Halo Reach Beta was a HUGE disappointment (please read)

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R3FURBISHED

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#51 R3FURBISHED
Member since 2008 • 12408 Posts

its been proven its limiting skill, and in addition if you really like bloom that much it should be increased to stop any bs from happening such as a spam 5 shot

Microsoft1234

I witnessed it adding skill in the beta. If you I'm able to shoot and kill you from across Sword Base with a pistol because I am timing my shot better than you and maybe throwing some nimble moves into the mix , how am i not besting you?

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Ninja-Hippo

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#52 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Microsoft1234"] you realize i didn't mention the dmr in my first post at all? because i have no problem with it its the pistol mainly (because of bloom) and if you put yourself in position to get killed you should, bubble shield wasnt promoting skill at all (reason bungie's power ups were left out of the competitive playlists)

Practically EVERYTHING is left out of the MLG playlist. If you love MLG, play the MLG playlist. I'm sure there'll be one in Reach just like there was in Halo 3. Non-MLG playlists are not all unbalanced and broken however. MLG gets rid of practically everything and gives everyone the same gun because the aim is that the only way to win is via your own reflexes, not weapon control, strategy or teamwork. It'll all down to your individual aim. But for many people that's just flat-out dull. Hence power ups, armor abilities, power weapons, vehicles and big teams because that allows for much more variation, strategy and depth than just 'fastest trigger wins' which is obviously what you prefer.
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Ninja-Hippo

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#53 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Microsoft1234"] answer this, why should a guy whose timing his shots lose to a guy whose not? that should never happen. It can be fixed in 3 ways : increase bloom (game would be slower than it already is yuck), reduce it so it resets faster, or eliminate it. My opinion, reduce it.

Because the guy timing his shots is likely doing so at a range where it is unnecessary. :| Bloom only becomes a factor at longer range. At close range, spam the trigger and drop them or they'll drop you first. If you're carefully timing your shots at close range when that's completely unnecessary then you'll get beat by a guy who isn't, and like it or not, he's the better player for knowing that. If you wait for the bloom to completely reset between every shot you're completely over-doing it and will almost definitely get beaten by others who don't.
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R3FURBISHED

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#55 R3FURBISHED
Member since 2008 • 12408 Posts

you realize i didn't mention the dmr in my first post at all? because i have no problem with it its the pistol mainly (because of bloom) and if you put yourself in position to get killed you should, bubble shield wasnt promoting skill at all (reason bungie's power ups were left out of the competitive playlists)Microsoft1234

I'm not going to get into the whole MLG thing here, and maybe it was just my time with the beta, but the DMR had some of the most intense reticle bloom of all the headshot weapons. With the Needle Carbine having some of the least.

Maybe I just enjoyed the pistol a lot, being a perfect balance between the stupid power it had in CE and the rapid-zoom and fire from ODST. Decent rate of fire, promoted by the bloom, range is limited making the weapon more balanced and the fact that it takes some getting used to use effectively.

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bigboss5ak

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#56 bigboss5ak
Member since 2007 • 2962 Posts
Yea those sprinting guys with meelee weapons were annoying but ive countered my fare share of them as well. Overall i dissagree with you TC i think reach will be a great game after the beta.
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Ninja-Hippo

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#57 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Zoso-8"] Aim is really the differentiating skill on shooters, though. Guns...aim? What a shocker. Not this pray and spray beatdown that most Halo players use. And saying the MLG is only about aim and not about teamwork is lolworthy. It's 150% about teamwork, weapon control, and personal aiming skill. Don't pretend to be a Halo know it all when in reality you don't know what you're talking about.

I'm not trying to be a Halo know it all i'm just discussing an opinion on the game. :| MLG is less about team work than other gametypes and more about individual reflexes because like i said, 90% of the game's content is thrown out. It just comes down to your ability to shoot the other guy before he shoots you. In other game types you have to worry about controlling a part of the map where the power weapons respawns, helping your buddy get the flag back to the base, giving sniper support so your team mate can grab the laser. You don't have any of that in MLG. And no, a game should not be all about aim. That's exactly his complaint though; that's obviously the way he'd prefer it to be. A game is about your ability to use everything at your disposal, not falling back on one gun (the BR) and using nothing but that, while complaining that anything which stops you using that tactic is broken or unbalanced.
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pis3rch

