasnt been needed thus far

dude, he belives that u can fit the original geow on a single cd and it will be the same game.

Who the hell said that? I said your acting as if the devs are having less space all of a sudden to use on the DVD, where did you get that I said the original game would fit on a CD?

scroll up, you said it would look the same if geow was on single cd cuz more space doesnt mean anything, you said that.

Im talking in respect to current times. We are using DVD's, and dvd's fit enough data for the games we have now, simple as that. There isnt any No's or Maybe's, its 100% yes it does fit.

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2beers_in_hand

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#56 2beers_in_hand
Member since 2007 • 2950 Posts

The difference in regards to 100 characters onscreen is that the enemy AI in Gears is so much better than that of Heavenly Sword. (In fact, just about everything in Gears was better than Heavenly Sword, but that's another discussion).

It's about context. Dynasty Warriors throws dozens and dozens of enemies onscreen at once, but they're dumb as dirt, so who cares? "Enemies onscreen" is not a known quantity. Which is to say that not all enemies are created equal, thus it's about more than just who has more enemies onscreen.

In fact, in the larger sequences in Heavenly Sword, it really worked a lot like the Dynasty Warriors games...the few enemies close to you would attack, and those farther away would just sort of "wait their turn."

In the original Gears, each battle was smaller - your squad against 4 or 5 Locust at any given moment aside from a few sequences, namely the end of the 2nd, 3rd and 4th acts. For people who've played that game to then imagine the dynamics of having exponentially more Locust onscreen at any given time... it's basically Epic upgrading the system and letting gamers know they can do so much more and provide hundreds of intelligent enemies onscreen at once.

Is it likely gamers will actually face 100 Locust at once in Gears 2? No. But the battles are promised to be of a larger scale.

And this principle holds true for all other games using UE3. The engine's been upgraded to allow for more power for their games as well, not just Gears.

jvonrader
Do you actually believe what you just wrote? Please tell me your joking right. I would say throw in four or five more enemys and theirs Gears 2 for you. As for your HS comment to you believe the 360 is capable of giving 1000's of enemys their own little AI brain on the screen at the same time?
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justforlotr2004

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#57 justforlotr2004
Member since 2004 • 10935 Posts

Do you actually believe what you just wrote? Please tell me your joking right. I would say throw in four or five more enemys and theirs Gears 2 for you. As for your HS comment to you believe the 360 is capable of giving 1000's of enemys their own little AI brain on the screen at the same time?2beers_in_hand

To be honest when it comes to 1000 enemies having different AI its not so much the hardware thats the problem its the manpower. It would take ages to develop individual AI for thousands of different enemies and have them all act differntly.

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jvonrader

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#58 jvonrader
Member since 2006 • 2183 Posts
[QUOTE="jvonrader"]

The difference in regards to 100 characters onscreen is that the enemy AI in Gears is so much better than that of Heavenly Sword. (In fact, just about everything in Gears was better than Heavenly Sword, but that's another discussion).

It's about context. Dynasty Warriors throws dozens and dozens of enemies onscreen at once, but they're dumb as dirt, so who cares? "Enemies onscreen" is not a known quantity. Which is to say that not all enemies are created equal, thus it's about more than just who has more enemies onscreen.

In fact, in the larger sequences in Heavenly Sword, it really worked a lot like the Dynasty Warriors games...the few enemies close to you would attack, and those farther away would just sort of "wait their turn."

In the original Gears, each battle was smaller - your squad against 4 or 5 Locust at any given moment aside from a few sequences, namely the end of the 2nd, 3rd and 4th acts. For people who've played that game to then imagine the dynamics of having exponentially more Locust onscreen at any given time... it's basically Epic upgrading the system and letting gamers know they can do so much more and provide hundreds of intelligent enemies onscreen at once.

Is it likely gamers will actually face 100 Locust at once in Gears 2? No. But the battles are promised to be of a larger scale.

And this principle holds true for all other games using UE3. The engine's been upgraded to allow for more power for their games as well, not just Gears.

2beers_in_hand

Do you actually believe what you just wrote? Please tell me your joking right. I would say throw in four or five more enemys and theirs Gears 2 for you. As for your HS comment to you believe the 360 is capable of giving 1000's of enemys their own little AI brain on the screen at the same time?

