GT5 physics = EPIC FAIL

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bleehum

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#51 bleehum
Member since 2004 • 5321 Posts

http://www.youtube.com/watch?v=DVTJfzk8_7Q

is better damage... and physics o.0

FanaFall
Wish games would get their physics and damage to that degree.
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SquatsAreAwesom

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#52 SquatsAreAwesom
Member since 2009 • 1678 Posts

The video I linked definitely doesn't contradict my claim, unless you're blind and can't see the white barrier which is launched into the air. Simple physics is spinning something? I never said it was completely realistic,but it definitely portrays what would happen to the barriers in that situation, of course if they don't weigh too much. And really, the funny thing is, they're not even falling to the ground that slow, if slow at all.

bleehum

I don't think your synapses are firing dude. The fact that that the plastic barrier in the youtube video has "hang time" doesn't change the fact that it falls to the ground at a believable speed.The GT3 video however shows the barriers falling at the rate of feathers which isn't realistic at all.

I never said "physics is spinning something"... do you know what a force vector is? The point is, hitting barriers like that would cause them to spin away.... not float up into the air slowly, with no acceleration like feathers...

"of course they don't weight too much" ............................................................................... can't tell if serious.......... have you taken a physics class before?

You done yet?

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Guitar_Zed

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#53 Guitar_Zed
Member since 2009 • 129 Posts

btw i love the DC from the ps3 fanboys. is it really that hard for them to admit something so obvious? its pretty clear the physics and damage suck SO FAR, how on earth can they even debate that after watching that video

Decrate

Ha yep.

The video btw was pretty funny

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Revolution316

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#54 Revolution316
Member since 2009 • 2877 Posts

Whats wrong with that gif? When you roll over your car and you can't move, you move your thumbstick left or right too get the car back on its wheels :?.

-platy-

ya well this isnt GTA4.

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bleehum

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#55 bleehum
Member since 2004 • 5321 Posts

[QUOTE="bleehum"]

The video I linked definitely doesn't contradict my claim, unless you're blind and can't see the white barrier which is launched into the air. Simple physics is spinning something? I never said it was completely realistic,but it definitely portrays what would happen to the barriers in that situation, of course if they don't weigh too much. And really, the funny thing is, they're not even falling to the ground that slow, if slow at all.

SquatsAreAwesom

I don't think your synapses are firing dude. The fact that that the plastic barrier in the video has "hang time" doesn't change the fact that it falls to the ground at a believable speed.The GT3 video shows them falling at the rate of feathers which isn't realistic at all.

I never said "physics is spinning something"... do you know what a force vector is? The point is, hitting barriers like that would cause them to spin away.... not float up into the air slowly, with no acceleration like feathers...

"of course IF they don't weight too much" ............................................................................... can't tell if serious.......... have you taken a physics class before?

You done yet?

Yes, I have taken physics, and I got an A in it. Happy now?

Oh, and, way to omit a word from my post (bolded.) (the word "if" if you can't find it yourself, which I wouldn't doubt)

Read again: "And really, the funny thing is, they're not even falling to the ground that slow, if slow at all."

"I never said "physics is spinning something"" Reading comprehension will take you a long way, you misread that, but I'll clarify, anyway. In response to you saying I added my "own spin" to it, I said, "simple physics is spinning something?" Meaning, what I said about the barriers is simple physics. This is considered spin?

Lastly, If you seriously think the barriers in the GT FIVE video are falling at the rate feathers do, you need serious help.

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Androvinus

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#56 Androvinus
Member since 2008 • 5796 Posts
truth is that both games have pretty garbage crash physics. what we need to do is take our minds of the crashing and focus on the driving. Forzas crash physics are still better
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FanaFall

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#57 FanaFall
Member since 2009 • 275 Posts

People who took physics I and thinks that they know physics is funny...

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CaptainHarley

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#58 CaptainHarley
Member since 2004 • 2703 Posts

LOL! GT5 looks TERRIBLE!

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-platy-

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#59 -platy-
Member since 2007 • 593 Posts

[QUOTE="-platy-"]

Whats wrong with that gif? When you roll over your car and you can't move, you move your thumbstick left or right too get the car back on its wheels :?.

