Halo 3 BLOWOUT in EGM - Can anyone say replayability?

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MadExponent

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#51 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="MadExponent"][QUOTE="musicalmac"][QUOTE="MadExponent"]

There's genius in it? Where did Bungie hide it?

h575309

Oh it's not hidden. It just seems that some people can't find the forest through the trees. It's there.

Guess I'll have to take you word for it. Maybe Bungie will have good multiplayer this time around. Course that will be a stretch for them, but I think they are capable.

Being a huge Halo 2 MP fan, I am curious why you did not like Halo 2 MP and what frustrated you about it. Care to share your thoughts on it?

Way too arcady and run and gun. Halo could learn something from Counter-Strike: Source. One of the reasons I don't like UT in some respects is because of how arcady it is. When I play CS for instance when I get that headshot or I get a nice ace against a good team I really feel like a did something whereas in Halo everything is so clunky and run and gun that when I'm playing the action is too fast for the controls.

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Verge_6

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#52 Verge_6
Member since 2007 • 20282 Posts
mmmmMMM, tastes gooooood.
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MadExponent

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#53 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="MadExponent"][QUOTE="musicalmac"] Your cheap shots don't phase me ;) I'm not worried about it. I've been with Bungie since Gnop!. And they STILL haven't let me down. musicalmac

You are right there is no way I can make you see how generic and arcady Halo 2 is. I have no problem with Halo: CE, but Halo 2 is utter rubbish. Hopefully Halo 3 will be the second coming, cause if it isn't well you know...

I told you your cheap shots won't phase me! Why are you still trying ;) I disagree. Halo 2 was far from rubbish. Let me see... Where was that... Ah. Here.
Is that why Halo 2 was the most played XBL game until Gears had been out for a while? :| musicalmac
There. NOT rubbish.

It is rubbish when compared to a real FPS on PC. Just because a bunch of Xbox people play Halo 2 online cause it is the only fun FPS multiplayer on the Xbox doesn't mean it is good. It just means that you have no other choice.

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musicalmac

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#54 musicalmac  Moderator
Member since 2006 • 25101 Posts

Way too arcady and run and gun. Halo could learn something from Counter-Strike: Source. One of the reasons I don't like UT in some respects is because of how arcady it is. When I play CS for instance when I get that headshot or I get a nice ace against a good team I really feel like a did something whereas in Halo everything is so clunky and run and gun that when I'm playing the action is too fast for the controls.

MadExponent
I think... that speaks for itself. Why do you involve yourself in Halo discussions again?
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TheCrazed420

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#55 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="h575309"][QUOTE="MadExponent"][QUOTE="musicalmac"][QUOTE="MadExponent"]

There's genius in it? Where did Bungie hide it?

MadExponent

Oh it's not hidden. It just seems that some people can't find the forest through the trees. It's there.

Guess I'll have to take you word for it. Maybe Bungie will have good multiplayer this time around. Course that will be a stretch for them, but I think they are capable.

Being a huge Halo 2 MP fan, I am curious why you did not like Halo 2 MP and what frustrated you about it. Care to share your thoughts on it?

Way too arcady and run and gun. Halo could learn something from Counter-Strike: Source. One of the reasons I don't like UT in some respects is because of how arcady it is. When I play CS for instance when I get that headshot or I get a nice ace against a good team I really feel like a did something whereas in Halo everything is so clunky and run and gun that when I'm playing the action is too fast for the controls.

I totally agree with that comment. I find Halo sits between the CS and UT experience. Theres a bit more meaning to your kills, depending on the mode, and the pace isn't so frantic that you could strategize a little. It is arcadey and run'n'gun, but it's fun. so it succeeds.

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musicalmac

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#56 musicalmac  Moderator
Member since 2006 • 25101 Posts
[QUOTE="musicalmac"][QUOTE="MadExponent"][QUOTE="musicalmac"] Your cheap shots don't phase me ;) I'm not worried about it. I've been with Bungie since Gnop!. And they STILL haven't let me down. MadExponent

You are right there is no way I can make you see how generic and arcady Halo 2 is. I have no problem with Halo: CE, but Halo 2 is utter rubbish. Hopefully Halo 3 will be the second coming, cause if it isn't well you know...

I told you your cheap shots won't phase me! Why are you still trying ;) I disagree. Halo 2 was far from rubbish. Let me see... Where was that... Ah. Here.
Is that why Halo 2 was the most played XBL game until Gears had been out for a while? :| musicalmac
There. NOT rubbish.

It is rubbish when compared to a real FPS on PC. Just because a bunch of Xbox people play Halo 2 online cause it is the only fun FPS multiplayer on the Xbox doesn't mean it is good. It just means that you have no other choice.

Incorrect. There were planty of great shooters on the XBOX. Halo stood above them all. And I've played plenty of "REAL" shooter on my computer. Halo is still my favorite campaign. I didn't do much gaming on consoles at all until maybe 6 months before I got my 360.
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inoperativeRS

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#57 inoperativeRS
Member since 2004 • 8844 Posts
[QUOTE="h575309"][QUOTE="MadExponent"][QUOTE="musicalmac"][QUOTE="MadExponent"]

There's genius in it? Where did Bungie hide it?

MadExponent

Oh it's not hidden. It just seems that some people can't find the forest through the trees. It's there.

Guess I'll have to take you word for it. Maybe Bungie will have good multiplayer this time around. Course that will be a stretch for them, but I think they are capable.

Being a huge Halo 2 MP fan, I am curious why you did not like Halo 2 MP and what frustrated you about it. Care to share your thoughts on it?

Way too arcady and run and gun. Halo could learn something from Counter-Strike: Source. One of the reasons I don't like UT in some respects is because of how arcady it is. When I play CS for instance when I get that headshot or I get a nice ace against a good team I really feel like a did something whereas in Halo everything is so clunky and run and gun that when I'm playing the action is too fast for the controls.

Sounds like Halo just doesn't suit you.

On a side note, 1.6 was so much better than Source :P.

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ToScA-

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#58 ToScA-
Member since 2006 • 5783 Posts

I tend to prefer Halo's gameplay b/c UT04 seemed like the framerate was jacked up on steroids and I was running at 100 MPH but it just comes down to taste.

h575309

lol!

Of course mate, it's UT; that's the way it is meant to be played. Incredibly fast-paced :)

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h575309

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#59 h575309
Member since 2005 • 8551 Posts
[QUOTE="h575309"][QUOTE="MadExponent"][QUOTE="musicalmac"][QUOTE="MadExponent"]

There's genius in it? Where did Bungie hide it?

MadExponent

Oh it's not hidden. It just seems that some people can't find the forest through the trees. It's there.