I've got the feeling that you didn't actually read what I wrote.

If you did, you'd have seen me make the point that gamers aren't going to actually face off against 100 Locust at a single time. It's a tech demo to show what the engine CAN do.

And frankly, yes. You saw it on the screen for yourself. 100 independent enemies onscreen at once. Do you really think Epic would upgrade the Unreal Engine to a point that wouldn't be possible on a 360?

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Frier6000

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#59 Frier6000
Member since 2008 • 271 Posts

get over it lemms plzz, they r just creating a hype for geow2.

from 8 enemies to 1000, lol. common people. wake up.

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dream431ca

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#60 dream431ca
Member since 2003 • 10165 Posts
That's running on a PC. GOW 2 confirmed for PC and 360. Looks like I'm buying it on PC.
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2beers_in_hand

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#61 2beers_in_hand
Member since 2007 • 2950 Posts
[QUOTE="2beers_in_hand"][QUOTE="jvonrader"]

The difference in regards to 100 characters onscreen is that the enemy AI in Gears is so much better than that of Heavenly Sword. (In fact, just about everything in Gears was better than Heavenly Sword, but that's another discussion).

It's about context. Dynasty Warriors throws dozens and dozens of enemies onscreen at once, but they're dumb as dirt, so who cares? "Enemies onscreen" is not a known quantity. Which is to say that not all enemies are created equal, thus it's about more than just who has more enemies onscreen.

In fact, in the larger sequences in Heavenly Sword, it really worked a lot like the Dynasty Warriors games...the few enemies close to you would attack, and those farther away would just sort of "wait their turn."

In the original Gears, each battle was smaller - your squad against 4 or 5 Locust at any given moment aside from a few sequences, namely the end of the 2nd, 3rd and 4th acts. For people who've played that game to then imagine the dynamics of having exponentially more Locust onscreen at any given time... it's basically Epic upgrading the system and letting gamers know they can do so much more and provide hundreds of intelligent enemies onscreen at once.

Is it likely gamers will actually face 100 Locust at once in Gears 2? No. But the battles are promised to be of a larger scale.

And this principle holds true for all other games using UE3. The engine's been upgraded to allow for more power for their games as well, not just Gears.

jvonrader

Do you actually believe what you just wrote? Please tell me your joking right. I would say throw in four or five more enemys and theirs Gears 2 for you. As for your HS comment to you believe the 360 is capable of giving 1000's of enemys their own little AI brain on the screen at the same time?

I've got the feeling that you didn't actually read what I wrote.

If you did, you'd have seen me make the point that gamers aren't going to actually face off against 100 Locust at a single time. It's a tech demo to show what the engine CAN do.

And frankly, yes. You saw it on the screen for yourself. 100 independent enemies onscreen at once. Do you really think Epic would upgrade the Unreal Engine to a point that wouldn't be possible on a 360?

Yes I read your post did you read mine? As for 100's of enemys on screen Sony's edge tool kit did it last year with the Getaway tech demo. As for your HS comment neither machine is capable of 1000's of independent think enemys.
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wood_duck

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#63 wood_duck
Member since 2007 • 990 Posts

its a tech demo people, A TECH DEMO.

Not an actual game, and the tech demo is running from devs computer.

plzz mods, close this thread, soo much nonsense.

the first one couldnt manage more than 8 and now they believe it can do 1000, omg. im taking a break, this forum is getting to me as of lately.

how old r some of you in here, just curious? no offense.

Frier6000

No how old are you? you dont even use correct grammer and you act like a ten year old fanboy.

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saolin323

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#64 saolin323
Member since 2007 • 3121 Posts

Well its actually a UE3.5 tech demo but it is running off the Xbox 360 using the updated UE so overall it wont be too farfetched to see all these type of features in Gears of War 2. Well besides the big block of meat, that would just be wierd.justforlotr2004

Of course will all be in Gears 2

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KrazyKenKutarag

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#65 KrazyKenKutarag
Member since 2007 • 1905 Posts

get over it lemms plzz, they r just creating a hype for geow2.

from 8 enemies to 1000, lol. common people. wake up.

