SW is full of weeaboo gamers
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makes sense, I don't know why one would bother getting an Xbox and not get Halo, kind of surprised it hasn't sold more
Well you've got to think, out of roughly 122 million Xbox consoles sold and some falloff from PC sales for Halo and Halo 2, 65 million sales in a single franchise is pretty impressive.
If you spread that out over the install base it would equate to one Halo game for roughly every other person.
Good numbers. Though to address your OP it would be more fair to compare Halo to Gran Turismo which is actually Sony's biggest franchise not Uncharted. GT has done over 70 million if I recall correctly.
It's a shame 343 took the mantle, the sales would be much higher.
What? How so?
Halo 4 is the best selling entry in the series as far as I know.
What? How so?
Halo 4 is the best selling entry in the series as far as I know.
Who told you that? I hate to tell you but Halo 4 was NOT the best selling entry in the series. It sounds like misunderstood PR speak (i.e. North American only sales within the first year, or something to that effect). This reminds me again, why PR is so effective.
I'm not even into sales, and I knew that Halo 4 missed the sales mark of being the biggest selling entry in the series. It had a lot of variables working for it and against it but certainly Halo 4 being one of the more recent titles doesn't help going against Halo 3. It might have been able to do what you claimed (best selling entry in the series) if Bungie had made the game, almost certain of it. The number "4" is pretty exciting as it meant the return of Master Chief. In fact, I have bought every Halo game at launch since the original Xbox and waited in many midnight launch lines for the games. Yes, Halo 4 sold well, but it was not the best selling entry in the series.
Speaking of not hitting marks, they failed to hit a Halo milestone with critics as well since Every main Bungie developed Halo FPS title up to that point was a 90+ metascoring game in the past (save for the side expansion Halo 3: ODST). In fact, 343 and Bonnie Ross made a big, huge deal for months talking about Metascoring 90+ was their goal, and they hit in the 80s. The Halo brand was coming from the uber popularity back then with Bungie having had consistently hit 90s (save for their expansion ODST), and while Halo 4 enjoyed massive marketing muscle, it couldn't maintain the massive longterm online popularity enjoyed by Bungie games nor the long shelf life afforded previous Halo title.
Since I got you here and clearly you enjoy Halo things, check out my sweet Master Chief Statue and Halo Helmet:
It's a shame 343 took the mantle, the sales would be much higher.
What? How so?
Halo 4 is the best selling entry in the series as far as I know.
It's not. I believe that title belongs to Halo 3.
Good numbers. Though to address your OP it would be more fair to compare Halo to Gran Turismo which is actually Sony's biggest franchise not Uncharted. GT has done over 70 million if I recall correctly.
I thought G.T. sold closer to 100 million, that was Sony's biggest system sell back in the PS2 era.
Can Halo 5 make it 70 million this year?
Kind of dumb question is this? We have renewed interest in Halo 5 since E3, more Halo MCC bundles, the game itself alone, is dropping in price, and Halo 5 is coming out this year.
I bet Halo 5 sells over one million day one.
Impossible not to.
Hopefully Halo 5 will be good and people aren't put off by MCC.
Halo sold 5 million more copies in less than half a year, the bulk of that has to be MCC. I highly doubt the other Halo games in the time frame even combined to sell one million,. I think Halo MCC managed to dodge some bullets, barely.
Yeah, also a great map
I dunno what this map was called but in Halo Reach there was a map that had several floors and I think it had a teleporter placed around it, loved that one.
Swordbase? **** sword base.
On topic: I think I've bought every console Halo game at one point or another, except for the dual stick shooters. Halo 5 mp better be good.
And still the worst level design of any shooter out there.
The Silent Cartographer is one of my favorite maps of all time
Yep, I love it.
And then you remember that Assault on the Control room for all its epic moments has the same, dull, recycled corridors filling out each level.
That Guilty Spark is half a good level, and then flood shows up and you back track through that level in the most tedious fucking fashion, and then the Library happened, and two betrayels is Assault on the COntrol Room backwards vs the flood. Ergo the same shitty corridors. And Keyes is Truth and Reconciliation all over again, the Maw is an uglier version of the Pillar of Autumn.
