Ground Branch - A Return to Realistic Tactical Shooters

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AcidSoldner

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#1 AcidSoldner
Member since 2007 • 7051 Posts

http://www.rockpapershotgun.com/2012/06/19/ghost-of-recon-past-ground-branch-kickstarter/

groundbranch1.jpg

Today's FPS games rarely last long on my hard drive, stuffed as it is with maps, dice and musty tomes of history retold. It's more than a decade since my deathmatch days , which makes me feel indescribably ancient. It's only fitting that it takes a Kickstarter project to rekindle my interest, as Kickstarter so often seems like fertile ground for old roots to sprout new shoots. Ground Branch is a multiplayer tactical shooter with a team of both industry and military veterans working on it, including folks from the original Rainbow Six and Ghost Recon teams at Red Storm, and special ops chaps from [REDACTED]. Authenticity is the key word, with full body modelling from a first-person perspective, realistic reloading and gear, and no unlocks or kill streaks. It?s already looking good as you can see for yourself below.

I don't know if I?ve written about this before but I love being able to look down and see a pair of legs going about their business as I drift around a virtual space. Even in the best of games I sometimes have to shrug off the sensation of being a floating camera, half expecting to see a tripod where legs should be, half disappointed that there's absolutely nothing instead. Ground Branch wants to give me all the limbs a man should have and it also wants to let me lean, which is another of my favouritethings to do. Leaning and looking at my own legs. Let me have that and I'm a happy man.

groundbranch2.jpg

But there's more! The way that a gun is held correctly, with bullets firing from the muzzle, with its length dictating when, where and how it can be aimed. That's great too. It?s not just the tactics and the shooting that could impress if done right, it's the commitment to creating avatars that actually exist in the spaces they tacticalise and shoot in. Randomisation of insertion should keep things fresh and tense as well, and there's even talk of blocking entry points and routes on maps at random, forcing flexibility and fluidity of thinking.

It's still a multiplayer shooter though and I?m pleased that not only does the actual movement and shooting sound like a palette cleanser, the approach to the platform and the commercial aspects of the genre seems as refreshing and healthy as the design itself. In the multiplayer sphere, of all the upsetting innovations that have emerged, it's unlockable weapons and traits that bother me the most. I don't want to spend hours or incremental monetary offerings to play with all the toys and I'm highly dubious of the implication that investment can be, by itself, a form of improvement.

groundbranch3.jpg

Give me systems to learn and make the experience interesting and/or rewarding and I'll happily pay up front, stick around and try to improve my understanding of and manipulation of those systems. It doesn't hurt that there's a promise never to split content in the future, either through DLC or unlocks, and full server and mod tools. There's an impressive amount of detail, experience within the team and compelling evidence that a lot of work has already been done. It could almost certainly wind up being my kind of thing and I'm very tempted by $30 for two copies, although in these austere times I'll have to violently wring the $15 out of whoever I share the second copy with. And then I'll shoot them. Tactically.

There's been a serious lack of realitic tactical shooters these past years, not only in the mainstream console market, but the PC as well. I saw a smaller thread on this in SW a few days ago and it was buried after 5 posts. It's a sad day in gaming when not even hermits give a sh!t about reviving a classic genre that spawned on the PC.

They've got a Kickstarter going and hope to release this beast by summer of next year. Unlike the other tactical shooter that was Kickstarted, Takedown, actual work has been done on this project since about 2007 and they have quite a bit going in their pre-alpha build:
http://www.youtube.com/watch?v=V1UOtnlwyjg&feature=player_embedded.
So far the first release is going to be PC only with full dedicated server and mod support. The devs want to do a console release as well but they currently want to pour as much resources as possible into the core gameplay and design; console development can be very expensive.

I already threw down $60 (and nabbed myself 4 copies of the game) but they still have quite a ways to go. It'd be a shame to have one of the few chances a reviving the tactical shooter genre wither away in favor the one-tote arcadey military shooters we've seen so much of this gen.

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mems_1224

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#2 mems_1224
Member since 2004 • 56919 Posts
16 days to raise a little under $400,000. i dont think its gonna happen :?
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AdrianWerner

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#3 AdrianWerner
Member since 2003 • 28441 Posts

They really screwed up. Launching during weekend, right before E3 killed all the initial hype, which is crucial for project like this. THey should have waited till late july, especially since all the big KS-es ended already, so they would seem more fresh them.

