Handhelds > Consoles

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Dystopian-X

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#51 Dystopian-X
Member since 2008 • 8998 Posts

Apples > Oranges

1080pOnly

Can't argue that.

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tarzanell

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#52 tarzanell
Member since 2006 • 1503 Posts

[QUOTE="1080pOnly"]

Apples > Oranges

Dystopian-X

Can't argue that.

I dunno, think of a hot summer day & a cold, fresh orange. I'd go for the juicyness, personally. Anyway, yes, of course this thread is serious. I don't troll. Although my "RE5 racist" thread garnered a lot of attention.
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dommeus

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#53 dommeus
Member since 2004 • 9433 Posts

Never bought a handheld. Probably never will.

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BattleTurtles

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#54 BattleTurtles
Member since 2009 • 2406 Posts

[QUOTE="1080pOnly"]

Apples > Oranges

Dystopian-X

Can't argue that.

Clementines > Apples > Oranges
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Burning-Sludge

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#55 Burning-Sludge
Member since 2008 • 4068 Posts

Never bought a handheld. Probably never will.

dommeus

You are totally missing out.

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Articuno76

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#56 Articuno76
Member since 2004 • 19799 Posts

TBH I see myself more of a handheld gamer myself. There is something about a tiny screen and headphones that can draw you into a game in the way a huge tv and a speaker system could also...only the methods used to acheive the same ends for a handheld are much cruder but no less effective. There is also a slightly retro-vibe about handhelds as many games are more "gamelike" than their increasingly cinematic high-octane console counterparts. Of course if you are a multiplayer gamer than I can understand why handhelds are not a desirable choice but for single-player games the handheld offers a kind of private experience that consoles normally have to strive very, very hard to (re)create. Handhelds give you that experience as part of the handheld package, whereas with the console the developers have to strive very hard and exhaust thousands of man hours to reach the same end for little more than higher fidelity (fidelity which falls apart much more easily than handhelds because of the effect of seeing the image on the big screen and being able to see each imperfectancy.). There are also shorter developmental cycles for handhelds and less of a hype-train around good releases (many of which never leave Japan-and as such those who don't understand Japanese to some degree can also understandably be forgiven for being disillusioned with the portable)

Certain genres also thrive on the handheld. The SRPG for instance as well as the JRPG are in abundance on the handheld systems but almost nowhere in sight on consoles. Increasingly heavy text-based games are also making welcome appearances on handhelds (Hotel Dusk/Phoenix Wright).-The latter two points are also true for English releases.

I think one important factor is that handhelds are prodominantly Japanese. If you don't like Japanese games then you probaly aren't going to enjoy your time with a handheld. In fact, I can hardly think of one note-worthy original title on the handhelds from a western developer now that I think about it.

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TheSterls

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#57 TheSterls
Member since 2009 • 3117 Posts

Wow! bold statement thereDarkStraberry

Considering the most powerful handheld looks about like the PS2 im going to have to disagree with you . I wish handheld gaming would go away.

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Articuno76

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#58 Articuno76
Member since 2004 • 19799 Posts
The DS may have a huge libary, but console games have more epic moments, better online, better everything, except you can't carry them wherever you go :Pracing1750
This I find interesting. In videogames these days there is a increasing sense of spectacalism. It's sort of like with Hollywood movies where huge sets and special effects are dwafing the rest of the production. The only thing is that creating the spectacle each time is a challenge for developers because it is so easy to get into a been-there/seen-that mentality and at some point just stop being impressed. For handheld games this rising bar is rarely in issue as the developer only has to stimulate the players imagination to shock, stun, please or flatter them, as opposed to having to outright make a garish grasp for the player's attention. Remember, what matters ultimately isn't how and in what potential capacity the developer can interact with the player. It's about how well they actually manage to pull it off.
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deactivated-5f6dd6241fdcc

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#59 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts

They are two totally different experiences. It's like comparing 2D to 3D.