-A full 32 round AR clip can't kill someone.
AR is in need of serious buffing. Currently feels incredibly weak.
-The pistol now finally has a scope again, HOORAY! too bad it also has a terrible hitmap which makes it inaccurate at any distance you'd actually need the scope for.
Hitmap has already been confirmed to be fixed for the fall release. Furthermore, the pistol excels at close to medium range - although the hitmaps are off slightly, they were always consistent. Aiming toward the forward always resulted in a kill on an unshielded opponent, and at medium range you should be aiming for the body to take down the shield anyway
-sometimes it takes 3 melees for a kill.
Never seen this, in anyway of my 150+ games. Haven't heard much of it on the Reach forums over on Bungie's website. Likely just a rare glitch on you're part. Though I hope you reported it so that they can look into it.
-game is faster now... Which is good if you like MW type games, but really ruins the dynamic of "halo gameplay" IMO. I'm not at all sayin' MW gameplay sucks, I'm just saying it sucks in a game like halo.
Some aspects of the game are faster, while others are slower. General running speed and jump height are not as high, reducing the base movement of characters - in fact making effective strafing difficult. This is compensated by the AA's promoting movement, such as sprint and the jetpack. Kill times are longer (Much longer compared to CE), which also adds to the slower feel of the game. Lastly, the hearkening back to CE's health system further slows down the pace of combat.
What I believe you are talking about is the sense of speed that comes as a result of intensity. Bungie has stated Reach is going for a more team oriented approach and as a result firefights in the beta are much more intense and have much more actions happening.
-Loadouts are so useless, except for switching back and forth between block and jetpack.
You're using them wrong then. Evade is an all-around useful ability. Sprint's benefit is in its versatility. It allows you to get to power weapons faster, close distance with CQC before someone can recamp, or retreat quickly from a battle. Camo is great for confusing defenders in objective games on the position of your team, and allows you to obviously sneak up on people if the person knows how to use it.
-Jet packs remove any real strategy from the maps since you can just fly wherever you want to go.
Jetpacks also make you a huge target. You're taking a big risk in flying in the air. If anything, it adds strategy because everyone has to be conscious of paths jetpack users can take. Not to mention you can't go anywhere - the levels were purposefully designed so as not to give jetpack users a dominating advantage.
-Block is also ridiculous. I find it preposterous for any FPS to have an "invincible" button. It totally ruins it when youre having a duel with someone, and youre trying to outsmart each other, you get the upper hand on the guy finally, then he pulls his block BS, at which point his friend comes over and kills you... Teabagging begins.
Agreed. I dislike armor lock. Breaks the flow of the game and seems to reward bad players. However,
-Overall I think the weapons in this game are TERRIBLE... Plasma grenade launcher, regular grenade launcher, focus rifle(aka laser gun), are all a complete joke. The marksman rifle, needler rifle, and pistol are essentially the same gun in 3 different forms( all are single fire, medium range, weak).
Why are the first three weapons joke? The plasma launcher is a weapon of mass destruction against infantry and vehicles. The grenade launcher's EMP makes it ideal for taking out shields and disabling vehicles. In the final days of the beta I could use the grenade launcher to weaken several opponents at once so my team could finish them off with precision weapon. With a cool head, I could even direct hit most people in the open, killing them even if they had the drop on me. The focus rifle is a suppression weapon and it excels at what it does. The marksmen rifle and needle rifle are obviously counterparts to each other, with nuanced difference (DMR has stronger base power, recovers from bloom faster, but the needle rifle suffers less bloom per shot and can supercombine for splash damage). It wouldn't be fair if the Elites didn't have a suitable weapon to compete with the DMR. the pistol is a different beast entirely, being most effective at close range and having a much lower delay between shoots. It seems like you don't understand the situation to use each gun
-All these new game types suck. I just wanna play CTF's and slayer.
They have the old gametypes, and added new ones. You can play CTF and Slayer if you like, but people that want something more also have the choice to play one of the newer game types.
-New MW ripoff ranking system sucks also.
Which aspect of it rips of CoD? The arena functions completely different to CoD - and the military rank was already done in Halo 3.
Are you talking about the credit system? Because that's the closest thing to CoD ranking system in the game, and even then the credits are tied more to armor customization than an actual rank
They should really just call this game Halo Warfare, or Call of Halo.
Nah, they should call it Halo Reach
DevilMightCry
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