Has bungie fooled us all?

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blues3531

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#51 blues3531
Member since 2005 • 2632 Posts
[QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.Jamani

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

lol somones mad they dont have a 360

i have a 360 and i wont be buying halo because i too realize how generic and not fun it is. halo 1 was seriously a fun game i played it through in like 2 sittings, halo 2 was the biggest bore fest fps ive ever played and halo 3 looks much like halo 2 with a few added additions like the new equipment

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Rockclmbr6

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#52 Rockclmbr6
Member since 2004 • 3232 Posts
Wow, there is a whole lotta hate in this thread. Honestly, if Halo was such a generic and terrible shooter, it wouldn't be so popular and wouldn't get such fantastic reviews. Halo 3 adds much, MUCH more to the series than Halo 2 did, and judging from the beta the multiplayer is as fun as ever with new stuff too.

How many FPS games have something like Forge mode, or the metagame? People say that Halo's story is a generic "Aliens invade Earth lolz so original" story, but it's really much deeper than that. How many of you seriously could have seen The Flood coming, or the twist in Two Betrayals? The entire Arbiter storyline (I know his levels weren't that great except for Quarantine Zone, but it was still surprising)? Gravemind, the Covenant's political decline/betrayal, The Ark and it's location, etc.

I really think Halo 3 is going to be a blast to play. With Bioshock and Halo 3 both coming out soon, this is going to be one of my best gaming experiences so far.
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TheCrazed420

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#53 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="Jamani"][QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.blues3531

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

lol somones mad they dont have a 360

i have a 360 and i wont be buying halo because i too realize how generic and not fun it is. halo 1 was seriously a fun game i played it through in like 2 sittings, halo 2 was the biggest bore fest fps ive ever played and halo 3 looks much like halo 2 with a few added additions like the new equipment

Did you play the beta? The game has much more of a Halo:CE feel than Halo 2. If this translates to the SP campaign, I won't be dissapointed. Oh, and hell yeah to Matt Bellamy and Muse!

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Meu2k7

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#54 Meu2k7
Member since 2007 • 11809 Posts

Wow, there is a whole lotta hate in this thread. Honestly, if Halo was such a generic and terrible shooter, it wouldn't be so popular and wouldn't get such fantastic reviews. Halo 3 adds much, MUCH more to the series than Halo 2 did, and judging from the beta the multiplayer is as fun as ever with new stuff too.

How many FPS games have something like Forge mode, or the metagame? People say that Halo's story is a generic "Aliens invade Earth lolz so original" story, but it's really much deeper than that. How many of you seriously could have seen The Flood coming, or the twist in Two Betrayals? The entire Arbiter storyline (I know his levels weren't that great except for Quarantine Zone, but it was still surprising)? Gravemind, the Covenant's political decline/betrayal, The Ark and it's location, etc.

I really think Halo 3 is going to be a blast to play. With Bioshock and Halo 3 both coming out soon, this is going to be one of my best gaming experiences so far.
Rockclmbr6

1) An yValve related game.

2) Flood = Zerg (Starcraft) or similar too ... these plot twists are not really new to sotrys in general, just the first to be put on a game.

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deactivated-5f9e3c6a83e51

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#56 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.wagexslave

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

You do realize that your point contradicts itself? Neither of them are true, at least not to any serious gamer, but nonetheless, your argument is poorly constructed.

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Meu2k7

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#57 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.sonicare

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

You do realize that your point contradicts itself? Neither of them are true, at least not to any serious gamer, but nonetheless, your argument is poorly constructed.

Your right, its not true, because Halo 3 isnt even exclusive :lol:.... sorry had to :P

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wagexslave

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#58 wagexslave
Member since 2007 • 1123 Posts
[QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.sonicare

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

You do realize that your point contradicts itself? Neither of them are true, at least not to any serious gamer, but nonetheless, your argument is poorly constructed.

A game can be decent but generic.

Also: Read the series of posts i followed up that one with. That one doesnt really explain my point.

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Squall_Griver

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#59 Squall_Griver
Member since 2006 • 3607 Posts
Let me have the honor of "/thread"

Counter-Strike
/thread
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D0013ER

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#60 D0013ER
Member since 2007 • 3765 Posts

A game can be decent but generic.

wagexslave

Generic, compared to what exactly? What are we using as the basis of comparison when calling Halo generic?

