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Well, gameplay is almost always more important than graphics. I don't see how that makes hardware limitations a good thing though.
[QUOTE="Heyhuub"]on PS2 The is a reason why the PC version scored 9.5, while the PS2 version scored only 8.2.Unreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.
noob-dude
[QUOTE="noob-dude"][QUOTE="Heyhuub"]on PS2 The is a reason why the PC version scored 9.5, while the PS2 version scored only 8.2. Point being, it's still better than CODUnreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.
the_ChEeSe_mAn2
Has nothing to do with hardware restrictions... is has to do with poor and uninspired devs creating clones of games with proven formulas or rehashing their games.
In some cases that's very true. With weaker tech specs, the developer had to be more creative in order to pull off what he or she intended to do. It also means that less time needed to be spent on graphical detail and more time focusing on simple yet engaging gameplay. This also means these stupid set pieces weren't a problem.
Let's use the two Michael Bay Transformers movies as an example
The first was a rather enjoyable movie. It wasn't special but it entertained
The second movie had a much much larger budget and therefore more possibilities. It ended up being one of the most terrible movies I ever watched.
BOTTOM LINE: Sometimes restrictions help people focus on what really matters in a project
Well said.In some cases that's very true. With weaker tech specs, the developer had to be more creative in order to pull off what he or she intended to do. It also means that less time needed to be spent on graphical detail and more time focusing on simple yet engaging gameplay. This also means these stupid set pieces weren't a problem.
Let's use the two Michael Bay Transformers movies as an example
The first was a rather enjoyable movie. It wasn't special but it entertained
The second movie had a much much larger budget and therefore more possibilities. It ended up being one of the most terrible movies I ever watched.
BOTTOM LINE: Sometimes restrictions help people focus on what really matters in a project
Pikminmaniac
[QUOTE="PandaBear86"] demonoob-dude
At least wait until the game comes out to try and bash it.
[QUOTE="Heyhuub"]on PS2Unreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.
noob-dude
But the PS2 version of UT sucked...
Unreal Tournament was one of the graphical powerhouses in it's day funnily enough and required a beefy piece of hardware to max it.
Heyhuub
agreed..when it came out it was state-of-the-art...however...whats killing games now is that they waaaay too much to develop and producers wont give them enough time to finish the games...and no one is willing to push the envelope very much when it comes to games...mostly cause they are affraid of a flop...
[QUOTE="Pikminmaniac"]Well said. well said indeedIn some cases that's very true. With weaker tech specs, the developer had to be more creative in order to pull off what he or she intended to do. It also means that less time needed to be spent on graphical detail and more time focusing on simple yet engaging gameplay. This also means these stupid set pieces weren't a problem.
Let's use the two Michael Bay Transformers movies as an example
The first was a rather enjoyable movie. It wasn't special but it entertained
The second movie had a much much larger budget and therefore more possibilities. It ended up being one of the most terrible movies I ever watched.
BOTTOM LINE: Sometimes restrictions help people focus on what really matters in a project
edwise18
restrictions mean devs have to make games with substance not just pretty graphix...winner-ps3
If a dev is the sort of team that would even think about making a game all about graphics instead of substance, I doubt they they would ever be capable of creating something meaningful, restrictions or no.
Hardware doesn't cause devs to become obsessed with graphics over content. Being a ****ty dev who is incapable of creating meaningful content does that.
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