Guess I'll have to take you word for it. Maybe Bungie will have good multiplayer this time around. Course that will be a stretch for them, but I think they are capable.

Being a huge Halo 2 MP fan, I am curious why you did not like Halo 2 MP and what frustrated you about it. Care to share your thoughts on it?

Way too arcady and run and gun. Halo could learn something from Counter-Strike: Source. One of the reasons I don't like UT in some respects is because of how arcady it is. When I play CS for instance when I get that headshot or I get a nice ace against a good team I really feel like a did something whereas in Halo everything is so clunky and run and gun that when I'm playing the action is too fast for the controls.

I can see your point. I used to be an "FPS on PC only" guy as I played CS up to 1.6, and condition zero and source. I loved Half Life 2 and I still love CS. Going from keyboard and mouse to a controller is VERY tough. VERY. I only got used to it b/c my suitemates in college wanted me to play all the time. I eventually got used to the Halo controls and somehow destroyed everyone I played in my dorm. But I will admit it is not as intuitive as PC FPS gaming. But once you get hooked on Halo, its like crack. Once you learn the ins and outs of the game, the maps, the guns, its an amazing time. I will always love CS though as it occupied a lot of years of my time when I was younger.

All this talk about PC gaming makes me wanna upgrade my PC. Ugh

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MadExponent

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#60 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="MadExponent"]

Way too arcady and run and gun. Halo could learn something from Counter-Strike: Source. One of the reasons I don't like UT in some respects is because of how arcady it is. When I play CS for instance when I get that headshot or I get a nice ace against a good team I really feel like a did something whereas in Halo everything is so clunky and run and gun that when I'm playing the action is too fast for the controls.

musicalmac

I think... that speaks for itself. Why do you involve yourself in Halo discussions again?

Maybe cause I was a big fan of Halo from literally the beginning when Halo was on Mac and I don't want Halo 3 to suck. It WILL suck if they stick with the Halo 2 mold. I am in this thread cause I was hoping to learn something about Halo 3 that would change my mind about the series. Noone has done that so far. From everything I have learned up until now is that it essentially has identical multiplayer to Halo 2 with some minor updates. Single player will just continue the story like everyone expects and will end the story (finish the fight). The game will support higher res textures and about a 50% higher polycount. Besides that I am kinda at a loss.

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cyprus646

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#61 cyprus646
Member since 2004 • 4070 Posts
4 player online Co-op is all I need to here for me to buy this game :D!! the 25th cant come sooner :cry:!!
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ToScA-

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#62 ToScA-
Member since 2006 • 5783 Posts
[QUOTE="h575309"][QUOTE="MadExponent"][QUOTE="musicalmac"][QUOTE="MadExponent"]

There's genius in it? Where did Bungie hide it?

MadExponent

Oh it's not hidden. It just seems that some people can't find the forest through the trees. It's there.

Guess I'll have to take you word for it. Maybe Bungie will have good multiplayer this time around. Course that will be a stretch for them, but I think they are capable.

Being a huge Halo 2 MP fan, I am curious why you did not like Halo 2 MP and what frustrated you about it. Care to share your thoughts on it?

Way too arcady and run and gun. Halo could learn something from Counter-Strike: Source. One of the reasons I don't like UT in some respects is because of how arcady it is. When I play CS for instance when I get that headshot or I get a nice ace against a good team I really feel like a did something whereas in Halo everything is so clunky and run and gun that when I'm playing the action is too fast for the controls.

I think this is where feats such as 'killing spree' 'Double Kill' etc. comes in to play for the faster/less tactical types of games that you're mentioning. It is indeed a matter of personal preference...some get their fix from headshots, others get their fix from M-M-Monster Kills :P

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Bansheesdie

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#63 Bansheesdie
Member since 2004 • 15057 Posts
replayability on single player i dont know about that, the other two weren't

multiplayer definately

Nero_Paladin

If a four player online co-op and a metagame (also available online) don't add replayability, then I don't know what will.

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MadExponent

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#64 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="MadExponent"][QUOTE="musicalmac"][QUOTE="MadExponent"][QUOTE="musicalmac"] Your cheap shots don't phase me ;) I'm not worried about it. I've been with Bungie since Gnop!. And they STILL haven't let me down. musicalmac

You are right there is no way I can make you see how generic and arcady Halo 2 is. I have no problem with Halo: CE, but Halo 2 is utter rubbish. Hopefully Halo 3 will be the second coming, cause if it isn't well you know...

I told you your cheap shots won't phase me! Why are you still trying ;) I disagree. Halo 2 was far from rubbish. Let me see... Where was that... Ah. Here.
Is that why Halo 2 was the most played XBL game until Gears had been out for a while? :| musicalmac
There. NOT rubbish.

It is rubbish when compared to a real FPS on PC. Just because a bunch of Xbox people play Halo 2 online cause it is the only fun FPS multiplayer on the Xbox doesn't mean it is good. It just means that you have no other choice.

Incorrect. There were planty of great shooters on the XBOX. Halo stood above them all. And I've played plenty of "REAL" shooter on my computer. Halo is still my favorite campaign. I didn't do much gaming on consoles at all until maybe 6 months before I got my 360.

I know there are other shooters on Xbox. The only one that was even close to being good was Halo: CE. Halo 2 felt completely different to me than Halo:CE and in a bad way.

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musicalmac

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#65 musicalmac  Moderator
Member since 2006 • 25101 Posts

Maybe cause I was a big fan of Halo from literally the beginning when Halo was on Mac and I don't want Halo 3 to suck. It WILL suck if they stick with the Halo 2 mold. I am in this thread cause I was hoping to learn something about Halo 3 that would change my mind about the series. Noone has done that so far. From everything I have learned up until now is that it essentially has identical multiplayer to Halo 2 with some minor updates. Single player will just continue the story like everyone expects and will end the story (finish the fight). The game will support higher res textures and about a 50% higher polycount. Besides that I am kinda at a loss.

MadExponent
Ok, if that is really your intention, then I take back anything harsh I may have said. But Halo 2 and Halo 3 (in my experience) aren't the same. I could only play Halo 2 multi for maybe an hour. Halo 3... The first time I got to play the beta, I sat down in front of my TV from 5pm to 1am- I forgot to eat. Add in the new vehicles, weapons, items, potential because of the extra horepower, and you have yourself one heck of a game. Epic battles FTW.
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MadExponent

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#66 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="MadExponent"][QUOTE="h575309"][QUOTE="MadExponent"][QUOTE="musicalmac"][QUOTE="MadExponent"]

There's genius in it? Where did Bungie hide it?

inoperativeRS

Oh it's not hidden. It just seems that some people can't find the forest through the trees. It's there.

