Halo's co-creator praises the PS5!

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deactivated-63181ff40994a

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#1 deactivated-63181ff40994a
Member since 2017 • 575 Posts

The creative art director behind the original three Halo games, ODST and Reach has said PS5’s high-speed SSD tech “will make a huge difference” for world builders.

PS5’s SSD has been positioned as Sony’s headline feature for next-gen, with architect Mark Cerny calling the storage drive “a true game changer.”

In a PlayStation 5 hardware presentation last month, Cerny claimed the drive – which is said to be able to load 2GB of data in one quarter of a second – could fundamentally change how game developers build their game worlds.

Instead of hiding environments behind scenery or lengthy corridors designed to mask load times, PS5 developers will be able to create far more expansive environments without fear of memory issues, it’s claimed.

Xbox Series X also has a custom SSD, however its raw throughput performance is said to be half that of PS5’s.

Marcus Lehto, the former Bungie art director behind the expansive battlefields of the original Halo, has said the SSD tech is something he’s excited about.

“It will make a huge difference,” Lehto told VGC. “It will open up the door for more expansive content that can stream a lot faster. Players won’t be waiting on load screens and we won’t have to hide loading behind cinematics and that kind of thing.

“It will just help make things a lot more seamless and fluid for the player when it comes to their experience on those consoles.

“I am really excited about that because that’s one of the things that’s really hard for us in particular right now: dealing with those old platforms. These platforms have been around for what, seven years? Developing for them is like developing for machinery in the stone age.”

In his PS5 talk last month, Cerny claimed the SSD gave game designers “freedom” to no longer design worlds with twisty passages and “30-second elevator rides” intended to obscure the game loading new environments.

Lehto said this kind of smoke-and-mirrors world creation was something he was very familiar with.

“It’s second nature,” he said. “I guess one of the benefits of having been in the games industry for so long is that second nature to build environments with some boundaries around it and understanding the memory limits, draw distance limits, shader overdraw… that just comes as second nature.

https://www.videogameschronicle.com/news/halos-co-creator-says-ps5s-ssd-tech-will-make-a-huge-difference-for-designers/

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BlackShirt20

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#2 BlackShirt20
Member since 2005 • 2631 Posts

Phil Spencer also praised PS5. XSX is still superior.

#dealwithit

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sealionact

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#3  Edited By sealionact
Member since 2014 • 10044 Posts

Ex-Bungie art guy; "SSD tech is actually cool".

Cows; "Halo co-creater praises ps5".

Lol.

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ronvalencia

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#4  Edited By ronvalencia
Member since 2008 • 29612 Posts

@fastnslowww:

The original interview without "PS5"

https://www.videogameschronicle.com/features/interview-halos-co-creator-on-building-a-new-universe-with-disintegration/

The narrative changes when "PS5" added to the original article.

The character "s" on consoles on the quote was a hint.

I also post in neogaf's forums.

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The_Stand_In

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#5  Edited By The_Stand_In
Member since 2010 • 1179 Posts

Welcome to futuristic world of 2010, I guess?

Yeah, SSDs are neat. Will the speed difference between the Series X SSD and PS5 SSD make a tangible difference, though? Only time will tell. The difference between a SATA SSD and a NVMe SSD in games is pretty negligible despite the huge speed difference.

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osan0

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#6 osan0
Member since 2004 • 18274 Posts

It looks like he is just more praising the fact that both consoles have SSDs in general. he is right on that too...it's great that both consoles have an SSD. a badly needed upgrade from current gen.

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sealionact

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#7 sealionact
Member since 2014 • 10044 Posts

@osan0: He doesn't even mention ps5....apart from saying he hasn't had a chance to look at the specs 😂.

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hardwenzen

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#8 hardwenzen
Member since 2005 • 42366 Posts

I love Cerny's quote about the SSD being a game changer. Game changer compared to what exactly? Current HDD's we have inside our consoles, the tech from 2001, which takes 2 minutes to load games released in 2020? It doesn't take much to surpass what's current installed in our outdated af systems.


It will make a huge difference,” Lehto told VGC. “It will open up the door for more expansive content that can stream a lot faster. Players won’t be waiting on load screens and we won’t have to hide loading behind cinematics and that kind of thing."

