May be. Especially Console gaming.
There's no arguing that Halo was a revolutionary title not just for Xbox, but for fps on consoles in general.
Calling it the most revolutionary in the new millennium, however, ignores the roles many other games have played. To name one, GTA3. This game had such a large impact on so many genres. No game could even copy it completely.
I'll name another: Devil May Cry. Whether you want to admit it or not, every action game in modern times plays by this game's rules. DMC is the godfather of all 3d action games.
Another (not just in the gameplay dept here): MGS2. Apart from the effects and other stuff many games *still* borrow from this title, no game will even be able to do what this game combined with MGS did -- never ever again. Games do chase it though.
Someone else could keep going with the list.
Your post was fantastic until MGS2.
The first Halo was great. The second was ok. It continued to go downhill from there.
I will agree that it was the first FPS to do it right on consoles. The controls were solid and having LAN parties was a blast; especially with 4 systems connected.
That's about where my praise for Halo stops. I bought an Xbox when Halo 2 came out to play with my brother online. After completing the story I went online and found it crowded with prepubescent idiots that would run in circles and sing into the mic. With my brother never being online when I was, I got so disgusted with the online community that I sold the system after having it for one month.
I never bought an Xbox again and haven't regretted it.
Halo became big because it was the first real console online game that worked on a good level. Everything else was hot garbage.
That largely came because the xbox followed the PC kind of vision in moving forwards, while other consoles like gamecube / ps2 followed there traditionally console solutions.
I specifically remembered the PS2 age of online, terrible.
I always wonder if Halo would have existed without Goldeneye on the N64. That is the game that really popularized FPS games on consoles.
Halo was a system seller for the Xbox but it did not get that console anywhere close to winning that gen. It did however help put MS console on the map and make it shit loads of money.
None of that however makes it as revolutionary as GTA III or Resi 4. You're acting like console fps games never existed before.
Oh yeah, Resident Evil 4 as well. That did more for third-person games than Halo did for first-person games.
Pretty much.
If we're really going to be honest about console FPS' then there are two games and mentioning them has become a bit tedious by now but these two really put console FPS' on the map: Goldeneye and Perfect Dark.
I always wonder if Halo would have existed without Goldeneye on the N64. That is the game that really popularized FPS games on consoles.
Goldeneye was "Call of Duty" of it's time. A relatively simple to play multiplayer FPS with a small number of players in relatively small maps is what set the standards in FPS despite N64 had that awkward controller.
Nope. Grand Theft Auto 3 was
This might be true - open world has (for better or worse) exploded since and borrowed heavily on efforts in GTA3.
Halo wasn't revolutionary, IMO - at least coming from a PC gaming perspective. I would instead describe it as revitalizing. It drove console FPS to a new level of relevance and refinement, and laid the groundwork for the prominence of the genre on consoles that there is now. But when I think "revolutionary" I think more about changing the shape of games in its genre, and Halo did NOT do that. It repackaged decades of existing growth in the genre into a mass-console-market friendly space epic that elevated the status of the genre on consoles. Significance can't and shouldn't be understated, but I think it's a disservice to UT, Quake, Half-Life, CS, and their forefathers to not recognize that FPS kicked ass and had the mechanics of Halo before Halo was Halo.
Halo CE is the canvas for every console shooter since 2001.
That's funny, I could have sworn that Halo started jocking CoD play mechanics since 4.
halo 4 MP did for sure. adding in killstreaks and loadouts. it's why it wasn't well received. on halo 4 i only played swat and grifball and infection. the other modes were ruined. Halo 5 went back to the roots of halo 1-3 but updated. it's the best MP in any FPS ever by far bar none nothing close period.
I respect your opinion and all, but I highly disagree. while Halo 5's multiplayer was great, I'll take BF's multiplayer over halo's any day of the week.
Halo CE is the canvas for every console shooter since 2001.
That's funny, I could have sworn that Halo started jocking CoD play mechanics since 4.
halo 4 MP did for sure. adding in killstreaks and loadouts. it's why it wasn't well received. on halo 4 i only played swat and grifball and infection. the other modes were ruined. Halo 5 went back to the roots of halo 1-3 but updated. it's the best MP in any FPS ever by far bar none nothing close period.
I respect your opinion and all, but I highly disagree. while Halo 5's multiplayer was great, I'll take BF's multiplayer over halo's any day of the week.
