Gran Turismo vs. Forza

  • 104 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for Shenmue_Jehuty
Shenmue_Jehuty

5211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#1 Shenmue_Jehuty
Member since 2007 • 5211 Posts
I'm personally a Gran Turismo man. I grew up with this franchise and the whole cockpit view for GT5 is an amazing addition. I also think that GT is still the graphics king over Forza. The final reason GT is better then Forza in my opinion is that it is a much more realistic racing sim. Yeah, I have never driven a Zonda or anything, but some of the lower end cars in GT and Forza perform much more realistically in GT. The only negatives I have to say about GT is the lack of crash damage and the ridiculous wait for the full GT5 to come out. How about you?
Avatar image for mudman91878
mudman91878

740

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 mudman91878
Member since 2003 • 740 Posts
Well, seeing how damage is apparantly going to make it into GT5 at some point, gotta go with GT.
Avatar image for Shenmue_Jehuty
Shenmue_Jehuty

5211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 Shenmue_Jehuty
Member since 2007 • 5211 Posts
Well, seeing how damage is apparantly going to make it into GT5 at some point, gotta go with GT.mudman91878
A this point I wouldn't count on it, but maybe for GT6????
Avatar image for ChrnoTrigger
ChrnoTrigger

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 ChrnoTrigger
Member since 2008 • 2155 Posts

[QUOTE="mudman91878"]Well, seeing how damage is apparantly going to make it into GT5 at some point, gotta go with GT.Shenmue_Jehuty
A this point I wouldn't count on it, but maybe for GT6????

They already confirmed it. GT5 will have damage.

I personally like GT5P more, it's really fun especially if you have a wheel.

Avatar image for TheOwnerOner
TheOwnerOner

2921

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 TheOwnerOner
Member since 2007 • 2921 Posts

Other then graphics,

GTp is a total joke.

Forza has always been >>>>>> GT

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 dreman999
Member since 2004 • 11514 Posts
What!? No love for Grid?
Avatar image for ChrnoTrigger
ChrnoTrigger

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 ChrnoTrigger
Member since 2008 • 2155 Posts

Other then graphics,

GTp is a total joke.

Forza has always been >>>>>> GT

TheOwnerOner


You obviously haven't played GT3.
Avatar image for -GhostMLD-
-GhostMLD-

3282

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 -GhostMLD-
Member since 2008 • 3282 Posts

Forza wins by default since there is no PS3 GT game.

i mean full game, not a meaty demo.

Avatar image for NismoNissan41
NismoNissan41

432

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 NismoNissan41
Member since 2003 • 432 Posts
Who cares when both games feel like you are racing a ford fiesta. No sense of speed. That is what racing is all about. not the graphics. Plus why are you comparing two crappy games when PGR4 is obviously the better game. or at Least compare 2 sensible games like PGR4 to Formula 1 on PS3.
Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 leejohnson7
Member since 2007 • 2909 Posts

For me it's GT. Forza kind of attempts everything GT does and then throws damage at it. I just find that GT is the more full, and all around better presented experience of the two.

I enjoy both, but GTP already looks like that and GT5 is yet to come out.

Avatar image for torontomapleafs
torontomapleafs

2019

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#11 torontomapleafs
Member since 2006 • 2019 Posts
I had way more fun playing GT:2 back in the day than i have ever had playing Forza 2. (Not to say i dont like it, its a great game) My vote goes to GT.
Avatar image for kenshinhimura16
kenshinhimura16

7009

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#12 kenshinhimura16
Member since 2005 • 7009 Posts
Both games are good semi sim racing games. But just for the amount of cars (which is the reason why people buy this types of games, GT has always been my choice. I dont care about turning my car into a tuned car ala Fast and the Furious as some fanboys will jump as the great thing about Forza. I consider it something lame. I prefer to have many cars as GT delivers rather than a handfull with custom paintjobs and parts.
Avatar image for crunchUK
crunchUK

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 crunchUK
Member since 2007 • 3050 Posts
if you ask me forza wins by the HUGE customization alone. not including superior physics, online, as well as being insanely cool with the MS wheel
Avatar image for SambaLele
SambaLele

5552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 SambaLele
Member since 2004 • 5552 Posts
i've yet to see GT lose any poll in SW against another racing game.
Avatar image for -GhostMLD-
-GhostMLD-

3282

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 -GhostMLD-
Member since 2008 • 3282 Posts

i've yet to see GT lose any poll in SW against another racing game.SambaLele

well then u know there is something wrong.

Forza 2 > Gt5 simply because it isnt out yet.

how can an unreleased game be better then a established AAAE?

Avatar image for ash10692
ash10692

2310

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#16 ash10692
Member since 2008 • 2310 Posts
Forza. I found Forza 2 way more enjoyable than any of the GT games, and the level of customization was startling. And the only console I own is a PS3.
Avatar image for Jared2720
Jared2720

2200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Jared2720
Member since 2007 • 2200 Posts

[QUOTE="SambaLele"]i've yet to see GT lose any poll in SW against another racing game.-GhostMLD-

well then u know there is something wrong.

Forza 2 > Gt5 simply because it isnt out yet.

how can an unreleased game be better then a established AAAE?

Because GT5 will continue a series that has established a formula that works. Whine about lack of damage, bumper cars, unnecessary cars, etc... if you want, but that doesn't change the fact that millions of people worldwide go crazy for the GT series. The formula works. GT basically curb-stomps all other racing sims.

Like another poster mentioned, I've never seen GT lose any sort of comparison poll in these forums. There's nothing "wrong," as you say. You just can't accept reality.

Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 leejohnson7
Member since 2007 • 2909 Posts

[QUOTE="SambaLele"]i've yet to see GT lose any poll in SW against another racing game.-GhostMLD-

well then u know there is something wrong.

Forza 2 > Gt5 simply because it isnt out yet.

how can an unreleased game be better then a established AAAE?

This thread is about opinions not gamespot scores. People can rest assured anyway, the lead designer behind GT is a perfectionist.

Avatar image for crunchUK
crunchUK

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 crunchUK
Member since 2007 • 3050 Posts
[QUOTE="-GhostMLD-"]

[QUOTE="SambaLele"]i've yet to see GT lose any poll in SW against another racing game.Jared2720

well then u know there is something wrong.

Forza 2 > Gt5 simply because it isnt out yet.

how can an unreleased game be better then a established AAAE?

