Is it opposite day today or something? Where you say one thing and mean the opposite?
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No, otherwise less people would play games.
agturboninja
Less people do. One of the reasons Nintendo went their oddball route with the Wii was that their research indicated a growing disinterest in gaming. This means that after the old players leave, few new ones will come into the market. Couple that with population growth turning into population decline and you have a looming crash on your hands...
Nobody who is any good at a game gives a damn about leaderboards. They give a damn about winning money at tournaments.
The DS and 360 are also casual too.I think gaming has become more casual than ever, look at the Wii.
xionvalkyrie
[QUOTE="xionvalkyrie"]The DS and 360 are also casual too. Everything is casual.I think gaming has become more casual than ever, look at the Wii.
StealthMonkey4
Games are alot easier nowadays. Back in the SNES/N64 days where I started, games were alot harder and I would spend days just trying to beat 1 part ina game.
But back then there was no online multiplayer for consoles or DLC, so games had to be hard in order to keep you playing.
[QUOTE="agturboninja"]
No, otherwise less people would play games.
_Teron_
Less people do. One of the reasons Nintendo went their oddball route with the Wii was that their research indicated a growing disinterest in gaming. This means that after the old players leave, few new ones will come into the market. Couple that with population growth turning into population decline and you have a looming crash on your hands...
A link to this research? I have a hard time believing that considering how the PS2 sold over 140 million, while PS1 only sold a little over 100 million. N64 sold about 35 million, gamecube sold a little over 20 million, Xbox sold about 25 million and Dreamcast sold about 11 million. So PS2, Xbox, GC total= Approx. 190 million. PS1, DC, N64 total= Approx. 140 million.[QUOTE="StealthMonkey4"][QUOTE="xionvalkyrie"]The DS and 360 are also casual too. Everything is casual. Everything is casual to an extent, I'm talking about predominantly casual systems.I think gaming has become more casual than ever, look at the Wii.
Cherokee_Jack
I don't mind the leaderboards, it's the hardcore players I hate. You know, those who spend days of playing their games 24 hours straight!!CbotYou hate them because your not as good as at the game as them thats the gist of it isn't it.
Games have not became too hardcore. Despite the better AI that has been developed, games have became easier.
Gears of wars, KillZone 2, Call of Duty are good examplesHardcore has nothing to do with blood and gore. You can have a casual game with lots of gore. -_-
Crossel777
Nope, It was actually more hardcore back in the day for me in my opinion. Most of the game back then require alot of time because there wasn't any save option and requires alot of patience and determination to reach the end. I don't see how you can say that it have become too hardcore with the Wii a console that is targeting the casual gamers during this current gen.
[QUOTE="_Teron_"][QUOTE="agturboninja"]
No, otherwise less people would play games.
StealthMonkey4
Less people do. One of the reasons Nintendo went their oddball route with the Wii was that their research indicated a growing disinterest in gaming. This means that after the old players leave, few new ones will come into the market. Couple that with population growth turning into population decline and you have a looming crash on your hands...
A link to this research? I have a hard time believing that considering how the PS2 sold over 140 million, while PS1 only sold a little over 100 million. N64 sold about 35 million, gamecube sold a little over 20 million, Xbox sold about 25 million and Dreamcast sold about 11 million. So PS2, Xbox, GC total= Approx. 190 million. PS1, DC, N64 total= Approx. 140 million.2005, prior to Wii launch. Reggie outlines Nintendo's strategy, and details the reasons why they are doing it, and everyone ignores him.
I'm not talking about single player though, I would enjoy online if people took it alot less seriously. That's all I'm saying.
I don't enjoy online games when there's an unpleasant atmosphere. For that reason I feel the fun is missing from alot of online games. Not allways, but when you join a game and people are being offensive across mics, andyou get kicked for making a single mistake or just because the host dosn't like you, and no one is getting along, that's when I stop having fun. It's that sort of atmosphere that puts me off online gaming alltogether. A good communitycanget around that problem, and that's where the social aspects of online gaming really shine. Communities arn't allways good though, and they are almost never accesible.
WasntAvailable
I agree with this part. I really don't like playing with serious business ppl online too much although they can be quite hilarious. Some ppl need to understand than being overly serious=/= being good. Though I say it's all about fining a good group of ppl to play with and a good comunity then sticking to that if you don't like most random ppl lol.
Unlocking achievements is just about the worst reason I can think of to play games. There are way too many idiots who do play for achievements, though. If you want to feel special, then you should make videos of yourself beating games like Shinobi. At least you can still have a life if you do something hard but not very ime consuming, just like that.
I have a formula that determines how much you've achieved in your life:
10-(1/4000)X=Y
10 is your maximum possible achievement.
X=your Xbox Live gamer score.
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