lol... so you actually enjoy the game more having been told about the physics engine. And this one persons opinion is more important because?
Let's clarrify, the damage can take up two 0.5 seconds to calculate in forza, which looks silly and isn't even accurate at that, which doesn't vary between the severity of crashes.
That pun doesn't make sense in the slightest. You can keep making GT out to be ridge racer as well if you want but it just makes you sound like a fanboy when you quote all that information and telling me I have to do the same and then exaggerating about how GTs physics suck with silly jokes.
Cold hard facts don't really exist for subjective issues such as which game is a more realistic racer. That said you could quote that hyped up information or some golden balls journolist, but I could argue whether at the end of the day it made any difference because the physics in forza don't look right, the cars don't behave correctly, the AI makes the same mistakes over and over if you retry on certain races, they ignore your position and crash you off the road, the AI has became stuck in forza twice while I was playing (on the new york level to be precise).
Posting features of Forza; again I don't care about because 1. I played the game long enough to know about all of the features 2. most of them arent things we are even discussing, and it will just broaden this arguement even further. Another "feature" is how much they are supposed to have researched AI using learning AI and universities knowledge to help them, but again this experimental choice just made one or two flaws in the CPU controlled vehicles (in certain vehicles, on certain maps). At least GT's AI was consistantly mundane (if that is how you would discribe it, I would simply say that they had no preset driving **** different than proffessional, and stick to the driving line when not overtaking).
All that said, most none fanboys around here would agree that GT feels spot on with the cars in how the handle, particularly with the wheel.
leejohnson7
Ooooh Goodie.
*Ahem* Sorry tosound so childish there but I just love arguments like these in Forza vs GT threads. Now, let's get down to business.
Yes, the damage can take up to a half second to calculate, that much is true, but to say it doesn't vary based on the severity of the impact is laughable at best and smacks of someone who hasn't played the game long enough to know what they're talking about. Forza 2's damage system is at its best on a non cosmetic level. Granted, Forza 2's damage system doesn't look entirely realistic on the surface due to limitations imposed upon the development team by the world's automakers. Sim racing developers have to fight hard for the right to implement any type of damage system whatsoever and even then, there are restrictions. Cars cannot be flipped, and the chassis cannot be mangled or twisted.
Now I know GRID just recently allowed for serious chassis damage and rollover accidents, but they were able to skirt the bounds of what's acceptable by not using licensed cars. What they did was use heavily modified GT racing versions of licensed cars.
Turn 10 does not have that luxury. So, there are limits on the damage they can show.
But I'm getting away from my earlier point. Forza 2's damage system has more of an impact (pun not intended) on vehicle handling and performance. With the damage modeling set to Simulation, even small impacts can have a noticable impact on your car's performance and handling. Slamming into a barrier at 150 mph will leave your car completely totaled. No, don't believe the fanboys that say you can drive away from it. It's not true, it never was, and I'm appalled at the number of people who buy into it.
I hardly belive that a developer commenting on his game's physics engine is irrelevant or based on subjectivity, especially since we are talking about simulation racers, games that live and die based on their physics calculations. So when a guy says they spent three months perfecting tire physics, you'd better belive there was a good reason behind it.
And since you're saying Forza "doesn't feel right" and the cars "don't behave correctly", I suggest you take a look at this article featured in Popular Science in which they hire a professional race car driver to come out and test the game's realism by pitting his lap times in the game versus his times in real life on the same track using the same car. The times were virtually identical, give or take a few seconds.
Better yet, it might be interesting for you to know that Turn 10 is one of the sponsors of the Risi Competizone Ferrari which competed in the 12 hours of Sebring. Take a look at this article to see how various members of that team used Forza 2 to practice for the big race. Of course, it would be foolish to assume that Forza 2 was their primary source of practice time, but for them to even be able to use the game is a testament to its realism, otherwise, it would've been highly inadvisable, giving them a false sense of what to expect on the track.
Personally, given the dozens of hours I've invested in Forza 2, I've only rarely encountered these AI problems you mention. In fact, I've seen more problems in the much shorter time I've had with GT5 Prologue than I have with Forza, including things you mentioned such as the drivers making the same mistakes over and over. I started a race on the Suzuka track to see a black Lancer Evo X drive off the road and spin out going into a relatively easy turn. I retarted the race after making an error of my own only to see the exact same car make the exact same mistake in the exact same place. In GT, cars regulalry drive off the road during races and slam into me from behind, (much to my great annoyance when I'm penalized for it. GT5's AI is at best, on par with Forza's but it's sure as hell not better.
I personally own the Microsoft racing wheel for the Xbox 360 and based on my time with Forza and GT5: Prologue, Forza 2 is the more realistic simulator. It's damage model isn't perfect, but as far as I'm concerned, what Forza does have is far better than having nothing at all. I may invest in a wheel for GT5: Prologue, but that would be hard to justify given how much more I enjoy Forza 2. I'm a simulation racer fan and while GT5 is far from bad, it's not touching Forza 2 in my opinon.
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