(GTA Online) Micro-transactions aren't inherently bad.

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blue_hazy_basic

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#51 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"]It meant that friends who don't play the same amount of time can viably play together on similar footings. There you go. Now, how was it harmed?1080pOnly

Yet these features used to be free.  You could do the same things with cheat codes that cost you nothing.  They exist in the game because devs use them for playtesting, it's no extra work.

It's like defending online fees.  They are there to milk you and nothing more.  

When did co-op online unlockables used to be free with cheat codes? And you didn't answer the question, how was the game harmed by having them?
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Vaasman

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#52 Vaasman
Member since 2008 • 15875 Posts

[QUOTE="Vaasman"]

[QUOTE="blue_hazy_basic"] It meant that friends who don't play the same amount of time can viably play together on similar footings. There you go. Now, how was it harmed?blue_hazy_basic

Unlocks take far longer than they should and are completely left to gambling.

You could buy a top pack after a couple of missions, hardly far longer.

:roll: shit that you want rarely comes in your first pack. If you are looking forward to playing a certain class or race, all I can say is good luck or pay up.

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blue_hazy_basic

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#53 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"][QUOTE="Vaasman"]Unlocks take far longer than they should and are completely left to gambling.

Vaasman

You could buy a top pack after a couple of missions, hardly far longer.

:roll: shit that you want rarely comes in your first pack. If you are looking forward to playing a certain class or race, all I can say is good luck or pay up.

and shit rarely comes with the packs you bought either. It would cost a fortune to get the "shit you want". If someone wanted to do that let em. Do you have any idea how much you'd have to pay to get the same amount as completing a few golds or plat level missions?
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1080pOnly

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#54 1080pOnly
Member since 2009 • 2216 Posts

[QUOTE="1080pOnly"]

[QUOTE="blue_hazy_basic"] Yea talking about online games, microtransactions in SP are daft. If people can only play a couple of hrs and can't afford that sucks for them, what about the people who can't afford games, is it ok to pirate them? Developers have a right to make money and as long as it doesn't effect game balance I have no problems with it.blue_hazy_basic

Yes they are, yet they are right there and shoved in your face all the time while you play. Annoying.

They do effect game balance though and that's my point.  In order to make something really attractive to players it usually has to give you some advantage. Now obvisouly there are things like hats and costumes but they don't rake in the money like the 'Super-Gun-Face- pack'.

How? In ME3 for example you could buy currency to unlock packs which gave you random items. Paying for currency let you unlock more packs but gave you no better chance to get the great stuff within those packs.

This is even worse in my book, it's designed to tap into addiction.  

I still stand by my statement that it has not improved games at all and the design philosophy only causes issues.

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Vaasman

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#55 Vaasman
Member since 2008 • 15875 Posts

[QUOTE="Vaasman"]

[QUOTE="blue_hazy_basic"] You could buy a top pack after a couple of missions, hardly far longer.blue_hazy_basic

:roll: shit that you want rarely comes in your first pack. If you are looking forward to playing a certain class or race, all I can say is good luck or pay up.

and shit rarely comes with the packs you bought either. It would cost a fortune to get the "shit you want". If someone wanted to do that let em. Do you have any idea how much you'd have to pay to get the same amount as completing a few golds or plat level missions?

:? You aren't getting to gold or platinum until you've played dozens of lower level games, and you're also not beating gold or platinum unless you have a competent team with the right classes, at least not at launch you weren't. You'll be playing for ages before you have anywhere near the same chance to get the things you want, especially compared to paying players. Gambling is gambling, but they get to gamble more frequently and earlier. The advantage and imbalance is there, you cannot deny it, even if it is less significant than other games.

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1080pOnly

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#56 1080pOnly
Member since 2009 • 2216 Posts

When did co-op online unlockables used to be free with cheat codes? And you didn't answer the question, how was the game harmed by having them?blue_hazy_basic

How is it improved by them being there? It's a cyclical argument.  You say it's good to pay for stuff to 'catch up' but I say they only designed it like that to milk you. 

Since when did online co-op (two people co-operating) have players at different 'levels' in a game with the only way to 'catch-up' being real money? Around the same time as microtransactions came into effect.

I don't remember any of the early drop in co-op games having this issue...Gears 1 and Crackdown spring to mind (prob the last two games I played co-op on console).  Now that you can milk people with microtransactions it changes the design philosophy.  

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locopatho

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#57 locopatho
Member since 2003 • 24300 Posts
I hate microtransactions and pay to win. Thankfully I only ever buy large solid DLC like Bethesda and (ironically) Rockstar expansions.
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lamprey263

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#58 lamprey263
Member since 2006 • 45444 Posts
kind of a double standard, EA has microtransactions and people freak out and all that "EA is evil" hullabaloo, Rockstar does it's okay
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blue_hazy_basic

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#59 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"]When did co-op online unlockables used to be free with cheat codes? And you didn't answer the question, how was the game harmed by having them?1080pOnly

How is it improved by them being there? It's a cyclical argument.  You say it's good to pay for stuff to 'catch up' but I say they only designed it like that to milk you. 