Because GT5 will continue a series that has established a formula that works. Whine about lack of damage, bumper cars, unnecessary cars, etc... if you want, but that doesn't change the fact that millions of people worldwide go crazy for the GT series. The formula works. GT basically curb-stomps all other racing sims.

that was the case until forza 1 came and did EVERYTHING a mile better. now GT is playing catch-up. and hell we'll be getting 2 superior racing sims on 360 before ps3 gets even 1 at this point :(

Avatar image for BioShockOwnz
BioShockOwnz

52901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#20 BioShockOwnz
Member since 2006 • 52901 Posts
Forza is a far more realistic sim, so therefore it does what it's supposed to do, yet it does it better. Forza wins. GT is behind the times when it comes to simulation gameplay.
Avatar image for ash10692
ash10692

2310

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#21 ash10692
Member since 2008 • 2310 Posts

Forza is a far more realistic sim, so therefore it does what it's supposed to do, yet it does it better. Forza wins. GT is behind the times when it comes to simulation gameplay.BioShockOwnz

I think not. It's a lot more arcadey compared to GT.

Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Arjdagr8
Member since 2003 • 3865 Posts
gran turismo, driving model ftw
Avatar image for BioShockOwnz
BioShockOwnz

52901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#23 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="BioShockOwnz"]Forza is a far more realistic sim, so therefore it does what it's supposed to do, yet it does it better. Forza wins. GT is behind the times when it comes to simulation gameplay.ash10692

I think not. It's a lot more arcadey compared to GT.

Nope. I've played Forza 2 and GT5: P, have you? If so, can I get some proof...

Avatar image for penguindude5
penguindude5

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 penguindude5
Member since 2006 • 25 Posts

GT5p + PS3 + G25 = This :D

Now that is my cup of tea...

Edit: Forgot part of the equation!

Avatar image for bungie93
bungie93

2445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 bungie93
Member since 2008 • 2445 Posts

This is a classic battle of gameplay vs graphics.

I'll take gameplay any day.

Avatar image for ReverseCycology
ReverseCycology

9717

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 ReverseCycology
Member since 2006 • 9717 Posts

Forza is just a better overall racing simulation game thant GT. GT is playing catch up now.

Avatar image for ash10692
ash10692

2310

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#27 ash10692
Member since 2008 • 2310 Posts
[QUOTE="ash10692"]

[QUOTE="BioShockOwnz"]Forza is a far more realistic sim, so therefore it does what it's supposed to do, yet it does it better. Forza wins. GT is behind the times when it comes to simulation gameplay.BioShockOwnz

I think not. It's a lot more arcadey compared to GT.

Nope. I've played Forza 2 and GT5: P, have you? If so, can I get some proof...

No Prologue is a waste of money. I'm basing it on both series in general . I do prefer Forza though.

Avatar image for jUmphrey26
jUmphrey26

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 jUmphrey26
Member since 2008 • 43 Posts
You really have to play Forza 2 to understand how much better it is. All the things you can do to upgrade, there are so many cool little features too. And the driving is so realistic you really get used to it. But GT has better graphics. Thats gonna change with Forza 3.
Avatar image for The_Game21x
The_Game21x

26440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#29 The_Game21x
Member since 2005 • 26440 Posts
Gran Turismo may be the reigning graphics chap, but Forza is the more realistic sim, at least based on my time with both GT5: Prologue and Forza 2.
Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 Makari
Member since 2003 • 15250 Posts

[QUOTE="BioShockOwnz"]Forza is a far more realistic sim, so therefore it does what it's supposed to do, yet it does it better. Forza wins. GT is behind the times when it comes to simulation gameplay.ash10692

I think not. It's a lot more arcadey compared to GT.

please tell me you're kidding? the driving itself is one of the things that forza pretty much unquestionably did better than the GT series as a whole.. it's rare to find people that have any kind of experience with that and really disagree (there's a few on this forum, but only a small handful). most of the people saying GT feels better simply have never actually tracked a car to know what it feels like. it annoyed me to no end in GT4 being unable to do things with -my car- that i know i could do in real life... GT5P doesn't have my car in yet, but we'll see. from playing it, it didn't feel like they really changed anything. GT wins for variety in maps and variety in cars (and sheer numbers), but forza was the better actual racer.
Avatar image for Shenmue_Jehuty
Shenmue_Jehuty

5211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#32 Shenmue_Jehuty
Member since 2007 • 5211 Posts
To everyone who is saying GT5 has less realistic gameplay then Forza 2, you don't know what you are talking about. GT5 is far more realistic then Forza; Forza just feels more like an arcade racer then a real racing sim to me, it's still fun to play though.
Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="ash10692"]

[QUOTE="BioShockOwnz"]Forza is a far more realistic sim, so therefore it does what it's supposed to do, yet it does it better. Forza wins. GT is behind the times when it comes to simulation gameplay.Makari

I think not. It's a lot more arcadey compared to GT.

please tell me you're kidding? the driving itself is one of the things that forza pretty much unquestionably did better than the GT series as a whole.. it's rare to find people that have any kind of experience with that and really disagree (there's a few on this forum, but only a small handful). most of the people saying GT feels better simply have never actually tracked a car to know what it feels like. it annoyed me to no end in GT4 being unable to do things with -my car- that i know i could do in real life... GT5P doesn't have my car in yet, but we'll see. from playing it, it didn't feel like they really changed anything. GT wins for variety in maps and variety in cars (and sheer numbers), but forza was the better actual racer.

I agree with him. Forza just didn't have the cars down realistically from perspective, though it was fun

Avatar image for SecretPolice
SecretPolice

45558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 SecretPolice
Member since 2007 • 45558 Posts

To everyone who is saying GT5 has less realistic gameplay then Forza 2, you don't know what you are talking about. GT5 is far more realistic then Forza; Forza just feels more like an arcade racer then a real racing sim to me, it's still fun to play though.Shenmue_Jehuty
C'mon my man, pound for pound - Match me with the facts - here's mine ! :lol:

Physics


IGN: Can you talk about some of the more crucial additions to the physics engine as compared to the original Forza?

Greenawalt:We're pretty obsessed with physics. It takes upwards of 9000 parameters to define a car in our simulation -- everything's got weight and inertia from the engine, driveline and clutch to the rims and tires. We spent over three months on the tire physics alone. You can't overestimate the importance of tire modeling and a physics simulation. Tire physics are a very dynamic science. The manufacturers are learning new things about the properties of tires all the time. We partnered with real-world tire manufacturers including Toyo to make sure we were on the cutting edge of tire technology.

Also, we run our physics at 360 fps. This makes the cars very responsive like in the real world. Some games run their physics at 60 fps, this makes the cars unresponsive -- they feel like they are driving in molasses. Occasionally, players mis-identify the unresponsiveness as weight and inertia, but that's not the case. Even heavy cars with a high polar inertia like mine are very responsive in the real-world. By running our physics at 360 frames per second, we can recreate every nuance of a car's behavior as it transfers load as well as each bump in the road and change in terrain.

IGN: There are pits in some of the tracks. Will these play any role in races? And please explain the decision to keep pits open in short races, when it would be completely unnecessary to pit?

Greenawalt:With damage, it's never completely unnecessary to pit. Even in a short race, if there is a giant smash up in the first corner and the AI gets significantly damaged, it will pit on the next lap. With our simulation damage turned on, the car becomes completely un-drivable -- and the race doesn't end until the player says it does. You may not win if you pit, but it does allow you to keep "griefing" the AI. Give it a try; you'll see how much fun it can be.