Frier6000

Nobody said Epic would use a hundred enemies in a battle, the tech demo shows that Epic can use more enemies if it fits the gameplay. Really you can't win.

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KrazyKenKutarag

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#66 KrazyKenKutarag
Member since 2007 • 1905 Posts

That's running on a PC. GOW 2 confirmed for PC and 360. Looks like I'm buying it on PC.dream431ca

There's no doubt Gears 2 will go to PC, but it definitely won't launch with a PC version.

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jvonrader

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#67 jvonrader
Member since 2006 • 2183 Posts
[QUOTE="jvonrader"][QUOTE="2beers_in_hand"][QUOTE="jvonrader"]

The difference in regards to 100 characters onscreen is that the enemy AI in Gears is so much better than that of Heavenly Sword. (In fact, just about everything in Gears was better than Heavenly Sword, but that's another discussion).

It's about context. Dynasty Warriors throws dozens and dozens of enemies onscreen at once, but they're dumb as dirt, so who cares? "Enemies onscreen" is not a known quantity. Which is to say that not all enemies are created equal, thus it's about more than just who has more enemies onscreen.

In fact, in the larger sequences in Heavenly Sword, it really worked a lot like the Dynasty Warriors games...the few enemies close to you would attack, and those farther away would just sort of "wait their turn."

In the original Gears, each battle was smaller - your squad against 4 or 5 Locust at any given moment aside from a few sequences, namely the end of the 2nd, 3rd and 4th acts. For people who've played that game to then imagine the dynamics of having exponentially more Locust onscreen at any given time... it's basically Epic upgrading the system and letting gamers know they can do so much more and provide hundreds of intelligent enemies onscreen at once.

Is it likely gamers will actually face 100 Locust at once in Gears 2? No. But the battles are promised to be of a larger scale.

And this principle holds true for all other games using UE3. The engine's been upgraded to allow for more power for their games as well, not just Gears.

2beers_in_hand

Do you actually believe what you just wrote? Please tell me your joking right. I would say throw in four or five more enemys and theirs Gears 2 for you. As for your HS comment to you believe the 360 is capable of giving 1000's of enemys their own little AI brain on the screen at the same time?

I've got the feeling that you didn't actually read what I wrote.

If you did, you'd have seen me make the point that gamers aren't going to actually face off against 100 Locust at a single time. It's a tech demo to show what the engine CAN do.

And frankly, yes. You saw it on the screen for yourself. 100 independent enemies onscreen at once. Do you really think Epic would upgrade the Unreal Engine to a point that wouldn't be possible on a 360?

Yes I read your post did you read mine? As for 100's of enemys on screen Sony's edge tool kit did it last year with the Getaway tech demo. As for your HS comment neither machine is capable of 1000's of independent think enemys.

Apparently, you didn't read that first comment - because, for a second time, you've tried to make a point I already addressed. "Sony's edge tool kit did it last year" - you don't get it.

Enemies are not a known quantity. Because a Gears of War enemy, for example, requires far more processing power than one used in a Dynasty Warriors game.

The reason for what I said above about HS - in which characters farther back would just "sit there" is precisely that - they could BE THERE, but they couldn't think for themselves. This is why it's such crap for developers to make blanket statements about X number of enemies onscreen at once.

Again, the point of this demo was to show that they have upgraded the system. The 100 Locusts on-screen is something they can do now using UE3.5 that they couldn't do on UE3. Gamers aren't going to face a 100 at once, but they should be privvy to larger battles than in the last game.

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Taalon

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#68 Taalon
Member since 2006 • 3424 Posts

[QUOTE="justforlotr2004"]Well its actually a UE3.5 tech demo but it is running off the Xbox 360 using the updated UE so overall it wont be too farfetched to see all these type of features in Gears of War 2. Well besides the big block of meat, that would just be wierd.saolin323

Of course will all be in Gears 2



You do realise it wasn't a trailer for Gears 2, right? Because lemmings aren't bothering to notice.
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Taalon

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#69 Taalon
Member since 2006 • 3424 Posts
[QUOTE="2beers_in_hand"][QUOTE="jvonrader"][QUOTE="2beers_in_hand"][QUOTE="jvonrader"]

The difference in regards to 100 characters onscreen is that the enemy AI in Gears is so much better than that of Heavenly Sword. (In fact, just about everything in Gears was better than Heavenly Sword, but that's another discussion).

