Just played a couple Skirmishes.
AI on Normal is absolutely freaking terrible.
Heroic provides a bit more of a challenge, but still isn't all that fantastic(specifically if you even understand the basics of the rock-paper-scissors gameplay)
Economy has a bit more depth than I originally thought, but it is still very much a build an army and watch them fight type of game. No Micromanagement at all is even remotely plausible with the controls(which are OK, but clunky as hell IMO). Macro is moderately possible but only by brute force with you zooming all over the map. Economy has some decent facets but is more timing based than anything. Higher level units are a longer wait(but always the same wait), and lower level units can be pumped out on a constant basis. Energy represents different tech levels and provides good motivation for base expansions. Once you have two bases, economy becomes self-sufficient and you can constantly pump out high level units. 3 bases is game over because you have the resources to basically destroy everything.
Expanding to new bases early on is absolutely necessary when playing against Heroic AI.
The multiplayer will be moderately fun but I wouldn't call it "deep" in even the slightest manner.
Most of the appeal will be in the Campaign and storyline for most Halo fans.
1v1 Skirmish is mediocre at best IMO. Multiplayer may shine when you have bigger battles with 4-6 players, but then again it may completely fall apart with the frantic pace that it could cause at that level... Even 1v1, on Heroic you have to run at full pace. The match is won or lost in the first 5 minutes of play. With 6 people this may come down to a chaotic, nonsensical horde of enemies that is neither fun nor balanced.... Teamwork may or may not pay off, can't really tell from the demo.
I predict an 8.5 at best, probably 8.0 based on the demo(basing off of PC standards of RTS. May or may not get 9.0 on consoles, but I don't think it deserves AAA).
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