Graphics DO effect gameplay

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PandaBear86

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#1 PandaBear86
Member since 2007 • 3389 Posts

We all know that gameplay is more important than graphics. But at the same time, we have to realise that graphics DO have some effect on the gameplay. For example, take a look at the original Far Cry game. In that game, you occasionally get shot by snipers who hide from VERY far distances from you. If you try to zoom in and shoot them back, you will notice that their heads are just a few pixels in size, meaning that it would be extremely difficult to play this game on standard defintion. Just for fun, I decided to test this game on lowest resolution on my PC. And guess what? I couldn't even see any of the enemies shooting me because the resolution was far too low I could hardly see their heads.

So there you go. Graphics DO have some influence on gameplay. I wonder what Nintendo has to say about this, considering the fact that FarCry is actually on the Wii? I guess they will still say "As long as the gameplay is good, the graphics don't matter at all". Right, because a game where you can't see your enemies becausethe resolution is too low still equals good gameplay?

Thoughts?

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BubbyJello

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#2 BubbyJello
Member since 2007 • 2750 Posts
Resolution=graphics? I learn something new everyday!
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PandaBear86

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#3 PandaBear86
Member since 2007 • 3389 Posts
Resolution=graphics? I learn something new everyday!BubbyJello
Resolution are a part of graphics. Just like how red is a part of the color wheel.
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eveileb-ekam

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#4 eveileb-ekam
Member since 2009 • 1578 Posts

Obviously, games have to be designed around the limitations of the platform, and a larger resolution and graphical output does equate to better draw distances and such.

However, this tiny fragment of gameplay to do with seeing the enemies is miniscule in terms of what can be offered by input device, by physics engines, and by a myriad of other things that dont really have anything to do with the visuals.

I would rather developers focus on their scripts, the interactivity of their product, the use of input device and their physics engines than worry about how shiny the thing looks on screen. Pretty games are all well and good, but if they play like crap...

...on the other hand, if a game is a lower resolution, but plays fluidly, then that is surely better?

Also, Im sure Nintendo couldnt care less about that shoddy Far Cry port.

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PAL360

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#6 PAL360
Member since 2007 • 30574 Posts

I think it helps. Being stand looking at some amazing visuals is part of my gameplay experience. for sure

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Planeforger

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#7 Planeforger
Member since 2004 • 20145 Posts
I suppose that's true, but I suppose you can just as easily argue that graphics make gameplay worse. For example, compare Thief 2 and Thief 3 - Thief 2 looks old and dated, but features huge non-linear levels to explore, giving you heaps of ways to approach any situation. Thief 3, on the other hand, looked fantastic for its time (and still looks good), but due to the technology the levels had to be tiny and far more linear, leaving the player with fewer options. Also, look at text adventures. Back then we had an immense amount of options as a player - just type in words and they'd happen. Then when graphics got involved, actions had to be animated, and the number of things you could do was greatly reduced to accomodate for that, greatly dumbing down the gameplay. Oh, and with Final Fantasy 13, didn't Square have to make the game linear and lacking in huge complex town areas because it would've cost too much and taken forever to model areas that did anything else? If they'd been less ambitious about making their game look fantastic, they'd have arguably made a more complex and interesting gameworld.
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Mystic-G

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#8 Mystic-G
Member since 2006 • 6462 Posts

It's a trick!! Resolution =/= graphics... topic point is moot.

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SapSacPrime

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#10 SapSacPrime
Member since 2004 • 8925 Posts

Res is an important part of graphics, fire up a game is 1680*1050 and play for a bit, now put the same game down to 1280*768 and tell me it isn't more enjoyable when you can make things out moer clearly in the distance.

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BubbyJello

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#11 BubbyJello
Member since 2007 • 2750 Posts
So you're saying Braid in 1080i has better graphics then Super Mario Galaxy in 480i?
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Vesica_Prime

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#12 Vesica_Prime
Member since 2009 • 7062 Posts

Graphics do enchance some areas of gameplay, an example would be that a horror game would be more frightening if it had more realistic monsters with excellent lighting compared to a blocky model and horrible lighting.

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PandaBear86

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#13 PandaBear86
Member since 2007 • 3389 Posts
So you're saying Braid in 1080i has better graphics then Super Mario Galaxy in 480i?BubbyJello
Resolution is ONE aspect of graphics. There are other aspects wich are also important too. Why are you comparing a game with 2D gameplay with SMG anyways?
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Mystic-G

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#14 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="Mystic-G"]

It's a trick!! Resolution =/= graphics... topic point is moot.