It's about context. Dynasty Warriors throws dozens and dozens of enemies onscreen at once, but they're dumb as dirt, so who cares? "Enemies onscreen" is not a known quantity. Which is to say that not all enemies are created equal, thus it's about more than just who has more enemies onscreen.

In fact, in the larger sequences in Heavenly Sword, it really worked a lot like the Dynasty Warriors games...the few enemies close to you would attack, and those farther away would just sort of "wait their turn."

In the original Gears, each battle was smaller - your squad against 4 or 5 Locust at any given moment aside from a few sequences, namely the end of the 2nd, 3rd and 4th acts. For people who've played that game to then imagine the dynamics of having exponentially more Locust onscreen at any given time... it's basically Epic upgrading the system and letting gamers know they can do so much more and provide hundreds of intelligent enemies onscreen at once.

Is it likely gamers will actually face 100 Locust at once in Gears 2? No. But the battles are promised to be of a larger scale.

And this principle holds true for all other games using UE3. The engine's been upgraded to allow for more power for their games as well, not just Gears.

jvonrader

Do you actually believe what you just wrote? Please tell me your joking right. I would say throw in four or five more enemys and theirs Gears 2 for you. As for your HS comment to you believe the 360 is capable of giving 1000's of enemys their own little AI brain on the screen at the same time?

I've got the feeling that you didn't actually read what I wrote.

If you did, you'd have seen me make the point that gamers aren't going to actually face off against 100 Locust at a single time. It's a tech demo to show what the engine CAN do.

And frankly, yes. You saw it on the screen for yourself. 100 independent enemies onscreen at once. Do you really think Epic would upgrade the Unreal Engine to a point that wouldn't be possible on a 360?

Yes I read your post did you read mine? As for 100's of enemys on screen Sony's edge tool kit did it last year with the Getaway tech demo. As for your HS comment neither machine is capable of 1000's of independent think enemys.

Apparently, you didn't read that first comment - because, for a second time, you've tried to make a point I already addressed. "Sony's edge tool kit did it last year" - you don't get it.

Enemies are not a known quantity. Because a Gears of War enemy, for example, requires far more processing power than one used in a Dynasty Warriors game.

The reason for what I said above about HS - in which characters farther back would just "sit there" is precisely that - they could BE THERE, but they couldn't think for themselves. This is why it's such crap for developers to make blanket statements about X number of enemies onscreen at once.

Again, the point of this demo was to show that they have upgraded the system. The 100 Locusts on-screen is something they can do now using UE3.5 that they couldn't do on UE3. Gamers aren't going to face a 100 at once, but they should be privvy to larger battles than in the last game.



You sir, just summed up everything I think :)

The demo was not a trailer for the game - rather, a benchmark or preview of what the engine is able to do. Gears 2 may very well end up not half of the features in the video - when it's out, we'll know.
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DAZZER7

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#70 DAZZER7
Member since 2004 • 2422 Posts
[QUOTE="jvonrader"] Yes I read your post did you read mine? As for 100's of enemys on screen Sony's edge tool kit did it last year with the Getaway tech demo. As for your HS comment neither machine is capable of 1000's of independent think enemys.Taalon

Apparently, you didn't read that first comment - because, for a second time, you've tried to make a point I already addressed. "Sony's edge tool kit did it last year" - you don't get it.

Enemies are not a known quantity. Because a Gears of War enemy, for example, requires far more processing power than one used in a Dynasty Warriors game.

The reason for what I said above about HS - in which characters farther back would just "sit there" is precisely that - they could BE THERE, but they couldn't think for themselves. This is why it's such crap for developers to make blanket statements about X number of enemies onscreen at once.

Again, the point of this demo was to show that they have upgraded the system. The 100 Locusts on-screen is something they can do now using UE3.5 that they couldn't do on UE3. Gamers aren't going to face a 100 at once, but they should be privvy to larger battles than in the last game.



