Has blizzard lost it?

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Danm_999

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#51 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="STurn21"]

[QUOTE="Hewkii"] when all but two of those are expansion packs, yes it is reasonably insignificant.Birdy09

If you have actually played those "expansion packs" you would realize that they are significantly ahead of most standalone titles.

But they are ahead because of grind mechanics... not acual content quality/variety. I lvoe MMO's, but that arguement is always ridiculous, the time comes with the style of game in MMOs case, not the "sheer ammount of content compared to stand alone games" which is a laughable idea.

The same argument can be made for any game. The majority of the time you spend isn't experiencing new content, but retrudging old content (whether it be through MP or replaying SP).

In Halo, you play the same maps, for example. In Arkham Asylum, from replaying sections of the game in Challenge mode. In Super Mario Galaxy, re-collecting all stars.

People are trying to argue Blizzard are lazy for making expansions. Yet these expansions are so comprehensive, there's no reason to consider WoW any less of an effort on Blizzard's part; they've spent the time creating just as much content as a developer on any other game would have. More, really.

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Hewkii

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#52 Hewkii
Member since 2006 • 26339 Posts

As WoW progresses the game just gets more casual. It's far too easy to gain rewards, and is way too accessible to bad players, and as such the game is nowhere near as great as the first game was PvP/PvE-wise.

treedoor
Bull. PvP pre-BC was horrible, unless constantly grinding to keep your rank and dishonorable kills appeal to you.
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Birdy09

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#53 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"][QUOTE="STurn21"]

If you have actually played those "expansion packs" you would realize that they are significantly ahead of most standalone titles.

Danm_999

But they are ahead because of grind mechanics... not acual content quality/variety. I lvoe MMO's, but that arguement is always ridiculous, the time comes with the style of game in MMOs case, not the "sheer ammount of content compared to stand alone games" which is a laughable idea.

The same argument can be made for any game. The majority of the time you spend isn't experiencing new content, but retrudging old content (whether it be through MP or replaying SP). In Halo, you play the same maps, for example. In Arkham Asylum, from replaying sections of the game in Challenge mode. In Super Mario Galaxy, re-collecting all stars. WoW not only provide you with much, much more content than these games, it also makes them more replayable. Boss fights are randomized; loot is randomized, the awesome or horrible players you group with are randomized. Every part of the new expansion is geared towards repeatability. You have multiple routes to level to 80; you have about 10 5 man dungeons, and now several raiding dungeons and PvP battlegrounds, etc. Even if you only do each of those once, the amount of time it takes is significantly more than the vast majority of non-expansion games. There's no reason to consider WoW any less of an achievement of Blizzard's part; they've spent the time creating just as much content as a developer on any other game would have. More, really.

Yes, but then you have to draw your on personal line on whats fun and whats work. for instance I'm playing AION right now, im hunting animals in green plains, do fed ex like quests, you know, the typical low level stuff, but I would rather play a much shorter game that is actually exciting than go through this crap just to get where I really want to be in AION ... the Abyss. Even with friends, even with all the fresh players around, this segement of the game, which has already absorbed what 20-24 hours of my life just getting to lvl 16 hasnt been based on interest or quality, more like monotomous work. while other games are designed to keep you hooked the entire time. You can argue the endgame is defintly very much worht it in an MMO, which is true to me aswell... but that "leveling content" for the most part is just stale compared to leveling ina single player RPG.

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treedoor

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#54 treedoor
Member since 2004 • 7648 Posts

[QUOTE="treedoor"]

As WoW progresses the game just gets more casual. It's far too easy to gain rewards, and is way too accessible to bad players, and as such the game is nowhere near as great as the first game was PvP/PvE-wise.

Hewkii

Bull. PvP pre-BC was horrible, unless constantly grinding to keep your rank and dishonorable kills appeal to you.

Those ranks were awesome, and also imbalanced arena fighting is pretty bad itself.

Mainly pre-bc pvp was awesome because pre-mades.

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Danm_999

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#55 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="Danm_999"][QUOTE="Birdy09"] But they are ahead because of grind mechanics... not acual content quality/variety. I lvoe MMO's, but that arguement is always ridiculous, the time comes with the style of game in MMOs case, not the "sheer ammount of content compared to stand alone games" which is a laughable idea.Birdy09

The same argument can be made for any game. The majority of the time you spend isn't experiencing new content, but retrudging old content (whether it be through MP or replaying SP). In Halo, you play the same maps, for example. In Arkham Asylum, from replaying sections of the game in Challenge mode. In Super Mario Galaxy, re-collecting all stars. WoW not only provide you with much, much more content than these games, it also makes them more replayable. Boss fights are randomized; loot is randomized, the awesome or horrible players you group with are randomized. Every part of the new expansion is geared towards repeatability. You have multiple routes to level to 80; you have about 10 5 man dungeons, and now several raiding dungeons and PvP battlegrounds, etc. Even if you only do each of those once, the amount of time it takes is significantly more than the vast majority of non-expansion games. There's no reason to consider WoW any less of an achievement of Blizzard's part; they've spent the time creating just as much content as a developer on any other game would have. More, really.