Revolution316

ya well this isnt GTA4.

Oh ok you so you want to just sit there till the race is done...well have fun with that!

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bleehum

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#60 bleehum
Member since 2004 • 5321 Posts

[QUOTE="Revolution316"]

[QUOTE="-platy-"]

Whats wrong with that gif? When you roll over your car and you can't move, you move your thumbstick left or right too get the car back on its wheels :?.

-platy-

ya well this isnt GTA4.

Oh ok you so you want to just sit there till the race is done...well have fun with that!

Or just have an option to restart the race, and isn't there rewind, anyway?
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Androvinus

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#61 Androvinus
Member since 2008 • 5796 Posts

[QUOTE="Revolution316"]

[QUOTE="-platy-"]

Whats wrong with that gif? When you roll over your car and you can't move, you move your thumbstick left or right too get the car back on its wheels :?.

-platy-

ya well this isnt GTA4.

Oh ok you so you want to just sit there till the race is done...well have fun with that!

the game has an infinite rewind feature.....
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Saturos3091

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#63 Saturos3091
Member since 2005 • 14937 Posts



GIF

Whats wrong with that gif? When you roll over your car and you can't move, you move your thumbstick left or right too get the car back on its wheels :?.

-platy-

Yeah, it's a gameplay mechanic to keep people who roll over in the race. Not to mention that was with sim settings turned off, which is how he drove away without any serious problems (in the video version of the .gif). I wonder if cows even know you can turn off those settings?

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SquatsAreAwesom

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#64 SquatsAreAwesom
Member since 2009 • 1678 Posts



Yes, I have taken physics, and I got an A in it. Happy now?

Oh, and, way to omit a word from my post (bolded.) (the word "if" if you can't find it yourself, which I wouldn't doubt)

bleehum


The "if" doesn't change anything. Since it went over your head... weight does not effect the rate at which objects fall to the ground ;)

Enjoy.




Read again: "And really, the funny thing is, they're not even falling to the ground that slow, if slow at all."

"I never said "physics is spinning something"" Reading comprehension will take you a long way, you misread that, but I'll clarify, anyway. In response to you saying I added my "own spin" to it, I said, "simple physics is spinning something?" Meaning, what I said about the barriers is simple physics. This is considered spin?



Your entire paragraph is entirely incoherent.



Lastly, If you seriously think the barriers in the GT FIVE video are falling at the rate feathers do, you need serious help.



It was an exaggeration chief... way at pulling at straws.

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-platy-

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#65 -platy-
Member since 2007 • 593 Posts

[QUOTE="-platy-"]

[QUOTE="Revolution316"]ya well this isnt GTA4.

Androvinus

Oh ok you so you want to just sit there till the race is done...well have fun with that!

the game has an infinite rewind feature.....

So you want to have that rewind feature online? :lol:

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jonesy1911

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#66 jonesy1911
Member since 2003 • 3483 Posts

looks like garbage, and still dont have a release date, what a joke, forza 3 is the definitive racer anyway.

PrimusGears
Let me guess you drank microsoft and turn 10's kooooooool aid?
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bleehum

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#67 bleehum
Member since 2004 • 5321 Posts

[QUOTE="bleehum"]

Yes, I have taken physics, and I got an A in it. Happy now?

Oh, and, way to omit a word from my post (bolded.) (the word "if" if you can't find it yourself, which I wouldn't doubt)

SquatsAreAwesom

The if doesn't change anything. Since it went over your head... weight does not effect the rate at which objects fall to the ground ;)

Enjoy.

This is true for something that is simply free falling. When the object is moving horizontally while falling, no.
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Androvinus

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#68 Androvinus
Member since 2008 • 5796 Posts

[QUOTE="Androvinus"][QUOTE="-platy-"]

Oh ok you so you want to just sit there till the race is done...well have fun with that!

-platy-

the game has an infinite rewind feature.....

So you want to have that rewind feature online? :lol:

no but i wont slam my car into a wall like a fool such that it turns over. if you total your car you should be out of the race. if you play to win online you wouldnt crash so stupidly.
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-platy-

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#69 -platy-
Member since 2007 • 593 Posts

I also don't know why people are calling GT5 an ugly game i have the FM3 demo and GT5p, and from what i have seen graphically gt>fm

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FanaFall

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#70 FanaFall
Member since 2009 • 275 Posts

[QUOTE="bleehum"]

Yes, I have taken physics, and I got an A in it. Happy now?