Yes, loading screens will be much faster. How is this a game changer? Game changer would be 60fps locked frames in every game. That is what i call a gamer changer because it has never ever been a thing on a console, nor have we been there even close to achieving it. And that would be a much more important addition to the next generation of consoles than waiting 1sec loading screens over the standard 6sec you'd wait on an EVO ssd from amazon.

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Litchie

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#9  Edited By Litchie
Member since 2003 • 36145 Posts

Consumer PCs getting SSDs in 2006 - "Sweet, loading times are great".
Consoles getting SSDs now - "IT'S A GAME CHANGER!!"

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rmpumper

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#10 rmpumper
Member since 2016 • 2330 Posts

That's just sad, TC.

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hrt_rulz01

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#11 hrt_rulz01
Member since 2006 • 22693 Posts

Lol, this is literally all cows since the XSX & PS5 specs were revealed...

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deactivated-6092a2d005fba

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#12 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

Damn OP that's a massive backfire LOL.

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HitmanActual

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#13 HitmanActual
Member since 2013 • 1351 Posts

Hahaha wow, it's getting sad now. Cows on suicide watch.

Creative art director...

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tormentos

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#16  Edited By tormentos
Member since 2003 • 33798 Posts

@BlackShirt20:

In what way? Power sales? Games? Load times?

Power is the only one I give the Xbox the rest very very doubtful.

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tormentos

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#17 tormentos
Member since 2003 • 33798 Posts

@sealionact:

He praised the PS5 so he not only call it cool,stated how world building will benefit from the PS5 SSD,and you can't even admit that as a praise.

Man lemmings are a joke,maybe if he called the thread ex Halo director slam the PS5 you would agree with the tittle.

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ronvalencia

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#18 ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:

@sealionact:

He praised the PS5 so he not only call it cool,stated how world building will benefit from the PS5 SSD,and you can't even admit that as a praise.

Man lemmings are a joke,maybe if he called the thread ex Halo director slam the PS5 you would agree with the tittle.

The original interview has "consoles" plural.

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SecretPolice

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#19 SecretPolice
Member since 2007 • 45721 Posts

Poo cows, the meltdowns are real. Good stuff, keep it commin. lol :P

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#20 tormentos
Member since 2003 • 33798 Posts

@ronvalencia:

Yes and which console more than doubles the other in SSD speed?

Man stop for some one who constantly want to inflated an 18% GPU gap into something huge I find quite embarrassing the way you and several lemmings want to deny the gap between this 2 machines ssd.

You who hyped DX12,you who quoted developers endlessly on parity when you know there was no parity between 2 GPU with 40% gap,you who claimed PRT worked better in 2 memory set ups,you who defended the Xbox one gimped bandwidth and even used the Xbox one little bump is GPU speed as some kind of weapon.

You who claimed the Xbox one X would surpass a 1080gtx using a feature the GPU didn't even have,you claim the Xbox one X had rayzen CPU based on a stupid screen you saw on a booth.

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SolidGame_basic

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#21 SolidGame_basic
Member since 2003 • 47674 Posts

Will lems have a massive meltdown? Tune in at 11 for more.

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sealionact

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#22 sealionact
Member since 2014 • 10044 Posts

@tormentos: Where did he specifically praise ps5? Where did he state ps5 world building will benefit from this?

Dont wriggle out of this one.. copy and paste the text, and prove your point.

An ex-bungie creative art guy talked about how SSDs on next gen consoles will be a positive, and desperate Cows scream "Halo co-creator praises ps5" 😂😂😂😂

No wonder the OP abandoned thread.

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Juub1990

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#23 Juub1990
Member since 2013 • 12622 Posts

@tormentos: He never said the PS5. That’s the article trying to put a spin that was never there.

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ronvalencia

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#24  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:

@ronvalencia:

1. Yes and which console more than doubles the other in SSD speed?

2. Man stop for some one who constantly want to inflated an 18% GPU gap into something huge I find quite embarrassing the way you and several lemmings want to deny the gap between this 2 machines ssd.

3. You who hyped DX12,you who quoted developers endlessly on parity when you know there was no parity between 2 GPU with 40% gap,you who claimed PRT worked better in 2 memory set ups,you who defended the Xbox one gimped bandwidth and even used the Xbox one little bump is GPU speed as some kind of weapon.

