(GTA Online) Micro-transactions aren't inherently bad.

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drekula2

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#1 drekula2
Member since 2012 • 3349 Posts

Aparrently, one Reddit user posted a list of prices for GTA Online ($3 for in-game $100k up to $22 for in-game $1.25m).  And there were a crap-storm of anger comments.

IMO, it's a good choice for players to have.  Some people have more time than money, and others have more money than time.  Why assume every single person to be a high school student who has 30+ hours of free time a week to play games but only has $10 in their pocket?

There's nothing wrong with micro-transactions as long as they don't affect core aspects of gameplay.  TF2 is a good example: Most of the items you can buy are purely cosmetic, and the in-game weapons (which mostly drop for free anyway) you can buy have no significant advantages over the stock weapons.  Plants vs. Zombie 2 is a bad example: You must pay $3 per plant you want, many of which were free in the previous PvZ game.

In GTA Online, microtransactions are perfectly fine as long as they don't give you advantages in deathmatches, races and so on.  For example, if you want to buy a luxurious apartment or a sports car with your own money rather than playing for hours to get it, that's fine.  As long as it doesn't HURT other players, microtranscations are perfectly fine.

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Sagem28

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#2 Sagem28
Member since 2010 • 10498 Posts

A good argument. I agree.

As long as it's not pay2win it's all good for me. I prefer to play in order to unlock things, tho.

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Animal-Mother

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#3 Animal-Mother
Member since 2003 • 27362 Posts

Wah wah, Dead space 3 had microtransactions. Wah Wah so many games have microtransactions.

Wah...Wait.... GTA V has microtransactions? Alright this could possibly work.

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blue_hazy_basic

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#4 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
I made that argument in the other thread. As long as you can grind to get the same items its fine by me.
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foxhound_fox

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#5 foxhound_fox
Member since 2005 • 98532 Posts
I've never understood why people take issue with developers giving players with less time and more money the chance to advance without investing 40-50 hours of time. So long as everything remains accessible to everyone, it's fine. And a good way to generate extra revenue (not that Rockstar has issues, but it could help others).
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bbkkristian

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#6 bbkkristian
Member since 2008 • 14971 Posts
It's okay R*, Cows are used to being milked. :)
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freedomfreak

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#7 freedomfreak
Member since 2004 • 52548 Posts
All good. Won't use it though. Like a real American, I'll work my way through the top.
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Trail_Mix

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#8 Trail_Mix
Member since 2011 • 2579 Posts

It's okay R*, Cows are used to being milked. :)bbkkristian
What's with you and cows? lol

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blue_hazy_basic

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#9 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="freedomfreak"]All good. Won't use it though. Like a real American, I'll work my way through the top.

What do real Belgians do to get to the top? :? :P
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princeofshapeir

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#10 princeofshapeir
Member since 2006 • 16652 Posts
If it's just in-game money, I can't find much to fault here, especially since GTA Online isn't like an MMO.
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Elitro

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#11 Elitro
Member since 2009 • 578 Posts

I disagree.

Any pay2win model shouldn't be encourajed. You mention that PvZ 2 is a poorly designed f2p but isn't that game single player as well? So it's wrong to buy plants but it's ok to buy apartments in GTA with real money?

Sure, you can grind, but isn't money the currency which you use to buy everything? I suppose you unlock weapons faster as well?

As much as i dislike the new Lightning Returns, at least the Lightning costumes packs are just that... costumes. I think GTA should do that instead of giving you the option to buy everything with real money.

Good for you if you have so much money you can afford to spend it in the game, but remember that everytime a thing like this works devs will try something else even worse to reach our pockets.

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bbkkristian

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#12 bbkkristian
Member since 2008 • 14971 Posts

[QUOTE="bbkkristian"]It's okay R*, Cows are used to being milked. :)Trail_Mix

What's with you and cows? lol

I love them very much. :oops:
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deactivated-5d6bb9cb2ee20

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#13 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Wah wah, Dead space 3 had microtransactions. Wah Wah so many games have microtransactions.

Wah...Wait.... GTA V has microtransactions? Alright this could possibly work.

Animal-Mother
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1080pOnly

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#14 1080pOnly
Member since 2009 • 2216 Posts

No, they are inherently bad and there is no defense.  

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blue_hazy_basic

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#15 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

No, they are inherently bad and there is no defense.  

1080pOnly
Why?
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jhonMalcovich

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#16 jhonMalcovich
Member since 2010 • 7090 Posts

Wah wah, Dead space 3 had microtransactions. Wah Wah so many games have microtransactions.

Wah...Wait.... GTA V has microtransactions? Alright this could possibly work.