PandaBear86

Resolution IS A PART of graphics. Just like how your fingers are a part of your hand. My goodness some people are ignorant

Megaman @ 1080p doesn't make it 32bit. Resolution scale doesn't change graphics, it just turns one small black pixel into 10 small black pixels, it in no way shape or form makes the graphics better hence why I say resolution =/= graphics. Your topic is a ploy to make graphics somehow linked to gameplay in which you still have no proof. Resolution affects gameplay, but you have no proof that resolution is linked to graphics.

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BubbyJello

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#15 BubbyJello
Member since 2007 • 2750 Posts

[QUOTE="BubbyJello"]So you're saying Braid in 1080i has better graphics then Super Mario Galaxy in 480i?PandaBear86
Resolution is ONE aspect of graphics. There are other aspects wich are also important too. Why are you comparing a game with 2D gameplay with SMG anyways?

Because Braid has a higher resolution, so by what you were saying, Braid has better graphics.

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Mystic-G

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#17 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="Mystic-G"][QUOTE="PandaBear86"] Resolution IS A PART of graphics. Just like how your fingers are a part of your hand. My goodness some people are ignorant

PandaBear86

Megaman @ 1080p doesn't make it 32bit. Resolution scale doesn't change graphics, it just turns one small black pixel into 10 small black pixels, it in no way shape or form makes the graphics better hence why I say resolution =/= graphics. Your topic is a ploy to make graphics somehow linked to gameplay in-which again I say Megaman 10.

I normally don't like flaming people, but you are really un-intelligent if you don't think reolution is a PART of graphics. Resolution is calculated by your GRAPHICS CARDYou still talk about "32bit", even though we don't judge graphics by how many "bits" we have.

Give me proof that resolution scale makes graphics better. That's what I say to you sir.

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BubbyJello

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#18 BubbyJello
Member since 2007 • 2750 Posts

Res is an important part of graphics, fire up a game is 1680*1050 and play for a bit, now put the same game down to 1280*768 and tell me it isn't more enjoyable when you can make things out moer clearly in the distance.

SapSacPrime

Sure it's nicer with higher res, but the garphics don't get better, the System/PC is just putting out a higher video output.

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Dibdibdobdobo

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#19 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="BubbyJello"]So you're saying Braid in 1080i has better graphics then Super Mario Galaxy in 480i?PandaBear86
Resolution is ONE aspect of graphics. There are other aspects wich are also important too. Why are you comparing a game with 2D gameplay with SMG anyways?

SMG has 2d levels too.
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PandaBear86

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#20 PandaBear86
Member since 2007 • 3389 Posts

[QUOTE="PandaBear86"][QUOTE="BubbyJello"]So you're saying Braid in 1080i has better graphics then Super Mario Galaxy in 480i?BubbyJello

Resolution is ONE aspect of graphics. There are other aspects wich are also important too. Why are you comparing a game with 2D gameplay with SMG anyways?

Because Braid has a higher resolution, so by what you were saying, Braid has better graphics.

Resolution is ONE aspect of graphics. There are other aspects that count too. Textures, polygon count, draw distances, etc. Resolution is ONE area of graphics. Some games are high in one area, but poor in others.
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Mystic-G

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#21 Mystic-G
Member since 2006 • 6462 Posts


If you can tell me which mario looks better I'll give you a cookie. If you can't then your link between resolution and graphics is fake and this topic should die.

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RichardStallman

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#22 RichardStallman
Member since 2009 • 1233 Posts
[QUOTE="BubbyJello"]Resolution=graphics? I learn something new everyday!

Wow. Just wow.
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PandaBear86

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#23 PandaBear86
Member since 2007 • 3389 Posts

[QUOTE="PandaBear86"][QUOTE="Mystic-G"] Megaman @ 1080p doesn't make it 32bit. Resolution scale doesn't change graphics, it just turns one small black pixel into 10 small black pixels, it in no way shape or form makes the graphics better hence why I say resolution =/= graphics. Your topic is a ploy to make graphics somehow linked to gameplay in-which again I say Megaman 10.Mystic-G

I normally don't like flaming people, but you are really un-intelligent if you don't think reolution is a PART of graphics. Resolution is calculated by your GRAPHICS CARDYou still talk about "32bit", even though we don't judge graphics by how many "bits" we have.

Give me proof that resolution scale makes graphics better. That's what I say to you sir.

Try playing any PC game at 640x480 resolution, then change it to 1680x1050 resolution. You tell me whether or not resolution makes a difference to graphics.
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BubbyJello

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#24 BubbyJello
Member since 2007 • 2750 Posts

[QUOTE="BubbyJello"]

[QUOTE="PandaBear86"] Resolution is ONE aspect of graphics. There are other aspects wich are also important too. Why are you comparing a game with 2D gameplay with SMG anyways? PandaBear86

Because Braid has a higher resolution, so by what you were saying, Braid has better graphics.

