halo 3 had a beta...what was different about it exactly except for equipment?shadow_hosiThe halo 3 beta was to test the servers, not the gameplay.
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halo 3 had a beta...what was different about it exactly except for equipment?shadow_hosiThe halo 3 beta was to test the servers, not the gameplay.
A class based game would be interesting compared to playing as 5 differently skinned Spartans that can use every weapon equally. Are there characters in the book that specialize with particular weapons?
Could be a marketing ploy. I never would have bought Crackdown (although the game was very fun) if it wasnt for the Halo 3 beta.
halo 3 is basically halo 2 with some minor upgrades remember it had a beta?For the people that like the Halo games and like its multiplayer, if Bungie was just going to give us more of the same with updated guns and equipment, they would have just learned from Halo 3. However the fact they felt the need to make a beta must means things are going to be different. Obvious it is still going to be a FPS, but it most likely will not be what we played from Halo 1-3.
One can only assume it could be a squad base FPS or a class base FPS,since it shows 5 silhouettes in the art work. Since Bungie is known for putting coop, can also assume it will most likely be 5 player coop. Since many people widely assume the game is based off the book it can then be speculated that these are 5 spartans. Also since they all seem to be holding different weapons the class base or squad base type of game could hold ground.
What do you guys think that are vets of the game, but also for those who prefer class base games where this halo game could be right up your alley?
Vets of the game are you going to be upset and stick to the main formula or will you give it a try?
too_much_eslim
I'm hopping the game is like Star Wars: Republic Commando because that games just 100% bad***, and I could see Halo Reach being a First Person Shooter with tactical play.
Or maybe it is just a way to push units for ODST. It worked with Crackdown.Vandalvideo
Because Halo, like Crackdown, needs something to boost sales :lol:
halo 3 had a beta.... and halo 3 is exactly the same thing as halo 2. (yes, i know there are marginal differences)mistervengeanceIt's really not.. ..at all Maybe you should play the games? Sorry, I apologize for suggestion such an extremely stupid method. I forgot a Halo hater is not allowed to even entertain the idea of playing it, or God himself will come down and unleash hell on you.
halo 3 had a beta...what was different about it exactly except for equipment?shadow_hosi..and except for: - The BR. In Halo 2 you didn't need to lead your shots and it didn't have a spread. - The return of the AR. Since you guys bash Halo without playing it, it was in Halo CE with 60 bullets, taken out of Halo 2 and re-introduced in Halo 3 with 30 bullets. (I believe it's 30, I don't use it so I wouldn't know for sure) - The pistol. - You are only allowed to hold 2 grenades and 2 plasmas as opposed to 4 grenades and 4 plasmas. - The sword. In Halo 2 the range was ridiculous and you didn't need to have it out to use it. You could have your primary weapon out and once you're crosshairs turned red, press Y and RT and you would lunge at them. In Halo 3, you need to already have it out and the range is decreased. (Watch the end of WaLKa's 2nd montage for an example of how overpowered the H2 sword as compared to Halo 3) - The Brute Shot in Halo 3 doesn't ricochet when you shoot. In Halo 2, it did. - The sniper rifle shoots slower and the "sweep shot" effectiveness was decreased. (Again, watch some H2 montages and watch how broken the hit detection was when it came to sweep shooting in H2) - The Needler actually became a weapon worth picking up. In Halo 2 it was beyond useless - The Plasma Rifle in H2 is different from the Plasma Rifle in H3 - The Rocket Launcher shot faster as opposed to Halo 3, where it feels like you're shooting a tank out of it. - The Plasma Pistol could be charged forever and still only lose 15 energy (or whatever you wanna call it) and was extremely effective, which is why the BR/PP combo was referred to as the "noob combo" You could get an easy 5 kill by walking around with your PP charged then quickly switch to your BR and clean it up. - There was no Spartan Laser in Halo 2 - The Carbine is more useful than the BR in Halo 3, in Halo 2 the BR was THE gun, it was second to none. - There was no Flamethrower in H2 - There was no Gravity Hammer in H2 - You couldn't wield a turret in H2 - There was no Mauler in H2 - There was no Missle Pod in H2 - There was no Plasma Cannon in H2 - There was no Spike Grenades in H2 - There was no Spiker in H2 - In H2, to return the flag you had to actually be on it. In Halo 3, you just have to be in a certain radius. The flag could be by rocket spawn on Narrows and you could be on top of the bridge and still return it. - In H2, when playing Assault, you were notified of where the bomb carrier was and there was an arming time and 3 seconds defuse. In Halo 3 you plant the bomb and have to defend for 30 seconds or something. - In H2 the melee system wasn't broken. Oh, and in Halo 2, there were button glitches. There were none in Halo 3. Is that a good enough list to prove that Halo 2 and Halo 3 are not the same? If not I'll keep going..
