[QUOTE="Vectah_Sigma"][QUOTE="3picuri3"][QUOTE="Vectah_Sigma"] GT HD was a demo!!!
GT5P, imo, is not a demo. everything that is included with GT5P shows that its not. This is just me and i dont expect others to view this game as I do, but when i see GT5P, all i see is the first GT, and everyone knows that it wasnt a demo. They are the same game minus online.
Ever since Forza and PG came out, everyone wants to diss GT, knowing that GT is the best racing game series out there. I've played them all, Forza is garbage, i never liked PG AKA Metropolitan Street Racer (Dreamcast).
djestar
how is it not a demo? it uses the same engine, has the same features (more to come), all the cars in it will be in the final GT5 - same with the tracks.
i'd agree with you if it was a different game, but it isn't.. in order for it to NOT be a demo it would have to be different than GT5 final imo.
anyways, dunno why im arguing with you.. any racing fan wouldn't call forza garbage.. i'm a gamer, not a fanboy. i just want people to admit prologue is just spin for 'extended demo'.
i'm not fanboy either, but i am a car fan. i dont know why you are trying to argue with my opinion either. did i force MY opinion on you?
the reason why i saw Forza is garbage is because all of the cars drive the same, for the most part. mid-engine and rear-wheel drive is one thing, but how can a AWD car not grip the road from a dead stop? How can a FWD car spin out on sharp turns every single time? Slicks are one thing, but how can a car with regular tires not ride in the grass? As soon as you touch the grass, it seems like your engine shuts off, you have no more speed.
the biggest reason why i say the Forza is garbage is because of the driving line. its sad that people are so depended on it and now i'm P O'ed at GT5P because it has it now.
Saying that all cars drive the same in Forza is your opinion fair enough, but in my opinion they don't. In Forza I find that most of the MR cars corner better than RWD due to the fact that MR cars have less weight up front allowing the cars to turn in better.
In Forza I find that AWD cars launch from a stand still the best. Unlike FWD and RWD cars where the rpms have to be controlled due to the amount of wheel spin off the line. When it comes to cornering I find that FWD cars are the worst, followed by AWD cars, with RWD cars being the best. In theory this is correct since the front wheels of RWD cars are not driven, all the friction that they attain can be used to turn the car in. This is also reinforced by the show Fifth Gear where an Alfa Romeo FWD, Audi AWD and BMW RWD are road tested.
For FWD cars spinning out I have no idea how you do it but all I have ever got was understeer. I agree that the cars shouldn't lose so much speed when going off track. However because at the end of the day it is still just a game I welcome this idea. Drivers who go off track need to be penalised. All too many times have I played Gran Turismo and have my friend run wide into a corner and still manage to overtake me at full speed.
I also like the driving line 'assist' feature. I've used it for practice with my breaking points and apexes. If the driving line wasn't a good idea I doubt that Polyphony would be bothered including it in the game. Just like Forza I hope they have an option to turn it off too.
the driving line is a good idea, but what ever happen to trial and error? the devs are making games TOO, TOO easy to pick up and play. i dont know, maybe i'm old school, but who wants a game that you and beat in a day or get bored with it in a couple of hours.
i'm not that forza is all bad, but i just dont think that its better then grand turismo series. i never had the xbox, but i've heard about forza, so when i heard that part 2 was coming out, i went out and bought the first forza and played it on the 360 so that i can get a feel for the game and it was good enuff for me to buy the 2nd one. imo, forza 2 should have been called forza 1.5 because they didnt do that much to improve the game
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