Resolution is ONE aspect of graphics. There are other aspects that count too. Textures, polygon count, draw distances, etc. Resolution is ONE area of graphics. Some games are high in one area, but poor in others.

Movies have different resolutions as well, so are you telling me I could watch the Notebook with better graphics if I bought the Blu-Ray?

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PandaBear86

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#25 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="Mystic-G"]


If you can tell me which mario looks better I'll give you a cookie. If you can't then your link between resolution and graphics is fake and this topic should die.

This is a 2D sprite, which is very different to a 3D model. 2D sprites = stuck to one resolution. Making the image bigger will not increase the graphics 3D model = not dependant on resolution. You can view a 3D model in any resolution, and the model will look different according to what resolution you are looking at
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PandaBear86

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#26 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="BubbyJello"]

[QUOTE="PandaBear86"][QUOTE="BubbyJello"] Because Braid has a higher resolution, so by what you were saying, Braid has better graphics.

Resolution is ONE aspect of graphics. There are other aspects that count too. Textures, polygon count, draw distances, etc. Resolution is ONE area of graphics. Some games are high in one area, but poor in others.

Movies have different resolutions as well, so are you telling me I could watch the Notebook with better graphics if I bought the Blu-Ray?

It depends from movie to movie, and also depends on what kind of camera they shot the movie with. Oh, and these movies are not made up of 3D models like FarCry is. Why are you bringing this up?
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BubbyJello

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#27 BubbyJello
Member since 2007 • 2750 Posts
It depends from movie to movie, and also depends on what kind of camera they shot the movie with. Oh, and these movies are not made up of 3D models like FarCry is. Why are you bringing this up?PandaBear86
I though higher res made graphics better? Why does it matter whether it's 3D or 2D, or actual video?
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Mystic-G

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#28 Mystic-G
Member since 2006 • 6462 Posts

Alright, how do the graphics look 'better'?

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BubbyJello

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#29 BubbyJello
Member since 2007 • 2750 Posts

Alright, how do the graphics look 'better'?

Mystic-G

NOOOO!! Thats a picture!! I doont cuont :evil:

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PandaBear86

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#30 PandaBear86
Member since 2007 • 3389 Posts

Alright, how do the graphics look 'better'?

Mystic-G

If the resolution are too similar, you can hardly tell the difference. I cannot tell much difference between 1680x1050 and 1920x1200. But as for 640x480 like non-HD consoles, YES I CAN see a difference :)

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eveileb-ekam

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#31 eveileb-ekam
Member since 2009 • 1578 Posts

I dont think its fair to rag on this guy as much as you are doing.

When I played World at War, I was using the SCART cables the PS3 came with because I only had an SD CRT television. When I upgraded and switched to HDMI, the resolution made a world of difference. Previously, the game had been a jaggy mess, and I had just gotten used to it. With the clarity of HD, I was able to pick off opponents much easier and from a further distance.

It is ridiculous to claim that resolution doesnt have an effect on distance perception and clarity and that this, in turn, doesnt have an effect on the gameplay. Its just that the difference if neglible next to input, physics and fresh ideas.

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WilliamRLBaker

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#32 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="Mystic-G"]

It's a trick!! Resolution =/= graphics... topic point is moot.

PandaBear86

Resolution IS A PART of graphics. Just like how your fingers are a part of your hand. My goodness some people are ignorant

so then If I make a Stick figure 2d game and run it at 1080p with the images formated that way...then my game is good in graphics? no resolution is not a part of graphics it is simply how those graphics are output.
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eveileb-ekam

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#33 eveileb-ekam
Member since 2009 • 1578 Posts
[QUOTE="PandaBear86"]

[QUOTE="Mystic-G"]

It's a trick!! Resolution =/= graphics... topic point is moot.

WilliamRLBaker

Resolution IS A PART of graphics. Just like how your fingers are a part of your hand. My goodness some people are ignorant

so then If I make a Stick figure 2d game and run it at 1080p with the images formated that way...then my game is good in graphics? no resolution is not a part of graphics it is simply how those graphics are output.

Lets not play semantics. Graphics refers to the creation, reception and output of visual data. Resolution might not be the be all and end all of graphical fidelity, but it does play a part in how good modern games look. Using arbitrary examples of 2D stick figures and 2D sprites and upscaling them is not the point. The point is the higher resolution of modern games offers a clarity not available on SD television sets. In which case, the TC is right, if only fractionally.
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PandaBear86

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#34 PandaBear86
Member since 2007 • 3389 Posts

[QUOTE="WilliamRLBaker"][QUOTE="PandaBear86"] Resolution IS A PART of graphics. Just like how your fingers are a part of your hand. My goodness some people are ignorant

eveileb-ekam

so then If I make a Stick figure 2d game and run it at 1080p with the images formated that way...then my game is good in graphics? no resolution is not a part of graphics it is simply how those graphics are output.