4. You who claimed the Xbox one X would surpass a 1080gtx using a feature the GPU didn't even have,you claim the Xbox one X had rayzen CPU based on a stupid screen you saw on a booth.

1. Not a major issue since both SSD compressed I/O bandwidth is slower than GeForce GTX 970's 0.5GB 25GB/s debacle.

The issue for this topic news link added "PS5" on the original interview's "consoles" plural.

2. That's 18.21897% or 18.22% gap which more than PS4's 1.84 TFLOPS at 1080p.

18.22% gap comes to play in threshold goals such as sustained 60 Hz or 120 Hz targets and XSX has the extra headroom to sustain the target threshold goals.

3. You continually missed my W5000 example to place a limit on Lem's expectations.

4. You continually missed my simple IF statement for functionality comparison while I created a topic on full GTX 980 Ti GPU vs PS4 Pro's PRM enabled Mantis Burn Racing game.

Read https://www.gamespot.com/forums/system-wars-314159282/ps4-pro-mantis-burn-racing-4k-vs-msi-gaming-geforc-33387801/?page=1

PS4 Pro with ~8.4 TFLOPS RPM defeated by GTX 980 Ti with ~79% usage and 1366 Mhz clock speed (7.693 TFLOPS potential).

79% of 7.693 TFLOPS potential = ~6.077 TFLOPS Maxwell v2 LOL.

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Gifford38

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#25 Gifford38
Member since 2020 • 7910 Posts

funny how xbox praising the xbsx and yet ignore the fact that first 2 years there going to have gross gen games from there first party that have the harddrive games from start. expect your first party games to not look as good as sony first party that makes ps5 games from the ground up.

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deactivated-5f3ec00254b0d

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#26 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

Can't wait to have bigger worlds next gen.

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Star67

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#27 Star67
Member since 2005 • 5401 Posts

@hardwenzen: You're missing the point at what Cerny and other devs have been saying completely. It's not about faster load screens, it's about how worlds, open or linear are designed.

In games today, there are always "elevator rides, slow walks, and crevasses to crawl through" to slow the player down so the game can load in the area; and nearly all games are designed to do this, so developers have to put these in.

With a fast SSD developers wouldn't have this limitation anymore. So an open world could be truly seamless without any forced player slow down created by the devs.

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iambatman7986

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#28 iambatman7986
Member since 2013 • 4650 Posts

He's talking about both consoles having ssd being a game changer. Only time he mentions the ps5 is when he said he saw the specs. This thread is being misleading. Why not just say he was talking about both?

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Pedro

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#29 Pedro
Member since 2002 • 74007 Posts

Well this thread failed and backfired. Times are tough for the Sony fannies.

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#30 rmpumper
Member since 2016 • 2330 Posts

@iambatman7986 said:

He's talking about both consoles having ssd being a game changer. Only time he mentions the ps5 is when he said he saw the specs. This thread is being misleading. Why not just say he was talking about both?

Because desperate cows are looking for validation and are grasping at straws now.

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#31 Pedro
Member since 2002 • 74007 Posts

@Star67 said:

@hardwenzen: You're missing the point at what Cerny and other devs have been saying completely. It's not about faster load screens, it's about how worlds, open or linear are designed.

In games today, there are always "elevator rides, slow walks, and crevasses to crawl through" to slow the player down so the game can load in the area; and nearly all games are designed to do this, so developers have to put these in.

With a fast SSD developers wouldn't have this limitation anymore. So an open world could be truly seamless without any forced player slow down created by the devs.

You all need to stop with this nonsense of seamless worlds being solely possible on SSDs. There are so many seamless open world games on the market that it amazes me that people are still referencing Mass Effect a last gen implementation of masking loading times as standard in open world games. SSDs are not going to revolutionize gaming and usher in a new seamless open world because they already exist and there are many of them on the market for decades.

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ronvalencia

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#32 ronvalencia
Member since 2008 • 29612 Posts

@Star67 said:

@hardwenzen: You're missing the point at what Cerny and other devs have been saying completely. It's not about faster load screens, it's about how worlds, open or linear are designed.

In games today, there are always "elevator rides, slow walks, and crevasses to crawl through" to slow the player down so the game can load in the area; and nearly all games are designed to do this, so developers have to put these in.

With a fast SSD developers wouldn't have this limitation anymore. So an open world could be truly seamless without any forced player slow down created by the devs.