Tuning


IGN: How important is tuning your car in order to win later races or on harder difficulties?

Greenawalt:Upgrading is critical to success in the game -- both online and off. But tuning really isn't required to be successful. Truth is, tuning only makes a difference to a skilled driver. If you're not a consistent driver, tuning ain't gonna do much. Basically, tuning is able to pull a couple seconds off a laptime. If your lap times vary from one lap to another by 5-10 seconds, tuning won't make as much difference as practice will. Online and amongst the top tier drivers, I expect tuning to make a huge difference. The nice thing about setup downloads, Gifting and Auction House, is that great tuners can feed great drivers. Tuning and driving are two different skills. A Good team will be unstoppable.

IGN: What do you expect will be the most common mistake when people tune their cars?

Greenawalt:Most people underestimate the importance of weight reduction. Losing weight is often better than adding power. You can brake later and corner faster. And losing weight to the rims and tires (called unsprung weight) is better still. You not only get the added benefits of reduced weight in the way of better proportional friction. Decreased unsprung weight also keeps the tires in contact with the road more frequently -- even over bumpy terrain.

IGN: Forza 2 allows for powertrain swaps. How do you think that will impact Forza both offline and online?

Greenawalt:Forza is about "car passion." We want to give cars like the Honda Civic legs so it can become a supercar killer. However, 600 horsepower is much better married to an AWD or RWD drivetrain. That much horsepower in FWD is just begging for constant under-steer under acceleration. RWD is faster with a standard car setup -- you can use the front tires for 100% cornering and the rear tires for 80% cornering and 20% acceleration, but that requires analog input. AWD is heavier. However, it's much easier to "hamfist" your way around a course in a 600hp car if it's AWD. Powertrain swaps is a very powerful way to empower the low-end cars and the drivers that love them.


The Auction House


IGN: What can you place on the auction block? Is it just cars or can I sell the skins I've created, parts, etc.?

Greenawalt: Auction House centers on the car. But, the car really is just a sexy transfer device. You use the car to send skins, part groups, and car setups. Also, you can use Gifting and AH to transfer custom layer groups if you want. To do this, simply create a cool custom layer group, gift it to a friend, and he/she can then select that layer group on the car and save it in their own inventory.

IGN: How exactly do auctions work? Can I set how long an auction lasts for? Do I set the opening bid?

Greenawalt:Forza's Auction House is very similar to the one found in World of Warcraft. You can post auctions for different time periods. Every time someone bids on an item in the last few minutes, the expiration time extends to cut down on "sniping." You can pay more to make it a featured item (so it sorts to the top of the page). There are extensive search options to help you find the item you're looking for. All transactions are for in-game credits.

IGN: Can we expect some special auction items from Turn 10?

Greenawalt:Yep. We call them unicorns -- because they are very rare. These are cars that can only be received off the Auction House. They aren't supercars -- these aren't cars required to be successful in any way. However, if you want to "collect them all," you'll have to go to the AH.

This just a very Small portion, Shall I go on ?

Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 leejohnson7
Member since 2007 • 2909 Posts

This is a classic battle of gameplay vs graphics.

I'll take gameplay any day.

bungie93

No it's not, it's just another battle of one side trying to work out how they can make an arguement without sounding like all they enjoy doing is destroying cars, while the other can't really say much other than how good their game looks.

However since I have played both series I can say that it is gameplay and graphics on both sides, but less of both on forza side imo.

Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 leejohnson7
Member since 2007 • 2909 Posts

[QUOTE="Shenmue_Jehuty"]To everyone who is saying GT5 has less realistic gameplay then Forza 2, you don't know what you are talking about. GT5 is far more realistic then Forza; Forza just feels more like an arcade racer then a real racing sim to me, it's still fun to play though.SecretPolice

C'mon my man, pound for pound - Match me with the facts - here's mine ! :lol:

Physics


IGN: Can you talk about some of the more crucial additions to the physics engine as compared to the original Forza?

Greenawalt:We're pretty obsessed with physics. It takes upwards of 9000 parameters to define a car in our simulation -- everything's got weight and inertia from the engine, driveline and clutch to the rims and tires. We spent over three months on the tire physics alone. You can't overestimate the importance of tire modeling and a physics simulation. Tire physics are a very dynamic science. The manufacturers are learning new things about the properties of tires all the time. We partnered with real-world tire manufacturers including Toyo to make sure we were on the cutting edge of tire technology.

Also, we run our physics at 360 fps. This makes the cars very responsive like in the real world. Some games run their physics at 60 fps, this makes the cars unresponsive -- they feel like they are driving in molasses. Occasionally, players mis-identify the unresponsiveness as weight and inertia, but that's not the case. Even heavy cars with a high polar inertia like mine are very responsive in the real-world. By running our physics at 360 frames per second, we can recreate every nuance of a car's behavior as it transfers load as well as each bump in the road and change in terrain.

IGN: There are pits in some of the tracks. Will these play any role in races? And please explain the decision to keep pits open in short races, when it would be completely unnecessary to pit?

Greenawalt:With damage, it's never completely unnecessary to pit. Even in a short race, if there is a giant smash up in the first corner and the AI gets significantly damaged, it will pit on the next lap. With our simulation damage turned on, the car becomes completely un-drivable -- and the race doesn't end until the player says it does. You may not win if you pit, but it does allow you to keep "griefing" the AI. Give it a try; you'll see how much fun it can be.



Tuning


IGN: How important is tuning your car in order to win later races or on harder difficulties?

Greenawalt:Upgrading is critical to success in the game -- both online and off. But tuning really isn't required to be successful. Truth is, tuning only makes a difference to a skilled driver. If you're not a consistent driver, tuning ain't gonna do much. Basically, tuning is able to pull a couple seconds off a laptime. If your lap times vary from one lap to another by 5-10 seconds, tuning won't make as much difference as practice will. Online and amongst the top tier drivers, I expect tuning to make a huge difference. The nice thing about setup downloads, Gifting and Auction House, is that great tuners can feed great drivers. Tuning and driving are two different skills. A Good team will be unstoppable.

IGN: What do you expect will be the most common mistake when people tune their cars?

Greenawalt:Most people underestimate the importance of weight reduction. Losing weight is often better than adding power. You can brake later and corner faster. And losing weight to the rims and tires (called unsprung weight) is better still. You not only get the added benefits of reduced weight in the way of better proportional friction. Decreased unsprung weight also keeps the tires in contact with the road more frequently -- even over bumpy terrain.

IGN: Forza 2 allows for powertrain swaps. How do you think that will impact Forza both offline and online?

