Epic pretty much said it was running on the 360 in the end of that tech demo. If it's true or not, we can confirm when some Gears footage is shown.
Forza_2
Can u link me to that video please :) ?
This topic is locked from further discussion.
[QUOTE="Meu2k7"][QUOTE="Verge_6"][QUOTE="Meu2k7"][QUOTE="Verge_6"][QUOTE="Meu2k7"]They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.
And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.
I dont believe it for a second. Tech demo, completely.
TOAO_Cyrus1
Mark Rein said they would be implemented...
Yes to a minor degree they will be, I believe that the organic/Destructions aspects will be, so will the rushing armies ... the later 2 for about 10 seconds of gameplay.
And Mark Rein! Mark Rein! cmon he says whatever to whoever hes speaking to at the time.
Wasn't that the majority of the presentation? And why couldn't the lighting be implemented?
I didnt mention the lighting because that was a given!.
The same logic can apply to anything, more lighting, more models, more Liquid emulated effects, Destrucbility on a game that already struggled to stay at 30 FPS.
3.5 UE will not magically make it possibel to have 100s of enemies fighting, like the lie that was told from Bungie .... ( If im remembering correctly ) they said something similar ... when at most it was 10-15.
No ammount of optmization is going to achieve that. unless they are completely hollow. ( by definition not literal meaning )
Uh no. The vaste majority of processing power is used up rendering not AI and physics. Those were all fully lit and rendered Locust models running on the 360 which means its possible, maybe not quite on that scale but certaily far more then the 8-10 in GeoW.
With good level design even as few as 25 enemies at once can feel like an epic battle. A good example of this is the Call of Duty games.
Rendering exactly, now if you want each of them to actually do everything in a way to challenge the player then thats a completely differnt story ... you said "no" but thats exactly what I was saying, its already taken up on rendering.
I rarely ever see games with 25 people ( well the main shooters ) at once , exceptions like Kameo I know. I dont beleive its been optmized THAT much ...
this is just a fancy tech demo.
[QUOTE="Verge_6"][QUOTE="Meu2k7"]They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.
And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.
I dont believe it for a second. Tech demo, completely.
TyrantDragon55
Mark Rein said they would be implemented...
Mark Rein is just a PR guy, just because he says it will happen doesn't mean it will.
So, they're just going to let applications like the ones shown, on a 360 no less, not appear at all? That makes perfect sense...
ah not really it was, although it was a UE3 tech the demo was using:Your title is misleading....
It wasn't a GOW tech demo, it was a Unreal Engine Tech demo meaning these things can be implemented in any game using the Unreal Engine.
EmperorSupreme
Gears of War name and characters which are owned by MS
It was shown during MS keynote address
and since they said this is what Gears would look like today and announced part 2
Yeah It was pretty much a Gears of War 2 tech demo.
[QUOTE="TOAO_Cyrus1"][QUOTE="Meu2k7"][QUOTE="Verge_6"][QUOTE="Meu2k7"][QUOTE="Verge_6"][QUOTE="Meu2k7"]They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.
And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.
I dont believe it for a second. Tech demo, completely.
Meu2k7
Mark Rein said they would be implemented...
Yes to a minor degree they will be, I believe that the organic/Destructions aspects will be, so will the rushing armies ... the later 2 for about 10 seconds of gameplay.
And Mark Rein! Mark Rein! cmon he says whatever to whoever hes speaking to at the time.
Wasn't that the majority of the presentation? And why couldn't the lighting be implemented?
I didnt mention the lighting because that was a given!.
The same logic can apply to anything, more lighting, more models, more Liquid emulated effects, Destrucbility on a game that already struggled to stay at 30 FPS.
3.5 UE will not magically make it possibel to have 100s of enemies fighting, like the lie that was told from Bungie .... ( If im remembering correctly ) they said something similar ... when at most it was 10-15.
No ammount of optmization is going to achieve that. unless they are completely hollow. ( by definition not literal meaning )
Uh no. The vaste majority of processing power is used up rendering not AI and physics. Those were all fully lit and rendered Locust models running on the 360 which means its possible, maybe not quite on that scale but certaily far more then the 8-10 in GeoW.
With good level design even as few as 25 enemies at once can feel like an epic battle. A good example of this is the Call of Duty games.
Rendering exactly, now if you want each of them to actually do everything in a way to challenge the player then thats a completely differnt story ... you said "no" but thats exactly what I was saying, its already taken up on rendering.
I rarely ever see games with 25 people ( well the main shooters ) at once , exceptions like Kameo I know. I dont beleive its been optmized THAT much ...
this is just a fancy tech demo.
No what I am saying is the rest of the tasks are trivial in comparison and with some optimization and maybe cutting down the numbers somewhat it could be easily implemented. You can also tell from the video that it wasnt working like an in engine cutscene. The movement AI of the Locusts was obviously working judging from the whay they they navegated around obsticles.
[QUOTE="EmperorSupreme"]ah not really it was, although it was a UE3 tech the demo was using:Your title is misleading....
It wasn't a GOW tech demo, it was a Unreal Engine Tech demo meaning these things can be implemented in any game using the Unreal Engine.
Danthegamingman
Gears of War name and characters which are owned by MS
It was shown during MS keynote address
and since they said this is what Gears would look like today and announced part 2
Yeah It was pretty much a Gears of War 2 tech demo.
That's quite a few assumptions you are making in there. And let's be honest MS doesn't exactly have a track record for keeping their promises on graphics. Remember Gates said Halo was going to be the best game graphically on any console. And the E3 2005 trailer was supposedly in game footage. We now know how that all turned out.
[QUOTE="EmperorSupreme"]Your title is misleading....
It wasn't a GOW tech demo, it was a Unreal Engine Tech demo meaning these things can be implemented in any game using the Unreal Engine.
f50p90
Furthermore GOW= God of War
Gears of War = GeOW
it's in the System wars sticky
i got excited for god of war 3. change the title to GeOWPlease Log In to post.
Log in to comment