Yes, but then you have to draw your on personal line on whats fun and whats work. for instance I'm playing AION right now, im hunting animals in green plains, do fed ex like quests, you know, the typical low level stuff, but I would rather play a much shorter game that is actually exciting than go through this crap just to get where I really want to be in AION ... the Abyss. Even with friends, even with all the fresh players around, this segement of the game, which has already absorbed what 20-24 hours of my life just getting to lvl 16 hasnt been based on interest or quality, more like monotomous work. while other games are designed to keep you hooked the entire time. You can argue the endgame is defintly very much worht it in an MMO, which is true to me aswell... but that "leveling content" for the most part is just stale compared to leveling ina single player RPG.

This is all a different issue really. People are trying to portray Blizzard as lethargic for cranking out these expansions. As someone who has played them, you should easily realize how much work and content is in these things, even if you don't view it as fresh or exciting.
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Danm_999

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#56 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="Hewkii"][QUOTE="treedoor"]

As WoW progresses the game just gets more casual. It's far too easy to gain rewards, and is way too accessible to bad players, and as such the game is nowhere near as great as the first game was PvP/PvE-wise.

treedoor

Bull. PvP pre-BC was horrible, unless constantly grinding to keep your rank and dishonorable kills appeal to you.

Those ranks were awesome, and also imbalanced arena fighting is pretty bad itself.

Mainly pre-bc pvp was awesome because pre-mades.

The real business was pre-battleground PvP. Hillsbrad foothills went off :P
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Danm_999

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#57 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="treedoor"]

As WoW progresses the game just gets more casual. It's far too easy to gain rewards, and is way too accessible to bad players, and as such the game is nowhere near as great as the first game was PvP/PvE-wise.

Hewkii

Bull. PvP pre-BC was horrible, unless constantly grinding to keep your rank and dishonorable kills appeal to you.

I find people are generally far too optimistic about Vanilla WoW.

The calls for Vanilla servers are pretty misguided, given how many improvements the expansions brought.

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treedoor

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#58 treedoor
Member since 2004 • 7648 Posts

[QUOTE="treedoor"]

[QUOTE="Hewkii"] Bull. PvP pre-BC was horrible, unless constantly grinding to keep your rank and dishonorable kills appeal to you.Danm_999

Those ranks were awesome, and also imbalanced arena fighting is pretty bad itself.

Mainly pre-bc pvp was awesome because pre-mades.

The real business was pre-battleground PvP. Hillsbrad foothills went off :P

Arathi was pretty awesome too.

I remember one time having around at least 40 alliance, and 40 horde all fighting there. That was fun.

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Danm_999

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#59 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="Danm_999"][QUOTE="treedoor"]

Those ranks were awesome, and also imbalanced arena fighting is pretty bad itself.

Mainly pre-bc pvp was awesome because pre-mades.

treedoor

The real business was pre-battleground PvP. Hillsbrad foothills went off :P

Arathi was pretty awesome too.

I remember one time having around at least 40 alliance, and 40 horde all fighting there. That was fun.

Until the lag :(
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Miroku32

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#60 Miroku32
Member since 2006 • 8666 Posts
Last game that was worth it was Warcraft 3. WoW (Vanilla) was also great. After BC, Blizzard became a greedy company. Period.
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Hewkii

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#61 Hewkii
Member since 2006 • 26339 Posts

Those ranks were awesome, and also imbalanced arena fighting is pretty bad itself.

treedoor
ranks were fine, it's just that if you happen to be off for a week or two all of your honor points would disappear.
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topgunmv

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#62 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="Aku101"]

[QUOTE="naval"] except that in the last 10 years they have made 8 games 6 of which have been AAA and 2 AA and that their games are still played till the next iteration is outDanm_999

Expansions don't count. They're practically game patches with a price tag.

I defy you to name me a console only game with more content than WOTLK or TBC.

Quality over quantity.

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deactivated-59d151f079814

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#63 deactivated-59d151f079814
Member since 2003 • 47239 Posts

What's so good about blizzard? They make a game like every 10 years.

Aku101
The release games you will be playing for those next 10 years.. And no they release a game like every 4 years.. Which usually either become game of the year, or a runner up to game of the year..
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deactivated-59d151f079814

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#64 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="Danm_999"]

[QUOTE="Hewkii"][QUOTE="treedoor"]

As WoW progresses the game just gets more casual. It's far too easy to gain rewards, and is way too accessible to bad players, and as such the game is nowhere near as great as the first game was PvP/PvE-wise.