We are all entitled to our opinions obviously but I'll explain what I believe halo 5 is so great
1) Balance. no game has the balance of halo. everyone has the same everything to start.
2) Speed. they upped the pace of the halo 1-3. the maps and gameflow make it a fast paced game. which to me is more fun then a slow methodical game
3) Individual skill rules. the high TTK the bonus for headshots and mobility make 1v1 much more skill based then position based. in games like BF you got shot from behind you die in halo you can win that battle if you are a better player 10 out of 10 times. even taking on 2-3 people if you are much better then them you will win the fight
4) promotes movement over camping. lets face it, camping is stupid and annoying. It didn't exist until people stated tracking KD and shit. before that people ran around having fun killing each other. combine #3 and the power weapon spawns and it promotes aggressive play over passive play which in turn equals more fun.
5) game modes galore. easily dozens of game modes. everything from swat (no shields 1 to the head 3 to the body) to large scale battles with vehicles on huge maps. something for everyone to enjoy. even more "casual" modes like grifball, super fiesta, infection, sumo, pound town, etc.
6) smaller player count modes - the more players involved the less skill involved individually. the more random occurances. in reality a 1v1 is always the most skill based. when you have 32 v 32 skill gets thrown out the window to random events. it promotes more camping and unbalanced matchups (aka tank vs a medic)
7) great weapon balance and variety without overkilling it. whats the point of 100+ weapons when people use 2-3 of them. happens in every game like that. halo has the right amount
8) custom and community game modes - the ability to play custom games plus other people's games easily
9) smooth AF - the game just runs amazing online thanks to being on the azure servers. much better then the BF servers. gone is the lag compensation of CoD and halo 1-4 days. gone is host advantage.
10) map design. no lanes or BS just open arena with plenty of verticality and multiple ways to get to any area
11) post game support. for over a year we've gotten free maps (BF charges like 50 bucks for the map packs) tons of new game modes, new weapons, more forge options, more customization all for free
TF1 would be my 2nd favorite. it has 2, 3, 4, 6, 7, 9, and 10
Sadly TF2 sucked because it removed 2,3,4 and 10.
1) Balance. no game has the balance of halo. everyone has the same everything to start.
I think that's why Halo is one of my favorite FPS. Everybody starts on an equal footing. When you get killed you can almost never blame anything but yourself.
1) Balance. no game has the balance of halo. everyone has the same everything to start.
I think that's why Halo is one of my favorite FPS. Everybody starts on an equal footing. When you get killed you can almost never blame anything but yourself.
yup. Usually (not always but usually) the people that don't like halo is becuase they aren't good at it and hate getting destroyed and would rather play a game that allows for cheap and easy kills regardless of skill. I mean I understand to a point. nobody wants to play a game and go 0-15 every game. It's just not fun getting beat over and over. but doesn't make the easier more "noob friendly" games better, it just means they are easier to not be terrible at.
plus halo does a good job making game modes for people who aren't ultra competitive. Super fiesta, sumo, pound town, infection, grifball, riftball, mantis hunt, mantis infection mode just are a few that come to mind (but I'm sure i named some wrong lol)
Look at the Halo Wars 2 hype thread. No one cares about Halo anymore. Its days are over.
It's Halo Wars what do you expect? Nobody cared about Halo Wars 1 either and they care less about Halo Wars 2. I wished they would of made a new Sparton Ops like game where instead you combat the Covenant in Earth you battle the Insurrectionists.
Halo was a system seller for the Xbox but it did not get that console anywhere close to winning that gen. It did however help put MS console on the map and make it shit loads of money.
None of that however makes it as revolutionary as GTA III or Resi 4. You're acting like console fps games never existed before.
Oh yeah, Resident Evil 4 as well. That did more for third-person games than Halo did for first-person games.
Not really. I don't think I have seen a game that uses Resident Evil 4s camera angle/movement and shooting mechanics. Halo revolutionized the FPS genre whether people like it or not. There isn't a single FPS that still uses medpacks instead of the auto recharging shield/health and to a lesser extent the 2 weapon limit. I think Gears of War revolutionized the third person shooter genre not Resident Evil 4.
Halo was a system seller for the Xbox but it did not get that console anywhere close to winning that gen. It did however help put MS console on the map and make it shit loads of money.
None of that however makes it as revolutionary as GTA III or Resi 4. You're acting like console fps games never existed before.