Animal-Mother

:lol: 

Rockstar fanboys are even worse than cows. 

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princeofshapeir

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#17 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="Animal-Mother"]

Wah wah, Dead space 3 had microtransactions. Wah Wah so many games have microtransactions.

Wah...Wait.... GTA V has microtransactions? Alright this could possibly work.

jhonMalcovich

:lol: 

Rockstar fanboys are even worse than cows. 

In Dead Space 3 you could pay to instantly upgrade all your weapons. In GTA Online you are paying for in-game currency. You'll get plenty of in-game currency for free by just playing the game and doing heists. Where resources for weapon upgrades were sparse enough in Dead Space 3 to make paying instantly for unlocks an incredibly unfair advantage, paying for currency is really just paying for slightly faster access to more weapons and cars. This will only end up targeting people who can't spend much time at all in GTA Online, or get into Crews for organized heists and missions. If you are an avid player you will circumvent the people who use microtransactions, just like TF2.
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rjdofu

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#18 rjdofu
Member since 2008 • 9171 Posts

I made that argument in the other thread. As long as you can grind to get the same items its fine by me.blue_hazy_basic
There's always a limit to the grind. Many devs are ready to fvck the core game up so bad that you can either pay or waste hundred of hours to grind. It's not a problem for skill-based games like TF2 or LoL/Dota, but I don't think GTA online is the same as those.

To those who think microtransaction won't affect the gameplay: Have fun playing a race game with fully max customized vehicles.

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freedomfreak

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#19 freedomfreak
Member since 2004 • 52548 Posts
[QUOTE="blue_hazy_basic"][QUOTE="freedomfreak"]All good. Won't use it though. Like a real American, I'll work my way through the top.

What do real Belgians do to get to the top? :? :P

Belgians have no clue what "top" is. We've been letting people run over us for centuries :P
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Riverwolf007

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#20 Riverwolf007
Member since 2005 • 26023 Posts

i'm cool with however they want to make money as long as it is not a pay to win situation.

if people that spend money get an advantage though gta online will be bullshyt and it will mos def keep me from playing it for any length of time.

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blue_hazy_basic

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#21 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="freedomfreak"][QUOTE="blue_hazy_basic"][QUOTE="freedomfreak"]All good. Won't use it though. Like a real American, I'll work my way through the top.

What do real Belgians do to get to the top? :? :P

Belgians have no clue what "top" is. We've been letting people run over us for centuries :P

Shut your monk mouth. I'll have nothing said about your abbeys ales! Top of their game! Its just everyone in Belgium needs to be a monk/abbot/tintin.
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Riverwolf007

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#22 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="1080pOnly"]

No, they are inherently bad and there is no defense.  

blue_hazy_basic

Why?

pay to win.

if it is not a p2w thing though and really is just cosmetics then there is no problem.

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Vaasman

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#23 Vaasman
Member since 2008 • 15874 Posts

Well assuming this is true, I don't necessarily mind if it's cosmetic unlocks, but if it ends up unlocking weapons and cars, then I'm going to have a problem. I can't think of a single game where unlocking equipment with real money did not negatively affect balance in some way.

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freedomfreak

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#24 freedomfreak
Member since 2004 • 52548 Posts
[QUOTE="blue_hazy_basic"] Shut your monk mouth. I'll have nothing said about your abbeys ales! Top of their game! Its just everyone in Belgium needs to be a monk/abbot/tintin.

Monk mouth :lol: It works best like that, yeah :P
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rjdofu

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#25 rjdofu
Member since 2008 • 9171 Posts

Well assuming this is true, I don't necessarily mind if it's cosmetic unlocks, but if it ends up unlocking weapons and cars, then I'm going to have a problem. I can't think of a single game where unlocking equipment with real money did not negatively affect balance in some way.

Vaasman
Yes you use in game money to upgrade weapons/cars and buy weapons/cars, you can bring them to the match/race. And you can buy in game money.
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blue_hazy_basic

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#26 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"][QUOTE="1080pOnly"]

No, they are inherently bad and there is no defense.  

Riverwolf007

Why?

pay to win.

But that is not at all necessarily the case. Microtransactions can let someone who works 40+ hrs a week, has a family and other obligations, compete with someone who doesn't work and dumps a 100hrs a week into the game. There's nothing wrong with that. What is wrong is when you can spend $20 to buy a game breakingly powerful item that can't be obtained via gameplay.
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FoxbatAlpha

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#27 FoxbatAlpha
Member since 2009 • 10669 Posts
*Takes out wallet* When can I play?
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Cheleman

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#28 Cheleman
Member since 2012 • 8198 Posts

$22 for $1.25m? Hm... Not bad. I must just take 'em up on that offer. Get me some real firepower early on.