Bull. PvP pre-BC was horrible, unless constantly grinding to keep your rank and dishonorable kills appeal to you.

I find people are generally far too optimistic about Vanilla WoW.

The calls for Vanilla servers are pretty misguided, given how many improvements the expansions brought.

Yeah seriously, especially when classes pre bc were completely broke for the longest time.. Like the Paladin.. What a awful class that was.
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Lethalhazard

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#65 Lethalhazard
Member since 2009 • 5451 Posts
Maybe.......I think they've become a bit too large. Seems like they're focusing too much on WoW, and now they're milking it a bit. Faction changes costing 30$ was the thing that made me quit playing. I just feel they're too greedy.
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Materia_Ashes

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#66 Materia_Ashes
Member since 2004 • 167 Posts

Funny that the console gamers here are criticizing expansions. Just a FYI, consoles get expansion packs also. Only difference is that the devs don't call it an expansion pack and charge you $60 for it.

Quality over quantity.

topgunmv

It's a good thing Blizzard provides both then. Why do idiots who haven't even played WoW try to bash it?

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topgunmv

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#67 topgunmv
Member since 2003 • 10880 Posts

Funny that the console gamers here are criticizing expansions. Just a FYI, consoles get expansion packs also. Only difference is that the devs don't call it an expansion pack and charge you $60 for it.

[QUOTE="topgunmv"]

Quality over quantity.

Materia_Ashes

It's a good thing Blizzard provides both then. Why do idiots who haven't even played WoW try to bash it?

I cleared ulduar with exception to algalon or whatever is name is about a month after it released. Try again.

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kate_jones

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#68 kate_jones
Member since 2007 • 3221 Posts

[QUOTE="kate_jones"]

blizzard dont release much, is taking them forever to what is basically update the graphics on starcraft.Danm_999

Blizzard released a game this year, 2007, 2004, 2003, 2001, 2000 and 1999. How is that insignificant?

I'd hardly call tbc wtlk a new game. You cant compare the time spent in an mmo to a console game.kate_jones

Why not? It was being argued WoTLK was just a content patch. We established it was hundreds of hours.

if Killing 3000 elementals or flying around trying to beat farmers to mining nodes or herbs is gives you pleasure than so be it, or perhaps doing the same instance over and over hoping for some obscure loot drop, dancing in whatever city is currently the hot spot, getting welfare epics in the arena, ugh *shivers*

kate_jones

Wow, someone hasn't played since TBC by the sounds of it.

and why would I, the game just gets easier and easier with every expansion, I'd happily still play the game pre tbc.

faction transfers? pve to pvp transfers? multiple talent tree's? welfare epics? no 40 man raids?

I'm content remembering my 40 man naxx raids and real world pvp, than whatever sesame street version your playing now

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Lethalhazard

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#69 Lethalhazard
Member since 2009 • 5451 Posts

[QUOTE="Danm_999"][QUOTE="kate_jones"]

blizzard dont release much, is taking them forever to what is basically update the graphics on starcraft.kate_jones

Blizzard released a game this year, 2007, 2004, 2003, 2001, 2000 and 1999. How is that insignificant?

I'd hardly call tbc wtlk a new game. You cant compare the time spent in an mmo to a console game.kate_jones

Why not? It was being argued WoTLK was just a content patch. We established it was hundreds of hours.

if Killing 3000 elementals or flying around trying to beat farmers to mining nodes or herbs is gives you pleasure than so be it, or perhaps doing the same instance over and over hoping for some obscure loot drop, dancing in whatever city is currently the hot spot, getting welfare epics in the arena, ugh *shivers*

kate_jones

Wow, someone hasn't played since TBC by the sounds of it.

and why would I, the game just gets easier and easier with every expansion, I'd happily still play the game pre tbc.

faction transfers? pve to pvp transfers? multiple talent tree's? welfare epics? no 40 man raids?

I'm content remembering my 40 man naxx raids and real world pvp, than whatever sesame street version your playing now

I have to agree with this person. I basically only played the game for world PvP, and yes I logged in a total of 5800 hours into WoW before I finally quit a few months ago >_______________> TBC and WoTLK stretched out the land too much when there aren't that many players per server. Then, the terrible advent of the flying mount and welfare epics totally killed any world PvP left for me. I felt meh through TBC, then double meh when I came back from a long break to play WoTLK. PvE game is PvE.......and now it's catering to an extremely casual fanbase.
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kate_jones

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#70 kate_jones
Member since 2007 • 3221 Posts

I have to agree with this person. I basically only played the game for world PvP, and yes I logged in a total of 5800 hours into WoW before I finally quit a few months ago >_______________> TBC and WoTLK stretched out the land too much when there aren't that many players per server. Then, the terrible advent of the flying mount and welfare epics totally killed any world PvP left for me. I felt meh through TBC, then double meh when I came back from a long break to play WoTLK. PvE game is PvE.......and now it's catering to an extremely casual fanbase. Lethalhazard

yep welfare epics seriously killed pvp and pretty much made raiding pointless too. In the end for me there was no point even playing the game for more than 10 mins, log in do arena log out.

glad youre free of it, lifes much better without it, im ashamed of how much of my life I wasted in that game

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big_orc

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#71 big_orc
Member since 2003 • 1158 Posts

[QUOTE="Danm_999"][QUOTE="Aku101"]

Expansions don't count. They're practically game patches with a price tag.

