Aparrently, one Reddit user posted a list of prices for GTA Online ($3 for in-game $100k up to $22 for in-game $1.25m). And there were a crap-storm of anger comments.
IMO, it's a good choice for players to have. Some people have more time than money, and others have more money than time. Why assume every single person to be a high school student who has 30+ hours of free time a week to play games but only has $10 in their pocket?
There's nothing wrong with micro-transactions as long as they don't affect core aspects of gameplay. TF2 is a good example: Most of the items you can buy are purely cosmetic, and the in-game weapons (which mostly drop for free anyway) you can buy have no significant advantages over the stock weapons. Plants vs. Zombie 2 is a bad example: You must pay $3 per plant you want, many of which were free in the previous PvZ game.
In GTA Online, microtransactions are perfectly fine as long as they don't give you advantages in deathmatches, races and so on. For example, if you want to buy a luxurious apartment or a sports car with your own money rather than playing for hours to get it, that's fine. As long as it doesn't HURT other players, microtranscations are perfectly fine.
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