Guess I'll have to take you word for it. Maybe Bungie will have good multiplayer this time around. Course that will be a stretch for them, but I think they are capable.

Being a huge Halo 2 MP fan, I am curious why you did not like Halo 2 MP and what frustrated you about it. Care to share your thoughts on it?

Way too arcady and run and gun. Halo could learn something from Counter-Strike: Source. One of the reasons I don't like UT in some respects is because of how arcady it is. When I play CS for instance when I get that headshot or I get a nice ace against a good team I really feel like a did something whereas in Halo everything is so clunky and run and gun that when I'm playing the action is too fast for the controls.

Sounds like Halo just doesn't suit you.

On a side note, 1.6 was so much better than Source :P.

Well I played 1.6 since beta 2 week one back in 1999. I have played in CAL-P/CAL-I and CEVO-M/CEVO-P in 1.6 and Source and I can safely say that Source is where CS belongs. The only reason people say that 1.6 is better than source is because it took so long for alot of the pros to make the move to Source. I was one of the first ones to make the move. I was part of Valve's internal beta for Source as well as when the beta was made public. If you ask me Source forced the pros to use real skill rather than just learning all the cheap spam points and timing rushes.

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skrat_01

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#67 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

So? Whats it got to do with replayability against these games? Nothing. So what if it was widely played since 2004 to 2006. Counter Strike has been the most played online game (thats not an MMO) since 2001 - to today, and starcraft is one of the most widley played FPS - since 1998....

As I said its online isnt much to parade (sure if your a console only gamer it was the best for a while), and its replayability has nothing on Crysis's dynamic mission structure, power struggle mp, sanbox editor, UT3's massive amount of gameplay modes, maps, mods, weapons, skins, mutators and HL2 ep2s content, and massive modding community. It has NOTHING on these games in terms of replayability.....

musicalmac

You said Halo wasn't much for replayability. I disagreed. And gave you a good reason why. I mean, you're the one who brought up UT3 and Crysis in the first place. What do THOSE games have to do with the replayability of Halo?! That is what we're talking about in this thread. Dare I say... p...w...n...t?

I said im my comment you orignally responded to Halo had nothing in terms of replayability of those games - and I gave a quick summary of why, proving Halo 3 wont have as much replayability as those games... And I can gaurentee it wont. Hell i'll be playing the lot this year, so I can tell you first hand.

Dare I say foo. ;)

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h575309

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#68 h575309
Member since 2005 • 8551 Posts
[QUOTE="musicalmac"][QUOTE="MadExponent"]

Way too arcady and run and gun. Halo could learn something from Counter-Strike: Source. One of the reasons I don't like UT in some respects is because of how arcady it is. When I play CS for instance when I get that headshot or I get a nice ace against a good team I really feel like a did something whereas in Halo everything is so clunky and run and gun that when I'm playing the action is too fast for the controls.

MadExponent

I think... that speaks for itself. Why do you involve yourself in Halo discussions again?

Maybe cause I was a big fan of Halo from literally the beginning when Halo was on Mac and I don't want Halo 3 to suck. It WILL suck if they stick with the Halo 2 mold. I am in this thread cause I was hoping to learn something about Halo 3 that would change my mind about the series. Noone has done that so far. From everything I have learned up until now is that it essentially has identical multiplayer to Halo 2 with some minor updates. Single player will just continue the story like everyone expects and will end the story (finish the fight). The game will support higher res textures and about a 50% higher polycount. Besides that I am kinda at a loss.

Like I said in my first post, I encourage you to read the EGM article. If you have already and still feel this way, then fine maybe you are just bored of Halo. But for neone that played Halo and Halo 2 alot, its not hard to see that Halo 3 is going bring alot to the table. Would they change the Halo gameplay? Why should they? Millions of people LOVE this game. They are doing everything they can I am sure to make it more balanced and create a different MP experience from Halo 2 without ruining the gameplay. Remember this is an AAA game based on MP, not on single player. I know it seems like alot of people hated Halo 2 based on these forums. But the majority of the US loves this games MP, by a large margin. I am sure that at least 90% of the Halo community does not want a game that is gonna run like UT, CS or any other FPS. It's Halo. Not a new IP.

Bottom line is if you read the EGM article, do not think any of the upgrades and new ideas will add to the gameplay experience then so be it. Your not easily impressed. But for everyone else, its not hard to see Bungie is trying to create the ultimate Halo experience with this installment.

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skrat_01

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#69 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="musicalmac"][QUOTE="skrat_01"]

Replayablity? :lol:

Look I really like Halo but its replayability is NOTHING compared to UT3, Crysis and HL2 ep2.

TheCrazed420

Is that why Halo 2 was the most played XBL game until Gears had been out for a while? :|

So? Whats it got to do with replayability against these games? Nothing. So what if it was widely played since 2004 to 2006. Counter Strike has been the most played online game (thats not an MMO) since 2001 - to today, and starcraft is one of the most widley played FPS - since 1998....

As I said its online isnt much to parade (sure if your a console only gamer it was the best for a while), and its replayability has nothing on Crysis's dynamic mission structure, power struggle mp, sanbox editor, UT3's massive amount of gameplay modes, maps, mods, weapons, skins, mutators and HL2 ep2s content, and massive modding community. It has NOTHING on these games in terms of replayability.....

Yes it does. You do know that you're saying games you havent even played yet will be more replayable than Halo 3 right? I agree with you that all the games you mentioned will rock, and I will be playing them all, but that doesn't diminish how much content and fun seems to be packed into Bungies latest chapter in the Halo series.

Well what im stating does technically make them more replayable. All these games offer more in terms of replayability than Halo 3. I never said Halo 3 was not going to be replayable or a bad game (far from it) im simply saying these games are more replayable. And with features like so its the truth.
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astiop

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#70 astiop
Member since 2005 • 3582 Posts
[QUOTE="Nero_Paladin"] replayability on single player i dont know about that, the other two weren't

multiplayer definately

Bansheesdie

If a four player online co-op and a metagame (also available online) don't add replayability, then I don't know what will.

A cash prize every time you beat the campaign.

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musicalmac

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#71 musicalmac  Moderator
Member since 2006 • 25101 Posts
I said im my comment you orignally responded to Halo had nothing in terms of replayability of those games - and I gave a quick summary of why, proving Halo 3 wont have as much replayability as those games... And I can gaurentee it wont. Hell i'll be playing the lot this year, so I can tell you first hand.

Dare I say foo. ;)

skrat_01
You know, in all fairness, a lot of people have been pointing out the fact you've never played Crysis or UT3 before. And you know what? They're right. So how can you garuntee they'll have more replayability? Just... a though.
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sonicmj1

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#72 sonicmj1
Member since 2003 • 9130 Posts

Has anyone actually said what's in these updates that makes Halo 3 so good?