I'm hopping the game is like Star Wars: Republic Commando because that games just 100% bad***, and I could see Halo Reach being a First Person Shooter with tactical play.
DarkGamer007
This. Halo would fit perfectly for a game like that.
[QUOTE="DarkGamer007"]
I'm hopping the game is like Star Wars: Republic Commando because that games just 100% bad***, and I could see Halo Reach being a First Person Shooter with tactical play.
XxjackassxX
This. Halo would fit perfectly for a game like that.
it would make since master chief was a squad leader...im just not sure bungie/microsoft will be willing be make such a change from the run and gun format that made the halo series so successful. ill be very dissapointed in bungie if it feels to much like the past games in the series.[QUOTE="shadow_hosi"]halo 3 had a beta...what was different about it exactly except for equipment?RobisGodly..and except for: - The BR. In Halo 2 you didn't need to lead your shots and it didn't have a spread. - The return of the AR. Since you guys bash Halo without playing it, it was in Halo CE with 60 bullets, taken out of Halo 2 and re-introduced in Halo 3 with 30 bullets. (I believe it's 30, I don't use it so I wouldn't know for sure) - The pistol. - You are only allowed to hold 2 grenades and 2 plasmas as opposed to 4 grenades and 4 plasmas. - The sword. In Halo 2 the range was ridiculous and you didn't need to have it out to use it. You could have your primary weapon out and once you're crosshairs turned red, press Y and RT and you would lunge at them. In Halo 3, you need to already have it out and the range is decreased. (Watch the end of WaLKa's 2nd montage for an example of how overpowered the H2 sword as compared to Halo 3) - The Brute Shot in Halo 3 doesn't ricochet when you shoot. In Halo 2, it did. - The sniper rifle shoots slower and the "sweep shot" effectiveness was decreased. (Again, watch some H2 montages and watch how broken the hit detection was when it came to sweep shooting in H2) - The Needler actually became a weapon worth picking up. In Halo 2 it was beyond useless - The Plasma Rifle in H2 is different from the Plasma Rifle in H3 - The Rocket Launcher shot faster as opposed to Halo 3, where it feels like you're shooting a tank out of it. - The Plasma Pistol could be charged forever and still only lose 15 energy (or whatever you wanna call it) and was extremely effective, which is why the BR/PP combo was referred to as the "noob combo" You could get an easy 5 kill by walking around with your PP charged then quickly switch to your BR and clean it up. - There was no Spartan Laser in Halo 2 - The Carbine is more useful than the BR in Halo 3, in Halo 2 the BR was THE gun, it was second to none. - There was no Flamethrower in H2 - There was no Gravity Hammer in H2 - You couldn't wield a turret in H2 - There was no Mauler in H2 - There was no Missle Pod in H2 - There was no Plasma Cannon in H2 - There was no Spike Grenades in H2 - There was no Spiker in H2 - In H2, to return the flag you had to actually be on it. In Halo 3, you just have to be in a certain radius. The flag could be by rocket spawn on Narrows and you could be on top of the bridge and still return it. - In H2, when playing Assault, you were notified of where the bomb carrier was and there was an arming time and 3 seconds defuse. In Halo 3 you plant the bomb and have to defend for 30 seconds or something. - In H2 the melee system wasn't broken. Oh, and in Halo 2, there were button glitches. There were none in Halo 3. Is that a good enough list to prove that Halo 2 and Halo 3 are not the same? If not I'll keep going.. thanks for proving my point that all they did was add new weapons and change some stuff around :D
[QUOTE="bobbetybob"]World at War had a Beta and that had the exact same multiplayer as CoD4. Betas are for ironing out bugs and glitches not for testing out new multiplayer modes, that's what testers are for.too_much_eslimThats different though. It was made by a different developer.
