Halo 3
+ Extremely High Res textures uniformely throughout the game
+ Certain player models are exquisitely detailed
+ Grand draw distance andNPC count
+ Amazing effects (explosions, motion blur, water)
- 30 FPS
- Ugly humans
- No real time environmental lighting
- Interesting Marine walking animation...
Call Of Duty 4
+ Great draw distance, loads of NPCs
+ Generally exquisetely detailed player models
+ Unbelievable real-time environmental lighting
+ 60 FPS
- Trashy and uneven texturing in environments
- Low AA
- No physics whatsoever
These are the pros and cons: all of which are true to a good extent and have led me to conclude that CoD4 is graphically inferior to Halo 3. It feels like Infinity Ward spent too much time on lighting and not nearly enough on texturing. Whereas Bungie was a bit more in favor of textureing when it came to graphical prowess.
You can't deny my logic...
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