Lets not play semantics. Graphics refers to the creation, reception and output of visual data. Resolution might not be the be all and end all of graphical fidelity, but it does play a part in how good modern games look. Using arbitrary examples of 2D stick figures and 2D sprites and upscaling them is not the point. The point is the higher resolution of modern games offers a clarity not available on SD television sets. In which case, the TC is right, if only fractionally.

Thank you for coming to my defense. I was being outnumbered here, with people talking about upscaling stick figures and then trying toshow how it relates to complex 3D games like Farcry or Crysis.

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Mystic-G

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#35 Mystic-G
Member since 2006 • 6462 Posts

http://img695.imageshack.us/img695/1324/cod4mp20100316081440.jpg

http://img688.imageshack.us/img688/9823/cod4mp20100316081405.jpg

I fail to see where the graphics suddenly got better.

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kidcool189

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#36 kidcool189
Member since 2008 • 4307 Posts

[QUOTE="Mystic-G"]

It's a trick!! Resolution =/= graphics... topic point is moot.

PandaBear86

Resolution IS A PART of graphics. Just like how your fingers are a part of your hand. My goodness some people are ignorant

ya, i really never understood why people claim resolution is not an aspect of a games graphics... on the other hand, framerate are also one of the biggest graphics aspect to have a direct affect on a games gameplay

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kidcool189

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#37 kidcool189
Member since 2008 • 4307 Posts

http://img695.imageshack.us/img695/1324/cod4mp20100316081440.jpg

http://img688.imageshack.us/img688/9823/cod4mp20100316081405.jpg

I fail to see where the graphics suddenly got better.

Mystic-G
thats the wrong way to argue about it... since when comparing a low rez to a high rez,, the game is still using up the whole screen space whether it be in 800x600 1280x1024 or 1600x1200
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eveileb-ekam

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#38 eveileb-ekam
Member since 2009 • 1578 Posts

http://img695.imageshack.us/img695/1324/cod4mp20100316081440.jpg

http://img688.imageshack.us/img688/9823/cod4mp20100316081405.jpg

I fail to see where the graphics suddenly got better.

Mystic-G
The comparison is ridiculous if it is not in motion and on your television screen. Seriously, go plug SCART or component cables into your machine and compare the quality of the picture with an HDMI cable. The effect is largely noticable in first person shooters and picking enemies off in the distance.
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PandaBear86

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#39 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="Mystic-G"]

http://img695.imageshack.us/img695/1324/cod4mp20100316081440.jpg

http://img688.imageshack.us/img688/9823/cod4mp20100316081405.jpg

I fail to see where the graphics suddenly got better.

One of those pictures is 679x509, and the other is 636x509. Check the properties of those pictures.They are almost the exact same resolution.
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JLF1

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#40 JLF1
Member since 2005 • 8263 Posts

Megaman @ 1080p doesn't make it 32bit. Resolution scale doesn't change graphics, it just turns one small black pixel into 10 small black pixels, it in no way shape or form makes the graphics better hence why I say resolution =/= graphics. Your topic is a ploy to make graphics somehow linked to gameplay in which you still have no proof. Resolution affects gameplay, but you have no proof that resolution is linked to graphics.

Mystic-G



Graphics are linked to gameplay. To say otherwise is to fool yourself.

Resolution is also a part of graphics and it can actually enhance both graphics and gameplay.

Take this example: If you play games like Oblivion, Dead Rising or Banjo: Nuts and Bolts on the 360 on an SDTV you will have a really hard time reading the text in the games because the resolution is too low. If you play them on an HDTV everything is fully readable and thus the games look better and becomes more enjoyable.

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Mystic-G

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#41 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="Mystic-G"]

http://img695.imageshack.us/img695/1324/cod4mp20100316081440.jpg

http://img688.imageshack.us/img688/9823/cod4mp20100316081405.jpg

I fail to see where the graphics suddenly got better.

eveileb-ekam

The comparison is ridiculous if it is not in motion and on your television screen. Seriously, go plug SCART or component cables into your machine and compare the quality of the picture with an HDMI cable. The effect is largely noticable in first person shooters and picking enemies off in the distance.