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WhiteKnight77

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#4 WhiteKnight77
Member since 2003 • 12605 Posts

BFS wanted to release it a week before E3, but couldn't except for an urgent family matter that arose.

Outside of what is already been shown and talked about, I can't get any deeper into what the game will have except that I believe that PC gamers that are tired of what is in just about every other FPS or tactical shooter with health regen, or med packs, unlimited ammo and most of all clunky weapons management. Sure, there are games that transition to a secondary weapon, but do they do it accurately. Former Green Berets and instructors from JFKSWCS at Ft. Bragg along with a SF helo pilot all help out with tactics, movement and weapons handling (if you pay attention in the Kickstarter video, a retired GB is in the ping pong ball suit doing the MoCap). There are no actors in use, it is real operators.

Ground Branch will feature a complete armory on release so there is no DLC. There will be mod support (mods are being built for GB as we speak) as well as direct IP connections to servers and dedicated server support (and BFS plans to work with server admins to flesh out the necessary features needed for such), all from the get go.

Now for those who see it is just an MP release right now, SP and Coop will be released for free to those who have the game (or buy it) once it can be made. MP game modes include basic Coop as well as mission or objective based TvT and PvP without any DM or TDM games. I am personally a SP and Coop gamer and am pledging a large sum, even though I am not really a TvT gamer though I do enjoy objective based game modes like Siege or Assassination.

If you have any questions that I could answer, feel free. If I don't have it, I am sure I can get it. No, I am not a dev on the game, just a long time fan.

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ShadowDeathX

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#5 ShadowDeathX
Member since 2006 • 11699 Posts
Really really really interested in this game.
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ShadowDeathX

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#6 ShadowDeathX
Member since 2006 • 11699 Posts
16 days to raise a little under $400,000. i dont think its gonna happen :?mems_1224
Most of the money for these kind of kickstarters are made in the last few days.
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WhiteKnight77

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#7 WhiteKnight77
Member since 2003 • 12605 Posts

Really really really interested in this game.ShadowDeathX

I hope you pledge. I don't know of any where else where you can get a full copy of a game for $15 or 2 full copies of the game for $30 (you can give one to a friend or sibling).

If the KS fails to meet it's basic goal, the game hasn't died, but will take longer to release. Self publishing is not an easy endeavor. Those of us who have been following GB since it's inception want to show the big publishers that they screwed up and such games are still wanted. I personally want to b***h slap Ubi over this. :twisted:

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AcidSoldner

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#8 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="ShadowDeathX"]Really really really interested in this game.WhiteKnight77

I hope you pledge. I don't know of any where else where you can get a full copy of a game for $15 or 2 full copies of the game for $30 (you can give one to a friend or sibling).

If the KS fails to meet it's basic goal, the game hasn't died, but will take longer to release. Self publishing is not an easy endeavor. Those of us who have been following GB since it's inception want to show the big publishers that they screwed up and such games are still wanted. I personally want to b***h slap Ubi over this. :twisted:

Who doesn't? Not saying I haven't enjoyed this gen's flavor of Tom Clancy tactical shooters but they've changed into something completely different from what tactical shooters used to be which is why we need games like Ground Branch and Takedown.

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Crazyguy105

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#9 Crazyguy105
Member since 2009 • 9513 Posts

We already have ARMA.

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AdrianWerner

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#10 AdrianWerner
Member since 2003 • 28441 Posts

We already have ARMA.

Crazyguy105

I love ArmA, but it doesn't do what Ground Branch does. Very different types of tactical shooters. ArmA is was sim, this is tactical CQB.

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lawlessx

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#11 lawlessx
Member since 2004 • 48753 Posts
Isn't there another game doing something very similar on kickstarter..or is this the same one?
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ShadowDeathX

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#12 ShadowDeathX
Member since 2006 • 11699 Posts
Isn't there another game doing something very similar on kickstarter..or is this the same one?lawlessx
Different game.
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WhiteKnight77

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#13 WhiteKnight77
Member since 2003 • 12605 Posts

We already have ARMA.

Crazyguy105

I keep seeing this and yet, people want to confuse Ground Branch with it. Ground Branch is to ArmA II as Ghost Recon is to Operation Flashpoint. OFP and Arma II are large scale or combined arms warfare over large areas and does not do CQB well. Ground Branch will do open warfare as well as CQB and without the clunky mouse menu too.