Aku101

I defy you to name me a console only game with more content than WOTLK or TBC.

Uncharted 2. Co-op, multiplayer singleplayer, cinema mode plus a slew of other content.

Uncharted 2 has no where near the content of WotLK or TBC. Plus new content is released every month or so, its a mmo it will always have more content then single player games.
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Lethalhazard

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#72 Lethalhazard
Member since 2009 • 5451 Posts

[QUOTE="Lethalhazard"]I have to agree with this person. I basically only played the game for world PvP, and yes I logged in a total of 5800 hours into WoW before I finally quit a few months ago >_______________> TBC and WoTLK stretched out the land too much when there aren't that many players per server. Then, the terrible advent of the flying mount and welfare epics totally killed any world PvP left for me. I felt meh through TBC, then double meh when I came back from a long break to play WoTLK. PvE game is PvE.......and now it's catering to an extremely casual fanbase. kate_jones

yep welfare epics seriously killed pvp and pretty much made raiding pointless too. In the end for me there was no point even playing the game for more than 10 mins, log in do arena log out.

glad youre free of it, lifes much better without it, im ashamed of how much of my life I wasted in that game

Yeah same. I neglected many of life's duties playing the game so much.
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Sully28

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#73 Sully28
Member since 2003 • 5097 Posts

[QUOTE="Aku101"]

[QUOTE="naval"] except that in the last 10 years they have made 8 games 6 of which have been AAA and 2 AA and that their games are still played till the next iteration is outnaval

Expansions don't count. They're practically game patches with a price tag.

umm... no ..they do count . Jus because you said so doesn't makes it so. And btw they have more content than games like Uncharted 2 for example , so if they don't count then I would say U2 also doesn't counts

You are picking on the wrong game my friend, i do not agree with his for saying they are patches with a price tag, because that is far from the truth. But uncharted 2 is possibly one of the best improved upon sequels this gen.

Also

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Notsogr8one

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#74 Notsogr8one
Member since 2004 • 3739 Posts
These threads always bring out the most hilarious hypocrisy, "Ah yeah, I played that game about 5000 hours. It was boring and crap." It's baffling. People are so negative.
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AdrianWerner

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#75 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="naval"][QUOTE="Aku101"]

What's so good about blizzard? They make a game like every 10 years.

Aku101

except that in the last 10 years they have made 8 games 6 of which have been AAA and 2 AA and that their games are still played till the next iteration is out

Expansions don't count. They're practically game patches with a price tag.

If expansion like WoW ones don't count then neither does Uncharted2 as it's far more of a "patch with a price tag" than WoW add-ons in every way,

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chrion133

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#76 chrion133
Member since 2007 • 847 Posts

i dont have anything to say about wow but d3 looks like d2 but better.

10MP

and since we get so many hundreds of iso view dungeon crawlers that are AAAA quality each year that its a bad thing??? Did you expect them to turn it into a FPS? They added physics, new class's, the graphics look sweet, I dont get it. They are on the verge of 2 massive game releases, not exactly the time to say they have lost it?! lol

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zaibutzu

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#77 zaibutzu
Member since 2004 • 1277 Posts
BLIZZARD REMOVED LAN. nuff said.
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#78 chrion133
Member since 2007 • 847 Posts

[QUOTE="Hewkii"][QUOTE="treedoor"]

As WoW progresses the game just gets more casual. It's far too easy to gain rewards, and is way too accessible to bad players, and as such the game is nowhere near as great as the first game was PvP/PvE-wise.

treedoor

Bull. PvP pre-BC was horrible, unless constantly grinding to keep your rank and dishonorable kills appeal to you.

Those ranks were awesome, and also imbalanced arena fighting is pretty bad itself.

Mainly pre-bc pvp was awesome because pre-mades.

wow arena right now is better than most games on its own. And i saw someone say welfare epics come from pvp? they did when merciless gear was handed out to every noob in the game and thats all you could see was a sea of merciless shoulders and weapons. Things have changed, my fairly average guild one shots there way through T9 content, and everyone has T9, its very easy and you dont feel good at all wearing it because everyone in the game looks like twins. The high rated pvp gear is the last bastion of identifying a skilled player by looking at his gear.