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#58 pis3rch
Member since 2006 • 1695 Posts
I thought the beta was the best Halo multiplayer since the first game. The armor abilities add a whole new level of complexity to the game, as nobody knows what their opponent has so in a combat situation, anything can happen. They're actually really balanced. Armor lock is incredibly easy to deal with, just throw a grenade at their feet and if you time it right, it'll go off as soon as armor lock wears off and they'll die. Your camo complaint is absurd...yes it makes you gamble, so what? All you have to do is look around a bit for any visible opponents, then look around carefully for the camo guy. That's called actual skill. It's really not hard to kill people who sprint with the hammer or sword. One grenade toss and a headshot does the trick. It sounds like all you want is the all-powerful BR that works perfectly in every situation, no matter what. Halo Reach is not that game. Sometimes you make the right choices and sometimes you make the wrong ones. It takes actual skill to know whether you should shoot, melee, throw a grenade, or use the armor ability. Get used to it.
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R3FURBISHED

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#59 R3FURBISHED
Member since 2008 • 12408 Posts

I thought the beta was the best Halo multiplayer since the first game. pis3rch

Since the first game? How in the world was Combat Evolved's multiplayer better than Halo 2 or 3?

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Ninja-Hippo

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#61 Ninja-Hippo
Member since 2008 • 23434 Posts

[QUOTE="pis3rch"]I thought the beta was the best Halo multiplayer since the first game. R3FURBISHED

Since the first game? How in the world was Combat Evolved's multiplayer better than Halo 2 or 3?

If Halo CE had online matchmaking i think it would've been a much better game than Halo 2.
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VendettaRed07

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#62 VendettaRed07
Member since 2007 • 14012 Posts

I thought it was a disappointment as well.. But its nothing to do with the reasons you listed, its simply just because I wasn't having fun playing it. Idk why but it just was boring. I loved Halo 3 to death but idk, this just didnt do it for me

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krunkfu2

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#63 krunkfu2
Member since 2007 • 4218 Posts

the needle rifle also sucks in comparison to the dmr

and the laser got nerfed WTF

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mayceV

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#64 mayceV
Member since 2008 • 4633 Posts
don't worry bungie will fix the balance issues, I think the bloom will be reduced(and the registering bug will be fixed) so don't worry, and gernades will be nerfed, you're over exaturating man it isn't as bad as your writing style suggests. I know you liked the beta thouh no need to reply saying "ZOMG I don't mean it sux, its just that there are this this and this unbalanced" I got the message but rest assured Bungie won't let thier last Halo game be messed up from something as small as balance issues.
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mayceV

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#65 mayceV
Member since 2008 • 4633 Posts
[QUOTE="Ninja-Hippo"][QUOTE="Microsoft1234"]

its been proven its limiting skill

Microsoft1234
No it really, really, really hasn't. :| This 'proof' consists of a video in which someone spams a trigger with the pistol and kills a guy firing much slower. That is not proof at all. You dont know whether the other guy missed a couple of shots, whether he had low health/shields, and at it was at very close range anyway at which you shouldn't even be timing your shots. Bloom is only bad for people who have no idea how it works.

answer this, why should a guy whose timing his shots lose to a guy whose not? that should never happen. It can be fixed in 3 ways : increase bloom (game would be slower than it already is yuck), reduce it so it resets faster, or eliminate it. My opinion, reduce it.

no..... think of it in a stategic way. you have to adapt to your situation. if someone was 5 meters in front of you your bullets will have less time to spread/ miss so you adapt and know WHEN to spam it adds more to the game no matter what you try. listen to what you are saying "the slow poke should win" and FYI slow + timming is not always the best thing to do a skilled player know when to time and when to spam IDK what everyone is complaining about.
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gamecubepad

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#66 gamecubepad
Member since 2003 • 7214 Posts

It's all cool if you don't like the changes made, but seriously, your gripes sound like what people say after only playing the game for a couple hours.

"Armor lock is cheap, DMR gets beat by pistol up close, grenades blow up too big, it's not likey H2!"

I thought some of those same things myself, but after adapting to the new style, I see Reach is much better than it's predecessors.

This is Reach, you can no longer rely on the BR and steroid bunny hop to get kills. Thank god for that!