Oh, and, way to omit a word from my post (bolded.) (the word "if" if you can't find it yourself, which I wouldn't doubt)

SquatsAreAwesom



The "if" doesn't change anything. Since it went over your head... weight does not effect the rate at which objects fall to the ground ;)

cough, air resistance... you suck at physics too.

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DealRogers

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#71 DealRogers
Member since 2005 • 4589 Posts

The graphics are nice and the framerate was very smooth, just a little more realism to the crashes and the game would be perfect.

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bleehum

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#72 bleehum
Member since 2004 • 5321 Posts

Your entire paragraph is entirely incoherent. It was an exaggeration chief... way at pulling at straws .SquatsAreAwesom
Really, entirely incoherent? If my paragraph in your eyes in considered entirely incoherent, then I have no idea how to describe what I bolded in your post.

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bleehum

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#73 bleehum
Member since 2004 • 5321 Posts

[QUOTE="SquatsAreAwesom"]

[QUOTE="bleehum"]

Yes, I have taken physics, and I got an A in it. Happy now?

Oh, and, way to omit a word from my post (bolded.) (the word "if" if you can't find it yourself, which I wouldn't doubt)

FanaFall



The "if" doesn't change anything. Since it went over your head... weight does not effect the rate at which objects fall to the ground ;)

cough, air resistance... you suck at physics too.

THANK YOU, someone actually understands.

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Ribnarak

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#74 Ribnarak
Member since 2008 • 2299 Posts

LOL......... Not to mention the physics on the siding things is HILARIOUS! Looks like Forza 3 is going to beat out GT3 if this is any indication.SquatsAreAwesom

ure right, forza 3 will beat GT3, but not gt5:P

no honestly, both games are good. They got their ups and downs.

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nervmeister

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#75 nervmeister
Member since 2005 • 15377 Posts

no honestly, both games are good.Ribnarak
Nope. One must be awesome and the other must suck. Such is the way of System Wars.

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bleehum

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#76 bleehum
Member since 2004 • 5321 Posts

[QUOTE="Ribnarak"]

[QUOTE="SquatsAreAwesom"]no honestly, both games are good.nervmeister

Nope. One must be awesome and the other must suck. Such is the way of System Wars.

Which is rather sad. People won't even agree when a game looks good.
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Ribnarak

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#77 Ribnarak
Member since 2008 • 2299 Posts

big deall, one has better physics (and this isnt forsure) or one has better graphics.

int he end, im happy racing (gt5 or f3) is coming to the NEXT GEN:P

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bleehum

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#78 bleehum
Member since 2004 • 5321 Posts

big deall, one has better physics (and this isnt forsure) or one has better graphics.

int he end, im happy racing (gt5 or f3) is coming to the NEXT GEN:P

Ribnarak

I would most def buy Forza if I had a 360, but I don't. :(

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masiisam

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#79 masiisam
Member since 2003 • 5723 Posts

The physics have always been off in GT5P…The SPEC III update made them slightly better but destroyed any time/set-up you made in the game..Poly better not pull that crap again..

I hope they correct them in GT5 and make no updates.

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nZiFFLe

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#80 nZiFFLe
Member since 2009 • 1481 Posts

I don't think this video was made to show off the damage physics, but to show that there will be damage in the game. Expect the physics to be much more refined by the time this game releases (hopefully).

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JunkTrap

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#81 JunkTrap
Member since 2006 • 2640 Posts
You fanboys really need to stop with the DAMAGE on these two racing games. I don't expect either company to perfect damage physics this gen or possibly even next gen. It's probably a lot more complicated than you think so I think you should stop with the damage. It's getting old.
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jakehouston88

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#82 jakehouston88
Member since 2009 • 2848 Posts

Whats wrong with that gif? When you roll over your car and you can't move, you move your thumbstick left or right too get the car back on its wheels. :?

-platy-

Well it's completely unrealistic...

Forza 3 is such an arcade racer.