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Birdy09

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#79 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="treedoor"]

[QUOTE="Hewkii"] Bull. PvP pre-BC was horrible, unless constantly grinding to keep your rank and dishonorable kills appeal to you.chrion133

Those ranks were awesome, and also imbalanced arena fighting is pretty bad itself.

Mainly pre-bc pvp was awesome because pre-mades.

wow arena right now is better than most games on its own. And i saw someone say welfare epics come from pvp? they did when merciless gear was handed out to every noob in the game and thats all you could see was a sea of merciless shoulders and weapons. Things have changed, my fairly average guild one shots there way through T9 content, and everyone has T9, its very easy and you dont feel good at all wearing it because everyone in the game looks like twins. The high rated pvp gear is the last bastion of identifying a skilled player by looking at his gear.

Arena is a mess, Rogue Mage Priest is the majority of the top. that alone speaks "wtf is the point?".
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LookAnDrolL

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#80 LookAnDrolL
Member since 2008 • 2483 Posts

they used to be one of my favorite companies. I know they got bought out by activision. But watching the diablo 3 footage i'm actually quite unimpressed. I'm surprised actually because i'm usually the first person to say if it's blizzard it's awesome. Same with alot of the recent changes to wow. They used to have a real knack for marketing to the masses but it almost seems to me like theya re getting too big for their britches or something and are doing things that didn't make them the company they were in the first place suddenly. Plus ive had issues with their support and everything in between.

Walker34

The only part that i personaly dislike from the "new Blizzard" its the commercial part of it, in other words, Activision.

D3 looks great btw, and SC2 will be epic, you can count on that.

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chaplainDMK

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#81 chaplainDMK
Member since 2008 • 7004 Posts

[QUOTE="Aku101"]

[QUOTE="naval"] except that in the last 10 years they have made 8 games 6 of which have been AAA and 2 AA and that their games are still played till the next iteration is outnaval

Expansions don't count. They're practically game patches with a price tag.

umm... no ..they do count . Jus because you said so doesn't makes it so. And btw they have more content than games like Uncharted 2 for example , so if they don't count then I would say U2 also doesn't counts

Yea cuz multiplayer, new graphics, new campaign and a couple of new guns arent worht a new game...

But yeah i agree i cant wait for Diablo 3, but i just dont care bout release dates. They just push evreything back each time or something...

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Ballroompirate

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#82 Ballroompirate
Member since 2005 • 26695 Posts

[QUOTE="Walker34"]

well they've been milking wow with expansions for the last 5 years. that much is apparent.

Danm_999

Why is it consistently receiving critical praise then?

Praise from the press is totally different from the actual gaming community, sorry but the Blizzard we knew for Diablo and Starcraft is long gone and its been gone for awhile (what they've been doing for WoW is nothing original anymore and making it to casual friendly where my 86 year old grandma can make a DK and kill anyone in her path with ease).

Lets talk outside of WoW for a moment, lets talk about Starcraft 2.I was very hyped when i first heard about it tell they basically pulled a Valve and put SC2 in a episodic format.....are you kidding me?, I got wait god only knows how long just to play as the Protos?.

D3 looks very interesting but the classes that you can play don't really look interesting (at least to me) except the monk and wizard which look very promising while the shaman/witch doctorand barb look very bland.

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mirgamer

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#83 mirgamer
Member since 2003 • 2489 Posts

[QUOTE="Danm_999"][QUOTE="Walker34"]

well they've been milking wow with expansions for the last 5 years. that much is apparent.

Ballroompirate

Why is it consistently receiving critical praise then?

Praise from the press is totally different from the actual gaming community, sorry but the Blizzard we knew for Diablo and Starcraft is long gone and its been gone for awhile (what they've been doing for WoW is nothing original anymore and making it to casual friendly where my 86 year old grandma can make a DK and kill anyone in her path with ease).

Lets talk outside of WoW for a moment, lets talk about Starcraft 2.I was very hyped when i first heard about it tell they basically pulled a Valve and put SC2 in a episodic format.....are you kidding me?, I got wait god only knows how long just to play as the Protos?.

D3 looks very interesting but the classes that you can play don't really look interesting (at least to me) except the monk and wizard which look very promising while the shaman/witch doctorand barb look very bland.

You're saying gaming community thinks differently about Blizzard than the the press? Erm, 11 million + subs in WoW + SC and D2 still being one of the most popular online games even now = pretty positive attitude towards Blizzard from gaming communities.
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gamer620

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#84 gamer620
Member since 2004 • 3367 Posts
[QUOTE="Walker34"]

What's interesting if you don't count expansions they used to release a new game like every year. They havent released a new game in like 5 years now. They used to come up with new games. They had warcraft. They came out with diablo and then starcraft.