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princeofshapeir

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#29 princeofshapeir
Member since 2006 • 16652 Posts
In essence it's really the same as TF2's F2P system. Your real-world money is replacing a time investment. You have access to the same items as any other player.
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Jacanuk

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#30 Jacanuk
Member since 2011 • 20281 Posts

Aparrently, one Reddit user posted a list of prices for GTA Online ($3 for in-game $100k up to $22 for in-game $1.25m).  And there were a crap-storm of anger comments.

IMO, it's a good choice for players to have.  Some people have more time than money, and others have more money than time.  Why assume every single person to be a high school student who has 30+ hours of free time a week to play games but only has $10 in their pocket?

There's nothing wrong with micro-transactions as long as they don't affect core aspects of gameplay.  TF2 is a good example: Most of the items you can buy are purely cosmetic, and the in-game weapons (which mostly drop for free anyway) you can buy have no significant advantages over the stock weapons.  Plants vs. Zombie 2 is a bad example: You must pay $3 per plant you want, many of which were free in the previous PvZ game.

In GTA Online, microtransactions are perfectly fine as long as they don't give you advantages in deathmatches, races and so on.  For example, if you want to buy a luxurious apartment or a sports car with your own money rather than playing for hours to get it, that's fine.  As long as it doesn't HURT other players, microtranscations are perfectly fine.

drekula2
You are right "pay 2 win is bad" while "pay to get items that is available through the game and comes down to how much time you want to spend is good" Problem with GTA online is that right now its not clear how much Cash impacts the game, all Rockstar have said is Cash is king, so right now its looking like a pay 2 win system which is just bad and there are no sane person who can like that.
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1080pOnly

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#31 1080pOnly
Member since 2009 • 2216 Posts

[QUOTE="1080pOnly"]

No, they are inherently bad and there is no defense.  

blue_hazy_basic

Why?

They design games around them.  You could grind but they often artificially inflate the grind (to silly levels on boring things) to make you want to pay.  I refuse to do boring things for longer in games because the devs want me to pay them again after I've bought the product.

Most of the games I've played that have micro-transactions built into the game like to remind you that they are there every step of the way.  Did you just die? Why not buy a pack that allows you to skip to the next level.  Did you run out of ammo? Why not buy our ammo pack for only $19.99.  I find it immersion breaking and annoying. Sleeping dogs was awful for this....really really bad.

Can you name me one game series that has been made better by micro-transactions?

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Vaasman

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#32 Vaasman
Member since 2008 • 15874 Posts

[QUOTE="Vaasman"]

Well assuming this is true, I don't necessarily mind if it's cosmetic unlocks, but if it ends up unlocking weapons and cars, then I'm going to have a problem. I can't think of a single game where unlocking equipment with real money did not negatively affect balance in some way.

rjdofu

Yes you use in game money to upgrade weapons/cars and buy weapons/cars, you can bring them to the match/race. And you can buy in game money.

In that case I hope this is a rumor, because that is stupid as shit. I could almost see it if this was f2p, but the game is 60 bucks, and they're making a shit load of money on it already.

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John_Matherson

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#33 John_Matherson
Member since 2013 • 2085 Posts
rockstar should make all their money back in no time
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rjdofu

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#34 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="rjdofu"][QUOTE="Vaasman"]

Well assuming this is true, I don't necessarily mind if it's cosmetic unlocks, but if it ends up unlocking weapons and cars, then I'm going to have a problem. I can't think of a single game where unlocking equipment with real money did not negatively affect balance in some way.

Vaasman

Yes you use in game money to upgrade weapons/cars and buy weapons/cars, you can bring them to the match/race. And you can buy in game money.

In that case I hope this is a rumor, because that is stupid as shit. I could almost see it if this was f2p, but the game is 60 bucks, and they're making a shit load of money on it already.

Ikr, micro-transaction incorporated into anything nowadays, this makes me sick. I'm absolutely fine with microtransaction on cosmetic, car design or some superficial things; just don't be too greedy and fvck with in game currency.

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blue_hazy_basic

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#35 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"][QUOTE="1080pOnly"]

No, they are inherently bad and there is no defense.  

1080pOnly

Why?

They design games around them.  You could grind but they often artificially inflate the grind (to silly levels on boring things) to make you want to pay.  I refuse to do boring things for longer in games because the devs want me to pay them again after I've bought the product.

Most of the games I've played that have micro-transactions built into the game like to remind you that they are there every step of the way.  Did you just die? Why not buy a pack that allows you to skip to the next level.  Did you run out of ammo? Why not buy our ammo pack for only $19.99.  I find it immersion breaking and annoying. Sleeping dogs was awful for this....really really bad.