Since when did online co-op (two people co-operating) have players at different 'levels' in a game with the only way to 'catch-up' being real money? Around the same time as microtransactions came into effect.

I don't remember any of the early drop in co-op games having this issue...Gears 1 and Crackdown spring to mind (prob the last two games I played co-op on console).  Now that you can milk people with microtransactions it changes the design philosophy.  

You still didn't answer where it hurt the game, but I don't think we're convincing each other of anything. So its rather pointless. (esp as we are talking about 2 diff types of MP)
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heretrix

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#60 heretrix
Member since 2004 • 37881 Posts

kind of a double standard, EA has microtransactions and people freak out and all that "EA is evil" hullabaloo, Rockstar does it's okaylamprey263
It's what you do it's how you do it. But I gotta admit EA has a far better track record than some Japanese publishers like Capcom or Konami. I was able to play Dead Space 3 without even noticing the game had MTs at all.I thought the way ME3's multiplayer handled items was pretty cool.

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AcidSoldner

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#61 AcidSoldner
Member since 2007 • 7051 Posts
This is going to be interesting. The IGN preview for GTA Online stated that one thing that you're going to want to do is insure your more expensive vehicles as other player can, obviously, destroy them or jack them. Imagine some fool throws down a bunch of real money on a supped up car, doesn't insure it, only to have it jacked by another player. Same goes for carrying cash, you don't want to carry it all at once and keep most of it in the bank. I'm sure there will be morons who, again, use real money to load up on in game cash and don't bank, only to get robbed by other players. I think the geniuses as Rockstar North are on to something.
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princeofshapeir

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#62 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="AcidSoldner"]This is going to be interesting. The IGN preview for GTA Online stated that one thing that you're going to want to do is insure your more expensive vehicles as other player can, obviously, destroy them or jack them. Imagine some fool throws down a bunch of real money on a supped up car, doesn't insure it, only to have it jacked by another player. Same goes for carrying cash, you don't want to carry it all at once and keep most of it in the bank. I'm sure there will be morons who, again, use real money to load up on in game cash and don't bank, only to get robbed by other players. I think the geniuses as Rockstar North are on to something.

Exactly, you'll probably put a big fat target on your head if you buy a million dollars in-game. That's just asking other players to rob you.
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speedfreak48t5p

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#63 speedfreak48t5p  Online
Member since 2009 • 14490 Posts

I've been doing some thinking and I'm feeling more comfortable. My gameplay experience isn't going to change at all. So what if some guy runs me down in a fancy sports car and blasts me with a RPG they spent with money they got with real world cash. I would've died from them driving a crappy car and running me down or shooting me with a SMG.

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nini200

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#64 nini200
Member since 2005 • 11484 Posts

Wah wah, Dead space 3 had microtransactions. Wah Wah so many games have microtransactions.

Wah...Wait.... GTA V has microtransactions? Alright this could possibly work.

Animal-Mother
Spot On :lol:
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princeofshapeir

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#65 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="Animal-Mother"]

Wah wah, Dead space 3 had microtransactions. Wah Wah so many games have microtransactions.

Wah...Wait.... GTA V has microtransactions? Alright this could possibly work.

nini200
Spot On :lol:

I've noticed it's the Sheep who are most eager to latch onto this microtransaction news.
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Animal-Mother

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#66 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="jhonMalcovich"]

[QUOTE="Animal-Mother"]

Wah wah, Dead space 3 had microtransactions. Wah Wah so many games have microtransactions.

Wah...Wait.... GTA V has microtransactions? Alright this could possibly work.

princeofshapeir

:lol: 

Rockstar fanboys are even worse than cows. 

In Dead Space 3 you could pay to instantly upgrade all your weapons. In GTA Online you are paying for in-game currency. You'll get plenty of in-game currency for free by just playing the game and doing heists. Where resources for weapon upgrades were sparse enough in Dead Space 3 to make paying instantly for unlocks an incredibly unfair advantage, paying for currency is really just paying for slightly faster access to more weapons and cars. This will only end up targeting people who can't spend much time at all in GTA Online, or get into Crews for organized heists and missions. If you are an avid player you will circumvent the people who use microtransactions, just like TF2.