Not counting expansions

Warcraft 1994

Warcraft II 1995

Diablo 1996

Starcraft 1998

Diablo 2 2000

Warcraft 3 2002

World of Warcraft 2004

They haven't released a completely new game in like 5 years. It will be 6 when they come out. It's been 11 years and 9 years respectively since they expanded on starcraft and diablo. They havent come up with a new franchise in 11 years. I sense milkage a bit.

You seem to be forgetting that although those games may have come out every other year or so, they announce the games 3-5 years prior to releasing them. Warcraft 3 was announced back in 1998 or 99 if i remember correctly. Diablo 2 in 97. Starcraft 2 was announced in 07 or 08. Diablo 3 was confirmed last year. They have simply decided to focus on their largest cash cow for the last 5 years (which they have devoted the same time and effort to as they did their previous titles). It isn't rocket science. They have 2 huge sequels in the works, a final expansion to their largest game in the works, and a new MMO driven by a brand new IP in the works. The road to 2012 looks pretty substantial for blizzard.
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Hewkii

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#85 Hewkii
Member since 2006 • 26339 Posts

Lets talk outside of WoW for a moment, lets talk about Starcraft 2.I was very hyped when i first heard about it tell they basically pulled a Valve and put SC2 in a episodic format.....are you kidding me?, I got wait god only knows how long just to play as the Protos?.

Ballroompirate
this might be applicable if every 'episode' was a third of Starcraft's original length, instead of being exactly the same length, just focusing on separate factions.
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Ballroompirate

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#86 Ballroompirate
Member since 2005 • 26695 Posts

[QUOTE="Ballroompirate"]

[QUOTE="Danm_999"] Why is it consistently receiving critical praise then?mirgamer

Praise from the press is totally different from the actual gaming community, sorry but the Blizzard we knew for Diablo and Starcraft is long gone and its been gone for awhile (what they've been doing for WoW is nothing original anymore and making it to casual friendly where my 86 year old grandma can make a DK and kill anyone in her path with ease).

Lets talk outside of WoW for a moment, lets talk about Starcraft 2.I was very hyped when i first heard about it tell they basically pulled a Valve and put SC2 in a episodic format.....are you kidding me?, I got wait god only knows how long just to play as the Protos?.

D3 looks very interesting but the classes that you can play don't really look interesting (at least to me) except the monk and wizard which look very promising while the shaman/witch doctorand barb look very bland.

You're saying gaming community thinks differently about Blizzard than the the press? Erm, 11 million + subs in WoW + SC and D2 still being one of the most popular online games even now = pretty positive attitude towards Blizzard from gaming communities.

Sorry but if you actually believe 11 million subs is amazing then try to subtract all the gold farmers,un active accounts,people with more than one accounts, which ain't gonna be some punny number.

I would suggest go over to the offical WoW forum and see how many bash threads they get daily (take your pick i've seen them all)

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Hewkii

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#87 Hewkii
Member since 2006 • 26339 Posts

I would suggest go over to the offical WoW forum and see how many bash threads they get daily (take your pick i've seen them all)

Ballroompirate
people who frequent the WoW forums are known to be the whiniest babies after the Steam forums.
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adman66

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#88 adman66
Member since 2003 • 1744 Posts
[QUOTE="Danm_999"][QUOTE="Walker34"]

What's interesting if you don't count expansions they used to release a new game like every year. They havent released a new game in like 5 years now. They used to come up with new games. They had warcraft. They came out with diablo and then starcraft.

Not counting expansions

Warcraft 1994

Warcraft II 1995

Diablo 1996

Starcraft 1998

Diablo 2 2000

Warcraft 3 2002

World of Warcraft 2004

They haven't released a completely new game in like 5 years. It's been 11 years and 9 years respectively since they expanded on starcraft and diablo. They havent come up with a new franchise in 11 years. I sense milkage a bit.

Why won't you count expansions? Also, they are working on new IPs now, you know.

that is just thier main ips, they release a few games for the ds i think one is called lost vikings for gba . back in 2003
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Lethalhazard

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#89 Lethalhazard
Member since 2009 • 5451 Posts

[QUOTE="mirgamer"][QUOTE="Ballroompirate"]

Praise from the press is totally different from the actual gaming community, sorry but the Blizzard we knew for Diablo and Starcraft is long gone and its been gone for awhile (what they've been doing for WoW is nothing original anymore and making it to casual friendly where my 86 year old grandma can make a DK and kill anyone in her path with ease).

Lets talk outside of WoW for a moment, lets talk about Starcraft 2.I was very hyped when i first heard about it tell they basically pulled a Valve and put SC2 in a episodic format.....are you kidding me?, I got wait god only knows how long just to play as the Protos?.

D3 looks very interesting but the classes that you can play don't really look interesting (at least to me) except the monk and wizard which look very promising while the shaman/witch doctorand barb look very bland.