I don't have an issue at my side, but I'll pitch in what I remember.

-Massive new campaign, with greater scale than any previous Halo (a single encounter in second mission has more enemies than all of Halo's first mission, and is not the largest encounter in the game).

-4-player online co-op.

-Enemy positions are randomized.

-Bungie is experimenting with a scoring system for singleplayer. I'd presume that, if it's in the final game, there will be leaderboards.

-The same multiplayer gameplay we all know and love, but with plenty of new vehicles, maps, and weapons.

-Forge mode allows for new kinds of gameplay.

-Total customization over all aspects of the map, from weapon spawns to gravity, over a large number of different gametypes. Gametypes can be saved and traded.

-Saved Films allow for easy replay of any game, and full control over camera.

Is that a nice start?

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skrat_01

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#73 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="h575309"][QUOTE="musicalmac"][QUOTE="skrat_01"]

Replayablity? :lol:

Look I really like Halo but its replayability is NOTHING compared to UT3, Crysis and HL2 ep2.

h575309

Is that why Halo 2 was the most played XBL game until Gears had been out for a while? :|

Seriously. I encourage people to look at this EGM and see whats being offered in Halo 3. I have a PS3 and will most likely get UT3 but from what I have read its not going to offer this amount of stuff in the package. At least UT3 on PS3 will have mouse and keyboard support otherwise I think it would be horrendous.

Yes UT NEEDS M/KB support!

And no Halo 3 will have knowhere as much replayability as UT3. As a UT vet I can safley say that knowing the singleplayer, multiplyer, vast maps, game modes, weapons, mp bots, mutators, addons (weapons characters ect), and MODs will make the game alot more replayable than ANY other FPS. Hell UT04 is still the most replayable FPS... Actually second to only HL2...

I am sure UT3 will be a nice competitor to Halo 3. Maybe even beat it in terms of replayability, who knows, Im going on what I have seen so far in the media. They have been pretty hush hush on UT3. I tend to prefer Halo's gameplay b/c UT04 seemed like the framerate was jacked up on steroids and I was running at 100 MPH but it just comes down to taste.

When it comes to PC gaming, I wish my PC could handle crysis but i still have a 9800 in there with an AGP motherboard. So I would prolly have to upgrade the whole thing, which I dont have the money for right now. But yes, Crysis does look great. I was mainly focusing on consoles though, since obviously PC is the superior to all consoles and thats a given. It is always upgradable and consoles wont be able to compete with that really. It is quite pricey though to keep up with pc gaming. Graphics excel so quickly its ridiculous.

Yea a games gameplay can depend on your taste. And yea UT3 will beat Halo 3 in replayability. The amount of features and content the game packs in - and the community make it more replayable. I mean it comes with the full Unread Editor. That alone makes it much more replayable.

And a 9800 wow that is really old. You can buy a great gaming rig for a relativley cheap and reasnoable price, that will last you many years to come - and outpreform all the consoles on the market - its just a matter of know what parts to buy, where to buy it, and at what intervals you should upgrade. E.g. my video card is up for its annual 3 year upgrade.

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h575309

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#74 h575309
Member since 2005 • 8551 Posts

Has anyone actually said what's in these updates that makes Halo 3 so good?

I don't have an issue at my side, but I'll pitch in what I remember.

-Massive new campaign, with greater scale than any previous Halo (a single encounter in second mission has more enemies than all of Halo's first mission, and is not the largest encounter in the game).

-4-player online co-op.

-Enemy positions are randomized.

-Bungie is experimenting with a scoring system for singleplayer. I'd presume that, if it's in the final game, there will be leaderboards.

-The same multiplayer gameplay we all know and love, but with plenty of new vehicles, maps, and weapons.

-Forge mode allows for new kinds of gameplay.

-Total customization over all aspects of the map, from weapon spawns to gravity, over a large number of different gametypes. Gametypes can be saved and traded.

-Saved Films allow for easy replay of any game, and full control over camera.

Is that a nice start?

sonicmj1

Ive said most of that throughout my posts on this topic but thanks for summing them up. I would encourage Halo and anti-Halo fans just to read the egm b/c it has some sweet screenshots and good reading.

Oh btw for all the Lockout lovers on Halo 2, Jub Jub (the spiritual successor to Lockout) has a pic in the mag and it looks very cool. Personally my fav map from Halo 2.

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#75 LEGEND_C4A
Member since 2003 • 3186 Posts

No offense to Halo, but co-op and multiplayer in an FPS really aren't anything new. Or did I miss something?norfair_dweller

you are right, but Halo co-op is very well done, When your buddy is driving the warthog and your on that Mini-Gun or whatever the hell it is and your making dukes of hazard jumps while shooting that thing, no other co-op game gives me better satisfaction.

not to say no other games co-op is as good, but Halo's just works and works well. and to have it online with 4 players just adds to a great series, so why not let Halo fans get excited?

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#76 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="sonicmj1"]

Has anyone actually said what's in these updates that makes Halo 3 so good?

I don't have an issue at my side, but I'll pitch in what I remember.

-Massive new campaign, with greater scale than any previous Halo (a single encounter in second mission has more enemies than all of Halo's first mission, and is not the largest encounter in the game).

Ya thats not going to add to its replaybility, but it will make a good game :P

-4-player online co-op.

Ya I can say the same about all PC games. Serious HL2, Fear, Far Cry, Doom 3 all have 4 player or more co-op. Im deadly serious. Hell Bioshock will probably get a co-op mod like System shock 2.

-Enemy positions are randomized.

Ah it makes the missions more varied, and fun to tryu again but it has been done long ago. Kinda like comparing it to Crysis's non linear aproach on objectives and unrestrictive gameplay that lets you experiment

-Bungie is experimenting with a scoring system for singleplayer. I'd presume that, if it's in the final game, there will be leaderboards.

It encourages competetion, and has been done very long ago in plenty of games. Im not quite sure how it adds to the replayability, or makes the game soo much better.

-The same multiplayer gameplay we all know and love, but with plenty of new vehicles, maps, and weapons.

Yup thats expected. All those other shooters I mentioned offer the same thing.

-Forge mode allows for new kinds of gameplay.

Yes forge allows you to tweak gameplay, but honestly replaybility is nothing compared to that of the Crysis sanbox editor, there you can make your own single player missions, maps, game modes, mods - at the drop of a hat. And dont get me started on the UE3 editor. You could make your own games.

-Total customization over all aspects of the map, from weapon spawns to gravity, over a large number of different gametypes. Gametypes can be saved and traded.

As I said before. Nice features but hardly new at all. Will add replayability but doesent compare to the others I have mentioned.