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rockydog1111

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#61 rockydog1111
Member since 2006 • 2079 Posts

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.wagexslave

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

There is nothing really generic about the Halo series. If you dont beleive me, look up the reviews. I played both over the weekend and fell back in love with them.

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killtactics

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#62 killtactics
Member since 2004 • 5957 Posts

[QUOTE="Rockclmbr6"]Wow, there is a whole lotta hate in this thread. Honestly, if Halo was such a generic and terrible shooter, it wouldn't be so popular and wouldn't get such fantastic reviews. Halo 3 adds much, MUCH more to the series than Halo 2 did, and judging from the beta the multiplayer is as fun as ever with new stuff too.

How many FPS games have something like Forge mode, or the metagame?People say that Halo's story is a generic "Aliens invade Earth lolz so original" story, but it's really much deeper than that. How many of you seriously could have seen The Flood coming, or the twist in Two Betrayals? The entire Arbiter storyline (I know his levels weren't that great except for Quarantine Zone, but it was still surprising)? Gravemind, the Covenant's political decline/betrayal, The Ark and it's location, etc.

I really think Halo 3 is going to be a blast to play. With Bioshock and Halo 3 both coming out soon, this is going to be one of my best gaming experiences so far.
Meu2k7

1) An yValve related game.

2) Flood = Zerg (Starcraft) or similar too ... these plot twists are not really new to sotrys in general, just the first to be put on a game.

how does flood = zerg? the flood use other things as body's.... zerg dont.... nothing like each other
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bezaire2005

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#63 bezaire2005
Member since 2005 • 3635 Posts
[QUOTE="sonicare"][QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.Meu2k7

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

You do realize that your point contradicts itself? Neither of them are true, at least not to any serious gamer, but nonetheless, your argument is poorly constructed.

Your right, its not true, because Halo 3 isnt even exclusive :lol:.... sorry had to :P

It's not? Hook me up with a link and prove it.

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wagexslave

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#64 wagexslave
Member since 2007 • 1123 Posts
[QUOTE="wagexslave"]

A game can be decent but generic.

D0013ER

Generic, compared to what exactly? What are we using as the basis of comparison when calling Halo generic?

The entire FPS genre. Simply put, it's a generic fps. Takes ideas from other games instead of coming up with ideas that havent been done before. Doesnt do anything special for the genre. Boring story. Online gameplay that only people who have never played pc fps would find amazing. Etc.

You DO know what the word generic means right?

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horrowhip

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#65 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="mikasa"][QUOTE="Meu2k7"][QUOTE="mikasa"][QUOTE="Nero_Paladin"][QUOTE="mikasa"]COD4 will be the more generic shooter of the bunch. Not saying it's not fun and will definitely look fantastic, but come on original? No. Bioshock...is original, but it's a more of a FPS/RPG of sorts...hench adding to its originality.

UT3? Original...don't make me laugh.

HL best on PC...doesn't really go to consoles as well as Halo does. Halo is the best CONSOLE FPS. It does just about everything right.

Even the MP beta was more fun than gears MP (to me).

Meu2k7

call of duty is know more generic that halo.

unreal will probably be better online than halo (i didnt say unreal was original but its know more original than halo)

and in my opinion most fps's to date are inspired by the original half life from 1996 (or whenver it was released)

So all shooters should not be released until they are truly original. Never mind the different story lines. But COD4 is definitely less original than Halo if not for the story line alone. sure halo isn't mind breaking original in story line either, but it is an original universe where all this takes place.

Geesh, what do people want? FPS can only be so original, especially when it's the 3rd in a series.

Kind of like what real original RTS game is out there that is new? And it still has to be fun. Sure we can be original but it also needs to be fun.

How about GH2...that game must stink because it's so unoriginal. Geesh...some will find anything to bash halo.

Supreme Commander & world in Conflict, btw , I like Coke Cola.

Those are about as original as Halo is to FPS.The storey is different, but still it's about resources, and beating your opponent. See how easy it is to make things NOT be origal if you don't want them to be. But it's also just as easy to make them original. LIke Halo...it's the first game where you can dual wield and kill covenant. And you could play as the lead covenant character.

1) Supreme commander is the first RTS to use real Physics and a theatre of war from all angles, the maps are not simple grided.

