Halo 3s Five Best Single Player Improvements

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musicalmac

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#51 musicalmac  Moderator
Member since 2006 • 25101 Posts
Why have tough A.I when in Halo 2 it's practically impossible to die? Defeats of object of having A.I at all. In Halo 2, I never found any scenario's where the enemies acted remotely human, so I beg to differ.gingerdivid
That's good. Because they weren't human. And did you play Halo 2 on legendary? I promise you- there were many ways to die.
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MegaPigeon

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#52 MegaPigeon
Member since 2007 • 1726 Posts
[QUOTE="MegaPigeon"][QUOTE="gingerdivid"][QUOTE="MegaPigeon"]

[QUOTE="gingerdivid"]Plus improved A.I is hardly saying anything, considering how poor it was in it's two prequels.gingerdivid

Wait.....what???

To be outclassed by 1998's Half-Life pretty much speaks for itself, "bu buh but they run away when they take damage :cry:" I fail to see how brutes with armour is a legitimate upgrade, co-op is online not SP (how foolish to think otherwise), graphics should surely be compulsory :? ....

This just comes off as a desperate attempt to promote an extremely tedious campaign.

Yes, Half Life had amazing AI. It doesn't mean Halo doesn't. And there's a fair bit mroe than running away going on. In Halo 2 I found myself bineg pinned by 2 elites, being flanked by a group of grunts and being forced into a tight alleyway before hearing the elite order the grunts to storm me. Hardly poor......

Why have tough A.I when in Halo 2 it's practically impossible to die? Defeats of object of having A.I at all. In Halo 2, I never found any scenario's where the enemies acted remotely human, so I beg to differ.

It's called Legendary....or to a certain extent heroic :)

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gingerdivid

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#53 gingerdivid
Member since 2006 • 7206 Posts
[QUOTE="gingerdivid"]Why have tough A.I when in Halo 2 it's practically impossible to die? Defeats of object of having A.I at all. In Halo 2, I never found any scenario's where the enemies acted remotely human, so I beg to differ.musicalmac
That's good. Because they weren't human. And did you play Halo 2 on legendary? I promise you- there were many ways to die.

A.I aims to simulate real people, so in that sense Halo 2's A.I is a failure on all levels. I played Halo 2 on legendary and yet actually having played over FPS games other than Halo, I was able to complete it with ease.
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musicalmac

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#54 musicalmac  Moderator
Member since 2006 • 25101 Posts
[QUOTE="musicalmac"][QUOTE="gingerdivid"]Why have tough A.I when in Halo 2 it's practically impossible to die? Defeats of object of having A.I at all. In Halo 2, I never found any scenario's where the enemies acted remotely human, so I beg to differ.gingerdivid
That's good. Because they weren't human. And did you play Halo 2 on legendary? I promise you- there were many ways to die.

A.I aims to simulate real people, so in that sense Halo 2's A.I is a failure on all levels. I played Halo 2 on legendary and yet actually having played over FPS games other than Halo, I was able to complete it with ease.

Nobody with a corpus callosum between the halves of their brain believes a word of that.
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astiop

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#55 astiop
Member since 2005 • 3582 Posts

[QUOTE="gingerdivid"][QUOTE="musicalmac"][QUOTE="gingerdivid"]Why have tough A.I when in Halo 2 it's practically impossible to die? Defeats of object of having A.I at all. In Halo 2, I never found any scenario's where the enemies acted remotely human, so I beg to differ.musicalmac
That's good. Because they weren't human. And did you play Halo 2 on legendary? I promise you- there were many ways to die.

A.I aims to simulate real people, so in that sense Halo 2's A.I is a failure on all levels. I played Halo 2 on legendary and yet actually having played over FPS games other than Halo, I was able to complete it with ease.

Nobody with a corpus callosum between the halves of their brain believes a word of that.

I know. Even if you managed to get through the other enemies, you would need magical capabilities to spot all the jackals and take them out at a speed so fast that they wouldnt have the time to pull off a shot, especialy with a controller... let alone getting hit by a plasma gernade wich at some point is almost inevitable and it's certain death.

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Ninja-Vox

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#56 Ninja-Vox
Member since 2006 • 16314 Posts
[QUOTE="MegaPigeon"]

[QUOTE="gingerdivid"]Plus improved A.I is hardly saying anything, considering how poor it was in it's two prequels.gingerdivid

Wait.....what???

To be outclassed by 1998's Half-Life pretty much speaks for itself, "bu buh but they run away when they take damage :cry:" I fail to see how brutes with armour is a legitimate upgrade, co-op is online not SP (how foolish to think otherwise), graphics should surely be compulsory :? ....

This just comes off as a desperate attempt to promote an extremely tedious campaign.

But it isn't. You're not making any sense. :?

Halo was always praised for it's AI. It's impressive the way they actually FIGHT rather than just get shot/shoot back. The way the grunts will charge at you in the presence of an Elite, but take down the high-ranker and they break and run.

You cant just rewrite history and say "oh but halo had crap AI..."

It didn't. :|

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OGTiago

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#57 OGTiago
Member since 2005 • 6546 Posts
[QUOTE="musicalmac"][QUOTE="gingerdivid"]:lol: talking about grasping for straws.smokeydabear076
And what straws might those be?

Well they did choose online coop as one of the best "Single Player Improvements".

Maybe he should have said Story Mode Improvements.
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Bgrngod

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#58 Bgrngod
Member since 2002 • 5766 Posts

[QUOTE="emawk"]I'm not a Halo fan, but were you always able to fly banshees in Halo 1 and 2?elite_ferns1
ya you could

You couldnt fly Banshee's in Halo 1's multiplayer though. They added that in Halo 2. Halo 1 only had them available in short segments throughout the single player campaign.

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smokeydabear076

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#59 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"][QUOTE="musicalmac"][QUOTE="gingerdivid"]:lol: talking about grasping for straws.OGTiago
And what straws might those be?

Well they did choose online coop as one of the best "Single Player Improvements".

Maybe he should have said Story Mode Improvements.

Probably should have, still I understand what this means.
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ProductofChina

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#60 ProductofChina
Member since 2005 • 142 Posts
Half Life? Better AI than Halo? They can't even go through a door properly.
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PotatoSan

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#61 PotatoSan
Member since 2005 • 3491 Posts
[QUOTE="gingerdivid"][QUOTE="musicalmac"][QUOTE="gingerdivid"]Why have tough A.I when in Halo 2 it's practically impossible to die? Defeats of object of having A.I at all. In Halo 2, I never found any scenario's where the enemies acted remotely human, so I beg to differ.musicalmac
That's good. Because they weren't human. And did you play Halo 2 on legendary? I promise you- there were many ways to die.

A.I aims to simulate real people, so in that sense Halo 2's A.I is a failure on all levels. I played Halo 2 on legendary and yet actually having played over FPS games other than Halo, I was able to complete it with ease.

Nobody with a corpus callosum between the halves of their brain believes a word of that.

I'm guessing he beat it on Normal once and took a guess that Legendary wasn't THAT hard and clamed to have beat it with ease. I can understand not enjoying it much on Normal mode, and not wanting to play again, but Legendary is more fun. Still, the multiplayer was where Halo2 was at.