-Saved Films allow for easy replay of any game, and full control over camera

LoL now that is also a very old feature. I kid you not. How do you think people have made so much machinema since the late 90s :P

Is that a nice start?

h575309

Ive said most of that throughout my posts on this topic but thanks for summing them up. I would encourage Halo and anti-Halo fans just to read the egm b/c it has some sweet screenshots and good reading.

Oh btw for all the Lockout lovers on Halo 2, Jub Jub (the spiritual successor to Lockout) has a pic in the mag and it looks very cool. Personally my fav map from Halo 2.

There you go replied to the list.

Now im not hating on Halo 3, im simply nitpicking on its given replayability / features compared to other FPSs comming out this year.

I can gaurentee now Halo 3 will be a good game.......

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#77 LEGEND_C4A
Member since 2003 • 3186 Posts

Forgive me if I don't understand why people freak out over Halo 3. I have read all sorts of stuff about it, but I haven't been a fan since the first game.MadExponent

if thats the way you feel, then we can't save you...:(

what series are you a fan of? if I may ask...

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#78 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]I said im my comment you orignally responded to Halo had nothing in terms of replayability of those games - and I gave a quick summary of why, proving Halo 3 wont have as much replayability as those games... And I can gaurentee it wont. Hell i'll be playing the lot this year, so I can tell you first hand.

Dare I say foo. ;)

musicalmac

You know, in all fairness, a lot of people have been pointing out the fact you've never played Crysis or UT3 before. And you know what? They're right. So how can you garuntee they'll have more replayability? Just... a though.

Because the given features have already been listed and gaurenteed as game features.......

That and history is on my side. Far Cry had a sandbox editor (though crap mp), and plenty of exellent mods (4 player co-op), UT04 has almost everything UT3 has apart from other gamemodes, vehicles weapons and sp story mode, and HL2 had the full SDK editor, and a huge mod scene that is even bigger today (full of total conversions).

Like I said, these games are much more replayable than Halo3.

Im not hating on Halo 3 - it will be replayable, im simply stating a fact :P

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LEGEND_C4A

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#79 LEGEND_C4A
Member since 2003 • 3186 Posts

Replayablity? :lol:

Look I really like Halo but its replayability is NOTHING compared to UT3, Crysis and HL2 ep2.

skrat_01

Oh jesus christ, not you! as soon as I saw your avatar I knew this thread was going straight to hell.

dude you honestly do too much hating...

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ForTheNguyen

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#80 ForTheNguyen
Member since 2007 • 385 Posts
halo 1 was awesome but this is coming from egm... dan shu the halo hore. no surprise
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#81 LEGEND_C4A
Member since 2003 • 3186 Posts
[QUOTE="h575309"][QUOTE="musicalmac"][QUOTE="skrat_01"]

Replayablity? :lol:

Look I really like Halo but its replayability is NOTHING compared to UT3, Crysis and HL2 ep2.

skrat_01

Is that why Halo 2 was the most played XBL game until Gears had been out for a while? :|

Seriously. I encourage people to look at this EGM and see whats being offered in Halo 3. I have a PS3 and will most likely get UT3 but from what I have read its not going to offer this amount of stuff in the package. At least UT3 on PS3 will have mouse and keyboard support otherwise I think it would be horrendous.

Yes UT NEEDS M/KB support!

And no Halo 3 will have knowhere as much replayability as UT3. As a UT vet I can safley say that knowing the singleplayer, multiplyer, vast maps, game modes, weapons, mp bots, mutators, addons (weapons characters ect), and MODs will make the game alot more replayable than ANY other FPS. Hell UT04 is still the most replayable FPS... Actually second to only HL2...

I think we get the picture, you don't like Halo or Microsoft. :(

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#82 Aerosmith_Lova
Member since 2006 • 684 Posts

replayability on single player i dont know about that, the other two weren't

multiplayer definately

Nero_Paladin

You haven't been watching the news about halo 3 have you? up to 4 player co-op, each time you play; the levels will be slightly different so you never fight the same guys in the same area, Bungie promises to have huge battles where something is going on in the whole level/area unlike crackdown where after a certain distance objects start to dissappear, amazing weapons, vehicles...... what else do you need to have a in a game to replay campaign over and over?

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#83 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="h575309"][QUOTE="sonicmj1"]

Has anyone actually said what's in these updates that makes Halo 3 so good?

I don't have an issue at my side, but I'll pitch in what I remember.

-Massive new campaign, with greater scale than any previous Halo (a single encounter in second mission has more enemies than all of Halo's first mission, and is not the largest encounter in the game).

Ya thats not going to add to its replaybility, but it will make a good game :P

-4-player online co-op.

Ya I can say the same about all PC games. Serious HL2, Fear, Far Cry, Doom 3 all have 4 player or more co-op. Im deadly serious. Hell Bioshock will probably get a co-op mod like System shock 2.

-Enemy positions are randomized.

Ah it makes the missions more varied, and fun to tryu again but it has been done long ago. Kinda like comparing it to Crysis's non linear aproach on objectives and unrestrictive gameplay that lets you experiment

-Bungie is experimenting with a scoring system for singleplayer. I'd presume that, if it's in the final game, there will be leaderboards.

It encourages competetion, and has been done very long ago in plenty of games. Im not quite sure how it adds to the replayability, or makes the game soo much better.

-The same multiplayer gameplay we all know and love, but with plenty of new vehicles, maps, and weapons.

Yup thats expected. All those other shooters I mentioned offer the same thing.

-Forge mode allows for new kinds of gameplay.

Yes forge allows you to tweak gameplay, but honestly replaybility is nothing compared to that of the Crysis sanbox editor, there you can make your own single player missions, maps, game modes, mods - at the drop of a hat. And dont get me started on the UE3 editor. You could make your own games.

-Total customization over all aspects of the map, from weapon spawns to gravity, over a large number of different gametypes. Gametypes can be saved and traded.

As I said before. Nice features but hardly new at all. Will add replayability but doesent compare to the others I have mentioned.

-Saved Films allow for easy replay of any game, and full control over camera

LoL now that is also a very old feature. I kid you not. How do you think people have made so much machinema since the late 90s :P

Is that a nice start?

skrat_01

Ive said most of that throughout my posts on this topic but thanks for summing them up. I would encourage Halo and anti-Halo fans just to read the egm b/c it has some sweet screenshots and good reading.

Oh btw for all the Lockout lovers on Halo 2, Jub Jub (the spiritual successor to Lockout) has a pic in the mag and it looks very cool. Personally my fav map from Halo 2.

There you go replied to the list.

Now im not hating on Halo 3, im simply nitpicking on its given replayability / features compared to other FPSs comming out this year.