Ground Branch takes the best parts of Rainbow Six and Rouge Spear and merges them with Ghost Recon (the CEO of BFS was the lead level designer of those award winning games from Red Storm Entertainment). GB takes what those two games had and advances them as a sequel to a franchise should unlike what Ubi has done with both franchises and is doing with other Tom Clancy games.

Sure ArmA II has a transition from a rifle to a pistol, but does not animate it properly. GB will. GB will also have true first person unlike ArmaA II with that big old weapon coming from the lower right hand corner with a reticle of some sort. GB will have no HUD whatsoever. Sure sounds much different to me.

ArmA II does not do small squad combat well, especially indoors. GB will. ArmA II has had modders fix it. GB won't.

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Captain__Tripps

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#14 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="mems_1224"]16 days to raise a little under $400,000. i dont think its gonna happen :?ShadowDeathX
Most of the money for these kind of kickstarters are made in the last few days.

Don't they start off hot though usually? Then level off, then towards the end there is a push. Seems this is a longshot with only two weeks left, I mean only 60k after two weeks doesn't seem very good, but I haven't followed many of these start to finish other than dead state.
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WhiteKnight77

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#15 WhiteKnight77
Member since 2003 • 12605 Posts

Isn't there another game doing something very similar on kickstarter..or is this the same one?lawlessx

There was another game that did a kickstarter earlier this year. It did not have any sort of content whatsoever and will focus just on CQB. GB will take and merge Rainbow Six/Rogue Spear with Ghost Recon for a game that offers the best of those two worlds. Ground Branch has actual playable pre-alpha code and is what is seen in the videos.

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AcidSoldner

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#16 AcidSoldner
Member since 2007 • 7051 Posts
Isn't there another game doing something very similar on kickstarter..or is this the same one?lawlessx
You're probably talking about Takedown which is talking a very different approach to it's development.
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AdrianWerner

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#17 AdrianWerner
Member since 2003 • 28441 Posts

GB will take and merge Rainbow Six/Rogue Spear with Ghost Recon for a game that offers the best of those two worlds.WhiteKnight77

As much as I hope for GB to succeed, without singleplayer it can't really be said it merges the best of those.

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AcidSoldner

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#18 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="WhiteKnight77"]

GB will take and merge Rainbow Six/Rogue Spear with Ghost Recon for a game that offers the best of those two worlds.AdrianWerner

As much as I hope for GB to succeed, without singleplayer it can't really be said it merges the best of those.

He meant as far as gameplay design goes, i.e., map design, range of engagements, etc.
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WhiteKnight77

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#19 WhiteKnight77
Member since 2003 • 12605 Posts

[QUOTE="WhiteKnight77"]

GB will take and merge Rainbow Six/Rogue Spear with Ghost Recon for a game that offers the best of those two worlds.AdrianWerner

As much as I hope for GB to succeed, without singleplayer it can't really be said it merges the best of those.

Due to the expense of the AI solution (there is another thread about that in this forum) that is planned for GB, it is better to release the MP (with basic Coop) portion of the game than not release anything at all. SP and Coop will be free to those who have the game once those portions are complete.

The thing is, if the KS campaign does not meet it's basic goal, making the stretch goals that will include SP and Coop at launch means it will take longer to get the game out.

You might not like Deathmatch type games and GB will not release with them (from what I understand John Sonedecker has said). The TvT games will be objective based, just like Coop is, but it will be against humans instead of just AI. What is better than that?

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Randoggy

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#20 Randoggy
Member since 2003 • 3497 Posts
This is the kind of game I need a new PC for. Maybe at some point it'll come to consoles.
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lawlessx

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#21 lawlessx
Member since 2004 • 48753 Posts
This is the kind of game I need a new PC for. Maybe at some point it'll come to consoles. Randoggy
only if they add auto aim and killstreaks.
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Randoggy

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#22 Randoggy
Member since 2003 • 3497 Posts
[QUOTE="Randoggy"]This is the kind of game I need a new PC for. Maybe at some point it'll come to consoles. lawlessx
only if they add auto aim and killstreaks.