Greenawalt:Forza is about "car passion." We want to give cars like the Honda Civic legs so it can become a supercar killer. However, 600 horsepower is much better married to an AWD or RWD drivetrain. That much horsepower in FWD is just begging for constant under-steer under acceleration. RWD is faster with a standard car setup -- you can use the front tires for 100% cornering and the rear tires for 80% cornering and 20% acceleration, but that requires analog input. AWD is heavier. However, it's much easier to "hamfist" your way around a course in a 600hp car if it's AWD. Powertrain swaps is a very powerful way to empower the low-end cars and the drivers that love them.


The Auction House


IGN: What can you place on the auction block? Is it just cars or can I sell the skins I've created, parts, etc.?

Greenawalt: Auction House centers on the car. But, the car really is just a sexy transfer device. You use the car to send skins, part groups, and car setups. Also, you can use Gifting and AH to transfer custom layer groups if you want. To do this, simply create a cool custom layer group, gift it to a friend, and he/she can then select that layer group on the car and save it in their own inventory.

IGN: How exactly do auctions work? Can I set how long an auction lasts for? Do I set the opening bid?

Greenawalt:Forza's Auction House is very similar to the one found in World of Warcraft. You can post auctions for different time periods. Every time someone bids on an item in the last few minutes, the expiration time extends to cut down on "sniping." You can pay more to make it a featured item (so it sorts to the top of the page). There are extensive search options to help you find the item you're looking for. All transactions are for in-game credits.

IGN: Can we expect some special auction items from Turn 10?

Greenawalt:Yep. We call them unicorns -- because they are very rare. These are cars that can only be received off the Auction House. They aren't supercars -- these aren't cars required to be successful in any way. However, if you want to "collect them all," you'll have to go to the AH.

This just a very Small portion, Shall I go on ?

So you post a bunch of photomode screens.... You guys could at least be honest. Ohh and all that physics information isn't going to make me feel better when playing it if it still doesn't feel realistic.

Avatar image for readingfc_1
readingfc_1

2548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#37 readingfc_1
Member since 2004 • 2548 Posts

[QUOTE="BioShockOwnz"]Forza is a far more realistic sim, so therefore it does what it's supposed to do, yet it does it better. Forza wins. GT is behind the times when it comes to simulation gameplay.ash10692

I think not. It's a lot more arcadey compared to GT.

How can that game be called "more Arcadey"? If anything GT would be the most like an arcade game because it has less customisation and is much simpler all round. It's not arcadey at all imo, none of the games are, but im just disproving your point!

Avatar image for SecretPolice
SecretPolice

45558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 SecretPolice
Member since 2007 • 45558 Posts
[QUOTE="SecretPolice"]

[QUOTE="Shenmue_Jehuty"]To everyone who is saying GT5 has less realistic gameplay then Forza 2, you don't know what you are talking about. GT5 is far more realistic then Forza; Forza just feels more like an arcade racer then a real racing sim to me, it's still fun to play though.leejohnson7

C'mon my man, pound for pound - Match me with the facts - here's mine ! :lol:

Physics


IGN: Can you talk about some of the more crucial additions to the physics engine as compared to the original Forza?

Greenawalt:We're pretty obsessed with physics. It takes upwards of 9000 parameters to define a car in our simulation -- everything's got weight and inertia from the engine, driveline and clutch to the rims and tires. We spent over three months on the tire physics alone. You can't overestimate the importance of tire modeling and a physics simulation. Tire physics are a very dynamic science. The manufacturers are learning new things about the properties of tires all the time. We partnered with real-world tire manufacturers including Toyo to make sure we were on the cutting edge of tire technology.

Also, we run our physics at 360 fps. This makes the cars very responsive like in the real world. Some games run their physics at 60 fps, this makes the cars unresponsive -- they feel like they are driving in molasses. Occasionally, players mis-identify the unresponsiveness as weight and inertia, but that's not the case. Even heavy cars with a high polar inertia like mine are very responsive in the real-world. By running our physics at 360 frames per second, we can recreate every nuance of a car's behavior as it transfers load as well as each bump in the road and change in terrain.

IGN: There are pits in some of the tracks. Will these play any role in races? And please explain the decision to keep pits open in short races, when it would be completely unnecessary to pit?

Greenawalt:With damage, it's never completely unnecessary to pit. Even in a short race, if there is a giant smash up in the first corner and the AI gets significantly damaged, it will pit on the next lap. With our simulation damage turned on, the car becomes completely un-drivable -- and the race doesn't end until the player says it does. You may not win if you pit, but it does allow you to keep "griefing" the AI. Give it a try; you'll see how much fun it can be.


Tuning


IGN: How important is tuning your car in order to win later races or on harder difficulties?

Greenawalt:Upgrading is critical to success in the game -- both online and off. But tuning really isn't required to be successful. Truth is, tuning only makes a difference to a skilled driver. If you're not a consistent driver, tuning ain't gonna do much. Basically, tuning is able to pull a couple seconds off a laptime. If your lap times vary from one lap to another by 5-10 seconds, tuning won't make as much difference as practice will. Online and amongst the top tier drivers, I expect tuning to make a huge difference. The nice thing about setup downloads, Gifting and Auction House, is that great tuners can feed great drivers. Tuning and driving are two different skills. A Good team will be unstoppable.

IGN: What do you expect will be the most common mistake when people tune their cars?

Greenawalt:Most people underestimate the importance of weight reduction. Losing weight is often better than adding power. You can brake later and corner faster. And losing weight to the rims and tires (called unsprung weight) is better still. You not only get the added benefits of reduced weight in the way of better proportional friction. Decreased unsprung weight also keeps the tires in contact with the road more frequently -- even over bumpy terrain.

IGN: Forza 2 allows for powertrain swaps. How do you think that will impact Forza both offline and online?

Greenawalt:Forza is about "car passion." We want to give cars like the Honda Civic legs so it can become a supercar killer. However, 600 horsepower is much better married to an AWD or RWD drivetrain. That much horsepower in FWD is just begging for constant under-steer under acceleration. RWD is faster with a standard car setup -- you can use the front tires for 100% cornering and the rear tires for 80% cornering and 20% acceleration, but that requires analog input. AWD is heavier. However, it's much easier to "hamfist" your way around a course in a 600hp car if it's AWD. Powertrain swaps is a very powerful way to empower the low-end cars and the drivers that love them.


The Auction House


IGN: What can you place on the auction block? Is it just cars or can I sell the skins I've created, parts, etc.?

Greenawalt: Auction House centers on the car. But, the car really is just a sexy transfer device. You use the car to send skins, part groups, and car setups. Also, you can use Gifting and AH to transfer custom layer groups if you want. To do this, simply create a cool custom layer group, gift it to a friend, and he/she can then select that layer group on the car and save it in their own inventory.

IGN: How exactly do auctions work? Can I set how long an auction lasts for? Do I set the opening bid?