I can gaurentee now Halo 3 will be a good game.......

Even if it can't completely match up to certain features that can really only be offered on PC, I hope that list shows a few of the many ways in which Halo 3 is improving on its predecessors. It's difficult to imagine accusations of "Halo 2 HD" with all these features. Still, I'll nitpick a few of your nitpicks.

On the subject of co-op, every one of those games, with the exception of Serious Sam, had co-op added via mods. The campaigns in those games were designed around a single person, meaning that, while still enjoyable, those mods either have you playing through new missions that generally aren't as well-designed as the main campaign, or playing through the main campaign with tweaks that might not work out as well.

I have not heard about a singleplayer scoring system in any other FPS. Give me examples here. A scoring system won't necessarily make the game more fun, but it encourages players to replay the game in order to do better. I guess it's a bit like the Karma system in Ninja Gaiden Black. It'll only be attractive to some people, but for those people, it'll add a lot.

Forge is very different from a sandbox editor like in Crysis. They offer very different things. Crysis's editor is designed to really be a map-making tool for one person. Forge is meant for multiple people to use together. You can't play Jenga in Crysis's sandbox editor.

It might not be quite as much as some PC FPS games, but it's basically as much as you can ask for without a mod community.

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LEGEND_C4A

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#84 LEGEND_C4A
Member since 2003 • 3186 Posts
[QUOTE="musicalmac"][QUOTE="MadExponent"][QUOTE="musicalmac"] Your cheap shots don't phase me ;) I'm not worried about it. I've been with Bungie since Gnop!. And they STILL haven't let me down. MadExponent

You are right there is no way I can make you see how generic and arcady Halo 2 is. I have no problem with Halo: CE, but Halo 2 is utter rubbish. Hopefully Halo 3 will be the second coming, cause if it isn't well you know...

I told you your cheap shots won't phase me! Why are you still trying ;) I disagree. Halo 2 was far from rubbish. Let me see... Where was that... Ah. Here.
Is that why Halo 2 was the most played XBL game until Gears had been out for a while? :| musicalmac
There. NOT rubbish.

It is rubbish when compared to a real FPS on PC. Just because a bunch of Xbox people play Halo 2 online cause it is the only fun FPS multiplayer on the Xbox doesn't mean it is good. It just means that you have no other choice.

madexponent, the guy is speaking to you and all your doing is taking cheap pot shots, we get it dude, you don't like Halo! let it go.

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LEGEND_C4A

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#85 LEGEND_C4A
Member since 2003 • 3186 Posts
[QUOTE="MadExponent"]

Maybe cause I was a big fan of Halo from literally the beginning when Halo was on Mac and I don't want Halo 3 to suck. It WILL suck if they stick with the Halo 2 mold. I am in this thread cause I was hoping to learn something about Halo 3 that would change my mind about the series. Noone has done that so far. From everything I have learned up until now is that it essentially has identical multiplayer to Halo 2 with some minor updates. Single player will just continue the story like everyone expects and will end the story (finish the fight). The game will support higher res textures and about a 50% higher polycount. Besides that I am kinda at a loss.

musicalmac

Ok, if that is really your intention, then I take back anything harsh I may have said. But Halo 2 and Halo 3 (in my experience) aren't the same. I could only play Halo 2 multi for maybe an hour. Halo 3... The first time I got to play the beta, I sat down in front of my TV from 5pm to 1am- I forgot to eat. Add in the new vehicles, weapons, items, potential because of the extra horepower, and you have yourself one heck of a game. Epic battles FTW.

well damn, now MadExponent is confusing me. he likes, he doesnt, just sounded like you were in here to start trouble. sorry for my previous post I guess, but come on dude, with all the stuff this game is coming with, how can you not feel a little intrigued?

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#86 Ninja-Vox
Member since 2006 • 16314 Posts

Replayablity? :lol:

Look I really like Halo but its replayability is NOTHING compared to UT3, Crysis and HL2 ep2.

skrat_01

Games which aren't out yet. One of which is multiplayer only. :?

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#87 Ninja-Vox
Member since 2006 • 16314 Posts
MadExponent, have you played the multiplayer Beta? I agree with you on the Halo 2 front; though a brilliant game in itself, it didn't do it for me like Halo did. I was really happy with the beta though. The gameplay has shifted back towards the original game in terms of actual skill and strategy, and using one gun and grenades has come back rather than just duel-wielding which was pretty much your only option in halo 2.
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#88 Puppa_Shogun
Member since 2005 • 992 Posts
[QUOTE="skrat_01"][QUOTE="h575309"][QUOTE="sonicmj1"]

Has anyone actually said what's in these updates that makes Halo 3 so good?

I don't have an issue at my side, but I'll pitch in what I remember.

-Massive new campaign, with greater scale than any previous Halo (a single encounter in second mission has more enemies than all of Halo's first mission, and is not the largest encounter in the game).

Ya thats not going to add to its replaybility, but it will make a good game :P

-4-player online co-op.

Ya I can say the same about all PC games. Serious HL2, Fear, Far Cry, Doom 3 all have 4 player or more co-op. Im deadly serious. Hell Bioshock will probably get a co-op mod like System shock 2.

-Enemy positions are randomized.

Ah it makes the missions more varied, and fun to tryu again but it has been done long ago. Kinda like comparing it to Crysis's non linear aproach on objectives and unrestrictive gameplay that lets you experiment

-Bungie is experimenting with a scoring system for singleplayer. I'd presume that, if it's in the final game, there will be leaderboards.

It encourages competetion, and has been done very long ago in plenty of games. Im not quite sure how it adds to the replayability, or makes the game soo much better.

-The same multiplayer gameplay we all know and love, but with plenty of new vehicles, maps, and weapons.

Yup thats expected. All those other shooters I mentioned offer the same thing.

-Forge mode allows for new kinds of gameplay.

Yes forge allows you to tweak gameplay, but honestly replaybility is nothing compared to that of the Crysis sanbox editor, there you can make your own single player missions, maps, game modes, mods - at the drop of a hat. And dont get me started on the UE3 editor. You could make your own games.

-Total customization over all aspects of the map, from weapon spawns to gravity, over a large number of different gametypes. Gametypes can be saved and traded.

As I said before. Nice features but hardly new at all. Will add replayability but doesent compare to the others I have mentioned.

-Saved Films allow for easy replay of any game, and full control over camera

LoL now that is also a very old feature. I kid you not. How do you think people have made so much machinema since the late 90s :P

Is that a nice start?

sonicmj1

Ive said most of that throughout my posts on this topic but thanks for summing them up. I would encourage Halo and anti-Halo fans just to read the egm b/c it has some sweet screenshots and good reading.

