Heres the round up!
8.0 - Presentation
The cars are the star of the show and are presented brilliantly. The small track selection is obviously a drawback, but to be expected.
9.0 - Graphics
The in-car view is fantastic, and the lighting models are awesome. There are some lingering filtering issues here and there, but it looks amazing overall.
9.5 - Sound
Engine sounds are, bar none, the best anywhere. Decent soundtrack too.
8.5 - Gameplay
No game drives better or more realistically than this. If only there were more tracks and cars, this score would go way up.
8.0 - Lasting Appeal
The limited number of tracks may be disappointing, but it's so fun to drive that hardcore fans won't care too much. The online stuff, while basic, is also good.
8.5
GreatOVERALL
(out of 10 / not an average)
OH YEAH! All great and the REAL GT 5 in over a year and a half will OBVIOUSLY be MUCH better than this. :D
Cedmln
8 for presentation makes no sense. It has the most ridiculously pretentious menus ever. It seeps into all facets of its presentation. What the number of tracks have got to do with presentation I do not know. Such a bloody stupid and redundant category anyway so who gives a ****.
9 for graphics makes sense, but not the justification given. Overall the game looks amazing, on more than one occasion I just had to shake my head in disbelief at what was presented to my frontal eyeballs. But it suffers from framerate drops and tearing. Perhaps it has been fixed for the US release? Lingering filtering issues what? What the hell is lingering filtering?
Haven't really paid much attention to the sound yet, apart from the **** lounge music (yes it has evolved from silly elevator music) and whining tires. They really could do better with the acoustics of the sounds though. Forza 2 kind of blew my mind here, in the replays, when the cars were driving in the distance, it actually sounded like it. Engine noises didn't just fade away according to some linear scale, the characteristics of the sounds were altered. Like what you hear with explosions and gunfire in some games. When I first heard it I swear I thought a car was driving somewhere outside my window. Anyhow...
8.5 for gameplay...acceptable I guess. 8-ish. But what credentials exactly does this guy have that allow him to claim such things?
The physics are good and the AI has been improved a bit, something I wasn't expecting, but it still feels kind of rigid and sterile. Guess damage is the final piece of the puzzle. And skidmarks already. I wanna feel like my car exists in this supposedly realistic game world. That I have an impact on it, affecting it. It's in the details.
And personally I'm not too fond of being forced to buy cars you don't want to buy just so you can progress through the game. Sod off with your ****ing Suzuki's. Hopefully the larger selection of cars will take care of this problem in the full game. Another problem is that you for some reason can't test drive the cars. Something that can be rather annoying if you buy a really expensive car which you then proceed to hate the **** out of. The game autosaves too so there's no going back. And then there's the issue of grinding. The idea of figuring out which race nets you the most money per minute so you can buy the car you need to progress already is kind of... Ultimately I calculated I needed to race around the Daytona oval for some 20 minutes. And with the cars needed for ****A looking to be rather expensive...
Lasting appeal...well I've probably been playing it for ten hours or something like that. Another three left in A ****probably. I've already grown a bit tired of it though. Guess I've grown tired of the concept, or perhaps I just miss the ability to modify the cars. That's half the fun in my opinion.
I'd give it about an 8 overall.
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edit
"the biggest payoff you'll get for any race is around 30k credits"
IGN
Oh **** off... :|
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