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rolo107

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#67 rolo107
Member since 2007 • 5469 Posts

As a gamer who also played all Halo games, i completly desagree :P

PAL360
Yup. Also, Bungie says the data that they received shows that Armor Abilities are indeed balanced. That's how I felt while playing. There are those nagging issues, such as Armor Lock's shield draining ability, and repeatedly using it. They are fixing that. Also, it's a beta...
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Revolution316

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#68 Revolution316
Member since 2009 • 2877 Posts

and yet i still was addicted to it playing it everday with only 2 maps. damn if a beta is this good imagine the FULL game. i will throw all my other games out the window. there really is no use for them.

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shadownetsam

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#69 shadownetsam
Member since 2010 • 60 Posts

As a gamer who started off on halo 1, I loved the halo franchise, halo 2 was better than halo 1 imo. Then halo 3 came out it was not as good as halo 2 (multiplayer wise) but it was still enjoyable and the most balanced shooter this generation which made it fun that you didn't have to deal with bs like noob tubes, planted grenades, claymores etc.

However, after playing the Halo reach beta I was very disappointed. From the sounds of it, it felt like it was going to be halo 1 style, it wasn't......

Let me list the problems: Ok the abilities. The abilities were a nice idea but didn't feel as if they were thought out, alot of them were not balanced at all (remember the whole reason halo is huge multiplayer wise is the balance and low% of bs)

Sprinting-It's promoting camping/ someone sprints out you with a melee weapon you can't counter at all (bloom plays into this). In halo 3 if someone camped you couldn't do much but you could counter if you knew what you were doing with the br like ghandi hopping and 4 shots, however in reach because you have to time your shots you're pretty much screwed if someone straight lines you while sprinting. No game should promote camping but reach has

Camo-This ability isn't so bad, i dont like how it messes the opponents radar because you're put in a position where you know theres a guy with camo around, however its useless to decipher if theres two camo guys, or a camo guy and one other shooter, and you're forced to gamble.

Jetpack-Ability is good however bumper jumper with jetpack is useless and really wish bungie would allow you to customize your controller setups

Armor lock-way broken, its basically a get out of jail free card if you put urself into shootings way, in addition the length is a little much. I realize what people are going to say "OH JUST WAIT TILL IT GOES OFF AND KILL HIM" well against higher skilled players you dont get that opportunity, in addition you can abuse armor lock and use it ever 3 seconds and be invulnerable 3/4 of the game.

RETICLE BLOOM-this ones huge, its actually a huge reason why this game is disappointing. Bloom isn't adding skill in halo like it should. It's limiting skiill and slowing down an already slow shooter (reach). its why you cant counter someone sprinting at you, with bloom theoretically someone can time their shots and still lose a pistol fight (that should never happen). 3 ways to fix it, either increase bloom so that can never happpen however the game would be so much slower than it already is, reduce bloom (best option imo) or eliminate it.

Then there's the obvious grenades, slower spartans, and shotgun registration.

I'm not saying its terrible, it wasn't, but compared to other halo games reach beta was just a huge disappointment for me. It has potential tho to be better than h3.

Just my 2 cents

Microsoft1234
Umm you do know this is a beta and the reason for betas is to improve on the game and fix whats broken.
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LEGEND_C4A

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#70 LEGEND_C4A
Member since 2003 • 3186 Posts

'If someone someone sprints out you with a melee weapon you can't counter at all.' Yes you can. Sticky grenade to face as they sprint at you. They're dead. They lose their melee weapon. Job done. You act like there are dozens of melee weapons strewn across the map anyway. There's never more than one, usually. Like every other 'pro' complaining on bnet, it seems that people essentially want the game to be exactly the same as Halo 2. If it isn't, then it's 'broken' and requires fixing. No it aint. Reach is the most radical change to the Halo sandbox out of any of the other games. You need to adjust and get used to it and stop acting like not being able to do the things you used to do in Halo 2 or 3 means that this game is broken or badly designed. Ninja-Hippo

NICE!