I'm a PC gamer (where you think I got those screens came from?)... trust me, I've dealt with different resolutions on the same games I've played. Just because you see the enemy better at one resolution doesn't make the graphics better, there are more pixels available such there are more pixels to be filled. And just because there are more pixels doesn't make the quality of the visuals better.

It only seems better because a larger screen stretches a small resolution game whereas a higher resolution is outputting for such sizes.

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PandaBear86

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#44 PandaBear86
Member since 2007 • 3389 Posts

[QUOTE="eveileb-ekam"][QUOTE="Mystic-G"]

http://img695.imageshack.us/img695/1324/cod4mp20100316081440.jpg

http://img688.imageshack.us/img688/9823/cod4mp20100316081405.jpg

I fail to see where the graphics suddenly got better.

Mystic-G

The comparison is ridiculous if it is not in motion and on your television screen. Seriously, go plug SCART or component cables into your machine and compare the quality of the picture with an HDMI cable. The effect is largely noticable in first person shooters and picking enemies off in the distance.

I'm a PC gamer (where you think I got those screens came from?)... trust me, I've dealt with different resolutions on the same games I've played. Just because you see the enemy better at one resolution doesn't make the graphics better, there are more pixels available such there are more pixels to be filled. And just because there are more pixels doesn't make the quality of the visuals better.

It only seems better because a larger screen stretches a small resolution game whereas a higher resolution is outputting for such sizes.

Resolution = a part of graphics. Yes, there are other factors such as textres, polygon count, shaders, and other things, but resolution is part of what makes graphics. Let me ask you something: is my hand a part of my body? If yes, does this mean that if you destroy my hand, you destroyed my entire body? No, because my hand is a PART of my body. I think you get what I mean when I say that resolution is a part of graphics.

And resolution does not make graphics "seem" better. It makes them better. Play Mass Effect 2 on an SDTV. You can hardly read the words when browsing your inventory, and mnay ME2 buyers actually complained about this on the BioWare forums. Try telling them that resolution has nothing to do with graphics, let alone readability?

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JonSnow777

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#45 JonSnow777
Member since 2009 • 787 Posts

Graphics are important, but gameplay is more important. I don't want to sacrifice large, explorable environments and immersiveness for really good graphics. And that seems to be the trend these days on consoles.

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kidcool189

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#46 kidcool189
Member since 2008 • 4307 Posts
[QUOTE="kidcool189"]]ya sure, keep telling yourself that..Mystic-G
Oooh good argument... I would tell you the same, but it's clear for the ones reading who is using more brain power.

its 7:45 in the morning and this such a silly arguement,... not worth it, especially when pandabear86 and eveileb-ekam will do the dirty work for me :lol:
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PandaBear86

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#47 PandaBear86
Member since 2007 • 3389 Posts

Graphics are important, but gameplay is more important. I don't want to sacrifice large, explorable environments and immersiveness for really good graphics. And that seems to be the trend these days on consoles.

JonSnow777
I can understand that with FF13 being too linear, but take a look at non-linear games like Dragon Age etc. Square Enix is just too busy working on handheld games rather than consoles.
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JLF1

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#48 JLF1
Member since 2005 • 8263 Posts

Graphics are important, but gameplay is more important. I don't want to sacrifice large, explorable environments and immersiveness for really good graphics. And that seems to be the trend these days on consoles.

JonSnow777

Well scale is a part of graphics.

It's just that a lof of developers are focusing on other aspects of graphics.

I would argue though that good AI, animations, physics and high polygon models is important to get me immersed in a game's world.

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JLF1

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#49 JLF1
Member since 2005 • 8263 Posts

[QUOTE="JonSnow777"]

Graphics are important, but gameplay is more important. I don't want to sacrifice large, explorable environments and immersiveness for really good graphics. And that seems to be the trend these days on consoles.

PandaBear86

I can understand that with FF13 being too linear, but take a look at non-linear games like Dragon Age etc. Square Enix is just too busy working on handheld games rather than consoles.

And.

GTA4, Read Dead: Redemption, Red Faction: Guerilla, The Saboteur, Just Cause 2 and why not Fallout 3.


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Planeforger

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#50 Planeforger
Member since 2004 • 20145 Posts

[QUOTE="JonSnow777"]

Graphics are important, but gameplay is more important. I don't want to sacrifice large, explorable environments and immersiveness for really good graphics. And that seems to be the trend these days on consoles.

PandaBear86

I can understand that with FF13 being too linear, but take a look at non-linear games like Dragon Age etc. Square Enix is just too busy working on handheld games rather than consoles.

Even Dragon Age was full of narrow, small and linear environments. Compare the forest in Dragon Age to a forest in Neverwinter Nights or Baldurs Gate to see what I mean.