2) World In Conflict , is not a resources gathering base builder, and there is no other RTS like it, which is great because its really fun.

3) There was Dual Wielding before Halo.


My favorite innovation in SupCom was the zoom... That made managing the game SOOOO much easier. It's tough to go back to RTS games without it now....
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blues3531

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#66 blues3531
Member since 2005 • 2632 Posts
[QUOTE="blues3531"][QUOTE="Jamani"][QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.TheCrazed420

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

lol somones mad they dont have a 360

i have a 360 and i wont be buying halo because i too realize how generic and not fun it is. halo 1 was seriously a fun game i played it through in like 2 sittings, halo 2 was the biggest bore fest fps ive ever played and halo 3 looks much like halo 2 with a few added additions like the new equipment

Did you play the beta? The game has much more of a Halo:CE feel than Halo 2. If this translates to the SP campaign, I won't be dissapointed. Oh, and hell yeah to Matt Bellamy and Muse!

no i didnt feel the beta justified buying crackdown but thas cool if its more like c.e. i know my cousin will buy it and ill play it with him so maybe ill get into it i just really hated halo 2 and for me it goes down as the most overrated game of all time and hell yes to matt bellamy hes amazing my musical idol

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VladTheImpaler

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#67 VladTheImpaler
Member since 2005 • 1028 Posts

All new Halo3 SP screens have been looking great as of late. Definitely better than the MP beta. So do you think the MP will have similar graphics as well? Or will they revert back to the ho-hum graphics of the beta MP?mikasa

Have you really compared the Beta to Halo 2. I have on My 1080P TV and the Beta Really looks much better then Halo 2. I mean what were you expecting that is going to look like Gears maybe MGS4. Well it is Halo so it is going to look like Halo. It has never relied on Photo realistic graphics. Seems to me that most Halo fans would play it even if it looked the same as Halo 2.

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xjet039

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#68 xjet039
Member since 2004 • 3007 Posts
[QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.bezaire2005

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

i cant beileve you said the only decent 360 exclusive, the 360 has better exclusives than any other system as of now and the near future.

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horrowhip

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#69 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="Meu2k7"]

[QUOTE="Rockclmbr6"]Wow, there is a whole lotta hate in this thread. Honestly, if Halo was such a generic and terrible shooter, it wouldn't be so popular and wouldn't get such fantastic reviews. Halo 3 adds much, MUCH more to the series than Halo 2 did, and judging from the beta the multiplayer is as fun as ever with new stuff too.

How many FPS games have something like Forge mode, or the metagame?People say that Halo's story is a generic "Aliens invade Earth lolz so original" story, but it's really much deeper than that. How many of you seriously could have seen The Flood coming, or the twist in Two Betrayals? The entire Arbiter storyline (I know his levels weren't that great except for Quarantine Zone, but it was still surprising)? Gravemind, the Covenant's political decline/betrayal, The Ark and it's location, etc.

I really think Halo 3 is going to be a blast to play. With Bioshock and Halo 3 both coming out soon, this is going to be one of my best gaming experiences so far.
killtactics

1) An yValve related game.

2) Flood = Zerg (Starcraft) or similar too ... these plot twists are not really new to sotrys in general, just the first to be put on a game.

how does flood = zerg? the flood use other things as body's.... zerg dont.... nothing like each other

wow shows how much you know about Starcraft... The zerg infest humans and thus create Infested Terrans. That means they use other things as bodies...

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D0013ER

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#70 D0013ER
Member since 2007 • 3765 Posts
[QUOTE="D0013ER"][QUOTE="wagexslave"]

A game can be decent but generic.

wagexslave

Generic, compared to what exactly? What are we using as the basis of comparison when calling Halo generic?

The entire FPS genre. Simply put, it's a generic fps. Takes ideas from other games instead of coming up with ideas that havent been done before. Doesnt do anything special for the genre. Boring story. Online gameplay that only people who have never played pc fps would find amazing. Etc.

You DO know what the word generic means right?

Well since you want to be a smartass, why don't you list a few ideas Halo stole from other FPS for us?...

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wagexslave

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#71 wagexslave
Member since 2007 • 1123 Posts
[QUOTE="bezaire2005"][QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.xjet039

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

i cant beileve you said the only decent 360 exclusive, the 360 has better exclusives than any other system as of now and the near future.

As of now?

Name me some examples.