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SquatsAreAwesom

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#83 SquatsAreAwesom
Member since 2009 • 1678 Posts


This is true for something that is simply free falling. When the object is moving horizontally while falling, no.bleehum
Incorrect. Look up force vectors.



[QUOTE="SquatsAreAwesom"] Your entire paragraph is entirely incoherent. It was an exaggeration chief... way at pulling at straws .bleehum
Really, entirely incoherent? If my paragraph in your eyes in considered entirely incoherent, then I have no idea how to describe what I bolded in your post.

It's a figure of speech. It means that you are focusing on minor details in order to fallaciously backup a larger issue.

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FanaFall

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#84 FanaFall
Member since 2009 • 275 Posts

Incorrect. Look up force vectors.
bleehum

Stop talking physics, it's not like you know any better....

Incorrect this or that or w.e you didn't even know the affect of air resistance...

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Jrfanfreak88

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#85 Jrfanfreak88
Member since 2008 • 1792 Posts

the car act like a bumper car, and PD call it a simulator? even PGR is more realistic...

http://www.youtube.com/watch?v=wOd6o9Fv8TM&feature=player_embedded

Nisim19
I think I just found a video to prove that GT5 is no longer bumper cars... GT5 Car Crash Right near the end of the video the new Mercedes hits the car infront of him and the car that gets hit in the rear spins slightly into the wall as does the Mercedes. In GT5P that would have just pushed the car infront like a bumper car.
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SquatsAreAwesom

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#86 SquatsAreAwesom
Member since 2009 • 1678 Posts

[QUOTE="bleehum"]

Incorrect. Look up force vectors.
FanaFall

Stop talking physics, it's not like you know any better....

Incorrect this or that or w.e you didn't even know the affect of air resistance...

Eh, I do know about air resistance, and that doesn't fit into the argument at all buddy. Air resistance isn't bound to weight, and as such your logic is flawed, or you simply can't keep up.

Even so, air resistence would not account for the unrealistic deceleration found in the falling barriers.

Thanks for trying, come again.

GT5's physics is cracked out... I'm sorry -- it's just a game.

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asylumni

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#88 asylumni
Member since 2003 • 3304 Posts

Looks fine to me.:?

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FanaFall

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#89 FanaFall
Member since 2009 • 275 Posts

[QUOTE="FanaFall"]

[QUOTE="bleehum"]

Incorrect. Look up force vectors.
SquatsAreAwesom

Stop talking physics, it's not like you know any better....

Incorrect this or that or w.e you didn't even know the affect of air resistance...

Eh, I do know about air resistance, and that doesn't fit into the argument at all buddy. Air resistance isn't bound to weight, and as such your logic is flawed, or you simply can't keep up.

Even so, air resistence would not account for the unrealistic deceleration found in the falling barriers.

Thanks for trying, come again.

GT5's physics is cracked out... I'm sorry -- it's just a game.

sigh, simply put air resistance creates drag.. it's pretty similar to friction force.. which is coefficient of friction times the normal force.. and normal force of course equals to the weight of an object...

Aside assuming air resistance to be like drag.. object's acceleration would drop when air resistance = to the weight of the object...

go learn physics properly.

oh btw you can make a case supporting the slow drop of the barriers... first I would assume that the barrier is created from light material to not damage the car on impact.. and according looking at the cross sectional area and assuming it's low weight.. well that's plenty enough to argue for it..

hmm I wonder if air flow would also have affect on it... I'm just taking fluid mechanics so I'm not sure on that yet...

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bronxxbombers

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#90 bronxxbombers
Member since 2009 • 2840 Posts
Does look pretty bad physics wise, especially after playing the F3 demo today.
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SquatsAreAwesom

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#91 SquatsAreAwesom
Member since 2009 • 1678 Posts

[QUOTE="SquatsAreAwesom"]

[QUOTE="FanaFall"]

Stop talking physics, it's not like you know any better....

Incorrect this or that or w.e you didn't even know the affect of air resistance...

FanaFall

Eh, I do know about air resistance, and that doesn't fit into the argument at all buddy. Air resistance isn't bound to weight, and as such your logic is flawed, or you simply can't keep up.