Greenawalt:Forza's Auction House is very similar to the one found in World of Warcraft. You can post auctions for different time periods. Every time someone bids on an item in the last few minutes, the expiration time extends to cut down on "sniping." You can pay more to make it a featured item (so it sorts to the top of the page). There are extensive search options to help you find the item you're looking for. All transactions are for in-game credits.

IGN: Can we expect some special auction items from Turn 10?

Greenawalt:Yep. We call them unicorns -- because they are very rare. These are cars that can only be received off the Auction House. They aren't supercars -- these aren't cars required to be successful in any way. However, if you want to "collect them all," you'll have to go to the AH.

This just a very Small portion, Shall I go on ?

So you post a bunch of photomode screens.... You guys could at least be honest.

:P That's it ? All you got ?

What I posted is a Turn 10 interview with IGN and you got what ? :lol:

Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 Makari
Member since 2003 • 15250 Posts
[QUOTE="ash10692"]

[QUOTE="BioShockOwnz"]Forza is a far more realistic sim, so therefore it does what it's supposed to do, yet it does it better. Forza wins. GT is behind the times when it comes to simulation gameplay.readingfc_1

I think not. It's a lot more arcadey compared to GT.

How can that game be called "more Arcadey"? If anything GT would be the most like an arcade game because it has less customisation and is much simpler all round. It's not arcadey at all imo, none of the games are, but im just disproving your point!

and the cars grip a hell of a lot more than they should XD that's one of the instant 'this feels wrong' subjective things nagging at the edge of my conscience every time I play a GT game.
Avatar image for Riverwolf007
Riverwolf007

26023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Riverwolf007
Member since 2005 • 26023 Posts

I hate emotional arguments and GT vs. Forza may possibly be the ultimate SW emotional argument.

GT is the past folks, no damage, no ability to chat to the other racers, not even online until a short time ago.

In almost every respect that can be measured logically GT is behind the times and the only thing proping up this game now is sentimentality and nostalgia.

Graphics are more important than features and those graphics are only achieved at the expense of realtime cosmetic changes to the cars? People may want to start upgrading their priorities.

I'm a pretty big GT fan and even own the coffee table book Driving the Game but when every other race game raised the standard over 3 or 4 years ago and GT did not follow they lost me.

Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="leejohnson7"][QUOTE="SecretPolice"]

[QUOTE="Shenmue_Jehuty"]To everyone who is saying GT5 has less realistic gameplay then Forza 2, you don't know what you are talking about. GT5 is far more realistic then Forza; Forza just feels more like an arcade racer then a real racing sim to me, it's still fun to play though.SecretPolice

C'mon my man, pound for pound - Match me with the facts - here's mine ! :lol:

Physics


IGN: Can you talk about some of the more crucial additions to the physics engine as compared to the original Forza?

Greenawalt:We're pretty obsessed with physics. It takes upwards of 9000 parameters to define a car in our simulation -- everything's got weight and inertia from the engine, driveline and clutch to the rims and tires. We spent over three months on the tire physics alone. You can't overestimate the importance of tire modeling and a physics simulation. Tire physics are a very dynamic science. The manufacturers are learning new things about the properties of tires all the time. We partnered with real-world tire manufacturers including Toyo to make sure we were on the cutting edge of tire technology.

Also, we run our physics at 360 fps. This makes the cars very responsive like in the real world. Some games run their physics at 60 fps, this makes the cars unresponsive -- they feel like they are driving in molasses. Occasionally, players mis-identify the unresponsiveness as weight and inertia, but that's not the case. Even heavy cars with a high polar inertia like mine are very responsive in the real-world. By running our physics at 360 frames per second, we can recreate every nuance of a car's behavior as it transfers load as well as each bump in the road and change in terrain.

IGN: There are pits in some of the tracks. Will these play any role in races? And please explain the decision to keep pits open in short races, when it would be completely unnecessary to pit?

Greenawalt:With damage, it's never completely unnecessary to pit. Even in a short race, if there is a giant smash up in the first corner and the AI gets significantly damaged, it will pit on the next lap. With our simulation damage turned on, the car becomes completely un-drivable -- and the race doesn't end until the player says it does. You may not win if you pit, but it does allow you to keep "griefing" the AI. Give it a try; you'll see how much fun it can be.


Tuning


IGN: How important is tuning your car in order to win later races or on harder difficulties?

Greenawalt:Upgrading is critical to success in the game -- both online and off. But tuning really isn't required to be successful. Truth is, tuning only makes a difference to a skilled driver. If you're not a consistent driver, tuning ain't gonna do much. Basically, tuning is able to pull a couple seconds off a laptime. If your lap times vary from one lap to another by 5-10 seconds, tuning won't make as much difference as practice will. Online and amongst the top tier drivers, I expect tuning to make a huge difference. The nice thing about setup downloads, Gifting and Auction House, is that great tuners can feed great drivers. Tuning and driving are two different skills. A Good team will be unstoppable.

IGN: What do you expect will be the most common mistake when people tune their cars?

Greenawalt:Most people underestimate the importance of weight reduction. Losing weight is often better than adding power. You can brake later and corner faster. And losing weight to the rims and tires (called unsprung weight) is better still. You not only get the added benefits of reduced weight in the way of better proportional friction. Decreased unsprung weight also keeps the tires in contact with the road more frequently -- even over bumpy terrain.

IGN: Forza 2 allows for powertrain swaps. How do you think that will impact Forza both offline and online?

Greenawalt:Forza is about "car passion." We want to give cars like the Honda Civic legs so it can become a supercar killer. However, 600 horsepower is much better married to an AWD or RWD drivetrain. That much horsepower in FWD is just begging for constant under-steer under acceleration. RWD is faster with a standard car setup -- you can use the front tires for 100% cornering and the rear tires for 80% cornering and 20% acceleration, but that requires analog input. AWD is heavier. However, it's much easier to "hamfist" your way around a course in a 600hp car if it's AWD. Powertrain swaps is a very powerful way to empower the low-end cars and the drivers that love them.


The Auction House


IGN: What can you place on the auction block? Is it just cars or can I sell the skins I've created, parts, etc.?

Greenawalt: Auction House centers on the car. But, the car really is just a sexy transfer device. You use the car to send skins, part groups, and car setups. Also, you can use Gifting and AH to transfer custom layer groups if you want. To do this, simply create a cool custom layer group, gift it to a friend, and he/she can then select that layer group on the car and save it in their own inventory.

IGN: How exactly do auctions work? Can I set how long an auction lasts for? Do I set the opening bid?

Greenawalt:Forza's Auction House is very similar to the one found in World of Warcraft. You can post auctions for different time periods. Every time someone bids on an item in the last few minutes, the expiration time extends to cut down on "sniping." You can pay more to make it a featured item (so it sorts to the top of the page). There are extensive search options to help you find the item you're looking for. All transactions are for in-game credits.

IGN: Can we expect some special auction items from Turn 10?