I havent heard much of the 360 in terms of exclusives.

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xjet039

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#72 xjet039
Member since 2004 • 3007 Posts
[QUOTE="xjet039"][QUOTE="bezaire2005"][QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.wagexslave

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

i cant beileve you said the only decent 360 exclusive, the 360 has better exclusives than any other system as of now and the near future.

As of now?

Name me some examples.

I havent heard much of the 360 in terms of exclusives.

Lost OdysseyTM (Mistwalker/Feel Plus)

Blue Dragon (Mistwalker/Artoon Co. Ltd.)

Scene It? Lights, Camera, Action (Screenlife)

Project Gotham Racing® 4 (Bizarre Creations Ltd.)

Mass EffectTM (BioWare Corp.)

NARUTOTM: Rise of a Ninja(Ubisoft)

Ace Combat 6: Fires of Liberation (NAMCO BANDAI Games)

Eternal Sonata (NAMCO BANDAI Games)

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bezaire2005

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#73 bezaire2005
Member since 2005 • 3635 Posts
[QUOTE="D0013ER"][QUOTE="wagexslave"]

A game can be decent but generic.

wagexslave

Generic, compared to what exactly? What are we using as the basis of comparison when calling Halo generic?

The entire FPS genre. Simply put, it's a generic fps. Takes ideas from other games instead of coming up with ideas that havent been done before. Doesnt do anything special for the genre. Boring story. Online gameplay that only people who have never played pc fps would find amazing. Etc.

You DO know what the word generic means right?

Can you name a next genshooter that is NOT generic? I'm just trying to gauge your definition of generic.

IMO...GRAW, Resistance, R6V, Crysis, MGS4...none of these offer more innovation than Halo 3.

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mikasa

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#74 mikasa
Member since 2003 • 4060 Posts

[QUOTE="Rockclmbr6"]Wow, there is a whole lotta hate in this thread. Honestly, if Halo was such a generic and terrible shooter, it wouldn't be so popular and wouldn't get such fantastic reviews. Halo 3 adds much, MUCH more to the series than Halo 2 did, and judging from the beta the multiplayer is as fun as ever with new stuff too.

How many FPS games have something like Forge mode, or the metagame? People say that Halo's story is a generic "Aliens invade Earth lolz so original" story, but it's really much deeper than that. How many of you seriously could have seen The Flood coming, or the twist in Two Betrayals? The entire Arbiter storyline (I know his levels weren't that great except for Quarantine Zone, but it was still surprising)? Gravemind, the Covenant's political decline/betrayal, The Ark and it's location, etc.

I really think Halo 3 is going to be a blast to play. With Bioshock and Halo 3 both coming out soon, this is going to be one of my best gaming experiences so far.
Meu2k7

1) An yValve related game.

2) Flood = Zerg (Starcraft) or similar too ... these plot twists are not really new to sotrys in general, just the first to be put on a game.

Correct me if I'm wrong, but wasn't the zerg in an RTS and not a FPS? And couldn't you play as the zerg? I'm not sure the comparison is really fair. Kind of like saying...HL is so unoriginal...it has humans in it.

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killtactics

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#75 killtactics
Member since 2004 • 5957 Posts
[QUOTE="D0013ER"][QUOTE="wagexslave"]

A game can be decent but generic.

wagexslave

Generic, compared to what exactly? What are we using as the basis of comparison when calling Halo generic?

The entire FPS genre. Simply put, it's a generic fps. Takes ideas from other games instead of coming up with ideas that havent been done before. Doesnt do anything special for the genre. Boring story. Online gameplay that only people who have never played pc fps would find amazing. Etc.

You DO know what the word generic means right?

so Gerg never played a PC FPS when he gave it a 9.7 and compared it to HL....... Im really getting tired of this mindless halo bashing.... if u are so sure it's not a good game then why can't u and the other haters just shut up about it?
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mikasa

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#76 mikasa
Member since 2003 • 4060 Posts
I love how everyone (well nearly most everyone) is avoiding the topic that the MP may indeed look really good like the SP). If so, Bungie has owned us all.
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PBSnipes

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#77 PBSnipes
Member since 2007 • 14621 Posts

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

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killtactics

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#78 killtactics
Member since 2004 • 5957 Posts
[QUOTE="killtactics"][QUOTE="Meu2k7"]

[QUOTE="Rockclmbr6"]Wow, there is a whole lotta hate in this thread. Honestly, if Halo was such a generic and terrible shooter, it wouldn't be so popular and wouldn't get such fantastic reviews. Halo 3 adds much, MUCH more to the series than Halo 2 did, and judging from the beta the multiplayer is as fun as ever with new stuff too.