If that's what you need sure, I don't.
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AcidSoldner

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#23 AcidSoldner
Member since 2007 • 7051 Posts
[QUOTE="Randoggy"]This is the kind of game I need a new PC for. Maybe at some point it'll come to consoles. lawlessx
only if they add auto aim and killstreaks.

Bringing it to consoles is something the devs have discussed and something they want to do but just not at this point, they need more funding for that. Despite what ignorant hermits may think, there is a market and fanbase for tactical shooters on consoles with last gen being a great example of that.
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Cherokee_Jack

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#24 Cherokee_Jack
Member since 2008 • 32198 Posts
Meh to military. Make a SWAT clone and I will give you $100.
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WhiteKnight77

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#25 WhiteKnight77
Member since 2003 • 12605 Posts

There is a new update video about Ground Branch's sound design and includes video of a different map. Oh yeah, one thing about the sound package for GB, it will be freely available to modders. Does any other studio offer such to y'all or do you have to make sounds for yourself?

drooling smiley

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AdrianWerner

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#26 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="WhiteKnight77"]

GB will take and merge Rainbow Six/Rogue Spear with Ghost Recon for a game that offers the best of those two worlds.AcidSoldner

As much as I hope for GB to succeed, without singleplayer it can't really be said it merges the best of those.

He meant as far as gameplay design goes, i.e., map design, range of engagements, etc.

I know, but without SP you lose a lot of what made Rainbow Six completely unique.

I'm super exicted about Ground Branch, but let's not pretend it's a game that will blow away the old RainbowSixes in every area.

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GD1551

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#27 GD1551
Member since 2011 • 9645 Posts

I'm not sure why people don't just blatantly copy Rainbow six and SWAT.

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BPoole96

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#29 BPoole96
Member since 2008 • 22818 Posts

I was going to pass this by since its an FPS but after reading more into it and watching their vids I have decided to pledge $30. Hopefully thisp roject meets its goal

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AcidSoldner

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#30 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="AcidSoldner"][QUOTE="AdrianWerner"]As much as I hope for GB to succeed, without singleplayer it can't really be said it merges the best of those.

AdrianWerner

He meant as far as gameplay design goes, i.e., map design, range of engagements, etc.

I know, but without SP you lose a lot of what made Rainbow Six completely unique.

I'm super exicted about Ground Branch, but let's not pretend it's a game that will blow away the old RainbowSixes in every area.

Well, there will be a co-op "terrorist hunt" mode at launch along with the multiplayer as it's something a lot of Rainbow Six fans have been asking for.
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The_Capitalist

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#31 The_Capitalist
Member since 2004 • 10838 Posts

I was a big fan of Rainbow Six 3: Raven Shield (and the original Ghost Recon), for that matter back in the day, so I will definitely be keeping any eye on this.

I've heard of this title for a long time... wasn't it supposed to have been released years ago?

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AdrianWerner

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#32 AdrianWerner
Member since 2003 • 28441 Posts

I'm not sure why people don't just blatantly copy Rainbow six and SWAT.

GD1551

Because they are stupid obviously ;) I would gladly pay 60$ for direct copy of SWAT4 or Raven Shield, only with prettier graphics and new levels.

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skrat_01

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#33 skrat_01
Member since 2007 • 33767 Posts
They did really mess up their launch quite badly - poor timing, and massive PR conflicts with well - E3. Which is a shame considering the game has been in development for a long while now. I'd really like to support it, but alas, I doubt it'll reach its final bid. Honestly I think they should do the same as the Sky-Jacker devs and pull the game from Kickstarter - relaunching with a longer time and a better PR focus.
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skrat_01

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#34 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="GD1551"]

I'm not sure why people don't just blatantly copy Rainbow six and SWAT.

AdrianWerner

Because they are stupid obviously ;) I would gladly pay 60$ for direct copy of SWAT4 or Raven Shield, only with prettier graphics and new levels.