And then all of Halo 2 happened from a bad level design standpoint.
and then Halo 3 where they had a back track level in Crow's Nest, they had you do the Storm but backwards fighting The Flood in The Flood, and then you have the end level Halo, which is this climb the tower nonsense against the flood with this anticlimactic warthog escape sequence meant to homage the first game, but it's a fucking insult because it's on this bland, dull, lame floating red platform against robots. And then of course there is Bungie's masterpiece of shitty level design, because a studio actually had to have tried to make a level this fucking shitty, one so irrefutably terrible that you wonder what the **** even happend? Did they run out of money when they got to this level? in Cortana, which yes has the flood, dull corridors, those zappy bug assholes, and of course you back track through the level after you already made it through.
They've had good levels, don't get me wrong, Tsavo Highway happens to be their best one and one of my favorite FPS levels period, but Bungie's level design has been pretty trash forever. Since Marathon and it continued to Destiny. Halo 4's level design had its moments, and nothing Cortana or Library offensive, but Halo 4 was also derivative as hell Halo. \
And the map designs in Halo have only gotten worse, because Halo 2's are fantastic. And I like some of the maps in Halo 3, Reach, and even exile in Halo 4, but a lot of them are TRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASH
And then you remember that Assault on the Control room for all its epic moments has the same, dull, recycled corridors filling out each level.
That Guilty Spark is half a good level, and then flood shows up and you back track through that level in the most tedious fucking fashion, and then the Library happened, and two betrayels is Assault on the COntrol Room backwards vs the flood. Ergo the same shitty corridors. And Keyes is Truth and Reconciliation all over again, the Maw is an uglier version of the Pillar of Autumn.
And then all of Halo 2 happened from a bad level design standpoint.
and then Halo 3 where they had a back track level in Crow's Nest, they had you do the Storm but backwards fighting The Flood in The Flood, and then you have the end level Halo, which is this climb the tower nonsense against the flood with this anticlimactic warthog escape sequence meant to homage the first game, but it's a fucking insult because it's on this bland, dull, lame floating red platform against robots. And then of course there is Bungie's masterpiece of shitty level design, because a studio actually had to have tried to make a level this fucking shitty, one so irrefutably terrible that you wonder what the **** even happend? Did they run out of money when they got to this level? in Cortana, which yes has the flood, dull corridors, those zappy bug assholes, and of course you back track through the level after you already made it through.
They've had good levels, don't get me wrong, Tsavo Highway happens to be their best one and one of my favorite FPS levels period, but Bungie's level design has been pretty trash forever. Since Marathon and it continued to Destiny. Halo 4's level design had its moments, and nothing Cortana or Library offensive, but Halo 4 was also derivative as hell Halo. \
And the map designs in Halo have only gotten worse, because Halo 2's are fantastic. And I like some of the maps in Halo 3, Reach, and even exile in Halo 4, but a lot of them are TRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASH
Sure, I never held Halo up to high standard with level design. Or pacing for that matter. Then whatever, I won't disagree. But shit, I really enjoyed Halo CE. I think I might install it on my PC again. I like Halo because of the universe and frankly I enjoy the gameplay. I find Halo 1 through 3 to be truly great games when it's all said and done. While I agree with the inconsistency from a design standpoint, there are some jaw dropping moments in that franchise and it really helps that I enjoy actually shooting things in those games. Good gunplay.
Seriously though, **** the entire flood section of Halo 3 lol. Slog. See I liked the ending. I found the escape sequence was really well done with the music going, definately a homage to CE, but that's just life.
Halo 2 multiplayer is iconic, the others are sub par itterations. That I think most players will agree with.
Arguably the most influential series in all of gaming in the past three generations, so that's not surprising.
I'm really excited for Halo 5. I loved the Beta and all of the changes 343i decided to make since then based on user feedback are exactly what I wanted.
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