You sir, just summed up everything I think :)

The demo was not a trailer for the game - rather, a benchmark or preview of what the engine is able to do. Gears 2 may very well end up not half of the features in the video - when it's out, we'll know.

If it is only a tech demo for the UE 3.5 and not GeoW2 then it might backfire! The reason I say this is that there are a lot of fanboys getting hyped for these features. Heck, if you had asked me a week ago if I'm hyped about GeoW2 then I would have said "a little"...but seeing the features in the tech demo,I'm more "wow!"...

...thanks you guys for bringing me back down to Earth lol :evil:

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jvonrader

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#71 jvonrader
Member since 2006 • 2183 Posts
Actually, I'd go so far as to say that most, if not all, of the principles seen in that demo will make it to Gears 2 - destructable environments, water effects, soft physics (not that anything in the Gears universe is soft)..I think you'll see all of that in the final game.
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DrinkDuff

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#72 DrinkDuff
Member since 2004 • 6762 Posts

Im more amazed by the destructible envirments....it looks freakin tight, plus Heavenly Sword has already done 1000 enemies on screen.

xTHExJUICEx
yeah, but it was in a different engine. And also this is exciting news for Gears 2 specifically because its possible that we are going to see much larger scale battles than the first, and that's just freaking awesome.
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Gator08

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#73 Gator08
Member since 2006 • 1459 Posts

get over it lemms plzz, they r just creating a hype for geow2.

from 8 enemies to 1000, lol. common people. wake up.

Frier6000

did you watch the video? the guy said that this enables them to actuallt have 100 enemies on screen in gears to. watch it again..

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EuroMafia

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#74 EuroMafia
Member since 2008 • 7026 Posts
Not geow 2, more like UE3. But he does use the gear character I guess. Still, I was impressed. And a lot of 360 games already have many characters on screen.
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skrat_01

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#75 skrat_01
Member since 2007 • 33767 Posts

it is running off a dev computer.

People shouldent get worked up and think there are going to be a hundred locusts onscreen in GeoW2 during gameplay.....

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jbisco25

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#76 jbisco25
Member since 2004 • 976 Posts
its looking good, cant wait to see more of it.
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fuzzysquash

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#77 fuzzysquash
Member since 2004 • 17374 Posts

TC :

GOW = God of WAR

GeoW = Gears of War.

Get it right. I clicked on this thread expecting to find some GOW news regarding locusts of biblical proportions for Kratos to smash, not Locust Alien's for Marcus Phoenix to shoot.

Get it right.

SolidTy

:lol: too funny

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Ragashahs

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#78 Ragashahs
Member since 2005 • 8785 Posts
i thought it was 100? either way the first level of heavenly sword had 1000 or so enemies on screen
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fuzzysquash

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#79 fuzzysquash
Member since 2004 • 17374 Posts

Actually, I'd go so far as to say that most, if not all, of the principles seen in that demo will make it to Gears 2 - destructable environments, water effects, soft physics (not that anything in the Gears universe is soft)..I think you'll see all of that in the final game.jvonrader

I think so too.

Destructible enviro's would be so awesome....

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fuzzysquash

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#80 fuzzysquash
Member since 2004 • 17374 Posts

i thought it was 100? either way the first level of heavenly sword had 1000 or so enemies on screenRagashahs

yeah, all with horrible AI. Just one of the issues that dragged down what otherwise was a game with really good potential.

The locust were much more intelligent adversaries.

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caseypayne69

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#81 caseypayne69
Member since 2002 • 5396 Posts

its not gonna be in the game but it gives us a idea of how bigger the battles will be

and guys stop bringing up HS and uncharted both arnt even AAA titles lol
NOODLES_07

I didn't know not being AAA at Gamespot dethrowned HS and Uncharteds graphics. Uncharted may not have gotten a 9.6 but it still looks like its processing more stuff at once and looks better then gears.

The 100 guys on screen don't mean anything if they are just randomly running in a tech demo. Lets see those 100 guys have AI to hide, shoot, ambush etc etc. Full one enemie AI and you won't see 100 on screen, believe me.