Demonstrated large scale simulation from MS's Flight Simulator 2020.

Loading Video...
Loading Video...
Loading Video...
  • Adaptive texture technology demonstration
  • Online mode texture stream
  • Offline mode texture stream
  • Local cache mode texture stream
  • Simulator: Planet Earth via Azure Bing map.

Microsoft Flight Simulator 2020 is effectively Forza Horizon for planes.

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#33 SecretPolice
Member since 2007 • 45721 Posts

@ronvalencia said:
@Star67 said:

@hardwenzen: You're missing the point at what Cerny and other devs have been saying completely. It's not about faster load screens, it's about how worlds, open or linear are designed.

In games today, there are always "elevator rides, slow walks, and crevasses to crawl through" to slow the player down so the game can load in the area; and nearly all games are designed to do this, so developers have to put these in.

With a fast SSD developers wouldn't have this limitation anymore. So an open world could be truly seamless without any forced player slow down created by the devs.

Demonstrated large scale simulation from MS's Flight Simulator 2020.

Loading Video...
Loading Video...
Loading Video...
  • Adaptive texture technology demonstration
  • Online mode texture stream
  • Offline mode texture stream
  • Local cache mode texture stream
  • Simulator: Planet Earth via Azure Bing map.

Microsoft Flight Simulator 2020 is effectively Forza Horizon for planes.

Also, imagine mah shock when I learned that my 360 and X1 and even the PS Bore must of had a SSD working at speeds above warp factor 9 to make RDR and RDR2 huge open worlds seamless. Who knew? sarc off.... lolol :P

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#34 DaVillain  Moderator
Member since 2014 • 58747 Posts

Every Developer always praise the other guys work. Nothing new really.

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Star67

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#35 Star67
Member since 2005 • 5401 Posts

@Pedro: @ronvalencia: @SecretPolice:

I've played plenty of games this gen that had forced player slowdown techniques like I have mentioned in my previous post.

Even in RDR and RDR 2, heck even RDR 2 has limited travel options. Wonder why?

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#36  Edited By Gifford38
Member since 2020 • 7910 Posts

@Pedro said:
@Star67 said:

@hardwenzen: You're missing the point at what Cerny and other devs have been saying completely. It's not about faster load screens, it's about how worlds, open or linear are designed.

In games today, there are always "elevator rides, slow walks, and crevasses to crawl through" to slow the player down so the game can load in the area; and nearly all games are designed to do this, so developers have to put these in.

With a fast SSD developers wouldn't have this limitation anymore. So an open world could be truly seamless without any forced player slow down created by the devs.

You all need to stop with this nonsense of seamless worlds being solely possible on SSDs. There are so many seamless open world games on the market that it amazes me that people are still referencing Mass Effect a last gen implementation of masking loading times as standard in open world games. SSDs are not going to revolutionize gaming and usher in a new seamless open world because they already exist and there are many of them on the market for decades.

its far from seamless right now. think about it. your heading to a mission. once you get were your going for that mission a load screen comes up. to load that mission. besides this can change the same side missions over and over again. you can have more different types of trees or buildings or even different looking mpc walking around. no more load screen just to fast travel. they add tricks to make you seem its seamless but that takes time for the devs to do. now they can go around that and just concentrate on the open world.

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deactivated-6092a2d005fba

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#37 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@gifford38 said:

funny how xbox praising the xbsx and yet ignore the fact that first 2 years there going to have gross gen games from there first party that have the harddrive games from start. expect your first party games to not look as good as sony first party that makes ps5 games from the ground up.

A new cow alt has arrived.

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Pedro

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#38 Pedro
Member since 2002 • 74007 Posts

@gifford38 said:

its far from seamless right now. think about it. your heading to a mission. once you get were your going for that mission a load screen comes up. to load that mission. besides this can change the same side missions over and over again. you can have more different types of trees or buildings or even different looking mpc walking around. no more load screen just to fast travel. they add tricks to make you seem its seamless but that takes time for the devs to do. now they can go around that and just concentrate on the open world.