Greenawalt:Yep. We call them unicorns -- because they are very rare. These are cars that can only be received off the Auction House. They aren't supercars -- these aren't cars required to be successful in any way. However, if you want to "collect them all," you'll have to go to the AH.

This just a very Small portion, Shall I go on ?

So you post a bunch of photomode screens.... You guys could at least be honest.

:P That's it ? All you got ?

What I posted is a Turn 10 interview with IGN and you got what ? :lol:

I have posted in at least 10 of these threads with over five paragraphs each time, and each time that was the last post and nobody ever replied, but like I said, that bunch of information is taken for granted, especially when sony did a better job of making the cars more realistic in every aspect.

Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 leejohnson7
Member since 2007 • 2909 Posts

I hate emotional arguments and GT vs. Forza may possibly be the ultimate SW emotional argument.

GT is the past folks, no damage, no ability to chat to the other racers, not even online until a short time ago.

In almost every respect that can be measured logically GT is behind the times and the only thing proping up this game now is sentimentality and nostalgia.

Graphics are more important than features and those graphics are only achieved at the expense of realtime cosmetic changes to the cars? People may want to start upgrading their priorities.

I'm a pretty big GT fan and even own the coffee table book Driving the Game but when every other race game raised the standard and GT did not follow they lost me.

Riverwolf007

No damage is subjective here, and personally I could care about it, but it's just a casual selling point to me. Online experience with sims can be bad, especially on XBL. Lag, disconnections, unsporting behavior and racing backwards are things you don't see in single player (at least not intentionally).

If they actually do want to implement damage, then I want to see them do it right as well; my feelings are that this game is meant to be a simulator, and therefor it either simulates the race with a decent collision penalty system as well or it can stay out of GT.

Avatar image for SecretPolice
SecretPolice

45558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 SecretPolice
Member since 2007 • 45558 Posts
[QUOTE="SecretPolice"][QUOTE="leejohnson7"][QUOTE="SecretPolice"]

[QUOTE="Shenmue_Jehuty"]To everyone who is saying GT5 has less realistic gameplay then Forza 2, you don't know what you are talking about. GT5 is far more realistic then Forza; Forza just feels more like an arcade racer then a real racing sim to me, it's still fun to play though.leejohnson7

C'mon my man, pound for pound - Match me with the facts - here's mine ! :lol:

Physics


IGN: Can you talk about some of the more crucial additions to the physics engine as compared to the original Forza?

Greenawalt:We're pretty obsessed with physics. It takes upwards of 9000 parameters to define a car in our simulation -- everything's got weight and inertia from the engine, driveline and clutch to the rims and tires. We spent over three months on the tire physics alone. You can't overestimate the importance of tire modeling and a physics simulation. Tire physics are a very dynamic science. The manufacturers are learning new things about the properties of tires all the time. We partnered with real-world tire manufacturers including Toyo to make sure we were on the cutting edge of tire technology.

Also, we run our physics at 360 fps. This makes the cars very responsive like in the real world. Some games run their physics at 60 fps, this makes the cars unresponsive -- they feel like they are driving in molasses. Occasionally, players mis-identify the unresponsiveness as weight and inertia, but that's not the case. Even heavy cars with a high polar inertia like mine are very responsive in the real-world. By running our physics at 360 frames per second, we can recreate every nuance of a car's behavior as it transfers load as well as each bump in the road and change in terrain.

IGN: There are pits in some of the tracks. Will these play any role in races? And please explain the decision to keep pits open in short races, when it would be completely unnecessary to pit?

Greenawalt:With damage, it's never completely unnecessary to pit. Even in a short race, if there is a giant smash up in the first corner and the AI gets significantly damaged, it will pit on the next lap. With our simulation damage turned on, the car becomes completely un-drivable -- and the race doesn't end until the player says it does. You may not win if you pit, but it does allow you to keep "griefing" the AI. Give it a try; you'll see how much fun it can be.


Tuning


IGN: How important is tuning your car in order to win later races or on harder difficulties?

Greenawalt:Upgrading is critical to success in the game -- both online and off. But tuning really isn't required to be successful. Truth is, tuning only makes a difference to a skilled driver. If you're not a consistent driver, tuning ain't gonna do much. Basically, tuning is able to pull a couple seconds off a laptime. If your lap times vary from one lap to another by 5-10 seconds, tuning won't make as much difference as practice will. Online and amongst the top tier drivers, I expect tuning to make a huge difference. The nice thing about setup downloads, Gifting and Auction House, is that great tuners can feed great drivers. Tuning and driving are two different skills. A Good team will be unstoppable.

IGN: What do you expect will be the most common mistake when people tune their cars?

Greenawalt:Most people underestimate the importance of weight reduction. Losing weight is often better than adding power. You can brake later and corner faster. And losing weight to the rims and tires (called unsprung weight) is better still. You not only get the added benefits of reduced weight in the way of better proportional friction. Decreased unsprung weight also keeps the tires in contact with the road more frequently -- even over bumpy terrain.

IGN: Forza 2 allows for powertrain swaps. How do you think that will impact Forza both offline and online?

Greenawalt:Forza is about "car passion." We want to give cars like the Honda Civic legs so it can become a supercar killer. However, 600 horsepower is much better married to an AWD or RWD drivetrain. That much horsepower in FWD is just begging for constant under-steer under acceleration. RWD is faster with a standard car setup -- you can use the front tires for 100% cornering and the rear tires for 80% cornering and 20% acceleration, but that requires analog input. AWD is heavier. However, it's much easier to "hamfist" your way around a course in a 600hp car if it's AWD. Powertrain swaps is a very powerful way to empower the low-end cars and the drivers that love them.


The Auction House


IGN: What can you place on the auction block? Is it just cars or can I sell the skins I've created, parts, etc.?

Greenawalt: Auction House centers on the car. But, the car really is just a sexy transfer device. You use the car to send skins, part groups, and car setups. Also, you can use Gifting and AH to transfer custom layer groups if you want. To do this, simply create a cool custom layer group, gift it to a friend, and he/she can then select that layer group on the car and save it in their own inventory.

IGN: How exactly do auctions work? Can I set how long an auction lasts for? Do I set the opening bid?

Greenawalt:Forza's Auction House is very similar to the one found in World of Warcraft. You can post auctions for different time periods. Every time someone bids on an item in the last few minutes, the expiration time extends to cut down on "sniping." You can pay more to make it a featured item (so it sorts to the top of the page). There are extensive search options to help you find the item you're looking for. All transactions are for in-game credits.

IGN: Can we expect some special auction items from Turn 10?

Greenawalt:Yep. We call them unicorns -- because they are very rare. These are cars that can only be received off the Auction House. They aren't supercars -- these aren't cars required to be successful in any way. However, if you want to "collect them all," you'll have to go to the AH.

This just a very Small portion, Shall I go on ?

So you post a bunch of photomode screens.... You guys could at least be honest.