Ballroompirate

You're saying gaming community thinks differently about Blizzard than the the press? Erm, 11 million + subs in WoW + SC and D2 still being one of the most popular online games even now = pretty positive attitude towards Blizzard from gaming communities.

Sorry but if you actually believe 11 million subs is amazing then try to subtract all the gold farmers,un active accounts,people with more than one accounts, which ain't gonna be some punny number.

I would suggest go over to the offical WoW forum and see how many bash threads they get daily (take your pick i've seen them all)

I don't think it's even at 11 million subs anymore, that was a number taken when the expansion was released......the number usually dies down shortly after that (a few months). http://www.warcraftrealms.com/census.php That's Europe and NA.
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treedoor

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#90 treedoor
Member since 2004 • 7648 Posts

[QUOTE="Danm_999"]

[QUOTE="Hewkii"] Bull. PvP pre-BC was horrible, unless constantly grinding to keep your rank and dishonorable kills appeal to you.sSubZerOo

I find people are generally far too optimistic about Vanilla WoW.

The calls for Vanilla servers are pretty misguided, given how many improvements the expansions brought.

Yeah seriously, especially when classes pre bc were completely broke for the longest time.. Like the Paladin.. What a awful class that was.

And what happened after BC came out?


Umm, hunters were broken in PvP, Shamans were broken in PvP...

Then WotLK launches, and what happens? Druids are broken, warlocks are broken, mages/rogues can two shot people, deathknight/paladin is unstoppable.....

The game has never had balanced c|asses.

The reason people are optimistic about Pre-BC was because raiding meant something (in b4 lol pixel dragons). People wanted to progress, and tried hard at all the boss fights to get to where they did. In WotLK what happened? I remember my guild. I raided all of Naxx, Malygos, and I got up to 2 drake Sartharion with a guild coated in.......BLUES!!!!!!! We complete all the raids in two/three weeks time in blues? And Ulduar didn't change any of that. I remember watching my friends bad guild get through that place in blues too.....

The game is far too simple nowadays. There's no "mastering" the game, there's no incentive to get better. Playing with bad players is not my idea of a fun game experience.

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Lethalhazard

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#91 Lethalhazard
Member since 2009 • 5451 Posts

[QUOTE="sSubZerOo"][QUOTE="Danm_999"]

I find people are generally far too optimistic about Vanilla WoW.

The calls for Vanilla servers are pretty misguided, given how many improvements the expansions brought.

treedoor

Yeah seriously, especially when classes pre bc were completely broke for the longest time.. Like the Paladin.. What a awful class that was.

And what happened after BC came out?


Umm, hunters were broken in PvP, Shamans were broken in PvP...

Then WotLK launches, and what happens? Druids are broken, warlocks are broken, mages/rogues can two shot people, deathknight/paladin is unstoppable.....

The game has never had balanced c|asses.

The reason people are optimistic about Pre-BC was because raiding meant something (in b4 lol pixel dragons). People wanted to progress, and tried hard at all the boss fights to get to where they did. In WotLK what happened? I remember my guild. I raided all of Naxx, Malygos, and I got up to 2 drake Sartharion with a guild coated in.......BLUES!!!!!!! We complete all the raids in two/three weeks time in blues? And Ulduar didn't change any of that. I remember watching my friends bad guild get through that place in blues too.....

The game is far too simple nowadays. There's no "mastering" the game, there's no incentive to get better. Playing with bad players is not my idea of a fun game experience.

I agree, especially on the PvP points. WoW was never really intended to be a PvP game, yet I found world PvP very enjoyable -- which really only existed in vanilla WoW. But yeah, the game is too easy nowadays. Despite people saying that my skill level has risen from playing the game so much, that is definitely not the truth. Especially considering how casual guilds that could barely progress through BT in TBC totally obliterated 25-naxx within a couple of weeks of WoTLK's release.

Easy game is easy.

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#92 naval
Member since 2003 • 11108 Posts

[QUOTE="Ballroompirate"]

[QUOTE="mirgamer"] You're saying gaming community thinks differently about Blizzard than the the press? Erm, 11 million + subs in WoW + SC and D2 still being one of the most popular online games even now = pretty positive attitude towards Blizzard from gaming communities.Lethalhazard

Sorry but if you actually believe 11 million subs is amazing then try to subtract all the gold farmers,un active accounts,people with more than one accounts, which ain't gonna be some punny number.