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BovinesOnPaska

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#83 BovinesOnPaska
Member since 2007 • 540 Posts

[QUOTE="NOODLES_07"]its not gonna be in the game but it gives us a idea of how bigger the battles will be

and guys stop bringing up HS and uncharted both arnt even AAA titles lol
caseypayne69

I didn't know not being AAA at Gamespot dethrowned HS and Uncharteds graphics. Uncharted may not have gotten a 9.6 but it still looks like its processing more stuff at once and looks better then gears.

The 100 guys on screen don't mean anything if they are just randomly running in a tech demo. Lets see those 100 guys have AI to hide, shoot, ambush etc etc. Full one enemie AI and you won't see 100 on screen, believe me.



believe you? are you a game developer or something? thats what i thought.. don't speak nonesenses if you don't know what you're talking about.

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BovinesOnPaska

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#84 BovinesOnPaska
Member since 2007 • 540 Posts

lost odysee,blue dragon anybody

d_40




Those games are full of CGI crap, gears 2 can easilly come out on 2 DVD9 one for the single player campaign ,and the other for the multiplayer alone..

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Ragashahs

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#85 Ragashahs
Member since 2005 • 8785 Posts

[QUOTE="Ragashahs"]i thought it was 100? either way the first level of heavenly sword had 1000 or so enemies on screenfuzzysquash

yeah, all with horrible AI. Just one of the issues that dragged down what otherwise was a game with really good potential.

The locust were much more intelligent adversaries.

while i'll admit the AI in Heavenly sword was worse gears A.I. wasn't that much better enemies still rush you for not apparrent reason and see you flanking them i'm still waiting to see a nex gen game with very intelligent A.I. which i hope i see soon
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BovinesOnPaska

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#86 BovinesOnPaska
Member since 2007 • 540 Posts
[QUOTE="fuzzysquash"]

[QUOTE="Ragashahs"]i thought it was 100? either way the first level of heavenly sword had 1000 or so enemies on screenRagashahs

yeah, all with horrible AI. Just one of the issues that dragged down what otherwise was a game with really good potential.

The locust were much more intelligent adversaries.

while i'll admit the AI in Heavenly sword was worse gears A.I. wasn't that much better enemies still rush you for not apparrent reason and see you flanking them i'm still waiting to see a nex gen game with very intelligent A.I. which i hope i see soon



Crysis,COD4 and Halo 3 say hi!, RE5 will pull out some amazing AI u can quote me on that.
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rimnet00

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#87 rimnet00
Member since 2003 • 11003 Posts
I wonder how these effects will look on the 360.
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RazMaTaz-1

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#88 RazMaTaz-1
Member since 2007 • 2097 Posts
geow just about managed to run at 30fps with about 4-8 locusts on screen....how exactly 100 locusts along with all those new physics gonna run at a stable framerate on 360??
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Super-Punch

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#89 Super-Punch
Member since 2008 • 251 Posts
I wonder how these effects will look on the PC.rimnet00
It was running on a PC
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rimnet00

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#90 rimnet00
Member since 2003 • 11003 Posts

[QUOTE="rimnet00"]I wonder how these effects will look on the PC.Super-Punch
It was running on a PC

Ugh, I meant 360. ;)

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#91 PelekotansDream
Member since 2005 • 7602 Posts
[QUOTE="Frier6000"]

its a tech demo people, A TECH DEMO.

Not an actual game, and the tech demo is running from devs computer.

plzz mods, close this thread, soo much nonsense.

the first one couldnt manage more than 8 and now they believe it can do 1000, omg. im taking a break, this forum is getting to me as of lately.

how old r some of you in here, just curious? no offense.

wood_duck

No how old are you? you dont even use correct grammer and you act like a ten year old fanboy.

Yeah, but are you meant to use a capital letter after you use "?"
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Innovazero2000

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#92 Innovazero2000
Member since 2006 • 3159 Posts
[QUOTE="Innovazero2000"]

[QUOTE="InfinityTomorro"]I remember a time when Ninety Nine Nights said it could do the same thing and look what happened...InfinityTomorro

um what do you mean, n3 def. delevered on it's promise... did you even play the game?