:P That's it ? All you got ?

What I posted is a Turn 10 interview with IGN and you got what ? :lol:

I have posted in at least 10 of these threads with over five paragraphs each time, and each time that was the last post and nobody ever replied, but like I said, that bunch of information is taken for granted, especially when sony did a better job of making the cars more realistic in every aspect.

Enough of your words my friend - get some actual quotes from those in the Know or just forgetaboutit !

You. me, him & her could give a fanboy opinion over & over - try obtaining some cold hard facts from interviews or dev diaries where the dev's are quoted & PUBLISHED b/c that my friend carries the wieght ! Pun Indented ! :)

Oh and yeah - you are on such thin ice - move off soon, please, before I sink you big time with even more of the features of Forza 2.

Avatar image for crunchUK
crunchUK

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44 crunchUK
Member since 2007 • 3050 Posts
[QUOTE="leejohnson7"][QUOTE="SecretPolice"][QUOTE="leejohnson7"]

So you post a bunch of photomode screens.... You guys could at least be honest.

SecretPolice

:P That's it ? All you got ?

What I posted is a Turn 10 interview with IGN and you got what ? :lol:

I have posted in at least 10 of these threads with over five paragraphs each time, and each time that was the last post and nobody ever replied, but like I said, that bunch of information is taken for granted, especially when sony did a better job of making the cars more realistic in every aspect.

Enough of your words my friend - get some actual quotes from those in the Know or just forgetaboutit !

You. me, him & her could give a fanboy opinion over & over - try obtaining some cold hard facts from interviews or dev diaries where the dev's are quoted & PUBLISHED b/c that my friend carries the wieght ! Pun Indented ! :)

Oh and yeah - you are on such thin ice - move off soon, please, before I sink you big time with even more of the features of Forza 2.

:shock: that's forza 2?!?!?!? i thought it was forza 3. that's it i'm going to play forza 2 RIGHT NOW. thanks for reminding me of it's awesome win. :D

Avatar image for Riverwolf007
Riverwolf007

26023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 Riverwolf007
Member since 2005 • 26023 Posts
[QUOTE="Riverwolf007"]

I hate emotional arguments and GT vs. Forza may possibly be the ultimate SW emotional argument.

GT is the past folks, no damage, no ability to chat to the other racers, not even online until a short time ago.

In almost every respect that can be measured logically GT is behind the times and the only thing proping up this game now is sentimentality and nostalgia.

Graphics are more important than features and those graphics are only achieved at the expense of realtime cosmetic changes to the cars? People may want to start upgrading their priorities.

I'm a pretty big GT fan and even own the coffee table book Driving the Game but when every other race game raised the standard and GT did not follow they lost me.

leejohnson7

No damage is subjective here, and personally I could care about it, but it's just a casual selling point to me. Online experience with sims can be bad, especially on XBL. Lag, disconnections, unsporting behavior and racing backwards are things you don't see in single player (at least not intentionally).

If they actually do want to implement damage, then I want to see them do it right as well; my feelings are that this game is meant to be a simulator, and therefor it either simulates the race with a decent collision penalty system as well or it can stay out of GT.

Every online race game I've played for the last 3 years makes the guy driving backwards collision detector not go off and renders him as a wireframe or ghost that you drive through.

My experences online are not negative because I contol who gets booted in my games. If someone is a jerk then they are gone, it's as simple as that.

This whole people hurt my feelings online argument has been done to death and that is the responsibilty of the host.

I'm a good host and work hard to protect the people I game with and as a result of that have piles of great gamers on my friends list that have fun while racing and playing any other type of game online.

We need to start placing the blame where the blame is due, online gaming is not inherently broken.

Avatar image for The_Game21x
The_Game21x

26440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#46 The_Game21x
Member since 2005 • 26440 Posts

I have posted in at least 10 of these threads with over five paragraphs each time, and each time that was the last post and nobody ever replied, but like I said, that bunch of information is taken for granted, especially when sony did a better job of making the cars more realistic in every aspect.

leejohnson7

If you've got such awesome, thread ending evidence to back up your claims, then why not post it already instead of talking about it? Don't talk about it, be about it.

Avatar image for II-FBIsniper-II
II-FBIsniper-II

18067

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#47 II-FBIsniper-II
Member since 2005 • 18067 Posts

Why don't we wait until GT5 and Forza 3 are released?

Right now we are compring a last gen game with a current gen one or a glamorized demo to a full game.

Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="leejohnson7"][QUOTE="SecretPolice"][QUOTE="leejohnson7"][QUOTE="SecretPolice"]

[QUOTE="Shenmue_Jehuty"]To everyone who is saying GT5 has less realistic gameplay then Forza 2, you don't know what you are talking about. GT5 is far more realistic then Forza; Forza just feels more like an arcade racer then a real racing sim to me, it's still fun to play though.SecretPolice

C'mon my man, pound for pound - Match me with the facts - here's mine ! :lol:

Physics


IGN: Can you talk about some of the more crucial additions to the physics engine as compared to the original Forza?

Greenawalt:We're pretty obsessed with physics. It takes upwards of 9000 parameters to define a car in our simulation -- everything's got weight and inertia from the engine, driveline and clutch to the rims and tires. We spent over three months on the tire physics alone. You can't overestimate the importance of tire modeling and a physics simulation. Tire physics are a very dynamic science. The manufacturers are learning new things about the properties of tires all the time. We partnered with real-world tire manufacturers including Toyo to make sure we were on the cutting edge of tire technology.

Also, we run our physics at 360 fps. This makes the cars very responsive like in the real world. Some games run their physics at 60 fps, this makes the cars unresponsive -- they feel like they are driving in molasses. Occasionally, players mis-identify the unresponsiveness as weight and inertia, but that's not the case. Even heavy cars with a high polar inertia like mine are very responsive in the real-world. By running our physics at 360 frames per second, we can recreate every nuance of a car's behavior as it transfers load as well as each bump in the road and change in terrain.

IGN: There are pits in some of the tracks. Will these play any role in races? And please explain the decision to keep pits open in short races, when it would be completely unnecessary to pit?

Greenawalt:With damage, it's never completely unnecessary to pit. Even in a short race, if there is a giant smash up in the first corner and the AI gets significantly damaged, it will pit on the next lap. With our simulation damage turned on, the car becomes completely un-drivable -- and the race doesn't end until the player says it does. You may not win if you pit, but it does allow you to keep "griefing" the AI. Give it a try; you'll see how much fun it can be.


Tuning


IGN: How important is tuning your car in order to win later races or on harder difficulties?

Greenawalt:Upgrading is critical to success in the game -- both online and off. But tuning really isn't required to be successful. Truth is, tuning only makes a difference to a skilled driver. If you're not a consistent driver, tuning ain't gonna do much. Basically, tuning is able to pull a couple seconds off a laptime. If your lap times vary from one lap to another by 5-10 seconds, tuning won't make as much difference as practice will. Online and amongst the top tier drivers, I expect tuning to make a huge difference. The nice thing about setup downloads, Gifting and Auction House, is that great tuners can feed great drivers. Tuning and driving are two different skills. A Good team will be unstoppable.