Stop. Don't give me non specific arbitrary scenario in an unspecified game. Seamless worlds already exist and your far from seamless right now claim is factually false. I am currently playing Bless Unleashed and you can seamlessly move from point A to B without any loading whatsoever. The same can be said for No man's Sky, Darksiders 3, Forza Horizon, Far Cry 5, Just Cause etc. Seamless open world games are NOT something unheard of in games. It is also not something that is exclusive to SSD or next gen consoles. Seamless open world games are based on game design not storage. If its not part of the core design, SSDs cannot magically make a game seamless.

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tormentos

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#39 tormentos
Member since 2003 • 33798 Posts

@sealionact said:

@tormentos: Where did he specifically praise ps5? Where did he state ps5 world building will benefit from this?

Dont wriggle out of this one.. copy and paste the text, and prove your point.

An ex-bungie creative art guy talked about how SSDs on next gen consoles will be a positive, and desperate Cows scream "Halo co-creator praises ps5" 😂😂😂😂

No wonder the OP abandoned thread.

@sealionact said:

Ex-Bungie art guy; "SSD tech is actually cool".

Cows; "Halo co-creater praises ps5".

Lol.

You also reply to this thread without reading the actual link as proven here hypocrite.

I guess you should have read,you read the link after Ronvalencia posted his link.

You know how that in bold is call is call damage control,even if he had claim the ssd was cool that still is a praise,and you could not stand it.😂🤣😂

By the way what SSD is 120% faster than the other?

@Juub1990 said:

@tormentos: He never said the PS5. That’s the article trying to put a spin that was never there.

Yes i saw it already.

@ronvalencia said:

1. Not a major issue since both SSD compressed I/O bandwidth is slower than GeForce GTX 970's 0.5GB 25GB/s debacle.

The issue for this topic news link added "PS5" on the original interview's "consoles" plural.

2. That's 18.21897% or 18.22% gap which more than PS4's 1.84 TFLOPS at 1080p.

18.22% gap comes to play in threshold goals such as sustained 60 Hz or 120 Hz targets and XSX has the extra headroom to sustain the target threshold goals.

3. You continually missed my W5000 example to place a limit on Lem's expectations.

4. You continually missed my simple IF statement for functionality comparison while I created a topic on full GTX 980 Ti GPU vs PS4 Pro's PRM enabled Mantis Burn Racing game.

Read https://www.gamespot.com/forums/system-wars-314159282/ps4-pro-mantis-burn-racing-4k-vs-msi-gaming-geforc-33387801/?page=1

PS4 Pro with ~8.4 TFLOPS RPM defeated by GTX 980 Ti with ~79% usage and 1366 Mhz clock speed (7.693 TFLOPS potential).

79% of 7.693 TFLOPS potential = ~6.077 TFLOPS Maxwell v2 LOL.

1-Ok WTF does the 970 has to do with my argument,can you one freaking time be objective and stop brining irrelevant shit?

2-That mean total shit it can be 5TF gap it is irrelevant if both machines have 90TF and 80TF each,lemmings have bring some really pathetic arguments this gen my fu**ing god.

Na i refuse to argue this bullshit fantasy arguments,the PS4 has 3 xbox 360 of different vs the xbox one at 720p over the xbox one what the fu** it should matter is a desperate attempt to make a small gap seem bigger than it is.

So 18% doesn't fill your analogy,so you have to low your self and use the gap as a complete PS4 at 1.84TF as if that mean anything.

YOur w5000 example was damage control.

The xbox one is bonarie GCN 1.1 not w5000,with 2CU disable and lower clock speed with 16ROP and ddr3 and esram for memory,nothing more.

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Pedro

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#40 Pedro
Member since 2002 • 74007 Posts

@Star67 said:

I've played plenty of games this gen that had forced player slowdown techniques like I have mentioned in my previous post.

Even in RDR and RDR 2, heck even RDR 2 has limited travel options. Wonder why?

I have played Far Cry 5, Horizon Zero Dawn and Breath of the Wild and none of those games have elevators or force player slowdown techniques etc. Your claim that seamless open world is somehow exclusive to SSDs is false.

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Archangel3371

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#41 Archangel3371  Online
Member since 2004 • 46976 Posts

Well now this changes EVERYTHING. Screw the Xbox Series X, I’m getting the PS5 at launch. 🤣🤣🤣

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sealionact

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#42 sealionact
Member since 2014 • 10044 Posts

@tormentos: Oh you ARE trying to wriggle out of it....predictable.