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SpiritOfFire117

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#71 SpiritOfFire117
Member since 2009 • 8537 Posts
My dollar > your 2 cents. I greatly enjoyed the beta and have high hopes for Reach.
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darthogre

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#72 darthogre
Member since 2006 • 5082 Posts
I'm sure the devs will properly balance these things before it's released. That's why they had the beta 4 months before it releases. They'll have a few months to balance stuff out.
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#73 AlphaJC
Member since 2010 • 712 Posts

As a gamer who started off on halo 1, I loved the halo franchise, halo 2 was better than halo 1 imo. Then halo 3 came out it was not as good as halo 2 (multiplayer wise) but it was still enjoyable and the most balanced shooter this generation which made it fun that you didn't have to deal with bs like noob tubes, planted grenades, claymores etc.

However, after playing the Halo reach beta I was very disappointed. From the sounds of it, it felt like it was going to be halo 1 style, it wasn't......

Let me list the problems: Ok the abilities. The abilities were a nice idea but didn't feel as if they were thought out, alot of them were not balanced at all (remember the whole reason halo is huge multiplayer wise is the balance and low% of bs)

Sprinting-It's promoting camping/ someone sprints out you with a melee weapon you can't counter at all (bloom plays into this). In halo 3 if someone camped you couldn't do much but you could counter if you knew what you were doing with the br like ghandi hopping and 4 shots, however in reach because you have to time your shots you're pretty much screwed if someone straight lines you while sprinting. No game should promote camping but reach has

Camo-This ability isn't so bad, i dont like how it messes the opponents radar because you're put in a position where you know theres a guy with camo around, however its useless to decipher if theres two camo guys, or a camo guy and one other shooter, and you're forced to gamble.

Jetpack-Ability is good however bumper jumper with jetpack is useless and really wish bungie would allow you to customize your controller setups

Armor lock-way broken, its basically a get out of jail free card if you put urself into shootings way, in addition the length is a little much. I realize what people are going to say "OH JUST WAIT TILL IT GOES OFF AND KILL HIM" well against higher skilled players you dont get that opportunity, in addition you can abuse armor lock and use it ever 3 seconds and be invulnerable 3/4 of the game.

RETICLE BLOOM-this ones huge, its actually a huge reason why this game is disappointing. Bloom isn't adding skill in halo like it should. It's limiting skiill and slowing down an already slow shooter (reach). its why you cant counter someone sprinting at you, with bloom theoretically someone can time their shots and still lose a pistol fight (that should never happen). 3 ways to fix it, either increase bloom so that can never happpen however the game would be so much slower than it already is, reduce bloom (best option imo) or eliminate it.

Then there's the obvious grenades, slower spartans, and shotgun registration.

I'm not saying its terrible, it wasn't, but compared to other halo games reach beta was just a huge disappointment for me. It has potential tho to be better than h3.

Just my 2 cents

Microsoft1234

games change, you don't like change, its understandable, deal with it.

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AlphaJC

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#74 AlphaJC
Member since 2010 • 712 Posts

As a gamer who started off on halo 1, I loved the halo franchise, halo 2 was better than halo 1 imo. Then halo 3 came out it was not as good as halo 2 (multiplayer wise) but it was still enjoyable and the most balanced shooter this generation which made it fun that you didn't have to deal with bs like noob tubes, planted grenades, claymores etc.

However, after playing the Halo reach beta I was very disappointed. From the sounds of it, it felt like it was going to be halo 1 style, it wasn't......

Let me list the problems: Ok the abilities. The abilities were a nice idea but didn't feel as if they were thought out, alot of them were not balanced at all (remember the whole reason halo is huge multiplayer wise is the balance and low% of bs)

Sprinting-It's promoting camping/ someone sprints out you with a melee weapon you can't counter at all (bloom plays into this). In halo 3 if someone camped you couldn't do much but you could counter if you knew what you were doing with the br like ghandi hopping and 4 shots, however in reach because you have to time your shots you're pretty much screwed if someone straight lines you while sprinting. No game should promote camping but reach has

Camo-This ability isn't so bad, i dont like how it messes the opponents radar because you're put in a position where you know theres a guy with camo around, however its useless to decipher if theres two camo guys, or a camo guy and one other shooter, and you're forced to gamble.

Jetpack-Ability is good however bumper jumper with jetpack is useless and really wish bungie would allow you to customize your controller setups

Armor lock-way broken, its basically a get out of jail free card if you put urself into shootings way, in addition the length is a little much. I realize what people are going to say "OH JUST WAIT TILL IT GOES OFF AND KILL HIM" well against higher skilled players you dont get that opportunity, in addition you can abuse armor lock and use it ever 3 seconds and be invulnerable 3/4 of the game.