IGN: What do you expect will be the most common mistake when people tune their cars?

Greenawalt:Most people underestimate the importance of weight reduction. Losing weight is often better than adding power. You can brake later and corner faster. And losing weight to the rims and tires (called unsprung weight) is better still. You not only get the added benefits of reduced weight in the way of better proportional friction. Decreased unsprung weight also keeps the tires in contact with the road more frequently -- even over bumpy terrain.

IGN: Forza 2 allows for powertrain swaps. How do you think that will impact Forza both offline and online?

Greenawalt:Forza is about "car passion." We want to give cars like the Honda Civic legs so it can become a supercar killer. However, 600 horsepower is much better married to an AWD or RWD drivetrain. That much horsepower in FWD is just begging for constant under-steer under acceleration. RWD is faster with a standard car setup -- you can use the front tires for 100% cornering and the rear tires for 80% cornering and 20% acceleration, but that requires analog input. AWD is heavier. However, it's much easier to "hamfist" your way around a course in a 600hp car if it's AWD. Powertrain swaps is a very powerful way to empower the low-end cars and the drivers that love them.


The Auction House


IGN: What can you place on the auction block? Is it just cars or can I sell the skins I've created, parts, etc.?

Greenawalt: Auction House centers on the car. But, the car really is just a sexy transfer device. You use the car to send skins, part groups, and car setups. Also, you can use Gifting and AH to transfer custom layer groups if you want. To do this, simply create a cool custom layer group, gift it to a friend, and he/she can then select that layer group on the car and save it in their own inventory.

IGN: How exactly do auctions work? Can I set how long an auction lasts for? Do I set the opening bid?

Greenawalt:Forza's Auction House is very similar to the one found in World of Warcraft. You can post auctions for different time periods. Every time someone bids on an item in the last few minutes, the expiration time extends to cut down on "sniping." You can pay more to make it a featured item (so it sorts to the top of the page). There are extensive search options to help you find the item you're looking for. All transactions are for in-game credits.

IGN: Can we expect some special auction items from Turn 10?

Greenawalt:Yep. We call them unicorns -- because they are very rare. These are cars that can only be received off the Auction House. They aren't supercars -- these aren't cars required to be successful in any way. However, if you want to "collect them all," you'll have to go to the AH.

This just a very Small portion, Shall I go on ?

So you post a bunch of photomode screens.... You guys could at least be honest.

:P That's it ? All you got ?

What I posted is a Turn 10 interview with IGN and you got what ? :lol:

I have posted in at least 10 of these threads with over five paragraphs each time, and each time that was the last post and nobody ever replied, but like I said, that bunch of information is taken for granted, especially when sony did a better job of making the cars more realistic in every aspect.

Enough of your words my friend - get some actual quotes from those in the Know or just forgetaboutit !

You. me, him & her could give a fanboy opinion over & over - try obtaining some cold hard facts from interviews or dev diaries where the dev's are quoted & PUBLISHED b/c that my friend carries the wieght ! Pun Indented ! :)

Oh and yeah - you are on such thin ice - move off soon, please, before I sink you big time with even more of the features of Forza 2.

lol... so you actually enjoy the game more having been told about the physics engine. And this one persons opinion is more important because?

Let's clarrify, the damage can take up two 0.5 seconds to calculate in forza, which looks silly and isn't even accurate at that, which doesn't vary between the severity of crashes.

That pun doesn't make sense in the slightest. You can keep making GT out to be ridge racer as well if you want but it just makes you sound like a fanboy when you quote all that information and telling me I have to do the same and then exaggerating about how GTs physics suck with silly jokes.

Cold hard facts don't really exist for subjective issues such as which game is a more realistic racer. That said you could quote that hyped up information or some golden balls journolist, but I could argue whether at the end of the day it made any difference because the physics in forza don't look right, the cars don't behave correctly, the AI makes the same mistakes over and over if you retry on certain races, they ignore your position and crash you off the road, the AI has became stuck in forza twice while I was playing (on the new york level to be precise).

Posting features of Forza; again I don't care about because 1. I played the game long enough to know about all of the features 2. most of them arent things we are even discussing, and it will just broaden this arguement even further. Another "feature" is how much they are supposed to have researched AI using learning AI and universities knowledge to help them, but again this experimental choice just made one or two flaws in the CPU controlled vehicles (in certain vehicles, on certain maps). At least GT's AI was consistantly mundane (if that is how you would discribe it, I would simply say that they had no preset driving **** different than proffessional, and stick to the driving line when not overtaking).

All that said, most none fanboys around here would agree that GT feels spot on with the cars in how the handle, particularly with the wheel.

Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 leejohnson7
Member since 2007 • 2909 Posts

Why don't we wait until GT5 and Forza 3 are released?

Right now we are compring a last gen game with a current gen one or a glamorized demo to a full game.

II-FBIsniper-II

It holds it's own as a full game.

Avatar image for leejohnson7
leejohnson7

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="leejohnson7"][QUOTE="Riverwolf007"]

I hate emotional arguments and GT vs. Forza may possibly be the ultimate SW emotional argument.

GT is the past folks, no damage, no ability to chat to the other racers, not even online until a short time ago.

In almost every respect that can be measured logically GT is behind the times and the only thing proping up this game now is sentimentality and nostalgia.

Graphics are more important than features and those graphics are only achieved at the expense of realtime cosmetic changes to the cars? People may want to start upgrading their priorities.

I'm a pretty big GT fan and even own the coffee table book Driving the Game but when every other race game raised the standard and GT did not follow they lost me.

Riverwolf007

No damage is subjective here, and personally I could care about it, but it's just a casual selling point to me. Online experience with sims can be bad, especially on XBL. Lag, disconnections, unsporting behavior and racing backwards are things you don't see in single player (at least not intentionally).

If they actually do want to implement damage, then I want to see them do it right as well; my feelings are that this game is meant to be a simulator, and therefor it either simulates the race with a decent collision penalty system as well or it can stay out of GT.

Every online race game I've played for the last 3 years makes the guy driving backwards collision detector not go off and renders him as a wireframe or ghost that you drive through.

My experences online are not negative because I contol who gets booted in my games. If someone is a jerk then they are gone, it's as simple as that.

This whole people hurt my feelings online argument has been done to death and that is the responsibilty of the host.

I'm a good host and work hard to protect the people I game with and as a result of that have piles of great gamers on my friends list that have fun while racing and playing any other type of game online.

We need to start placing the blame where the blame is due, online gaming is not inherently broken.

lol, but that kind of detaches you from the sense of realism these simulators are supposed to have, hence I play offline. Why risk ruining the experience right?