Oh yeah, Resident Evil 4 as well. That did more for third-person games than Halo did for first-person games.
Not really. I don't think I have seen a game that uses Resident Evil 4s camera angle/movement and shooting mechanics. Halo revolutionized the FPS genre whether people like it or not. There isn't a single FPS that still uses medpacks instead of the auto recharging shield/health and to a lesser extent the 2 weapon limit. I think Gears of War revolutionized the third person shooter genre not Resident Evil 4.
Cliffy B said that Resident Evil 4 inspired him to make Gears of War.
Halo was a system seller for the Xbox but it did not get that console anywhere close to winning that gen. It did however help put MS console on the map and make it shit loads of money.
None of that however makes it as revolutionary as GTA III or Resi 4. You're acting like console fps games never existed before.
Oh yeah, Resident Evil 4 as well. That did more for third-person games than Halo did for first-person games.
Not really. I don't think I have seen a game that uses Resident Evil 4s camera angle/movement and shooting mechanics. Halo revolutionized the FPS genre whether people like it or not. There isn't a single FPS that still uses medpacks instead of the auto recharging shield/health and to a lesser extent the 2 weapon limit. I think Gears of War revolutionized the third person shooter genre not Resident Evil 4.
Cliffy B said that Resident Evil 4 inspired him to make Gears of War.
Naughty Dog also said that RE4 inspired them to make Uncharted and The Last of Us. There are also a bunch of other third-person games influenced by RE4:
Resident Evil 4
Resident Evil 4 is regarded as one of the most influential games of the 2000s decade, due to its influence in redefining the third-person shooter genre by introducing a "reliance on offset camera angles that fail to obscure the action". The new gameplay alterations and immersive style appealed to many not previously familiar with the series. The over-the-shoulder viewpoint introduced in Resident Evil 4 has later become standard in third-person shooters, including titles ranging from Gears of War to Batman: Arkham Asylum. It has also become a standard "precision aim" feature for action games in general, with examples ranging from Dead Space and Grand Theft Auto to the Ratchet & Clank Future series and Fallout.
Halo was a system seller for the Xbox but it did not get that console anywhere close to winning that gen. It did however help put MS console on the map and make it shit loads of money.
None of that however makes it as revolutionary as GTA III or Resi 4. You're acting like console fps games never existed before.
Oh yeah, Resident Evil 4 as well. That did more for third-person games than Halo did for first-person games.
Not really. I don't think I have seen a game that uses Resident Evil 4s camera angle/movement and shooting mechanics. Halo revolutionized the FPS genre whether people like it or not. There isn't a single FPS that still uses medpacks instead of the auto recharging shield/health and to a lesser extent the 2 weapon limit. I think Gears of War revolutionized the third person shooter genre not Resident Evil 4.
Cliffy B said that Resident Evil 4 inspired him to make Gears of War.
Naughty Dog also said that RE4 inspired them to make Uncharted and The Last of Us. There are also a bunch of other third-person games influenced by RE4:
Resident Evil 4
Resident Evil 4 is regarded as one of the most influential games of the 2000s decade, due to its influence in redefining the third-person shooter genre by introducing a "reliance on offset camera angles that fail to obscure the action". The new gameplay alterations and immersive style appealed to many not previously familiar with the series. The over-the-shoulder viewpoint introduced in Resident Evil 4 has later become standard in third-person shooters, including titles ranging from Gears of War to Batman: Arkham Asylum. It has also become a standard "precision aim" feature for action games in general, with examples ranging from Dead Space and Grand Theft Auto to the Ratchet & Clank Future series and Fallout.
Didn't know Resident Evil 4 was the first one to do over the shoulder viewpoint. I thought that was the standard for 3rd person view games. The more you know!
Halo wasn't the first to get modern console fps controls right, there was actually a ps1 game that modernized that (can't think of its name) and used both analog sticks for aiming and movment. Plus there were many popular and good fps on consoles before Halo. Halo 2 did usher in console online gaming I'll give it that.
@xantufrog: I'm curious to know what modern FPS doesn't use the auto recharge of health/shields. Yes I think it's a good thing in competitive games like Halo, Gears(not FPS but still a competitive 3rd person shooter) and Call of Duty where skill is what matters most not the one with the most health but I prefer medpacks in survival games or open world games that are strictly single player like Far Cry. Depends on the game. You don't like it or what?
Console fps is still a joke.