Couldn't agree more; though on a few conditions.. Raven Shield - better A.i. that doesn't stand in doorways during breaches, no explosive red barrels (why o why), and much better enemy a.i. instead of those folks with impossible accuracy. SWAT 4 - better bullet ballistics, and a few more system complexities from SWAT 3 (like the team threat levels - quiet to storming). Past that, all my damn money.
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nameless12345

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#35 nameless12345
Member since 2010 • 15125 Posts

What I don't like about these games is that they require too much tactical planning which is something I don't like to bother with (I prefer pre-defined plans and direct action), that they have a crappy storyline (maybe not that important for this genre but there's the potential to make it much better with a more "cinematic" approach if you will) and that despite their best efforts to be as realistic as possible are still unable to simulate wounds and healing well. It's a genre with big potential and could become the next "big" thing after the CoD hype cools down but for that they would need to have bigger mainstream appeal as well as function well with the given controllers (so that you don't need to be an octopus to access all the commands).

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AcidSoldner

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#36 AcidSoldner
Member since 2007 • 7051 Posts

What I don't like about these games is that they require too much tactical planning which is something I don't like to bother with (I prefer pre-defined plans and direct action), that they have a crappy storyline (maybe not that important for this genre but there's the potential to make it much better with a more "cinematic" approach if you will) and that despite their best efforts to be as realistic as possible are still unable to simulate wounds and healing well. It's a genre with big potential and could become the next "big" thing after the CoD hype cools down but for that they would need to have bigger mainstream appeal as well as function well with the given controllers (so that you don't need to be an octopus to access all the commands).

nameless12345

This is a multiplayer only release so you don't really have to worry about that. I assume you're talking about the mission planner in R6 or the command system in OGR?

That's exactly what killed off the genre in the first place. I think GRAW and R6 Vegas were on the right path with that, but their recent direction for SP is a far cry from what tactical shooters should be.

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nameless12345

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#37 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

What I don't like about these games is that they require too much tactical planning which is something I don't like to bother with (I prefer pre-defined plans and direct action), that they have a crappy storyline (maybe not that important for this genre but there's the potential to make it much better with a more "cinematic" approach if you will) and that despite their best efforts to be as realistic as possible are still unable to simulate wounds and healing well. It's a genre with big potential and could become the next "big" thing after the CoD hype cools down but for that they would need to have bigger mainstream appeal as well as function well with the given controllers (so that you don't need to be an octopus to access all the commands).

AcidSoldner

This is a multiplayer only release so you don't really have to worry about that. I assume you're talking about the mission planner in R6 or the command system in OGR?

That's exactly what killed off the genre in the first place. I think GRAW and R6 Vegas were on the right path with that, but their recent direction for SP is a far cry from what tactical shooters should be.

Yes, I ment the mission planner in R6 and Ghost Recon. It's possible to skip it, true, but I think it could be a little more intuitive.

The gameplay could remain intact, just the cut scenes shouldn't be as corny as they are.

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skrat_01

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#38 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="AcidSoldner"]

[QUOTE="nameless12345"]

What I don't like about these games is that they require too much tactical planning which is something I don't like to bother with (I prefer pre-defined plans and direct action), that they have a crappy storyline (maybe not that important for this genre but there's the potential to make it much better with a more "cinematic" approach if you will) and that despite their best efforts to be as realistic as possible are still unable to simulate wounds and healing well. It's a genre with big potential and could become the next "big" thing after the CoD hype cools down but for that they would need to have bigger mainstream appeal as well as function well with the given controllers (so that you don't need to be an octopus to access all the commands).

nameless12345

This is a multiplayer only release so you don't really have to worry about that. I assume you're talking about the mission planner in R6 or the command system in OGR?

That's exactly what killed off the genre in the first place. I think GRAW and R6 Vegas were on the right path with that, but their recent direction for SP is a far cry from what tactical shooters should be.

Yes, I ment the mission planner in R6 and Ghost Recon. It's possible to skip it, true, but I think it could be a little more intuitive.

The gameplay could remain intact, just the cut scenes shouldn't be as corny as they are.

You can have overarching narratives and micronarratives in these games SWAT 4 did a remarkable job with its mission design, applying story and the expansion added a proper overarching narrative which was interesting. Planning is about context; these are games simulating scenarios where planning is very much imperative to success; and in real scenarios that's the case. Games leaning on the sim side of things alas, are always going to be like that, and I can appreciate that a ton considering how developers tend to neglect anything resembling strategic depth if they are focusing on a set of shooter mechanics so often.
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WhiteKnight77

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#39 WhiteKnight77
Member since 2003 • 12605 Posts

OK, time to try and dispel some myths or untrue facts or notions.

