[QUOTE="roflcopter317"]
[QUOTE="skrat_01"]Which isn't particularly original whatsoever, just as an enslaved coalition Alien Force controlling earth assimilating the population, while the protagonist leads a resistance movement, in an epic odyssey. Difference is Half Life 2 has excellent narrative, it's the gold standard of video games. Halo 3's on the other hand is an abomination. If you want raw story go read the Wikipedia page, video games are a whole different business. The fact that people cite Halo novels as a sign of strength to the series works against proclaiming it's strengths, and is more confirmation that were is plenty of good lore behind the poor telling in the video game series, which is a shame.skrat_01
You say it is an abomination, but nothing to back it up though.
Because I was making a statement =\Let say this, from the go the narrative takes a turn for the worse. There are no gaps filled in, instead the player is dropped in with zero information, as if they had finished Halo 2 the other day, and soon after as characters are reintroduced, the most compelling character in the entire series, The Arbiter, has been turned into a mindless bot.
We have introduction with no retelling, recap, or establishing character empathy, Master Chief is introduced as a shell, we have the Arbiter's re-introduction and signs of actual emotion and conflict between the two yet absolutely nothing develops, and this compelling premises is used as excuse for coop, with no actual inter-character design dynamic to compliment the narrative.
Oh and it gets so much worse from here, be it the in-human 'human' settlements lacking any characterization, the lack of emotion behind humanities plight for survival (which you can directly compare to Half Life 2), the re-introduction of characters who spend more time bossing around the player, which apparently equates to the player being able to empathize with them when they die; with everything fractured by cut scenes. Oh and the player is never given a gratifying resolution to saving Cortana (which is barley developed, a massive shame), answers from the Gravemind, conflict with Guilty Spark, time for the Sergent's death to settle in, or actually directly resolving conflict with the Prophet. Halo 3 and while we are at it 2 are absolute debacles in game narrative.
These aren't bad games, but they are absolute messes; which all seems to stem from Halo 2, as Halo CE, while not having an original narrative, or storytelling techniques it was well told and engaging.
Not to say Halo doesn't have allot behind it, it does and it is interesting, however the game series just don't do any of it justice. Here's hoping Reach is better.
It's nowhere near as intelligent, well told, well developed, deep or personal as Half Life's; which is an unfair comparison, the Half Life series is one of the odd ones that actually genuinely understands game narrative.
That was a good reply. I think all of these problems will be solved in Reach though.
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