Hardware Restrictions are a Good thing sometimes

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noob-dude

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#1 noob-dude
Member since 2011 • 25 Posts
Hardware restrictions are a good thing sometimes Resident Evil 1,2,3 > RE5 Street Fighter 2,3 & MVC2 > SF4, SSF4, MVC3 MGS1,2,3 > MGS4 Mortal combat 2,3 > Mortal Combat 2010-11 Halo 2 > Halo 3,Reach Unreal tourney > COD List goes on.........
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PannicAtack

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#2 PannicAtack
Member since 2006 • 21040 Posts
[QUOTE="noob-dude"] Lost goes on.........

No, that show ended a while ago.
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turtlethetaffer

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#3 turtlethetaffer
Member since 2009 • 18973 Posts

Well, gameplay is almost always more important than graphics. I don't see how that makes hardware limitations a good thing though.

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Espada12

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#4 Espada12
Member since 2008 • 23247 Posts

Those games aren't better because of hardware restrictions....

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Richymisiak

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#5 Richymisiak
Member since 2007 • 2589 Posts
[QUOTE="PannicAtack"][QUOTE="noob-dude"] Lost goes on.........

No, that show ended a while ago.

bazinga
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karas1234

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#7 karas1234
Member since 2009 • 95 Posts

Got to go finish watching LOST

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Heyhuub

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#8 Heyhuub
Member since 2010 • 317 Posts

Unreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.

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lamprey263

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#9 lamprey263
Member since 2006 • 45472 Posts
well, not that I agree with the argument but I do with the conclusion, after all hardware limitations means that developers have to start designing their games more efficiently
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#10 Basinboy
Member since 2003 • 14559 Posts

Though I can't agree with the reasoning, I do agree in principle. The marketed platforms have allowed the market to grow, become more exposed, and facilitate developers who otherwise wouldn't get to do what they do as a result.

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PandaBear86

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#11 PandaBear86
Member since 2007 • 3389 Posts
How would you know what Mortal Kombat 2011 is like? :|
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noob-dude

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#12 noob-dude
Member since 2011 • 25 Posts
How would you know what Mortal Kombat 2011 is like? :|PandaBear86
demo
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noob-dude

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#13 noob-dude
Member since 2011 • 25 Posts

Unreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.

Heyhuub
on PS2
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the_ChEeSe_mAn2

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#14 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
[QUOTE="Heyhuub"]

Unreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.

noob-dude
on PS2

The is a reason why the PC version scored 9.5, while the PS2 version scored only 8.2.
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noob-dude

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#15 noob-dude
Member since 2011 • 25 Posts
[QUOTE="noob-dude"][QUOTE="Heyhuub"]

Unreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.

the_ChEeSe_mAn2
on PS2

The is a reason why the PC version scored 9.5, while the PS2 version scored only 8.2.

Point being, it's still better than COD
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#16 GreenGoblin2099
Member since 2004 • 16988 Posts

Has nothing to do with hardware restrictions... is has to do with poor and uninspired devs creating clones of games with proven formulas or rehashing their games.

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Pikminmaniac

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#17 Pikminmaniac
Member since 2006 • 11514 Posts

In some cases that's very true. With weaker tech specs, the developer had to be more creative in order to pull off what he or she intended to do. It also means that less time needed to be spent on graphical detail and more time focusing on simple yet engaging gameplay. This also means these stupid set pieces weren't a problem.

Let's use the two Michael Bay Transformers movies as an example

The first was a rather enjoyable movie. It wasn't special but it entertained

The second movie had a much much larger budget and therefore more possibilities. It ended up being one of the most terrible movies I ever watched.

BOTTOM LINE: Sometimes restrictions help people focus on what really matters in a project

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edwise18

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#18 edwise18
Member since 2008 • 1533 Posts

In some cases that's very true. With weaker tech specs, the developer had to be more creative in order to pull off what he or she intended to do. It also means that less time needed to be spent on graphical detail and more time focusing on simple yet engaging gameplay. This also means these stupid set pieces weren't a problem.

Let's use the two Michael Bay Transformers movies as an example

The first was a rather enjoyable movie. It wasn't special but it entertained

The second movie had a much much larger budget and therefore more possibilities. It ended up being one of the most terrible movies I ever watched.