Did you even read this sad excuse for an article?

This isn't "Halo's ex Director", it's an ex-Bungie art director.

He didnt "Praise the ps5" ...

He didn't state "How world building would be improved by the ps5's SSD"

But you can still copy/paste where he praised your precious ps5 for me.

I'll wait for some honesty....again.

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ronvalencia

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#43  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@sealionact said:

@tormentos: Where did he specifically praise ps5? Where did he state ps5 world building will benefit from this?

Dont wriggle out of this one.. copy and paste the text, and prove your point.

An ex-bungie creative art guy talked about how SSDs on next gen consoles will be a positive, and desperate Cows scream "Halo co-creator praises ps5" 😂😂😂😂

No wonder the OP abandoned thread.

@sealionact said:

Ex-Bungie art guy; "SSD tech is actually cool".

Cows; "Halo co-creater praises ps5".

Lol.

You also reply to this thread without reading the actual link as proven here hypocrite.

I guess you should have read,you read the link after Ronvalencia posted his link.

You know how that in bold is call is call damage control,even if he had claim the ssd was cool that still is a praise,and you could not stand it.😂🤣😂

By the way what SSD is 120% faster than the other?

@Juub1990 said:

@tormentos: He never said the PS5. That’s the article trying to put a spin that was never there.

Yes i saw it already.

@ronvalencia said:

1. Not a major issue since both SSD compressed I/O bandwidth is slower than GeForce GTX 970's 0.5GB 25GB/s debacle.

The issue for this topic news link added "PS5" on the original interview's "consoles" plural.

2. That's 18.21897% or 18.22% gap which more than PS4's 1.84 TFLOPS at 1080p.

18.22% gap comes to play in threshold goals such as sustained 60 Hz or 120 Hz targets and XSX has the extra headroom to sustain the target threshold goals.

3. You continually missed my W5000 example to place a limit on Lem's expectations.

4. You continually missed my simple IF statement for functionality comparison while I created a topic on full GTX 980 Ti GPU vs PS4 Pro's PRM enabled Mantis Burn Racing game.

Read https://www.gamespot.com/forums/system-wars-314159282/ps4-pro-mantis-burn-racing-4k-vs-msi-gaming-geforc-33387801/?page=1

PS4 Pro with ~8.4 TFLOPS RPM defeated by GTX 980 Ti with ~79% usage and 1366 Mhz clock speed (7.693 TFLOPS potential).

79% of 7.693 TFLOPS potential = ~6.077 TFLOPS Maxwell v2 LOL.

1-Ok WTF does the 970 has to do with my argument,can you one freaking time be objective and stop brining irrelevant shit?

2-That mean total shit it can be 5TF gap it is irrelevant if both machines have 90TF and 80TF each,lemmings have bring some really pathetic arguments this gen my fu**ing god.

3. Na i refuse to argue this bullshit fantasy arguments,the PS4 has 3 xbox 360 of different vs the xbox one at 720p over the xbox one what the fu** it should matter is a desperate attempt to make a small gap seem bigger than it is.

So 18% doesn't fill your analogy,so you have to low your self and use the gap as a complete PS4 at 1.84TF as if that mean anything.

4. YOur w5000 example was damage control.

5. The xbox one is bonarie GCN 1.1 not w5000,with 2CU disable and lower clock speed with 16ROP and ddr3 and esram for memory,nothing more.

1. An example of GPU's direct access memory being gimped by L2 cache less 25GB/s GDDR5 chip.

Good luck with your 128bit DDR2-533 memory speeds. LOL

2. Why do you thing think PCMR compares RTX 2080 Ti OC to lesser AMD GPUs and hammer AMD? If you call this GPU wars as lemmings, then you can't handle beyond "Xbox vs PlayStation" debates. You're a 1-bit cow.

3. Don't care. I haven't purchased an Xbox 360. The closest modern GPU to Xbox 360 is Nintendo Switch's IGP or GeForce 920MX. LOL.

4. It's a two-edged sword against your bullshit and placed a cap on Lem's expectation. I know what HD 7770 can do since I also own it as 8870M.

Recent examples are

5700's 7.7 TF vs 5700 XT's 9.66 TF and both have the same 448 GB/s memory bandwidth = CU bound example.

