[QUOTE="latinrage69"][QUOTE="SupraGT"][QUOTE="latinrage69"][QUOTE="anshuk20002"] [QUOTE="latinrage69"]let the hypocrisy continue. when the lemmings were stating that forza 2 had car damage (so did PGR 3) you cows were saying car damage/damage models don't matter. now that this rumor has surfaced, all cows are doing an about-face and hyping damage modeling. gee, i wonder where polyphony got the idea for dynamic weather from *cough* PGR 4 *cough*.SupraGT
thats like saying forza copied gt tire wear. or forza copied gt in upgrading performance. and diddnt some pc games already have this weather effect feature?
forza allows you to upgrade every part of your car and the performance coincides with the parts used and how they interact with other parts, not just throw in a new part and the car goes into a new class. pc and console games both have scenes with weather but the interaction and dynamic weather are both relatively new. wet courses in older racing games merely tone down the friction force of the tires to the road. dynamic weather effects allows for the cars to adjust to the track/road in realtime.
yes, and all that you have just mentioned, forza took from the GT series.
and PGR isn't even a sim, so who really cares about dynamic weather in that game. Performance isn't even real.
forza took the driving physics and car performance from gt and improved upon them but forza has damage modeling, something the gt series never had. the dynamic weather would first be introduced by PGR 4 and will later be used for gt 5 if this rumor is to be true. as i stated eariler, pgr is an arcade racer, not a sim. it does not need true to life physics, just enough to make it seem that you're not playing bumper cars. pgr is ms' version of ridge racer except with real cars.
dynamic weather was already used by test drive le mans on dreamcast in 2001, so if anything PGR stole it from there. You're making it as if they created this.
i'm not saying they invented it so stop putting words in my mouth. what i'm saying is bizarre creations is the first dev to implement it in a next-gen racing game.
Log in to comment