I would suggest go over to the offical WoW forum and see how many bash threads they get daily (take your pick i've seen them all)

I don't think it's even at 11 million subs anymore, that was a number taken when the expansion was released......the number usually dies down shortly after that (a few months). http://www.warcraftrealms.com/census.php That's Europe and NA.

yes, it's not 11 anymore, it's reached 12 million now,http://videogames.yahoo.com/events/plugged-in/world-of-warcraft-s-astounding-numbers/1355608

also , to Ballroompirate : Do you have any way of calculating the numbers ? if not, then your comments really don't proove anything/ I don't think the numbers would be more than 1 million, so there would be around 11 million subs

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KHAndAnime

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#93 KHAndAnime
Member since 2009 • 17565 Posts
WoW, despite being a complete and total success that no other company will ever achieve again - really shook up the MMO industry in a negative way. It was Blizzard's first entry in the MMO market and they dominated it. I don't like the game much, but how can you say they lost it? I wouldn't trust anyone else making Diablo 3.
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awssk8er716

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#94 awssk8er716
Member since 2005 • 8485 Posts

What changes in WoW bugged you?Danm_999

Everything. The game got destroyed basically the first week of 2009.

Leveling in Wrath of the Lich King was great, but after that, everything was just awful.

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Lethalhazard

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#95 Lethalhazard
Member since 2009 • 5451 Posts

O_______________O

Wow, it still is growing.

Then again, they made everything a lot easier so it's more accessible >_> I wish it still just appealed to a more niche of MMO players.....with some of the casual elements of the original WoW, + the conveniences in interface with the current WoW.

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Z0MBIES

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#96 Z0MBIES
Member since 2005 • 2246 Posts
I think WoW ended up being a little bit bigger than they thought, soaking up much more of their resources then they thought it would.
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treedoor

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#97 treedoor
Member since 2004 • 7648 Posts

O_______________O

Wow, it still is growing.

Then again, they made everything a lot easier so it's more accessible >_> I wish it still just appealed to a more niche of MMO players.....with some of the casual elements of the original WoW, + the conveniences in interface with the current WoW.

Lethalhazard

Well that's what I don't get.


Didn't the game have like 8 million subs pre-bc? And after making it a casual-dominated game it's only grown by 3 million people in the last 3-4 years when it gained those original 8 million in two years. They really had a great thing going originally imo.

But Blizzard did state their next MMO is supposed to have even more mass-appeal, so bleh. That's already crossed off my list of games to ever care about.

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Lethalhazard

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#98 Lethalhazard
Member since 2009 • 5451 Posts

[QUOTE="Lethalhazard"]

O_______________O

Wow, it still is growing.

Then again, they made everything a lot easier so it's more accessible >_> I wish it still just appealed to a more niche of MMO players.....with some of the casual elements of the original WoW, + the conveniences in interface with the current WoW.

treedoor

Well that's what I don't get.


Didn't the game have like 8 million subs pre-bc? And after making it a casual-dominated game it's only grown by 3 million people in the last 3-4 years when it gained those original 8 million in two years. They really had a great thing going originally imo.

But Blizzard did state their next MMO is supposed to have even more mass-appeal, so bleh. That's already crossed off my list of games to ever care about.

Is that last sentence a joke? If not, I'm depressed now. They said that their new MMO won't take anything or many subscribers from WoW, so I'm wondering what the Hell it could be....

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Hewkii

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#99 Hewkii
Member since 2006 • 26339 Posts

The reason people are optimistic about Pre-BC was because raiding meant something (in b4 lol pixel dragons). People wanted to progress, and tried hard at all the boss fights to get to where they did. In WotLK what happened? I remember my guild. I raided all of Naxx, Malygos, and I got up to 2 drake Sartharion with a guild coated in.......BLUES!!!!!!! We complete all the raids in two/three weeks time in blues? And Ulduar didn't change any of that. I remember watching my friends bad guild get through that place in blues too.....

The game is far too simple nowadays. There's no "mastering" the game, there's no incentive to get better. Playing with bad players is not my idea of a fun game experience.

treedoor

Jesus Christ, did you even play in 2006? everyone was complaining that all they could do was run raids over and over.

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treedoor

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#100 treedoor
Member since 2004 • 7648 Posts

[QUOTE="treedoor"]

The reason people are optimistic about Pre-BC was because raiding meant something (in b4 lol pixel dragons). People wanted to progress, and tried hard at all the boss fights to get to where they did. In WotLK what happened? I remember my guild. I raided all of Naxx, Malygos, and I got up to 2 drake Sartharion with a guild coated in.......BLUES!!!!!!! We complete all the raids in two/three weeks time in blues? And Ulduar didn't change any of that. I remember watching my friends bad guild get through that place in blues too.....

The game is far too simple nowadays. There's no "mastering" the game, there's no incentive to get better. Playing with bad players is not my idea of a fun game experience.

Hewkii

Jesus Christ, did you even play in 2006? everyone was complaining that all they could do was run raids over and over.

Yah, I raided, I PvPed, I farmed like the rest of them.

In 2007 I did the same thing, 2008 the same, 2009 yep, I did the same.