5700's 7.7 TF with 448 GB/s memory bandwidth vs 5600 XT Pulse's 7.89 TF with 336 GB/s memory bandwidth = memory bandwidth bound example with 8% penalty.

For GCN, any ROPS bound can be replaced by TMUs, but there's no workaround solution for CU's ALU bound.

Too bad for you, RDR2's resolution follows TFLOPS scaling from XBO to PS4 Pro.

5. Being Bonaire means little when Pitcairn's 32 ROPS wouldn't be fulfilled by GDDR5-5500 256bit bus. My 7970's 32 ROPS existence debunks cow's 32 ROPS argument. You have problems with math.

There's a reason for X1X's 32 ROP having 2MB render cache and modern ROPS being connected to multi-MB L2 cache coupled with DCC (delta color compression).

Recent ROPS designs have L1 and L2 cache access like a modern CPU with improved memory compression.

RX 460 has 16 ROPS and approaching R9-270X (Pitcairn XT)

RX 460 has 14 CU (2.1 TFLOPS) with 112 GB/s memory bandwidth with Polaris DCC.

Applying Polaris DCC 1.4X on 112 GB/s yield 159 GB/s

R9-270X has 2.688 TFLOPS with 179.2 GB/s memory bandwidth

RX 460's 16 ROPS just wreaked your cow's 32 ROPS argument.

RX 460 is the Polaris update for Bonaire with major DCC(2nd gen delta color compression) update!

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PC_Rocks

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#44 PC_Rocks
Member since 2018 • 8611 Posts

@tormentos:

All those numbers are cool so What are the base or as DF calls it core clocks for PS5's CPU and GPU? Why did Cerney refused to answer it when asked point blank?

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sealionact

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#45 sealionact
Member since 2014 • 10044 Posts

@pc_rocks: Hey, take a number. I'm still waiting for @tormentos to explain where Bungie's ex-art creator "Praised the ps5".

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ronvalencia

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#46 ronvalencia
Member since 2008 • 29612 Posts

@pc_rocks said:

@tormentos:

All those numbers are cool so What are the base or as DF calls it core clocks for PS5's CPU and GPU? Why did Cerney refused to answer it when asked point blank?

There's a reason why near retail PS5 design is MIA.

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StrongDeadlift

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#47 StrongDeadlift
Member since 2010 • 6073 Posts

Should this thread be locked yet already? The entire premise of this thread was proven false early on, and now its just going to devolve into Tormentos posting walls of nonsense noone will read, arguing with Ron about a damn magic ssd, followed by calling everyone "alt"s.

Seriously, this guy was a damn ardent defender of the Cell processor when it was relevant, and even today engages in PS3 apologea.

Thread should be locked.

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StrongDeadlift

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#48 StrongDeadlift
Member since 2010 • 6073 Posts

@gifford38 said:

funny how xbox praising the xbsx and yet ignore the fact that first 2 years there going to have gross gen games from there first party that have the harddrive games from start. expect your first party games to not look as good as sony first party that makes ps5 games from the ground up.

Cows who think PS5 is about to get this deluge of back to back first party AAA bangers in its first year that couldnt be done on PS4 (especially when all of its high profile studios are currently accounted for, either just wrapping big projects, or just starting big projects) and NOT getting TLOU2, Ghost of Tsushima, and Spiderman ports with the main selling points being "load times", you guys are in for a dissapointment.

Hell, TLOU2 isnt even going to be some departure fundamentally from the first TLOU game. Neither is TLOU 3. Neither will the next Uncharted game be a departure fundamentally from Uncharted 4. They arent going to suddenly turn it into an open world game with different gameplay. The game will fundamentally remain:

Something breaks under drakes feet.......... "Oh crap" "theres gotta be another way out of here" "we'll only get one shot at this".

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DrLostRib

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#49 DrLostRib
Member since 2017 • 5931 Posts

“It’s not so true with some of the younger folks who are coming into the studio who haven’t had that experience though! They’re like, ‘why? We can do this on PC?’”

lol

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PC_Rocks

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#50 PC_Rocks
Member since 2018 • 8611 Posts

@sealionact said:

@pc_rocks: Hey, take a number. I'm still waiting for @tormentos to explain where Bungie's ex-art creator "Praised the ps5".

Shup up! I'm asking this question in 3 thread for days now. So, I'm first. You stand in line.