Has fighting been only genre that still have not evolved bar graphics?

  • 66 results
  • 1
  • 2
Avatar image for PAL360
PAL360

30574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#51  Edited By PAL360
Member since 2007 • 30574 Posts

Fighting games always looked great due to their limited environment and number of character on screen. That's probably why they don't see improvements as big as in other genres.

That said, current gen fighting games (Mortal Kombat, Dragon Ball FighterZ, etc) look insanely good!

Avatar image for jaydan
jaydan

9048

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 jaydan  Online
Member since 2015 • 9048 Posts

Fighting games is a prime example why graphics is not everything.

What is more important about this genre is the reliability of performance and how intricate gameplay design is implemented and overall balance. There is reason why true fighting game fans play retro games over many modern ones.

Avatar image for dxmcat
dxmcat

3385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 dxmcat
Member since 2007 • 3385 Posts

@ghosts4ever said:
@dxmcat said:

and Doom has evolved? lol.

Yes.

Doom 1 and Doom 2 didnot have free mouse look, platforming elements, grappling, and on and on. Doom 3 evoled into excellent horror game too.

my point is. Fighters are still stuck in 1991. just 2 men in side scroll beating each other and still using same haduken moves.

Doom 1/2 had plenty of platforming elements, you must have never played them. Quake had freelook. Quake also had grappling hooks as well as Quake 2. Same company, same difference. Took them 20 years to actually put it into their game? lol. But......that was MP and too difficult for you.

There have also been way more fighters than just SF. Soul Calibur for example is an excellent 3d fighter that has been around a while.

Avatar image for Jag85
Jag85

20694

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#54 Jag85
Member since 2005 • 20694 Posts

@ghosts4ever: I agree that the Mortal Kombat movie was better than the games.

Avatar image for ghosts4ever
Ghosts4ever

26189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#55 Ghosts4ever
Member since 2015 • 26189 Posts

@dxmcat said:
@ghosts4ever said:
@dxmcat said:

and Doom has evolved? lol.

Yes.

Doom 1 and Doom 2 didnot have free mouse look, platforming elements, grappling, and on and on. Doom 3 evoled into excellent horror game too.

my point is. Fighters are still stuck in 1991. just 2 men in side scroll beating each other and still using same haduken moves.

Doom 1/2 had plenty of platforming elements, you must have never played them. Quake had freelook. Quake also had grappling hooks as well as Quake 2. Same company, same difference. Took them 20 years to actually put it into their game? lol. But......that was MP and too difficult for you.

There have also been way more fighters than just SF. Soul Calibur for example is an excellent 3d fighter that has been around a while.

Of course i played them and Quake 1 and 2 too. there was not this kind of platforming back then. just go play them again and compare to Eternal.

all you want is MP in SP franchise which is just no body wanted.

Avatar image for dxmcat
dxmcat

3385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56  Edited By dxmcat
Member since 2007 • 3385 Posts

@ghosts4ever said:
@dxmcat said:
@ghosts4ever said:
@dxmcat said:

and Doom has evolved? lol.

Yes.

Doom 1 and Doom 2 didnot have free mouse look, platforming elements, grappling, and on and on. Doom 3 evoled into excellent horror game too.

my point is. Fighters are still stuck in 1991. just 2 men in side scroll beating each other and still using same haduken moves.

Doom 1/2 had plenty of platforming elements, you must have never played them. Quake had freelook. Quake also had grappling hooks as well as Quake 2. Same company, same difference. Took them 20 years to actually put it into their game? lol. But......that was MP and too difficult for you.

There have also been way more fighters than just SF. Soul Calibur for example is an excellent 3d fighter that has been around a while.

Of course i played them and Quake 1 and 2 too. there was not this kind of platforming back then. just go play them again and compare to Eternal.

all you want is MP in SP franchise which is just no body wanted.

oh so now its "this kind of platforming, but it still had platforming. Yes, lets compare 25 yr old games to now. Why not just compare it to pong. I didnt say anything about wanting MP but glad you are fixated on month old topics. Bethesda is absolutely incompetent at MP anyway. Oh and zero attention paid to my on-topic sentence.

Avatar image for X_CAPCOM_X
X_CAPCOM_X

9625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#57 X_CAPCOM_X
Member since 2004 • 9625 Posts

What's the issue with people who don't play fgs recommending changes to the entire genre? There are plenty of games with 'realistic' fighting in them. I think those people would be better off with those.

Avatar image for ghosts4ever
Ghosts4ever

26189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#58  Edited By Ghosts4ever
Member since 2015 • 26189 Posts

@dxmcat said:
@ghosts4ever said:
@dxmcat said:
@ghosts4ever said:

Yes.

Doom 1 and Doom 2 didnot have free mouse look, platforming elements, grappling, and on and on. Doom 3 evoled into excellent horror game too.

my point is. Fighters are still stuck in 1991. just 2 men in side scroll beating each other and still using same haduken moves.

Doom 1/2 had plenty of platforming elements, you must have never played them. Quake had freelook. Quake also had grappling hooks as well as Quake 2. Same company, same difference. Took them 20 years to actually put it into their game? lol. But......that was MP and too difficult for you.

There have also been way more fighters than just SF. Soul Calibur for example is an excellent 3d fighter that has been around a while.