The only good games are stuff like Doom and Deus Ex's reboot (which is more stealth rpg than fps anyway)
Halo is boring and repetitive.
I blame halo and gears for how shit the 7th generation of consoles was, we are only now getting out that trash.
@smearygoose1768: DOOOOOOM. Unreal Tournament. (you're right that regen is by far the dominant option in modern FPS; but seems that the old-school is making a comeback)
I think regenerating health is not a good thing. It reduces the cost of making mistakes in combat, reduces the tension of getting out of a sticky situation, reduces the contextual significance of areas within levels, and biases combat towards a restricted class of weapon types that either instant-kill or provide sustained damage, because whittling away at an enemy with other types of weapons is barely even a thing any more.
IMO it streamlines combat in the wrong ways - you can still have totally fluid and intense combat (UT is proof of this) without auto-regen. I find the partial-regen approaches like in Resistance Fall of Man a decent compromise - it forces you to still be semi-attentive to your health beyond "don't die"
All that being said, I loved Halo 1+2; I'm not taking some hard and fast line here
Halo wasn't the first to get modern console fps controls right, there was actually a ps1 game that modernized that (can't think of its name) and used both analog sticks for aiming and movment. Plus there were many popular and good fps on consoles before Halo. Halo 2 did usher in console online gaming I'll give it that.
The first FPS to use dual-analog was actually GoldenEye, but it was optional, only if you used two N64 controllers to get two analog sticks. Perfect Dark also had the same optional control scheme.
The first FPS with dual-analog on the same controller is debatable, as it first appeared in three different FPS that released in the same month, October 2000: Medal of Honor Underground (PS1), Alien Resurrection (PS1), and TimeSplitters (PS2). All three were most likely influenced by GoldenEye's optional dual-controller, dual-analog control scheme, and adapted it for the Dual Shock's single-controller, dual-analog setup. This is certainly true in the case of TimeSplitters, which was created by ex-Rare members who had worked on GoldenEye and Perfect Dark.
Halo most likely adopted its dual-analog control scheme from TimeSplitters, since that was the rival PS2 console FPS it was competing against at the time, before Halo eventually left it in the dust.
Oh yeah, Resident Evil 4 as well. That did more for third-person games than Halo did for first-person games.
Not really. I don't think I have seen a game that uses Resident Evil 4s camera angle/movement and shooting mechanics. Halo revolutionized the FPS genre whether people like it or not. There isn't a single FPS that still uses medpacks instead of the auto recharging shield/health and to a lesser extent the 2 weapon limit. I think Gears of War revolutionized the third person shooter genre not Resident Evil 4.
Cliffy B said that Resident Evil 4 inspired him to make Gears of War.
Naughty Dog also said that RE4 inspired them to make Uncharted and The Last of Us. There are also a bunch of other third-person games influenced by RE4:
Resident Evil 4
Resident Evil 4 is regarded as one of the most influential games of the 2000s decade, due to its influence in redefining the third-person shooter genre by introducing a "reliance on offset camera angles that fail to obscure the action". The new gameplay alterations and immersive style appealed to many not previously familiar with the series. The over-the-shoulder viewpoint introduced in Resident Evil 4 has later become standard in third-person shooters, including titles ranging from Gears of War to Batman: Arkham Asylum. It has also become a standard "precision aim" feature for action games in general, with examples ranging from Dead Space and Grand Theft Auto to the Ratchet & Clank Future series and Fallout.
Didn't know Resident Evil 4 was the first one to do over the shoulder viewpoint. I thought that was the standard for 3rd person view games. The more you know!
see, if you only started gaming across the last decade or more, thats what you would think 3rd person shooters were always like but before Resi 4, we often had floaty camera, awkward angles, poor control of shooting because sometimes you just couldn't see where you were going to shoot and to compensate that, we would have to make do with an almost birds' eye view camera (think MGS3).
Resi 4 was revolutionary in many ways but the mechanics it brought are now the industry standard.
The first Halo was great. The second was ok. It continued to go downhill from there.
I will agree that it was the first FPS to do it right on consoles. The controls were solid and having LAN parties was a blast; especially with 4 systems connected.
That's about where my praise for Halo stops. I bought an Xbox when Halo 2 came out to play with my brother online. After completing the story I went online and found it crowded with prepubescent idiots that would run in circles and sing into the mic. With my brother never being online when I was, I got so disgusted with the online community that I sold the system after having it for one month.