Same thing happened in Dead space 3. So it's ok to buy in game currency to buy items in GTA 5. But buying in game currency in dead space 3 is a no no? You could use your multiple bots in DS3 to get scrap. Please cry me a river and call it denial.
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princeofshapeir

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#67 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="Animal-Mother"] Same thing happened in Dead space 3. So it's ok to buy in game currency to buy items in GTA 5. But buying in game currency in dead space 3 is a no no? You could use your multiple bots in DS3 to get scrap. Please cry me a river and call it denial.

Money will be very easy to get in GTA Online. You can get a ton of money from heists. You can get money by robbing other players who have cash on hand. You can play the stock market. I imagine even $1.2m will be pennies as GTA Online goes on.
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Animal-Mother

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#68 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="princeofshapeir"][QUOTE="Animal-Mother"] Same thing happened in Dead space 3. So it's ok to buy in game currency to buy items in GTA 5. But buying in game currency in dead space 3 is a no no? You could use your multiple bots in DS3 to get scrap. Please cry me a river and call it denial.

Money will be very easy to get in GTA Online. You can get a ton of money from heists. You can get money by robbing other players who have cash on hand. You can play the stock market. I imagine even $1.2m will be pennies as GTA Online goes on.

I'm glad you came from a week in the future and told me how easy it was.
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ddlcpc

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#69 ddlcpc
Member since 2007 • 887 Posts

Whenever I hear Micro transaction only mmo games comes to mind...  nd I don't see why micro transaction is need in games besides mmo

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princeofshapeir

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#70 princeofshapeir
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[QUOTE="Animal-Mother"][QUOTE="princeofshapeir"][QUOTE="Animal-Mother"] Same thing happened in Dead space 3. So it's ok to buy in game currency to buy items in GTA 5. But buying in game currency in dead space 3 is a no no? You could use your multiple bots in DS3 to get scrap. Please cry me a river and call it denial.

Money will be very easy to get in GTA Online. You can get a ton of money from heists. You can get money by robbing other players who have cash on hand. You can play the stock market. I imagine even $1.2m will be pennies as GTA Online goes on.

I'm glad you came from a week in the future and told me how easy it was.

I've been playing single-player and it's very easy to make some real bank off heists if you do them right, and playing the stock market can make you a billionaire with minimal effort. There will be far more heists in GTA Online than in single-player; heists will be the focus of the online game. And you can do all the stock buying/selling in multiplayer. So if getting rich in single-player across three characters is pretty easy as you progress through the game, it's very reasonable to expect it to be even easier in the multiplayer.
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Animal-Mother

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#71 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="princeofshapeir"][QUOTE="Animal-Mother"][QUOTE="princeofshapeir"] Money will be very easy to get in GTA Online. You can get a ton of money from heists. You can get money by robbing other players who have cash on hand. You can play the stock market. I imagine even $1.2m will be pennies as GTA Online goes on.

I'm glad you came from a week in the future and told me how easy it was.

I've been playing single-player and it's very easy to make some real bank off heists if you do them right, and playing the stock market can make you a billionaire with minimal effort. There will be far more heists in GTA Online than in single-player; heists will be the focus of the online game. And you can do all the stock buying/selling in multiplayer. So if getting rich in single-player across three characters is pretty easy as you progress through the game, it's very reasonable to expect it to be even easier in the multiplayer.

Again I'm glad you came back from a week in the future and played the multiplayer.
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princeofshapeir

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#72 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="Animal-Mother"][QUOTE="princeofshapeir"][QUOTE="Animal-Mother"] I'm glad you came from a week in the future and told me how easy it was.

I've been playing single-player and it's very easy to make some real bank off heists if you do them right, and playing the stock market can make you a billionaire with minimal effort. There will be far more heists in GTA Online than in single-player; heists will be the focus of the online game. And you can do all the stock buying/selling in multiplayer. So if getting rich in single-player across three characters is pretty easy as you progress through the game, it's very reasonable to expect it to be even easier in the multiplayer.

Again I'm glad you came back from a week in the future and played the multiplayer.

Oh okay, so you're going to be completely ignorant. Wonderful.
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uninspiredcup

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#73 uninspiredcup
Member since 2013 • 62672 Posts

For a free game? Sure. For a game you payed £40 for? No. Piss. Off. Piss right of you greedy assholes.

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AzatiS

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#74 AzatiS
Member since 2004 • 14969 Posts
If they are Pay 2 win , im out. Plain and simple as that!
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Animal-Mother

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#75 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="princeofshapeir"] I've been playing single-player and it's very easy to make some real bank off heists if you do them right, and playing the stock market can make you a billionaire with minimal effort. There will be far more heists in GTA Online than in single-player; heists will be the focus of the online game. And you can do all the stock buying/selling in multiplayer. So if getting rich in single-player across three characters is pretty easy as you progress through the game, it's very reasonable to expect it to be even easier in the multiplayer. princeofshapeir
Again I'm glad you came back from a week in the future and played the multiplayer.