Of course i played them and Quake 1 and 2 too. there was not this kind of platforming back then. just go play them again and compare to Eternal.

all you want is MP in SP franchise which is just no body wanted.

oh so now its "this kind of platforming, but it still had platforming. Yes, lets compare 25 yr old games to now. Why not just compare it to pong. I didnt say anything about wanting MP but glad you are fixated on month old topics. Bethesda is absolutely incompetent at MP anyway. Oh and zero attention paid to my on-topic sentence.

you said it didnot evolved then i proved you wrong. it evolved, Doom 1 and 2 didnot even had free mouse look and you press ctrl to shoot.

Doom Eternal is even more evolved than Doom 2016 which former had little bit of puzzle and platforming while later will emphasize on much as a result it will be twice as long. "but but its no MP. it will be bad...every game need to have MP".. no thanks.

im glad they removed MP here. waste of time. its SP franchise.

Loading Video...

Now tell me if old Doom or Quake play like this.

after that I want id to remake Quake 1 which was SP focus. not quake 3 style MP game. Quake 1 was best quake.

Avatar image for dxmcat
dxmcat

3385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59  Edited By dxmcat
Member since 2007 • 3385 Posts

@ghosts4ever: again, zero attention paid to my on-topic comment. Obviously you dont even care about a thread that you yourself made and just keep going on a tirade that you are too chickenshit to compete in MP.

old doom had mp, all quakes had mp, some of the best stuff came out of Quake 1 like TF.

"you said it didnot evolved then i proved you wrong. it evolved, Doom 1 and 2 didnot even had free mouse look and you press ctrl to shoot."

How many games even had mouse look in 1994....? More of a technological evolution than game specific

"Doom Eternal is even more evolved than Doom 2016 which former had little bit of puzzle and platforming"

original dooms had this as well, sorry you have a bad memory.

"but but its no MP. it will be bad...every game need to have MP".. no thanks."

Again with the bad memory. I never said it will be bad, but it could be a whole lot better. It's more of a question of "why not?". Yea Q3 was MP.....and more people play QL now than that Quake Chumpions garbage.

Early dooms and early quakes had extremely basic mp, I bet the dev time on it was extremely slim. What made them shine was the 3rd party / user created mods, and thats why people are still playing them to this day.

You are completely oblivious to what all the predecessor games had. Its just like the food/beverage industry. Slowly give you less quantity for the same or higher price. Absolute amnesic.

On-topic: Tekken has always been terrible. But, 3D fighters have been around for a while. Soul calibur still the best imo. But, just like the history of doom and quake, TC is totally clueless when it comes to the past.

Avatar image for daredevils2k
daredevils2k

5001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 daredevils2k
Member since 2015 • 5001 Posts

Unless you’re a fighting game fan, your thoughts doesn’t matter. Also Streer fighter has gone 3D once and no one seemed to like it, so they went back to 2d were it belongs . People who play these fighting games does not care it’s in 3D , they care about the response and how the controls feel.

Avatar image for ghosts4ever
Ghosts4ever

26189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#61  Edited By Ghosts4ever
Member since 2015 • 26189 Posts

@dxmcat: I dont want 7th gen Call of Doom with 6 hour scripted SP campaign and focus on crappy MP that is done to death many times.

I rather want what they are doing. 20 hours varied SP campaign. something they never done before.

Avatar image for dxmcat
dxmcat

3385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 dxmcat
Member since 2007 • 3385 Posts

@ghosts4ever: Again making a fine demonstration of your ignorance and totally glossing over anything I said. Reading comprehension is not for you.

Avatar image for deactivated-5ebea105efb64
deactivated-5ebea105efb64

7262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#63 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Lol a filthy casul complaining about fighting games not evolving?

Avatar image for verbalfilth
verbalfilth

5043

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#64  Edited By verbalfilth
Member since 2006 • 5043 Posts

If you think 2d fighters haven't evolved into another genre, wait until you try Chess. I don't understand why people still play it on a flat surface and move pieces around with their hands. They should make the board mountainous with real geographic elements. The players should only be allowed to move the pieces with their reproductive members.

Avatar image for thehig1
thehig1

7556

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#65 thehig1
Member since 2014 • 7556 Posts

@verbalfilth: extreme chess lol

Avatar image for Jag85
Jag85

20694

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#66  Edited By Jag85
Member since 2005 • 20694 Posts

@verbalfilth said:

If you think 2d fighters haven't evolved into another genre, wait until you try Chess. I don't understand why people still play it on a flat surface and move pieces around with their hands. They should make the board mountainous with real geographic elements.

Ironically, you just described the origins of strategy games and RPGs. Attempts to "evolve" chess with geographic elements and mountanous terrain led to strategy wargames, which in turn evolved into tabletop RPGs. And in turn, strategy wargames evolved into strategy video games, and tabletop RPGs evolved into RPG video games.

The evolution of chess, strategy games and RPGs go something like this:

  • Chaturanga (Indian chess) -> Shatranj (Persian/Arabic chess) -> modern chess -> strategy wargames
  • Chess & Go -> strategy wargames -> strategy video games
  • Chess & Go -> strategy wargames -> tabletop RPGs -> RPG video games