It really is not all about the bumper cars....
It is not having any consequence for your driving skill..When there is none you play the game loose..you don't think twice about diving in and quarter paneling a player or clipping a corner @ 80..You bounce off of whatever and you continue playing...with no effect to your car..That mindset completely ruins the immersion. When there are consequences you feel you have to make the turn proper or the rest of the lap/game is shot due to the car pulling or the aero is off...
It is no different than playing a FPS on "god" mode where you do not die...You pop out... take rounds and you don't care because there are no consequences for your actions.. Same for the flight sim analogy...If you knew that you could never crash the plane and end the experience...How fun is that?
FM2 does what GT has never done...given the player that sense of urgency that if you are not on point with your driving ability you will not complete the game..
One of the biggest accomplishments I have felt in playing a game is driving the endurance race at Nordschleife in FM2..If you are not familiar with it..the track is 7 miles, fast wide open corners.. narrow lanes.. Popping in and out of slow banked corners...Lap times are about 7:30 on the conservative side..To finish the round you need to do 7 laps..Close to an hour long race..
Your tires wear which makes you car push and fuel is consumed...You can not hit anything and pit proper or you will loose..That sense of urgency makes the game..That makes you push when you can and pucker up when you have a close call..because you know if you don't make a proper pass or go hot into a corner in lap 6 yea got to start all over again.. And when you do everything right... it feels good...Without the "damage" at the end of the day it would be just turning laps and that's not for me.
For me I do not get that feeling from GT5P...and that sucks... because the game looks great and drives well..but with that important element missing..the game feels hollow and meaningless..
Other than hearing that damage is a "prospect" in a fall update..I don't see anywhere that they confirmed for fact that it will be implemented.. I really do hope they add that game play feature this fall..and ultimately in GT5..because without it...that is a shame..
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