How many FPS games have something like Forge mode, or the metagame?People say that Halo's story is a generic "Aliens invade Earth lolz so original" story, but it's really much deeper than that. How many of you seriously could have seen The Flood coming, or the twist in Two Betrayals? The entire Arbiter storyline (I know his levels weren't that great except for Quarantine Zone, but it was still surprising)? Gravemind, the Covenant's political decline/betrayal, The Ark and it's location, etc.

I really think Halo 3 is going to be a blast to play. With Bioshock and Halo 3 both coming out soon, this is going to be one of my best gaming experiences so far.
horrowhip

1) An yValve related game.

2) Flood = Zerg (Starcraft) or similar too ... these plot twists are not really new to sotrys in general, just the first to be put on a game.

how does flood = zerg? the flood use other things as body's.... zerg dont.... nothing like each other

wow shows how much you know about Starcraft... The zerg infest humans and thus create Infested Terrans. That means they use other things as bodies...

yes i know.... but thats only one thing and it's when u get someones command center..... other then that they are nothing alike..... simply put zergs have there own shape.... the flood does not.... the only thing the flood is are little creatures that infect others..... only somone who knows nothing about halo/SC would think flood=zerg......
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mikasa

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#79 mikasa
Member since 2003 • 4060 Posts
[QUOTE="D0013ER"][QUOTE="wagexslave"]

A game can be decent but generic.

wagexslave

Generic, compared to what exactly? What are we using as the basis of comparison when calling Halo generic?

The entire FPS genre. Simply put, it's a generic fps. Takes ideas from other games instead of coming up with ideas that havent been done before. Doesnt do anything special for the genre. Boring story. Online gameplay that only people who have never played pc fps would find amazing. Etc.

You DO know what the word generic means right?

Well rest assured your opinion is in the minority.

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Gta3-fan334

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#80 Gta3-fan334
Member since 2004 • 1499 Posts
[QUOTE="wagexslave"][QUOTE="Michael85"][QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.chicagog19

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

No, and no, and you'd have to be pretty naive to think both of those. You're not naive, are you?

You'd have to be pretty naive to think otherwise.

If anything Bungie fooled you all into thinking Halo was actually good.

People don't play a game for 3 years(halo 2) because they were foled into thinking it was good, they play because it was actually good. Just because you chose not to buy a 360 and can't play Halo 3 doesn't mean you have to bash it.

lol :lol:Halo 2 is the most played game on my 360, and its not even a 360 game.

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mikasa

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#81 mikasa
Member since 2003 • 4060 Posts

[QUOTE="mikasa"]All new Halo3 SP screens have been looking great as of late. Definitely better than the MP beta. So do you think the MP will have similar graphics as well? Or will they revert back to the ho-hum graphics of the beta MP?VladTheImpaler

Have you really compared the Beta to Halo 2. I have on My 1080P TV and the Beta Really looks much better then Halo 2. I mean what were you expecting that is going to look like Gears maybe MGS4. Well it is Halo so it is going to look like Halo. It has never relied on Photo realistic graphics. Seems to me that most Halo fans would play it even if it looked the same as Halo 2.

I never said I didn't love the MP beta, but come on the graphics definitely weren't impressive. Yes they were good/decent, but definitely ho-hum. The gameplay and online matchmaking was near perfection and that is worth it to me. But if they can also bump the graphics to look like the SP Graphics than we're looking at a AAAA title. What's wrong with wanting more?

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Truth-slayer

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#82 Truth-slayer
Member since 2004 • 2510 Posts

[QUOTE="Nero_Paladin"]unreal tournament 3 is going have alot to say about that3picuri3

love how the cows are clinging to a PC franchise as their saviour :) it's cute because cows used to trash UT all the time. oh how the tables have turned.