BOTTOM LINE: Sometimes restrictions help people focus on what really matters in a project

Pikminmaniac
Well said.
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JunkTrap

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#19 JunkTrap
Member since 2006 • 2640 Posts
Hardware restrictions could also mean things aspects other than graphics. So it's a mixed bag just like anything else. This is hardly anything noteworthy. Restrictions are pretty much never a good thing. What you're doing is concluding a cause and effect when indeed this is more of a correlation.
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Diviniuz

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#20 Diviniuz
Member since 2009 • 6460 Posts
[QUOTE="noob-dude"]Hardware restrictions are a good thing sometimes Resident Evil 1,2,3 > RE5 Street Fighter 2,3 & MVC2 > SF4, SSF4, MVC3 MGS1,2,3 > MGS4 Mortal combat 2,3 > Mortal Combat 2010-11 Halo 2 > Halo 3,Reach Unreal tourney > COD List goes on.........

lol what does that list have anything to do with hardware restrictions
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PannicAtack

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#21 PannicAtack
Member since 2006 • 21040 Posts
[QUOTE="Diviniuz"][QUOTE="noob-dude"]Hardware restrictions are a good thing sometimes Resident Evil 1,2,3 > RE5 Street Fighter 2,3 & MVC2 > SF4, SSF4, MVC3 MGS1,2,3 > MGS4 Mortal combat 2,3 > Mortal Combat 2010-11 Halo 2 > Halo 3,Reach Unreal tourney > COD List goes on.........

lol what does that list have anything to do with hardware restrictions

"Gaming used to be better!"
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Diviniuz

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#22 Diviniuz
Member since 2009 • 6460 Posts
[QUOTE="PannicAtack"][QUOTE="Diviniuz"][QUOTE="noob-dude"]Hardware restrictions are a good thing sometimes Resident Evil 1,2,3 > RE5 Street Fighter 2,3 & MVC2 > SF4, SSF4, MVC3 MGS1,2,3 > MGS4 Mortal combat 2,3 > Mortal Combat 2010-11 Halo 2 > Halo 3,Reach Unreal tourney > COD List goes on.........

lol what does that list have anything to do with hardware restrictions

"Gaming used to be better!"

and how is that the hardware restrictions fault?
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Phoenix534

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#23 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="PandaBear86"] demonoob-dude

At least wait until the game comes out to try and bash it.

[QUOTE="Heyhuub"]

Unreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.

noob-dude

on PS2

But the PS2 version of UT sucked...

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sethman410

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#24 sethman410
Member since 2008 • 2967 Posts
I'm confused. What does those games listed have to do with hardware restrictions? Seems like you're saying that older or outdated hardware is better.
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#25 lpjazzman220
Member since 2008 • 2249 Posts

Unreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.

Heyhuub

agreed..when it came out it was state-of-the-art...however...whats killing games now is that they waaaay too much to develop and producers wont give them enough time to finish the games...and no one is willing to push the envelope very much when it comes to games...mostly cause they are affraid of a flop...

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PAL360

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#26 PAL360
Member since 2007 • 30574 Posts

Standards change. Also Street Fighter 2 = Street Fighter 4 >>> Street Fighter 3 in my opinion.

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#27 foxhound_fox
Member since 2005 • 98532 Posts

But those are just opinions.

Crysis >>> Crysis 2

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#28 Pray_to_me
Member since 2011 • 4041 Posts

I think MGS4 is the best in the series soz.

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#29 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
[QUOTE="noob-dude"][QUOTE="the_ChEeSe_mAn2"][QUOTE="noob-dude"] on PS2

The is a reason why the PC version scored 9.5, while the PS2 version scored only 8.2.

Point being, it's still better than COD

I don't see the point you are trying to make. COD on the consoles is much better than UT on the consoles.
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#30 TigerWars
Member since 2011 • 427 Posts
[QUOTE="Pikminmaniac"]

In some cases that's very true. With weaker tech specs, the developer had to be more creative in order to pull off what he or she intended to do. It also means that less time needed to be spent on graphical detail and more time focusing on simple yet engaging gameplay. This also means these stupid set pieces weren't a problem.

Let's use the two Michael Bay Transformers movies as an example

The first was a rather enjoyable movie. It wasn't special but it entertained

The second movie had a much much larger budget and therefore more possibilities. It ended up being one of the most terrible movies I ever watched.

BOTTOM LINE: Sometimes restrictions help people focus on what really matters in a project

edwise18
Well said.

well said indeed
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#31 winner-ps3
Member since 2007 • 2364 Posts
dont agree with the list MGS4 personally but restrictions mean devs have to make games with substance not just pretty graphix...
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#33 DragonfireXZ95
Member since 2005 • 26716 Posts
Hardware restrictions have nothing to do with the creativity and skill of the devs. Thread fails.
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#34 MetroidPrimePwn
Member since 2007 • 12399 Posts

restrictions mean devs have to make games with substance not just pretty graphix...winner-ps3

If a dev is the sort of team that would even think about making a game all about graphics instead of substance, I doubt they they would ever be capable of creating something meaningful, restrictions or no.

Hardware doesn't cause devs to become obsessed with graphics over content. Being a ****ty dev who is incapable of creating meaningful content does that.