RETICLE BLOOM-this ones huge, its actually a huge reason why this game is disappointing. Bloom isn't adding skill in halo like it should. It's limiting skiill and slowing down an already slow shooter (reach). its why you cant counter someone sprinting at you, with bloom theoretically someone can time their shots and still lose a pistol fight (that should never happen). 3 ways to fix it, either increase bloom so that can never happpen however the game would be so much slower than it already is, reduce bloom (best option imo) or eliminate it.

Then there's the obvious grenades, slower spartans, and shotgun registration.

I'm not saying its terrible, it wasn't, but compared to other halo games reach beta was just a huge disappointment for me. It has potential tho to be better than h3.

Just my 2 cents

Microsoft1234

it also sounds like you got spanked all over the place in the beta as well.

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siddhu33

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#75 siddhu33
Member since 2008 • 3264 Posts

Seriously. Did you play the same game that I did?

After playing Halo:Reach, Halo 3 felt crappy, lightweight, and slow. The netcode in H3 sucks, the weapons don't register properly (apart from power weapons and BR), and people just kept quitting every game!

Halo has changed, deal with it. I found the beta not so great too, but after a few games, I adapted to new strategies and playstyles, and now it's the best Halo yet. Even grenades are not really a problem, people just have to learn how to pick their battles.

Anyway, most of your issues are fixed in final ship, so don't worry.

And yes, my first game was Halo:CE.

P.S - The Real Pro Gamer knows when a situation has changed, and how to adapt to that particular situation (which weapon to obtain, when to use it, when to fight, and when to run). That's much more pro than learning how to keep a crosshair at someone's head for several seconds while strafing.

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Heil68

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#76 Heil68
Member since 2004 • 60819 Posts
So basically you got owned in matches?
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siddhu33

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#77 siddhu33
Member since 2008 • 3264 Posts

So basically you got owned in matches?Heil68

Probably did, and decided to blame bungie and the removal of the BR for it.

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Kan0nF0dder

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#78 Kan0nF0dder
Member since 2009 • 1962 Posts

I don't play Halo myself (Cept CE, that was the last one in really liked) but reading this it seems a lot like one of those threads that was around after MW2 dropped. The people slamming MW2 days after it's launch were definiitely in the minority, even in SW...but not anymore, all the defenders seem to have accepted that the original MW was far better, atleast in multiplay. All the complaints revolved around balance, making kills easier, etc.

Could the same thing be happening to Halo?

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Zombl337

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#79 Zombl337
Member since 2009 • 327 Posts

As a gamer who also played all Halo games, i completly desagree :P

PAL360

I do agree on his point of the Camo & Armor Lock abilities, but other than that I feel it's the best Halo game yet (even better than Halo CE imho).

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nosedive7

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#80 nosedive7
Member since 2005 • 444 Posts

Does the game still feature mandatory auto aim? I loved Halo 3 as a great unique mp experience, however I got really sick and tired of fighting against the auto aim if this game has the same as Halo 3 I think I'm going to pass. BFBC2 should have shown Bungie that we don't need it, and I think its hilarious that there are "pro's"/mlg who play a game with mandatory auto aim. At least give the option to play against people without it even RDR has that. Then there is the whole map pack garbage that happened with Halo 3. I didn't buy the maps for the longest time because they didn't seem that interesting so Bungie goes and makes it mandatory to play in almost any playlist they should fit right in at Activision. Anyway I ended up getting the maps with ODST only to realize I was correct the maps did suck and Bungie was just ripping everyone off imo by making them mandatory I am certain the same thing will happen with this game.

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Avian005

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#81 Avian005
Member since 2009 • 4112 Posts

It is a little disappointing...that the beta was too fun. I haven't been able to really get back into Halo 3, for the last week. It's so boring, all anyone does is either throw a grenade or uses their BR. Rarely do I see people using any other weapons, even some of the power weapons. Halo 3 is also really slow to me compared to Reach, and I've been playing some Big Team.

BUT! I still find Halo: CE's campaign fun. Just played the first level and loved it. I am confused.