GB will have planning, and the ability to change plans on the fly as all plans fall apart after the first shot is fired. One cannot expect to be able to plan for every contingency before hand and being able to change orders on the fly is paramount.

Nex, GB wasn't supposed to be released yet, but the devs were hoping to soon, but the need for funds has hit it's wall. The adaptive AI, yes, adaptive AI, that BFS wants to use is an expensive license and if they cannot meet their stated goal, how can they afford the extra money to license such AI (Kynapse Adaptive AI Middleware for Games by Autodesk)? By not pledging, you guarantee that BFS doesn't even make their stated goal. Why not pledge even $15 and get a copy of the game (which will include advanced Coop and SP game modes for free once they are complete) at a greately reduced price?

Has any of you checked out the sound video? How many devs pay attention to such detail as one magazine hitting different surfaces much less different magazines hitting different surfaces from different distances? The original pitch video even has sounds that are to die for such as the velcro on the ammo pouch when the magazine is grabbed during a reload. BFS feels attention to details such as this is paramount to immersion.

Oh yeah, from my understanding there will be no cutscenes in GB.

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AdrianWerner

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#40 AdrianWerner
Member since 2003 • 28441 Posts

OK, time to try and dispel some myths or untrue facts or notions.

GB will have planning, and the ability to change plans on the fly as all plans fall apart after the first shot is fired. One cannot expect to be able to plan for every contingency before hand and being able to change orders on the fly is paramount.

Nex, GB wasn't supposed to be released yet, but the devs were hoping to soon, but the need for funds has hit it's wall. The adaptive AI, yes, adaptive AI, that BFS wants to use is an expensive license and if they cannot meet their stated goal, how can they afford the extra money to license such AI (Kynapse Adaptive AI Middleware for Games by Autodesk)?

WhiteKnight77

How about writing your ownAI instead of licensing one? It's not like it's impossible to make it by yourself. Anyway, with how much little money they have I don't think it woulde be wise to attempt to license any expensive middleware

Also..planning? Those guys here are talking about R6-like planning, which I don't see how it could work in MP game. Link?

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parkurtommo

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#41 parkurtommo
Member since 2009 • 28295 Posts

I'm interested.

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lowe0

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#42 lowe0
Member since 2004 • 13692 Posts

[QUOTE="WhiteKnight77"]

OK, time to try and dispel some myths or untrue facts or notions.

GB will have planning, and the ability to change plans on the fly as all plans fall apart after the first shot is fired. One cannot expect to be able to plan for every contingency before hand and being able to change orders on the fly is paramount.

Nex, GB wasn't supposed to be released yet, but the devs were hoping to soon, but the need for funds has hit it's wall. The adaptive AI, yes, adaptive AI, that BFS wants to use is an expensive license and if they cannot meet their stated goal, how can they afford the extra money to license such AI (Kynapse Adaptive AI Middleware for Games by Autodesk)?

AdrianWerner

How about writing your ownAI instead of licensing one? It's not like it's impossible to make it by yourself. Anyway, with how much little money they have I don't think it woulde be wise to attempt to license any expensive middleware

Also..planning? Those guys here are talking about R6-like planning, which I don't see how it could work in MP game. Link?

Coding something yourself adds a lot of schedule risk and feature risk to your project. If it's not your secret sauce, better to get it off the shelf and let your programmers focus on the code unique to your project.
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WhiteKnight77

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#43 WhiteKnight77
Member since 2003 • 12605 Posts

[QUOTE="WhiteKnight77"]

OK, time to try and dispel some myths or untrue facts or notions.

GB will have planning, and the ability to change plans on the fly as all plans fall apart after the first shot is fired. One cannot expect to be able to plan for every contingency before hand and being able to change orders on the fly is paramount.

Nex, GB wasn't supposed to be released yet, but the devs were hoping to soon, but the need for funds has hit it's wall. The adaptive AI, yes, adaptive AI, that BFS wants to use is an expensive license and if they cannot meet their stated goal, how can they afford the extra money to license such AI (Kynapse Adaptive AI Middleware for Games by Autodesk)?

AdrianWerner

How about writing your ownAI instead of licensing one? It's not like it's impossible to make it by yourself. Anyway, with how much little money they have I don't think it woulde be wise to attempt to license any expensive middleware

Also..planning? Those guys here are talking about R6-like planning, which I don't see how it could work in MP game. Link?