Link or your just being a typical fanboy.
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#84 mikasa
Member since 2003 • 4060 Posts
[QUOTE="killtactics"]People don't play a game for 3 years(halo 2) because they were foled into thinking it was good, they play because it was actually good. Just because you chose not to buy a 360 and can't play Halo 3 doesn't mean you have to bash it.

horrowhip

lol :lol:Halo 2 is the most played game on my 360, and its not even a 360 game.

I know Halo2 is that great. It is funny taht people will still try to bash it though.

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#86 mikasa
Member since 2003 • 4060 Posts
[QUOTE="PBSnipes"]

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

wagexslave

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

I guess you just said you were nobody. Because you doubt anybody would read more than 2 sentences of it...which you clearly did...hence you are nobody.

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deangallop

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#87 deangallop
Member since 2004 • 3811 Posts
[QUOTE="PBSnipes"]

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

wagexslave

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

Truth hurts.

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#88 Tactis
Member since 2006 • 1568 Posts

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.wagexslave

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

oh please the millions of us who are going to buy it disagree with you, i wish we could go one day without having multiple posts per day bashing halo for no reason other than its popular.

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bezaire2005

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#89 bezaire2005
Member since 2005 • 3635 Posts
[QUOTE="PBSnipes"]

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

wagexslave

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

your response shows off your amazing ability to support your claim that Halo 3 is generic...Wow...that is awsome.

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#90 astiop
Member since 2005 • 3582 Posts

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

PBSnipes

Well writen, agreed for the most part.

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D0013ER

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#91 D0013ER
Member since 2007 • 3765 Posts

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

wagexslave

And what part are you playing, the pot or the kettle?

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mikasa

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#92 mikasa
Member since 2003 • 4060 Posts
[QUOTE="wagexslave"][QUOTE="PBSnipes"]

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

bezaire2005

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

your response shows off your amazing ability to support your claim that Halo 3 is generic...Wow...that is awsome.

I'm pretty sure he's posting here "Intending solely to annoy and/or offend other users"

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wagexslave

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#93 wagexslave
Member since 2007 • 1123 Posts
[QUOTE="wagexslave"][QUOTE="PBSnipes"]

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

mikasa

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

I guess you just said you were nobody. Because you doubt anybody would read more than 2 sentences of it...which you clearly did...hence you are nobody.

Actually I only read the first sentance.

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PBSnipes

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#94 PBSnipes
Member since 2007 • 14621 Posts
[QUOTE="PBSnipes"]

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

wagexslave

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

Good rebuttle. You remind me of my cousin's 3 year old kid. Whenever you try and tell him to do something he doesn't want he puts his hands over his ears and yells "I'm not listening!!!".
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raidenseven

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#95 raidenseven
Member since 2005 • 3223 Posts
[QUOTE="Michael85"][QUOTE="wagexslave"]

[QUOTE="Michael85"]Who cares? It's Halo. Shuttup, buy it, and be happy once you realize that it's still the most fun console shooter you can play.Nero_Paladin

and you'll be sad once you realize it's the only decent xbox 360 exclusive, and realize how generic of a FPS halo really is

No, and no, and you'd have to be pretty naive to think both of those. You're not naive, are you?

if compared to some of the other 360 fps's comming out (COD4, UT3, Bioshok, HL). even if i like do like halo he might have a point.

halo is the best shooter with a controller, i want to see HL and UT3 play better with a controller than halo 3, and the PS3 using a keyboard... ok so basically your paying 10 dollars more for a lower PC version :|

controllers offer and different way to play, i think its funner, but yeah on consoles those games dont give halo any competition.

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wagexslave

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#96 wagexslave
Member since 2007 • 1123 Posts
[QUOTE="bezaire2005"][QUOTE="wagexslave"][QUOTE="PBSnipes"]

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

mikasa

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

your response shows off your amazing ability to support your claim that Halo 3 is generic...Wow...that is awsome.

I'm pretty sure he's posting here "Intending solely to annoy and/or offend other users"

Actually right now the only reason I'm still here posting on this thread is because of people like you that keep quoting or referring to me. Unlike some people on GSI actually reply to posts.

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#97 D0013ER
Member since 2007 • 3765 Posts

Actually right now the only reason I'm still here posting on this thread is because of people like you that keep quoting or referring to me. Unlike some people on GSI actually reply to posts.

wagexslave

You don't reply to posts so much as you beat the hell out of a dead horse while insulting anyone who doesn't agree with you.