Can you name me one game series that has been made better by micro-transactions?

Mass Effect 3 off the top of my head. How was it harmed by them?
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Wasdie

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#36 Wasdie  Moderator
Member since 2003 • 53622 Posts

I see the micro-transactions in GTA as a way for people to skip to the top instead of actually playing the game. Most of the fun of GTA is progressing your character and making money. Why would you want to take that away from yourself? Winning isn't that important in a GTA game. Having fun in the moment is.

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1080pOnly

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#37 1080pOnly
Member since 2009 • 2216 Posts

[QUOTE="Riverwolf007"]

[QUOTE="blue_hazy_basic"] Why?blue_hazy_basic

pay to win.

But that is not at all necessarily the case. Microtransactions can let someone who works 40+ hrs a week, has a family and other obligations, compete with someone who doesn't work and dumps a 100hrs a week into the game. There's nothing wrong with that. What is wrong is when you can spend $20 to buy a game breakingly powerful item that can't be obtained via gameplay.

They used to call them cheat codes for single player games and they were free.  If you are talking about online play then the game shouldn't be designed to give someone who plays 100hrs a week any advantage over a new player other than knowing the game better.  

If you can buy a 'better' weapon/gear/vehicle etc in an online, competitive game then how is that fair on the people that can only play a couple of hours and can't afford to buy it?

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rjdofu

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#38 rjdofu
Member since 2008 • 9171 Posts

I see the micro-transactions in GTA as a way for people to skip to the top instead of actually playing the game. Most of the fun of GTA is progressing your character and making money. Why would you want to take that away from yourself? Winning isn't that important in a GTA game. Having fun in the moment is.

Wasdie
Good point, but it will mostly depend on how grindy the game's gonna be. Wouldn't be so much fun to spend hundred hours on an item.
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1080pOnly

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#39 1080pOnly
Member since 2009 • 2216 Posts

Mass Effect 3 off the top of my head. How was it harmed by them?blue_hazy_basic

How was it improved?

I just hate it when they take something that was free (cheats) and turn them into 'micro-transactions' and sell it to you as an improvement.  My mind boggles.

*Edit* I don't see DLC as micro-transactions btw, that is another debate.

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blue_hazy_basic

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#40 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"][QUOTE="Riverwolf007"]pay to win.

1080pOnly

But that is not at all necessarily the case. Microtransactions can let someone who works 40+ hrs a week, has a family and other obligations, compete with someone who doesn't work and dumps a 100hrs a week into the game. There's nothing wrong with that. What is wrong is when you can spend $20 to buy a game breakingly powerful item that can't be obtained via gameplay.

They used to call them cheat codes for single player games and they were free.  If you are talking about online play then the game shouldn't be designed to give someone who plays 100hrs a week any advantage over a new player other than knowing the game better.  

If you can buy a 'better' weapon/gear/vehicle etc in an online, competitive game then how is that fair on the people that can only play a couple of hours and can't afford to buy it?

Yea talking about online games, microtransactions in SP are daft. If people can only play a couple of hrs and can't afford that sucks for them, what about the people who can't afford games, is it ok to pirate them? Developers have a right to make money and as long as it doesn't effect game balance I have no problems with it.
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Obviously_Right

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#41 Obviously_Right
Member since 2011 • 5331 Posts

If you want money just cheese the BAWSAQ during the Lester missions.

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rjdofu

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#42 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="blue_hazy_basic"][QUOTE="Riverwolf007"]pay to win.

1080pOnly

But that is not at all necessarily the case. Microtransactions can let someone who works 40+ hrs a week, has a family and other obligations, compete with someone who doesn't work and dumps a 100hrs a week into the game. There's nothing wrong with that. What is wrong is when you can spend $20 to buy a game breakingly powerful item that can't be obtained via gameplay.

They used to call them cheat codes for single player games and they were free.  If you are talking about online play then the game shouldn't be designed to give someone who plays 100hrs a week any advantage over a new player other than knowing the game better.  

If you can buy a 'better' weapon/gear/vehicle etc in an online, competitive game then how is that fair on the people that can only play a couple of hours and can't afford to buy it?

That, and add another case: someone who play 100 of hours AND still use microtransaction.

 

There is a reputation system in the game, so I assume there's gonna be a leaderboard, consider it obsolete then.

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blue_hazy_basic

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#43 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"] Mass Effect 3 off the top of my head. How was it harmed by them?1080pOnly

How was it improved?

I just hate it when they take something that was free (cheats) and turn them into 'micro-transactions' and sell it to you as an improvement.  My mind boggles.

