To make things clear, this is a rumor.
This is extracted from a code or whatever apparently:
"So here is the code our good friend Hall 9000 unearthed:
985459 PC [PT][PB] Crash > game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++
614622 [LB][PT][LDS][DX11] Blooms too much on smog weather setting.
632447 [PC] All the phones are very dark and hard to read
496009 [PC] Debug picker seems to be non-functional
(no x64 prebuild cover) Boot checks completed only.
Base AudioCL#s: Playstation 3 and XBOX: 3772801; PC CL 3773483
Now the absolute first thing we noticed is the DX 11 tag in the code. This is unarguable, if the DX 11 Code is present then it makes sense that GTA V PC will almost certainly release to a DX 11 Based Port. Most probably it will have support for DX 9 as well, maybe even DX 10 although thats a long shot. DirectX 11 for GTA V PC also seems very much likely since the last two Rockstar games for the PC Max Payne 3 and L.A. Noire also featured DirectX 11 effects.
The second thing is the Bloom reference, it seems that GTA V will employ Bloom effects heavily. Mirrors Edge anyone? (God was that game beautiful).
Since the horizon in GTA V is mostly buildings (unless you are in the wilderness) then bloom would do quite well. Also note the x64 reference, which means that the game will have support for 64 Bit memory. ie more then 4 GB of RAM, ie very high texture packs inbound, whether Vanilla or Mods we cant say. So you can easily expect 2k + texture packs in the future. Remember the Ice Enhancer Mod for GTA IV? Well imagine something like that on GTA V and a 4k Output Wow."
Source.
Thoughts?
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