[QUOTE="Forensic-Klown"][QUOTE="horrowhip"]You want to know what the people who played it had to say about it? It felt like an amalgamation of things that have been done.
The FP cover system adds little because it is hardly any different from the typical FPS tactic of standing behind cover and then popping out to shoot then going behind cover... they are just locking you onto that cover.
The Buddy System is ripped straight from Army of Two and it just feels like them tacking it on.
The environments are filled with the old cliched Red Exploding Barrels.
Everything is really scripted and predetermined.
It does NOTHING to set itself apart. NOTHING.
All it really has going for it is tech related stuff with lighting, graphics, and animation all looking great. Now, that doesn't prevent it from being a great game but don't try to say it is doing anything to set itself apart. And unless they come up with a good story or have some way better action sequences than what was shown in the gameplay so far, this game won't end up AAA. Either that or they will need to have a fantastic MP.
horrowhip
So, who cares if it works and its fun, because the idea was ripped off it, so it must suck? LMFAO! come on, EDGE arn't credible with there previews, there laughable.
look at gears of War, heavily ripped of RE4 and killswitches cover, but did it work? YES! its fun YES!
impressions and previews (most) claim its an incredible experience and a overall great game. COD4 was great gameplay wise, so why not use it and add to it?
What game now days, adds its own or sets itself apart, without using others ideas?
Its all about the fun factor, and if it works, it'll be good.
Killzone's unique animations, destructable enviroments and overall effects..will play a big part in the gameplay.
YOU HAVEN'T PLAYED IT, WE have barley seen much of it. Reserve your judgement and wait and see.
notice what I bolded....
I am not saying it is going to suck but it needs something to set itself apart.
Gears set itself apart with the feel of the gameplay. It was tactical yet also very deliberate and arcadey.
And FYI, I am going by Garnett Lee's preview in addition to various other comments on various podcasts. This is LOTS of people feeling this way.
I am not saying it is going to suck, just that according to most of the press that played it, it felt a bit stale and old. It felt a bit "been there, done that." There was nothing that stood out. And you can't be a AAA game unless you have something that stands out from the crowd a bit. Gears had its action and pacing. It felt like no other game out on the market when it came out. It probably shouldn't have been a 9.6 but it was AAA. CoD4 had the multiplayer and "action movie" pacing of the SP. Crysis had the open levels, nanosuit and customizability. Halo 3 had Forge and Saved Films, in addition to the quality SP and MP experiences.
All those games had something to hold above the rest. Killzone 2 doesn't appear to have that. It falls into a RFOM catagory of, "yeah it is fun and yes it is good but it does nothing to stand above the crowd. It does nothing to make me think, yes this is a AAA game."
Do you understand what I am saying or will you just be a fanboy and not read my comments?
Halo 3 did tho? Come on.
I understand and respect your opinion, but your first reply was just plain silly..but you've better explained it, fair enough.
but its a wait and see approach. we haven't seen enough, to start comparing it to tittles already out.
The game is far from finished, we'll see what GG cooks up.
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