Due to that fact that having to hire a programmer (needing more funding) to write new AI and such, the fact that BFS is already creating Ground Branch on a shoe string budget, means licensing AI means it is more cost effective instead.

As far as planning goes, I will let the founder and CEO fill you in.

Those of you who are hedging about pledging, I want to ask you this, how much do you think it costs to build a game? The fact is that BFS is doing it on a shoestring budget, as alluded to earlier. I would venture to guess that by the time all is said and done, BFS will release a AAA game for less than what the big publishers do and with fewer people. Games nowadays run millions of dollars. BFS is trying to bring y'all a game in a genre that is forgotten for all intents and purposes (Ubi turned down BFS wanting to know if it will be a CoD killer and BFS told them that they are not making a game in that genre) for less than a million. I can't say how much those with BFS have actually sunk into the game, but they have spent their life savings (hence having to work other jobs to pay for development costs).

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#44 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"][QUOTE="Randoggy"]This is the kind of game I need a new PC for. Maybe at some point it'll come to consoles. AcidSoldner
only if they add auto aim and killstreaks.

Bringing it to consoles is something the devs have discussed and something they want to do but just not at this point, they need more funding for that. Despite what ignorant hermits may think, there is a market and fanbase for tactical shooters on consoles with last genbeing a great example of that.

yeah...alot has changed since that time. most publishers wouldn't even give it much though these days..which is why games like demon souls and dark souls became such a big deal this generation.

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way2funny

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#45 way2funny
Member since 2003 • 4570 Posts

This reminds me of America's Army 2.0. And that was my favorite multiplayer fps. Im officially excited

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#46 lawlessx
Member since 2004 • 48753 Posts

This reminds me of America's Army 2.0. And that was my favorite multiplayer fps. Im officially excited

way2funny
Do people still play AA?
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AcidSoldner

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#47 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="AcidSoldner"][QUOTE="lawlessx"] only if they add auto aim and killstreaks.lawlessx

Bringing it to consoles is something the devs have discussed and something they want to do but just not at this point, they need more funding for that. Despite what ignorant hermits may think, there is a market and fanbase for tactical shooters on consoles with last genbeing a great example of that.

yeah...alot has changed since that time. most publishers wouldn't even give it much though these days..which is why games like demon souls and dark souls became such a big deal this generation.

Oh no doubt, publishers wouldn't give this game a second glance because all they want in shooters is the next CoD or CoD killer. Hell, I think even Ubisoft turned down Black Foot Studios when they approached Ubi with Ground Branch.
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way2funny

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#48 way2funny
Member since 2003 • 4570 Posts

[QUOTE="WhiteKnight77"]

OK, time to try and dispel some myths or untrue facts or notions.

GB will have planning, and the ability to change plans on the fly as all plans fall apart after the first shot is fired. One cannot expect to be able to plan for every contingency before hand and being able to change orders on the fly is paramount.

Nex, GB wasn't supposed to be released yet, but the devs were hoping to soon, but the need for funds has hit it's wall. The adaptive AI, yes, adaptive AI, that BFS wants to use is an expensive license and if they cannot meet their stated goal, how can they afford the extra money to license such AI (Kynapse Adaptive AI Middleware for Games by Autodesk)?

AdrianWerner

How about writing your ownAI instead of licensing one? It's not like it's impossible to make it by yourself. Anyway, with how much little money they have I don't think it woulde be wise to attempt to license any expensive middleware

Also..planning? Those guys here are talking about R6-like planning, which I don't see how it could work in MP game. Link?

AI is very, very, very complicated.

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way2funny

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#49 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

This reminds me of America's Army 2.0. And that was my favorite multiplayer fps. Im officially excited

lawlessx

Do people still play AA?

I did up to janurary of this year. The army shut down the authorization servers so you can still download the game but you cant log in :( That was a sad day. People still played the popular maps like bridge crossing, pipeline and weapons cache

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#50 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"][QUOTE="way2funny"]

This reminds me of America's Army 2.0. And that was my favorite multiplayer fps. Im officially excited

way2funny

Do people still play AA?

I did up to janurary of this year. The army shut down the authorization servers so you can still download the game but you cant log in :( That was a sad day. People still played the popular maps like bridge crossing, pipeline and weapons cache

i still remember failing the halo jump :cry: