Some new screenshots of GTA V have gone up, supposedly leaked but I don't know how, and they show off quite a bit of the game from weaponry to weather to some locations. They look really really rough though in full size (not full res though) whichs would indicate they're not bullshots.Â
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More at this source
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Lots of previews coming in
IGN:
This is best exemplified by the incredible attention to detail when you go underwater. When Trevor threw on some SCUBA gear and hopped off the side of a boat, I was expecting the usual sparse underwater trench with a few floating bits of seaweed  not circling sharks, deep underwater ridges, schools of fish, a barnacle-encrusted wreck and shafts of sunlight shimmering through the water. Its properly explorable down there, assuming you arent crippled by a paralysing fear of sharks. You can literally dive for sunken treasure. This marks a huge step forward for Rockstars worlds.
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Gamespot:
Remember the modest car customization found in San Andreas? Well, apparently that feature is coming back with a vengeance in GTAV. Rockstar promises that Pay-n-Spray shops will not simply be used for a quick change of paint in order to evade the cops. Of course, you can still do that if you want--and even swap out license plates if you're so inclined. But these shops will also be used for customizing your car to high heaven, including performance upgrades as well as cosmetic options such as new spoilers, grilles, and window tints that will let you live out your inner Vin Diesel (or Paul Walker, if you're the boring type).
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EDGE:
He dives off the side and the Blaine County sun does its best to follow him down, its rays refracted by the waters surface. Rounding the bow of a sunken ship we swim right into the path of a couple of sharks dangerous enough to warrant their own icons on the radar, but tamed for the purposes of our demo. The sea is as alive as the land, then, and just as well. GTA Vs landmass is three-and-a-half times the size of Red Dead Redemptions; include the sea and the world is five times as big and this time, the whole thing is fully explorable from the word go.
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Polygon:
In the demo we were shown a relatively straightforward heist where Michael plans a robbery with Franklin and Trevor. Their plan involved stealing from an armored car by blocking its usual route with a dump truck, planting explosives and blowing the back doors off before stealing off into the night in a getaway car parked nearby. All told, it was pretty typical for a GTA mission, with the notable difference of being able to see the action from three different perspectives. At times the game would force us to see things from a certain character's point of view, whereas other times would give players the freedom to select whoever they want to play as. So, for example, if you're being assaulted by cops on at the ground floor of an office building, you could switch to a sniper planted across the way to give your buddies some cover.
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Here's a summary of all the bits from the previews.
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"Features
- You can buy property; houses, garages and businesses can all be purchased for extra revenue sources.
- You can customise yourself with haircuts, new clothes, and tattoos
- Pay N Sprays can also mod cars with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes can also be made.
- Weapons can also be customised with laser sights, scopes, silencers, and high capacity magazines
- You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races.
- iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club
- The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
- A combat roll has been introduced for moving between cover
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Skill Categories:
- Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
- Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
- Specials are governed by a meter, it drains after use and recharges slowly
- Other skill categories are shared and can be improved by completing missions, side missions, activities and more
- Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
- One of the skill categories is stealth, suggesting players will be able to take different approaches to missions
General
- The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
- Some boats will include gear such as wetsuit, flippers and tanks for diving
- An underwater ecosystem exits, "the sea is teaming with fish and sharks"
- Treasures can be found underwater, but NPCs will be looking for them too
- GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
- Dives won't offer massive payoffs, but will "help grease the wheels"
- Pressing Down on the d-pad will drop the play in and out of multiplayer.
- There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
- Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV
- There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
- Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.
- 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
- These build up to a bigger heist where the execution must be flawless. They'll require the right crew and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut.
- You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
- Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
- If you die the game reloads to the last checkpoint, even if two other characters are alive
- Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
- There is a wider field of vision, and players can run-and-gun
- There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out."
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