As for UE3.5 tech, it's looks freakin awesome. I guess now we'll see if good ol Cliffy was telling the truth on the being able to tap more of 360's power this go around.

i think this speaks for itself

http://www.gamespot.com/xbox360/action/ninetyninenights/index.html?tag=result;title;0

no that has nothing to do with it, we are talking about units on screen, and n3 had upto 10,000 on screen at it's most insane. The 360 excels at geometrical procedural generation.

A.I may have not been the smartest, but it was def. better then DW's.

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Innovazero2000

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#93 Innovazero2000
Member since 2006 • 3159 Posts

geow just about managed to run at 30fps with about 4-8 locusts on screen....how exactly 100 locusts along with all those new physics gonna run at a stable framerate on 360?? RazMaTaz-1

I doubt there is going to be that many in real time, but...I bet there is more.

- More knowledge of the 360 hardware

- improved engine efficency, improved gemini multi-thread performance

- Occulsion lighting using pixel shaders is far more efficent, and it looks better.

Lets just wait till we actually see gears 2, im excited..but everyone just needs to bring it down a notch.

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ps3wizard45

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#94 ps3wizard45
Member since 2007 • 12907 Posts

1 the ai for the locust still looks sucky

2 heavenley ssword has done that with even more enemies on screen

3well everything else looks great

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Verge_6

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#95 Verge_6
Member since 2007 • 20282 Posts

People, this was a tech demo. Not a trailer. All you haters saying 'lolz, teh xflop 1.5 cant handul thoes many enuhmys!!1' and all you lovers saying 'OMG!! 100+ enemies at once, pwnage!1'...you are both so very wrong. Do you also expect to push around a cube of meat or a sphere of liquid? (although the liquid sphere would actually be pretty fun to play with...)

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#96 Hockey_Slayer
Member since 2004 • 3213 Posts
[QUOTE="Juggernaut140"][QUOTE="Frier6000"]

its running off the devs computer, rofl.

lemms, stop, just stop. Its like 2005 all over again.

Frier6000

WTF is your problem? GeoW 2 is going to be a great improvement over the first one and the fans are hyped at the idea of this technology being used. Christ dude, quit being a fanboy in everyone of your posts.

if u expect a great improvement over the first you will be dissapointed.

Yes I believe you I will be dissapointed because you say so. :roll:
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Deihmos

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#97 Deihmos
Member since 2007 • 7819 Posts

Frier6000, stop failing all over the place.

You have no proof that Geow2 will suck or for the claims you made about GeoW using up all the 360s power.

Juggernaut140

I am here at work laughing at his posts. He seems angry for some reason.

I am sure the next installment will be much better than the first. The first had a rushed MP so hopefully they can make this one much better.

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elmafia

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#98 elmafia
Member since 2003 • 1490 Posts

Didnt they say that if they've released gears right now, this is what it might look like. correct me if im wrong.

edit: they say it 40min into the video

http://www.gamespot.com/video/938611/6186465/videoplayerpop?rgroup=gdc08_index&tag=video_side%3bwatch%3b0

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EmperorSupreme

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#99 EmperorSupreme
Member since 2006 • 7686 Posts

OK then, what do all the cows say who said the huge numbers on screen at once like in Heavenly Sword couldn't be done on the 360?

What do they say about the water effects, which are very similar to Uncharted's?

Is this finally going to put to bed the issue of the tech difference between the PS3 and 360? It's so obvious now that both systems are much more equal than the last generation of Xbox and PS2!

Are you cows finally convinced?

DAZZER7

No because this isn't a game it's an UNREAL ENGINE TECH DEMO running off a workstation class computer. If this is in GEOW2 then you will have something, but this isn't about Gears2 this is about the Unreal engine.

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DAZZER7

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#100 DAZZER7
Member since 2004 • 2422 Posts
[QUOTE="Juggernaut140"]

Frier6000, stop failing all over the place.

You have no proof that Geow2 will suck or for the claims you made about GeoW using up all the 360s power.

Deihmos

I am here at work laughing at his posts. He seems angry for some reason.

I am sure the next installment will be much better than the first. The first had a rushed MP so hopefully they can make this one much better.

I know, he was in the other thread on Fable 2 bashing that to high heaven. I bet if he saw a car that said 360 on it he'd start kicking it!