Even so, air resistence would not account for the unrealistic deceleration found in the falling barriers.

Thanks for trying, come again.

GT5's physics is cracked out... I'm sorry -- it's just a game.

sigh, air resistance creates drag.. it's pretty similar to friction force.. which is coefficient of friction times the normal force.. and normal force of course equals to the weight of an object...

Aside assuming air resistance to be like drag.. object's acceleration would drop when air resistance = to the weight of the object...

go learn physics properly.

oh btw you can make a case supporting the slow drop of the barriers... first I would assume that the barrier is created form light material to not damage the car on impact.. and according looking at the cross sectional area and assuming it's low weight.. well that's plenty to argue for it..

hmm I wonder if air flow would also have affect on it... I'm just taking fluid mechanics so I'm not sure on that yet...

A is sort of like B, which spells Banana, which tastes pretty good, and thats why monkeys eat it, and ..... Sorry, but you sir fail. GT5's failure is so bad, that you are now making up your own inferences on physics to prove a point. Bravo. Find me a video of any plastic barrier that falls at even close to that speed, and I will glady admit to ownage. Until then... you're doing it wrong.
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FanaFall

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#92 FanaFall
Member since 2009 • 275 Posts

[QUOTE="FanaFall"]

[QUOTE="SquatsAreAwesom"] Eh, I do know about air resistance, and that doesn't fit into the argument at all buddy. Air resistance isn't bound to weight, and as such your logic is flawed, or you simply can't keep up.

Even so, air resistence would not account for the unrealistic deceleration found in the falling barriers.

Thanks for trying, come again.

GT5's physics is cracked out... I'm sorry -- it's just a game.

SquatsAreAwesom

sigh, air resistance creates drag.. it's pretty similar to friction force.. which is coefficient of friction times the normal force.. and normal force of course equals to the weight of an object...

Aside assuming air resistance to be like drag.. object's acceleration would drop when air resistance = to the weight of the object...

go learn physics properly.

oh btw you can make a case supporting the slow drop of the barriers... first I would assume that the barrier is created form light material to not damage the car on impact.. and according looking at the cross sectional area and assuming it's low weight.. well that's plenty to argue for it..

hmm I wonder if air flow would also have affect on it... I'm just taking fluid mechanics so I'm not sure on that yet...

A is sort of like B, which spells Banana, which tastes pretty good, and thats why monkeys eat it, and ..... Sorry, but you sir fail. GT5's failure is so bad, that you are now making up your own inferences on physics to prove a point. Bravo. Find me a video of any plastic barrier that falls at even close to that speed, and I will glady admit to ownage. Until then... you're doing it wrong.

Sigh,

"As learned above, the amount ofairresistancedepends upon the speed of the object. A falling object will continue to accelerate to higher speeds until they encounter an amount ofairresistancewhich is equal to theirweight. Since the 150-kg skydiver weighs more (experiences a greater force of gravity), it will accelerate to higher speeds before reaching a terminal velocity. Thus, more massive objects fall faster than less massive objects because they are acted upon by a larger force of gravity; for this reason, they accelerate to higher speeds until theairresistanceforce equals the gravity force."

I guess you didn't get that far in physics yet... friction you will learn that eventually...

Normal Force = Weight, Force friction = coefficent of friction * normal force(weight)

since most physics class assume air resistance to be just drag even though there are numerous other factors including weight.. and using above equations you know weight affects air resistance.

you welcome, now you are bit ahead of your class.

And I said you CAN make an argument for it ASSUMING numerous things.. I never said GT5 follows all the law of physics.. Never once in my post I ever claimed it was right physics I just said you CAN make arguments... besides I was just pointing out to everyone how bad you are in physics.. and how I find it funny that you point out other's mistake when you are wrong yourself. And you just assumed I'm supporting GT5...