Oh okay, so you're going to be completely ignorant. Wonderful.

It's not ignorant. It's logical. You and everyone else on this board hasn't played the damn thing yet. So you have no solid ground to stand on. Why? Because YOU HAVEN'T PLAYED THE ONLINE.

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vashkey

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#76 vashkey
Member since 2005 • 33781 Posts
I don't think microtransactions are inherently bad but there's always that knee jerk disappointment to see it come to a series that originally didn't have it. So long as those who partake in these mircro transaction can't get a meaningful advantage over regular players, I'm fine.
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princeofshapeir

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#77 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"][QUOTE="Animal-Mother"] Again I'm glad you came back from a week in the future and played the multiplayer.Animal-Mother

Oh okay, so you're going to be completely ignorant. Wonderful.

It's not ignorant. It's logical. You and everyone else on this board hasn't played the damn thing yet. So you have no solid ground to stand on. Why? Because YOU HAVEN'T PLAYED THE ONLINE.

So it's impossible to expect how difficult it'll be to make money in-game? The point is, if single-player is anything to go by and the details of GTA Online are to be understood, we should expect the money offered by microtransactions to be ineffectual pretty soon. And the vehicles and guns you can use are still restricted by your character's level, so there's that.
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Animal-Mother

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#78 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"]

[QUOTE="princeofshapeir"] Oh okay, so you're going to be completely ignorant. Wonderful. princeofshapeir

It's not ignorant. It's logical. You and everyone else on this board hasn't played the damn thing yet. So you have no solid ground to stand on. Why? Because YOU HAVEN'T PLAYED THE ONLINE.

So it's impossible to expect how difficult it'll be to make money in-game? The point is, if single-player is anything to go by and the details of GTA Online are to be understood, we should expect the money offered by microtransactions to be ineffectual pretty soon. And the vehicles and guns you can use are still restricted by your character's level, so there's that.

Are they the same though. You're completely specutulating.
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lamprey263

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#79 lamprey263
Member since 2006 • 45444 Posts

[QUOTE="lamprey263"]kind of a double standard, EA has microtransactions and people freak out and all that "EA is evil" hullabaloo, Rockstar does it's okayheretrix

It's what you do it's how you do it. But I gotta admit EA has a far better track record than some Japanese publishers like Capcom or Konami. I was able to play Dead Space 3 without even noticing the game had MTs at all.I thought the way ME3's multiplayer handled items was pretty cool.

I noticed microtransactions in Dead Space 3 but it took me a while to figure out that you could purchase the goods with in game salvage points, there's some nice parts that can be acquired there. The same thing applies to ME3's multiplayer, no need to spend money if you just earn the currency through MP. People give BF3 quite a bit of flack but I never spent a lick on equipment and I never felt other people had a competitive edge for buying equipment. I think people often are afraid to admit a lack in skill, I often found I did just fine I mean I played the game a lot and did really well and many times being the top scorer in a match or in the game, and those points go into earning and unlocking new weapons and mods. And it probably means a lot that I played a lot, it gave me an edge learning the different strategies in certain maps, and I'd earn more points simply by playing more, and I'd simply just be more familiar with the game that others. I also had friends that i'd always play with so that we could be stronger working as a team. There's lots of ways to earn points in the game depending on your class. I always mixed up what class I was depending on what was needed so I always had my different classes upgrading along the way. Each class has its own unique way to level up quick if you play it right. But again, microtransactions, I never felt they gave anybody a real edge.
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princeofshapeir

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#80 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="princeofshapeir"][QUOTE="Animal-Mother"] It's not ignorant. It's logical. You and everyone else on this board hasn't played the damn thing yet. So you have no solid ground to stand on. Why? Because YOU HAVEN'T PLAYED THE ONLINE.Animal-Mother
So it's impossible to expect how difficult it'll be to make money in-game? The point is, if single-player is anything to go by and the details of GTA Online are to be understood, we should expect the money offered by microtransactions to be ineffectual pretty soon. And the vehicles and guns you can use are still restricted by your character's level, so there's that.

Are they the same though. You're completely specutulating.

Heists and the stock market are available in both single and multiplayer. Those two are your biggest revenue sources in single player. And you can rob players in GTA Online. So yeah, I'd expect it to be the same.
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deactivated-594be627b82ba

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#81 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

That really suck. it will make the game so boring and a tedious grind unless you pay. For me, grinding is the most boring part of any game

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StrongBlackVine

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#82 StrongBlackVine
Member since 2012 • 13262 Posts

GTA fanboys are worst I have ever seen. I remember Dead Space 3 and numerous other games that had trivial micro-transactions getting cruficied, but now it is OK. I guess the entire industry worships Rockstaar and they can do no wrong though...