Oh btw for all the Lockout lovers on Halo 2, Jub Jub (the spiritual successor to Lockout) has a pic in the mag and it looks very cool. Personally my fav map from Halo 2.

There you go replied to the list.

Now im not hating on Halo 3, im simply nitpicking on its given replayability / features compared to other FPSs comming out this year.

I can gaurentee now Halo 3 will be a good game.......

Even if it can't completely match up to certain features that can really only be offered on PC, I hope that list shows a few of the many ways in which Halo 3 is improving on its predecessors. It's difficult to imagine accusations of "Halo 2 HD" with all these features. Still, I'll nitpick a few of your nitpicks.

On the subject of co-op, every one of those games, with the exception of Serious Sam, had co-op added via mods. The campaigns in those games were designed around a single person, meaning that, while still enjoyable, those mods either have you playing through new missions that generally aren't as well-designed as the main campaign, or playing through the main campaign with tweaks that might not work out as well.

I have not heard about a singleplayer scoring system in any other FPS. Give me examples here. A scoring system won't necessarily make the game more fun, but it encourages players to replay the game in order to do better. I guess it's a bit like the Karma system in Ninja Gaiden Black. It'll only be attractive to some people, but for those people, it'll add a lot.

Forge is very different from a sandbox editor like in Crysis. They offer very different things. Crysis's editor is designed to really be a map-making tool for one person. Forge is meant for multiple people to use together. You can't play Jenga in Crysis's sandbox editor.

It might not be quite as much as some PC FPS games, but it's basically as much as you can ask for without a mod community.

The PS3 version of UT3 is going to include mod support so no it is not something that can only be done on the PC. Its just something microsoft won't allow at this point in time on the 360.

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#89 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="sonicmj1"]

Even if it can't completely match up to certain features that can really only be offered on PC, I hope that list shows a few of the many ways in which Halo 3 is improving on its predecessors. It's difficult to imagine accusations of "Halo 2 HD" with all these features. Still, I'll nitpick a few of your nitpicks.

On the subject of co-op, every one of those games, with the exception of Serious Sam, had co-op added via mods. The campaigns in those games were designed around a single person, meaning that, while still enjoyable, those mods either have you playing through new missions that generally aren't as well-designed as the main campaign, or playing through the main campaign with tweaks that might not work out as well.

I have not heard about a singleplayer scoring system in any other FPS. Give me examples here. A scoring system won't necessarily make the game more fun, but it encourages players to replay the game in order to do better. I guess it's a bit like the Karma system in Ninja Gaiden Black. It'll only be attractive to some people, but for those people, it'll add a lot.

Forge is very different from a sandbox editor like in Crysis. They offer very different things. Crysis's editor is designed to really be a map-making tool for one person. Forge is meant for multiple people to use together. You can't play Jenga in Crysis's sandbox editor.

It might not be quite as much as some PC FPS games, but it's basically as much as you can ask for without a mod community.

Puppa_Shogun

The PS3 version of UT3 is going to include mod support so no it is not something that can only be done on the PC. Its just something microsoft won't allow at this point in time on the 360.

I'm still unsure of exactly how that will work. I can't imagine that mod-using will be as easy or as varied on the PS3 as it is on the PC.

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#90 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="musicalmac"][QUOTE="MadExponent"]

Maybe cause I was a big fan of Halo from literally the beginning when Halo was on Mac and I don't want Halo 3 to suck. It WILL suck if they stick with the Halo 2 mold. I am in this thread cause I was hoping to learn something about Halo 3 that would change my mind about the series. Noone has done that so far. From everything I have learned up until now is that it essentially has identical multiplayer to Halo 2 with some minor updates. Single player will just continue the story like everyone expects and will end the story (finish the fight). The game will support higher res textures and about a 50% higher polycount. Besides that I am kinda at a loss.

LEGEND_C4A

Ok, if that is really your intention, then I take back anything harsh I may have said. But Halo 2 and Halo 3 (in my experience) aren't the same. I could only play Halo 2 multi for maybe an hour. Halo 3... The first time I got to play the beta, I sat down in front of my TV from 5pm to 1am- I forgot to eat. Add in the new vehicles, weapons, items, potential because of the extra horepower, and you have yourself one heck of a game. Epic battles FTW.

well damn, now MadExponent is confusing me. he likes, he doesnt, just sounded like you were in here to start trouble. sorry for my previous post I guess, but come on dude, with all the stuff this game is coming with, how can you not feel a little intrigued?

Lets get this straight. I don't hate all the Halos. Halo 2 IMHO is one of the worst sequels to any FPS game ever. It was so bad that just thinking about it now makes me physically sick to the stomach that so much money went into it. Halo: CE was good. I am hoping that Halo 3 will feel more like Halo: CE did. I think I am going to be let down though.
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#91 MadExponent
Member since 2003 • 11454 Posts

MadExponent, have you played the multiplayer Beta? I agree with you on the Halo 2 front; though a brilliant game in itself, it didn't do it for me like Halo did. I was really happy with the beta though. The gameplay has shifted back towards the original game in terms of actual skill and strategy, and using one gun and grenades has come back rather than just duel-wielding which was pretty much your only option in halo 2.Ninja-Vox

I missed the multiplayer beta, but I don't think I missed much cause a friend of mine that was huge into Halo 2 multiplayer told me he just loves it. I ask him why and he just said it is like Halo 2 just bigger and faster. That doesn't do it for me.

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#92 sonicmj1
Member since 2003 • 9130 Posts

[QUOTE="Ninja-Vox"]MadExponent, have you played the multiplayer Beta? I agree with you on the Halo 2 front; though a brilliant game in itself, it didn't do it for me like Halo did. I was really happy with the beta though. The gameplay has shifted back towards the original game in terms of actual skill and strategy, and using one gun and grenades has come back rather than just duel-wielding which was pretty much your only option in halo 2.MadExponent

I missed the multiplayer beta, but I don't think I missed much cause a friend of mine that was huge into Halo 2 multiplayer told me he just loves it. I ask him why and he just said it is like Halo 2 just bigger and faster. That doesn't do it for me.

I'll second Ninja-Vox here. The multiplayer beta definitely has a different feel from Halo 2. There's a much greater focus on grenades and less of a focus on dual-wielding. After playing the beta, going back to Halo 2 just wasn't as good.

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#93 buuzer0
Member since 2005 • 3792 Posts
[QUOTE="Nero_Paladin"]

replayability on single player i dont know about that, the other two weren't

multiplayer definately

TheCrazed420

I'm sure I'm not the only one that played the first campaign on co-op over 10 times. Actually playing thru it again right now, and its as fun and fresh as its ever been. Granted I havent reached the Library yet :P

But yeah, this game looks like it will be a blast and yes, very replayable.