It meant that friends who don't play the same amount of time can viably play together on similar footings. There you go. Now, how was it harmed?
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blue_hazy_basic

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#44 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="1080pOnly"]

[QUOTE="blue_hazy_basic"] But that is not at all necessarily the case. Microtransactions can let someone who works 40+ hrs a week, has a family and other obligations, compete with someone who doesn't work and dumps a 100hrs a week into the game. There's nothing wrong with that. What is wrong is when you can spend $20 to buy a game breakingly powerful item that can't be obtained via gameplay.rjdofu

They used to call them cheat codes for single player games and they were free.  If you are talking about online play then the game shouldn't be designed to give someone who plays 100hrs a week any advantage over a new player other than knowing the game better.  

If you can buy a 'better' weapon/gear/vehicle etc in an online, competitive game then how is that fair on the people that can only play a couple of hours and can't afford to buy it?

That, and add another case: someone who play 100 of hours AND still use microtransaction.

 

There is a reputation system in the game, so I assume there's gonna be a leaderboard, consider it obsolete then.

Isn't the point to make the game as fun as possible for as many as possible? If you have idiots that want to sink their whole lives and cash into it, more fool them.
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Wasdie

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#45 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

I see the micro-transactions in GTA as a way for people to skip to the top instead of actually playing the game. Most of the fun of GTA is progressing your character and making money. Why would you want to take that away from yourself? Winning isn't that important in a GTA game. Having fun in the moment is.

rjdofu

Good point, but it will mostly depend on how grindy the game's gonna be. Wouldn't be so much fun to spend hundred hours on an item.

Well they are building GTA Online to last a long time. I expect the highest teir items to be very grindy. It's not necessarily about the reward, but rather playing the game. 

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1080pOnly

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#46 1080pOnly
Member since 2009 • 2216 Posts

Yea talking about online games, microtransactions in SP are daft. If people can only play a couple of hrs and can't afford that sucks for them, what about the people who can't afford games, is it ok to pirate them? Developers have a right to make money and as long as it doesn't effect game balance I have no problems with it.blue_hazy_basic

Yes they are, yet they are right there and shoved in your face all the time while you play. Annoying.

They do effect game balance though and that's my point.  In order to make something really attractive to players it usually has to give you some advantage. Now obvisouly there are things like hats and costumes but they don't rake in the money like the 'Super-Gun-Face- pack'.

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Vaasman

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#47 Vaasman
Member since 2008 • 15874 Posts

[QUOTE="1080pOnly"]

[QUOTE="blue_hazy_basic"] Mass Effect 3 off the top of my head. How was it harmed by them?blue_hazy_basic

How was it improved?

I just hate it when they take something that was free (cheats) and turn them into 'micro-transactions' and sell it to you as an improvement. My mind boggles.

It meant that friends who don't play the same amount of time can viably play together on similar footings. There you go. Now, how was it harmed?

Unlocks take far longer than they should and are completely left to gambling. There's also the issue that people with both time and money were using much stronger classes much earlier than other players.

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blue_hazy_basic

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#48 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"] Yea talking about online games, microtransactions in SP are daft. If people can only play a couple of hrs and can't afford that sucks for them, what about the people who can't afford games, is it ok to pirate them? Developers have a right to make money and as long as it doesn't effect game balance I have no problems with it.1080pOnly

Yes they are, yet they are right there and shoved in your face all the time while you play. Annoying.

They do effect game balance though and that's my point.  In order to make something really attractive to players it usually has to give you some advantage. Now obvisouly there are things like hats and costumes but they don't rake in the money like the 'Super-Gun-Face- pack'.

How? In ME3 for example you could buy currency to unlock packs which gave you random items. Paying for currency let you unlock more packs but gave you no better chance to get the great stuff within those packs.
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#49 1080pOnly
Member since 2009 • 2216 Posts

It meant that friends who don't play the same amount of time can viably play together on similar footings. There you go. Now, how was it harmed?blue_hazy_basic

Yet these features used to be free.  You could do the same things with cheat codes that cost you nothing.  They exist in the game because devs use them for playtesting, it's no extra work.

It's like defending online fees.  They are there to milk you and nothing more.  

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#50 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"][QUOTE="1080pOnly"]

How was it improved?

I just hate it when they take something that was free (cheats) and turn them into 'micro-transactions' and sell it to you as an improvement. My mind boggles.

Vaasman

It meant that friends who don't play the same amount of time can viably play together on similar footings. There you go. Now, how was it harmed?

Unlocks take far longer than they should and are completely left to gambling.

You could buy a top pack after a couple of missions, hardly far longer.