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mikasa

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#99 mikasa
Member since 2003 • 4060 Posts
[QUOTE="mikasa"][QUOTE="wagexslave"][QUOTE="PBSnipes"]

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

wagexslave

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

I guess you just said you were nobody. Because you doubt anybody would read more than 2 sentences of it...which you clearly did...hence you are nobody.

Actually I only read the first sentance.

So were you lying when you made the first post/response to this? Or your second?
Either you only read the first sentence then lied about him summing it up in the first sentence. How do you know he didn't make any other points? So did you lie when you said: "I find it funny how you basically summed it up in the first sentance".

Or did you lie when you said..."Actually I only read the first sentance"

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#100 mikasa
Member since 2003 • 4060 Posts
[QUOTE="mikasa"][QUOTE="bezaire2005"][QUOTE="wagexslave"][QUOTE="PBSnipes"]

Anyone who thinks Halo is just some generic shooter needs to grow up. First offI just want to say I do not consider Halo to be the be all and endall ofFPS's, neither Halo game even makes my top 10 favouriteFPS list. But the Halo haters need to realise something,there is rarely any real innovation in the FPS genre. Other than some tweaks and the obvious improvements that come with better technology (graphics, AI etc.), there isn't a huge difference between Doom and most shooters out today. You have guns, you shoot stuff, you go from the start of the level to the end. You might need to find a key or kill a certain bad guy or blow something special up, but in reality there has been little innovation. The only real differences between a great FPS and a mediocre one these days are the story, presentation, polish and gimmicks.

Story is a pretty obvious category. Is the story any good (or even existent). Now as most WW2 shooters and Gears of War have shown, story isn't even that important in a shooter. But the shooters that are considered truly special all have a good story at least by FPS standards. We're not going to see any KOTORs or Final Fantasy's here, but its like an action movie; the plot helps drive the action, offers some insight into the characters and maybe offers a couple of neat twists. Despite what people seem to think, Halo's story is pretty much on par with other revered FPS's like Half Life.

Presentation is the overall effect of the games graphics and sound. Generally the aim is to make it "cinematic" and make the game feel like you're the lead character in an action movie. Again we see that Halo does a good job of this by providing some great moments (ex. the Scarab in Halo 2, the first time you meet the Flood in Halo CE) and also has one of the best soundtracks in gaming. Presentation along with story help turn an FPS from a Doom-like corridor sweeper into something more substansial.

Polish is about the way the game plays. How its balanced, how the AI reacts, the animations andthe feel of the weapons. Basically, a game with good polish just feels right. This is generally (at least in my opinion) the reason the good WW2 shooters do so well, they just play right. As for Halo, probably its best feature is its polish. Halo CE pretty much wrote the manual on how to make a console FPS with its control scheme and balance between auto-aim and accuracy. Also if you read the reviews forthe Halogamesthelevel of polish is always mentioned as being some of the best.Its a tough category to explain because it is very personal. Its kind of like music, you know if you like it, but you probably don't know the technical reason why.

Finally we come to gimmicks, the little wrinkles that help set a game apart from the competition. This can be many things, historical accuracy, vehicle use, dual-wielding and other gameplay additions, basically anything included in the game that is not considered a must have in a game. For example in Half Life 2 there is the grav gun. Hardly anything revolutionary or even really all that impressivein and of itself, but it has that "cool" factor. Or look at Gears of War and its chainsaw. Again nothing revolutionary, we've seen chainsaws in games before. But my god is it satisfying when you pull it off. We see alot of gimmicks in Halo, the seamless use of vehicles (used much less before Halo CE), dual wielding (again rarely used before Halo 2), the weapon design, on their own hardly worth a second look, but they add up to something special.

wagexslave

Go write a book about it. I doubt anybody's going to read more than a 2 sentances of that. I find it funny how you basically summed it up in the first sentance, then decided to sit there and type a half an hour of your time away for a forum post.

your response shows off your amazing ability to support your claim that Halo 3 is generic...Wow...that is awsome.

I'm pretty sure he's posting here "Intending solely to annoy and/or offend other users"

Actually right now the only reason I'm still here posting on this thread is because of people like you that keep quoting or referring to me. Unlike some people on GSI actually reply to posts.

And yet you quote me to make your statement about not liking it when people quote on the forum. Ironic isn't it. Do as you say...not as you do, huh? Did you know gullable isn't even in the dictionary?