No, you're not the only one. Co-op on the first game was insanely fun... hell me and my buddy even had a blast playing through the Library on Legendary. It's intense when you're waiting for 343 Guilty Spark to open the door, and have to fight off an insane wave of Flood. H3 will be nothing short of awesome, I'm super hyped for the 4 player co-op. I have good friends who I played through the previous games with that I no longer live near, but they all have 360's and I'm sure will be getting this game. I can't wait to play through this with them!

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REVENGEotSITH

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#94 REVENGEotSITH
Member since 2003 • 3938 Posts

The bottom line - the single player of Halo 3 is going to rock. Just got done reading that preview in EGM and was just amazed at the pics and what is going to unfold in the sp. The scarab actually hunts you down this time? Cool. The Brutes have a Gravity Hammer that you can take and use as well? Sweet. "No Raiden moments here". Thank God.

The biggest thing that I got from reading the preview was - Bungie gets it this time. They realize that they made mistakes in Halo 2 (story, the Arbiter, etc.) and are making the story behind Halo 3 to be epic. So many questions need to be answered and I can't wait to see how they all unfold.

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Igwababa

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#95 Igwababa
Member since 2005 • 638 Posts
[QUOTE="musicalmac"][QUOTE="skrat_01"]

Replayablity? :lol:

Look I really like Halo but its replayability is NOTHING compared to UT3, Crysis and HL2 ep2.

skrat_01

Is that why Halo 2 was the most played XBL game until Gears had been out for a while? :|

So? Whats it got to do with replayability against these games? Nothing. So what if it was widely played since 2004 to 2006. Counter Strike has been the most played online game (thats not an MMO) since 2001 - to today, and starcraft is one of the most widley played FPS - since 1998....

As I said its online isnt much to parade (sure if your a console only gamer it was the best for a while), and its replayability has nothing on Crysis's dynamic mission structure, power struggle mp, sanbox editor, UT3's massive amount of gameplay modes, maps, mods, weapons, skins, mutators and HL2 ep2s content, and massive modding community. It has NOTHING on these games in terms of replayability.....

I stopped reading after you said starcraft is one of the most widely played FPS since 1998

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Tamashii-sosaku

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#96 Tamashii-sosaku
Member since 2003 • 2172 Posts
I like the sound of the upped scale as the linearity of the single player in Halo 2 completley ruined the single player game. I hope they actually go as far as having seperate skirmishes going on simultaneously in a level. e.g. in 4 player co-op t2 people could be on one end of the battlefield while the other 2 are at the other end involved in two seperate large scale battles. Being able to see the other players kicking ass in the distance.
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TheCrazed420

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#97 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="MadExponent"]

[QUOTE="Ninja-Vox"]MadExponent, have you played the multiplayer Beta? I agree with you on the Halo 2 front; though a brilliant game in itself, it didn't do it for me like Halo did. I was really happy with the beta though. The gameplay has shifted back towards the original game in terms of actual skill and strategy, and using one gun and grenades has come back rather than just duel-wielding which was pretty much your only option in halo 2.sonicmj1

I missed the multiplayer beta, but I don't think I missed much cause a friend of mine that was huge into Halo 2 multiplayer told me he just loves it. I ask him why and he just said it is like Halo 2 just bigger and faster. That doesn't do it for me.

I'll second Ninja-Vox here. The multiplayer beta definitely has a different feel from Halo 2. There's a much greater focus on grenades and less of a focus on dual-wielding. After playing the beta, going back to Halo 2 just wasn't as good.

No only that but your friend saying it was faster is wrong. If anything, it seemed slower than Halo 2, which was a good thing for me, personally.

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raidenseven

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#98 raidenseven
Member since 2005 • 3223 Posts

replayability on single player i dont know about that, the other two weren't

multiplayer definately

Nero_Paladin

WHAT the 1st one i played over and over again, it had so much replayability!

2 though.... i played through it 3 times at max, the ending just spoiled the whole thing...

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raidenseven

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#99 raidenseven
Member since 2005 • 3223 Posts
[QUOTE="sonicmj1"][QUOTE="MadExponent"]

[QUOTE="Ninja-Vox"]MadExponent, have you played the multiplayer Beta? I agree with you on the Halo 2 front; though a brilliant game in itself, it didn't do it for me like Halo did. I was really happy with the beta though. The gameplay has shifted back towards the original game in terms of actual skill and strategy, and using one gun and grenades has come back rather than just duel-wielding which was pretty much your only option in halo 2.TheCrazed420

I missed the multiplayer beta, but I don't think I missed much cause a friend of mine that was huge into Halo 2 multiplayer told me he just loves it. I ask him why and he just said it is like Halo 2 just bigger and faster. That doesn't do it for me.

I'll second Ninja-Vox here. The multiplayer beta definitely has a different feel from Halo 2. There's a much greater focus on grenades and less of a focus on dual-wielding. After playing the beta, going back to Halo 2 just wasn't as good.

No only that but your friend saying it was faster is wrong. If anything, it seemed slower than Halo 2, which was a good thing for me, personally.

it got the fluid motion of halo 1 back, which is why i came to love the series in the first place.

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buuzer0

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#100 buuzer0
Member since 2005 • 3792 Posts
[QUOTE="MadExponent"]

Maybe cause I was a big fan of Halo from literally the beginning when Halo was on Mac and I don't want Halo 3 to suck. It WILL suck if they stick with the Halo 2 mold. I am in this thread cause I was hoping to learn something about Halo 3 that would change my mind about the series. Noone has done that so far. From everything I have learned up until now is that it essentially has identical multiplayer to Halo 2 with some minor updates. Single player will just continue the story like everyone expects and will end the story (finish the fight). The game will support higher res textures and about a 50% higher polycount. Besides that I am kinda at a loss.

musicalmac

Ok, if that is really your intention, then I take back anything harsh I may have said. But Halo 2 and Halo 3 (in my experience) aren't the same. I could only play Halo 2 multi for maybe an hour. Halo 3... The first time I got to play the beta, I sat down in front of my TV from 5pm to 1am- I forgot to eat. Add in the new vehicles, weapons, items, potential because of the extra horepower, and you have yourself one heck of a game. Epic battles FTW.

You too? :P

Halo 3 multiplayer is so much better than the crapfest that was Halo 2 multiplayer that it's ridiculous. I HATED Halo 2's multi, it frustrated me to no end, rather than being fun. The Halo 3 beta blew me away with how much fun it was... especially considering you only had 3 levels to play on! The gameplay just feels... right. And you no longer feel severly gimped when you respawn, as you did in Halo 2 with that POS SMG.