Halo 3 had a beta.
[QUOTE="RobisGodly"][QUOTE="shadow_hosi"]halo 3 had a beta...what was different about it exactly except for equipment?shadow_hosi..and except for: - The BR. In Halo 2 you didn't need to lead your shots and it didn't have a spread. - The return of the AR. Since you guys bash Halo without playing it, it was in Halo CE with 60 bullets, taken out of Halo 2 and re-introduced in Halo 3 with 30 bullets. (I believe it's 30, I don't use it so I wouldn't know for sure) - The pistol. - You are only allowed to hold 2 grenades and 2 plasmas as opposed to 4 grenades and 4 plasmas. - The sword. In Halo 2 the range was ridiculous and you didn't need to have it out to use it. You could have your primary weapon out and once you're crosshairs turned red, press Y and RT and you would lunge at them. In Halo 3, you need to already have it out and the range is decreased. (Watch the end of WaLKa's 2nd montage for an example of how overpowered the H2 sword as compared to Halo 3) - The Brute Shot in Halo 3 doesn't ricochet when you shoot. In Halo 2, it did. - The sniper rifle shoots slower and the "sweep shot" effectiveness was decreased. (Again, watch some H2 montages and watch how broken the hit detection was when it came to sweep shooting in H2) - The Needler actually became a weapon worth picking up. In Halo 2 it was beyond useless - The Plasma Rifle in H2 is different from the Plasma Rifle in H3 - The Rocket Launcher shot faster as opposed to Halo 3, where it feels like you're shooting a tank out of it. - The Plasma Pistol could be charged forever and still only lose 15 energy (or whatever you wanna call it) and was extremely effective, which is why the BR/PP combo was referred to as the "noob combo" You could get an easy 5 kill by walking around with your PP charged then quickly switch to your BR and clean it up. - There was no Spartan Laser in Halo 2 - The Carbine is more useful than the BR in Halo 3, in Halo 2 the BR was THE gun, it was second to none. - There was no Flamethrower in H2 - There was no Gravity Hammer in H2 - You couldn't wield a turret in H2 - There was no Mauler in H2 - There was no Missle Pod in H2 - There was no Plasma Cannon in H2 - There was no Spike Grenades in H2 - There was no Spiker in H2 - In H2, to return the flag you had to actually be on it. In Halo 3, you just have to be in a certain radius. The flag could be by rocket spawn on Narrows and you could be on top of the bridge and still return it. - In H2, when playing Assault, you were notified of where the bomb carrier was and there was an arming time and 3 seconds defuse. In Halo 3 you plant the bomb and have to defend for 30 seconds or something. - In H2 the melee system wasn't broken. Oh, and in Halo 2, there were button glitches. There were none in Halo 3. Is that a good enough list to prove that Halo 2 and Halo 3 are not the same? If not I'll keep going.. thanks for proving my point that all they did was add new weapons and change some stuff around :D In your quote you said equipment. Equipment is bubble shield, deployable cover, etc. Then you change it around. But whatever, if you can't see how much that changed gameplay I guess there's no helping Halo haters. You already have your mind set which is sad, because you never even gave the game a chance. I don't see what you expected them to change? It's a sequel. You people need to grasp this concept of sequel, it's sad how most of you are in your 20's or even 30's and you still don't fully understand what a sequel is.
Good observations. I think it will be quite different also. I would certainly give it a try. It's made by Bungie after all.
But once Bungie stops making Halo games, and MS other team starts working on them, I will be worried.
off topic, bout woulden't it be ironic if it got handed off to Epic XDpretty sure we can infer from the art and the complains about halos "stale" gameplay that all the haters complain about that bungie is working on an fps that focuses on co-op tactical play or something to that degree. obviously since its a prequel, it will have different guns, equipment etc. having a beta is sweet, we get to test it out early. why is that a source for argument? its not gonna be halo 3 rehash like were getting in september.
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