I never bought an Xbox again and haven't regretted it.
It was literally one of the first games on xbox live so it's not surprising.
Seriously is that what you think ?
Halo revolutionary ?
Bahahahahaha
Hahahahahahahahahaha
Show me a playstation shooter that has as a high skill cap as this game.
you won't, pleb.
@FLOPPAGE_50: Holy shit. Kind of epitomizes why Halo has been the best console FPS. It's a purists shooter that got so popular that people forgot it's a purists game in the first place.
Yup, most cows could not handle that game.
H5 is the best online Halo since H3.. it's well worth it if you grew up with Halo.
Halo CE is the canvas for every console shooter since 2001.
That's funny, I could have sworn that Halo started jocking CoD play mechanics since 4.
halo 4 MP did for sure. adding in killstreaks and loadouts. it's why it wasn't well received. on halo 4 i only played swat and grifball and infection. the other modes were ruined. Halo 5 went back to the roots of halo 1-3 but updated. it's the best MP in any FPS ever by far bar none nothing close period.
I respect your opinion and all, but I highly disagree. while Halo 5's multiplayer was great, I'll take BF's multiplayer over halo's any day of the week.
We are all entitled to our opinions obviously but I'll explain what I believe halo 5 is so great
1) Balance. no game has the balance of halo. everyone has the same everything to start.
2) Speed. they upped the pace of the halo 1-3. the maps and gameflow make it a fast paced game. which to me is more fun then a slow methodical game
3) Individual skill rules. the high TTK the bonus for headshots and mobility make 1v1 much more skill based then position based. in games like BF you got shot from behind you die in halo you can win that battle if you are a better player 10 out of 10 times. even taking on 2-3 people if you are much better then them you will win the fight
4) promotes movement over camping. lets face it, camping is stupid and annoying. It didn't exist until people stated tracking KD and shit. before that people ran around having fun killing each other. combine #3 and the power weapon spawns and it promotes aggressive play over passive play which in turn equals more fun.
5) game modes galore. easily dozens of game modes. everything from swat (no shields 1 to the head 3 to the body) to large scale battles with vehicles on huge maps. something for everyone to enjoy. even more "casual" modes like grifball, super fiesta, infection, sumo, pound town, etc.
6) smaller player count modes - the more players involved the less skill involved individually. the more random occurances. in reality a 1v1 is always the most skill based. when you have 32 v 32 skill gets thrown out the window to random events. it promotes more camping and unbalanced matchups (aka tank vs a medic)
7) great weapon balance and variety without overkilling it. whats the point of 100+ weapons when people use 2-3 of them. happens in every game like that. halo has the right amount
8) custom and community game modes - the ability to play custom games plus other people's games easily
9) smooth AF - the game just runs amazing online thanks to being on the azure servers. much better then the BF servers. gone is the lag compensation of CoD and halo 1-4 days. gone is host advantage.
10) map design. no lanes or BS just open arena with plenty of verticality and multiple ways to get to any area
11) post game support. for over a year we've gotten free maps (BF charges like 50 bucks for the map packs) tons of new game modes, new weapons, more forge options, more customization all for free
TF1 would be my 2nd favorite. it has 2, 3, 4, 6, 7, 9, and 10
Sadly TF2 sucked because it removed 2,3,4 and 10.
Well said and I wholeheartedly agree, sir.. Halo 5 is hands-down the best first party multiplayer experience that can be had on consoles and arguably represents the most complete FPS package of this generation thus far..
I've got 100% achievements in that game and i'll surely still be playing it all the way into the eventual Halo 6 release.. the game is just that good.. And having Halo 5: Forge on my PC for some quick custom multiplayer is icing on the cake
@FLOPPAGE_50: Holy shit. Kind of epitomizes why Halo has been the best console FPS. It's a purists shooter that got so popular that people forgot it's a purists game in the first place.
Yup, most cows could not handle that game.
H5 is the best online Halo since H3.. it's well worth it if you grew up with Halo.
Lol says the guy who can't handle Nioh... Halo is for noobs. No wonder Team Ninja chose The Quad. They probably thought lems are not prepared for such hardcore experiences after trying Halo.
Last millennium, this millennium and all future millenniums.... Halo & Chief always and forever... Rulez... but hey, everyone likely already knew this but ya gotta admit, it just feels so good saying it.. :P
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