[QUOTE="skrat_01"][QUOTE="h575309"][QUOTE="sonicmj1"] Has anyone actually said what's in these updates that makes Halo 3 so good?
I don't have an issue at my side, but I'll pitch in what I remember.
-Massive new campaign, with greater scale than any previous Halo (a single encounter in second mission has more enemies than all of Halo's first mission, and is not the largest encounter in the game).
Ya thats not going to add to its replaybility, but it will make a good game :P
-4-player online co-op.
Ya I can say the same about all PC games. Serious HL2, Fear, Far Cry, Doom 3 all have 4 player or more co-op. Im deadly serious. Hell Bioshock will probably get a co-op mod like System shock 2.
-Enemy positions are randomized.
Ah it makes the missions more varied, and fun to tryu again but it has been done long ago. Kinda like comparing it to Crysis's non linear aproach on objectives and unrestrictive gameplay that lets you experiment
-Bungie is experimenting with a scoring system for singleplayer. I'd presume that, if it's in the final game, there will be leaderboards.
It encourages competetion, and has been done very long ago in plenty of games. Im not quite sure how it adds to the replayability, or makes the game soo much better.
-The same multiplayer gameplay we all know and love, but with plenty of new vehicles, maps, and weapons.
Yup thats expected. All those other shooters I mentioned offer the same thing.
-Forge mode allows for new kinds of gameplay.
Yes forge allows you to tweak gameplay, but honestly replaybility is nothing compared to that of the Crysis sanbox editor, there you can make your own single player missions, maps, game modes, mods - at the drop of a hat. And dont get me started on the UE3 editor. You could make your own games.
-Total customization over all aspects of the map, from weapon spawns to gravity, over a large number of different gametypes. Gametypes can be saved and traded.
As I said before. Nice features but hardly new at all. Will add replayability but doesent compare to the others I have mentioned.
-Saved Films allow for easy replay of any game, and full control over camera
LoL now that is also a very old feature. I kid you not. How do you think people have made so much machinema since the late 90s :P
Is that a nice start?
sonicmj1
Ive said most of that throughout my posts on this topic but thanks for summing them up. I would encourage Halo and anti-Halo fans just to read the egm b/c it has some sweet screenshots and good reading.
Oh btw for all the Lockout lovers on Halo 2, Jub Jub (the spiritual successor to Lockout) has a pic in the mag and it looks very cool. Personally my fav map from Halo 2.
There you go replied to the list.Now im not hating on Halo 3, im simply nitpicking on its given replayability / features compared to other FPSs comming out this year.
I can gaurentee now Halo 3 will be a good game.......
Even if it can't completely match up to certain features that can really only be offered on PC, I hope that list shows a few of the many ways in which Halo 3 is improving on its predecessors. It's difficult to imagine accusations of "Halo 2 HD" with all these features. Still, I'll nitpick a few of your nitpicks.
On the subject of co-op, every one of those games, with the exception of Serious Sam, had co-op added via mods. The campaigns in those games were designed around a single person, meaning that, while still enjoyable, those mods either have you playing through new missions that generally aren't as well-designed as the main campaign, or playing through the main campaign with tweaks that might not work out as well.
I have not heard about a singleplayer scoring system in any other FPS. Give me examples here. A scoring system won't necessarily make the game more fun, but it encourages players to replay the game in order to do better. I guess it's a bit like the Karma system in Ninja Gaiden Black. It'll only be attractive to some people, but for those people, it'll add a lot.
Forge is very different from a sandbox editor like in Crysis. They offer very different things. Crysis's editor is designed to really be a map-making tool for one person. Forge is meant for multiple people to use together. You can't play Jenga in Crysis's sandbox editor.
It might not be quite as much as some PC FPS games, but it's basically as much as you can ask for without a mod community.
The PS3 version of UT3 is going to include mod support so no it is not something that can only be done on the PC. Its just something microsoft won't allow at this point in time on the 360.
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