But ignorance/lack of education is a bliss, and your doing a great job on that..

in the end ME>YOU

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FanaFall

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#94 FanaFall
Member since 2009 • 275 Posts

[QUOTE="FanaFall"]

[QUOTE="SquatsAreAwesom"] A is sort of like B, which spells Banana, which tastes pretty good, and thats why monkeys eat it, and ..... Sorry, but you sir fail. GT5's failure is so bad, that you are now making up your own inferences on physics to prove a point. Bravo. Find me a video of any plastic barrier that falls at even close to that speed, and I will glady admit to ownage. Until then... you're doing it wrong.SquatsAreAwesom

Sigh,

"As learned above, the amount ofairresistancedepends upon the speed of the object. A falling object will continue to accelerate to higher speeds until they encounter an amount ofairresistancewhich is equal to theirweight. Since the 150-kg skydiver weighs more (experiences a greater force of gravity), it will accelerate to higher speeds before reaching a terminal velocity. Thus, more massive objects fall faster than less massive objects because they are acted upon by a larger force of gravity; for this reason, they accelerate to higher speeds until theairresistanceforce equals the gravity force."

I guess you didn't get that far in physics yet... friction you will learn that eventually...

And I said you CAN make an argument for it.. I never said GT5 follows all the law of physics.. Never once in my post I ever claimed it was right physics I just said you CAN make arguments... besides I was just pointing out to everyone how bad you are in physics.. and how I find it funny that you point out other's mistake when you are wrong yourself.

Yes, you proved I don't know physics by going off on a tangent that isn't even relevant to the original argument. Only to then make the disclaimer that you don't endorse that GT5 actually is simulating these physics appropriately. Wow... you blew my mind. Thank you for proving nothing.

Sir, my original argument was for you to stop talking physics. And I proved that weight does affect rate an object drops. That was my original argument and it still is.. which means? I'm not off tangent from my original argument! Mind boggling?

I'm repeating but I just put a note at the end you can make arguments for it.. I never said the physics was correct..

it's you that's assuming things...

once again ignorance is a bliss, and your doing a great job.

wait in case you forgot.. my original argument was that weight does affect the rate of drop, and I just proved it did.. so I don't see me going off tangent anywhere.

it hurts to be wrong eh?

lol and how does it feel that this "tool" is > you.

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360hammer

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#95 360hammer
Member since 2009 • 2596 Posts

Driving Simulator - consists of a steering wheel, cockpit, and feel of the car with the wheel. GT5P does this better than any other racing game out.

Physics - consist of more than fender benders.

I think it's absolutely funny more people don't understand what GT5P is made for which is a driving simulation using a Force Feedback wheel, not damage.

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double_heist

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#96 double_heist
Member since 2005 • 2402 Posts

Not as bad compared to this from the Forza 3 demo:



http://www.youtube.com/watch?v=CUxVNENan6g

To why people think Forza 3's physics are gold still baffles me a lot.

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masiisam

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#97 masiisam
Member since 2003 • 5723 Posts

Driving Simulator - consists of a steering wheel, cockpit, and feel of the car with the wheel. GT5P does this better than any other racing game out.

Physics - consist of more than fender benders.

I think it's absolutely funny more people don't understand what GT5P is made for which is a driving simulation using a Force Feedback wheel, not damage.

360hammer

I disagree..

The tuning is completely unrealistic in terms of what is necessary to adjust the balance of the car in addition the "camera bob" is not driven by physics but generic code that activates when the brakes or accelerator is applied.

GT5P is far from the most accurate out there and would suggest trying a proper SIM (Rfactor/LFS/GTR/iracing) before making the claim that "GT5P does this better than any other racing game out."

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FallenAngel-

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#98 FallenAngel-
Member since 2009 • 252 Posts

Not as bad compared to this from the Forza 3 demo:


To why people think Forza 3's physics are gold still baffles me a lot.

double_heist

*sigh*

Forza 3 allows you to rock the car from side to side and back on to its wheels after the car has flipped over onto its roof so posting gifs of that fact in action isn't going to make a good argument against Forza's physics...

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Vadamee

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#99 Vadamee
Member since 2009 • 1195 Posts

Not as bad compared to this from the Forza 3 demo:



To why people think Forza 3's physics are gold still baffles me a lot.

double_heist

The game allows you to use the thumb-sticks to rock the car back onto the wheels after a rollover..

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joshrocks2245

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#100 joshrocks2245
Member since 2003 • 11248 Posts

I think the physics are great. What is everyone complaining about?? The graphics look great, the damage is good, and the game looks like lots of fun to play. The game looks perfect to me.