Has it got to the point where unless a game is a GOTY contender it just not worth playing?

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deactivated-5c18005f903a1

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Poll Has it got to the point where unless a game is a GOTY contender it just not worth playing? (52 votes)

Yes 10%
No 77%
what's a MC? 13%

Review scores seem to be getting more and more important among gamers. Unless it's around 9.5 on MC it is often seen as 'garbage' or 'utter shite'.

So how about you.

Will touch a game that is not considered GOTY material and just how low will you go with review scores.

Could you even imagine playing a game that got an 8/10 or didn't feature in a GOTY top 10 of all thing?

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#51  Edited By Calvincfb
Member since 2018 • 0 Posts

@tryit: yes, in blood and wine you can actually do that and you'd know that if you had, you know, played the game.

But the Witcher 3 is not a dark ages simulator so I don't see your point.

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TryIt

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#52 TryIt
Member since 2017 • 13157 Posts

@jumpaction said:

@calvincfb: I get you. It's just differing opinions, but I was raising to task the idea that Witcher 3 doesn't hold the player's hand which I think in a number of areas, it does.

I personally prefer a good game designed around limited information because it preserves an element of discovery without faking it. Thief is a good example. The way Thief handles notes and finding treasure is great, in my opinion and an example of a game that doesn't hold the player's hand.

@tryit: Real talk? I like all those things in video games. :P I love simulation aspects in games. They aren't a necessity but, I find life sim stuff to be very cathartic.

which is why I would assume a GOTY would have a basic core game function as an option but it must really make up for it in big ways elsewhere.

does it have roaming mobs at least?

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#53 Calvincfb
Member since 2018 • 0 Posts

@tryit: so every game has to have a bit of simulator in them in order to be good? Why?

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deactivated-5c1d0901c2aec

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#54 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@tryit: Sure, why not? :P

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TryIt

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#55 TryIt
Member since 2017 • 13157 Posts

@calvincfb said:

@tryit: so every game has to have a bit of simulator in them in order to be good? Why?

dont waste your time I am not engaging in conversation with you.

I made that declaration yesterday, I have been bad about sticking to it. we are done for a whole host of reasons, you are wasting your time

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#56 TryIt
Member since 2017 • 13157 Posts

@jumpaction said:

@tryit: Sure, why not? :P

and to be clear 'roaming mobs' mean they do not have set spawn points, the herds can show up anywhere given context (so perhaps city perhaps not). that has been my standard expectation now for all games in first person for about the past 10 years.

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#57 Calvincfb
Member since 2018 • 0 Posts

@tryit: good God you're not a developer, imagine having to have a sim bit in every game there is, just for the sake to have, a bit that would be overlooked just to satisfy you hahah

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#58 TryIt
Member since 2017 • 13157 Posts

@calvincfb said:

@tryit: good God you're not a developer, imagine having to have a sim bit in every game there is, just for the sake to have, a bit that would be overlooked just to satisfy you hahah

ironic you should say that given I actually am a web developer 13 years running now.

never the less...shhh

we

are

done

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Dark_sageX

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#59 Dark_sageX
Member since 2003 • 3561 Posts

I don't care about scores, if the game looks fun to play and meets my performance standards, its a buy.

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#60 QuadKnight
Member since 2015 • 12916 Posts

No, most of the games I’m hyped to play this year aren’t GOTY contenders. GOTY contenders are nice but if I only played games that score 95 and over on MC I’d be missing out on a lot of games and experiences.

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#61 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@tryit: I want mobs to spawn inside my character... I mean what?

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#62 Calvincfb
Member since 2018 • 0 Posts

@tryit: web developer hahahah yeah good one fella. And oh, triggered much? You done having meltdowns? Good, stay out of threads that talk about games you didn't play.

Leave your poison out of them.

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#63 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@Dark_sageX: I am similar but a bit more lenient on performance on consoles. When it comes to PC, I like to have good performance though.

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#64 Creepywelps
Member since 2015 • 2964 Posts

@tryit: I can gift you tw3 on steam if you like. At least then you would have an educated opinion.

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#67  Edited By R4gn4r0k
Member since 2004 • 49044 Posts

@boycie said:

@calvincfb: no, but movies generally don’t cost £50 and are over in a couple if hour. A review for a game is much more important when you factor in the money and time commitment.

Some of the most amazing games are short, and some terrible games feel long winded and terribly paced.

Sure, getting a 25 hours top notch FPS compared to getting a 5 hour campaign ... That makes a difference on your wallet.

But honestly it's the experience that matters, not how much time you spent on it.

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#68 TryIt
Member since 2017 • 13157 Posts

@R4gn4r0k said:
@boycie said:

@calvincfb: no, but movies generally don’t cost £50 and are over in a couple if hour. A review for a game is much more important when you factor in the money and time commitment.

Some of the most amazing games are short, and some terrible games feel long winded and terribly paced.

Sure, getting a 25 hours top notch FPS compared to getting a 5 hour campaign ... That makes a difference on your wallet.

But honestly it's the experience that matters, not how much time you spent on it.

couple hours?

again that is so foreign to me, If I clock in 20 hours in a game that makes me feel like I have paid it just enough attention to know what its all about but if I like it a lot I would be surprised at how few hours that is.

20-200 hours is my sweet spot for game play

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#69 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

@jumpaction said:

@calvincfb: I have not, but I'm not necessarily referring to the combat. Shifting some variables around to make the game more punishing would help make that more challenging (though I don't know if more challenging would make the combat more fun), but the whole way exploration and discovery works in the game operates a bit like Skyward Sword. It's over-saturated with information, UI elements and exposition which tells me where to go so I don't get lost.

This isn't really a fault of the design, but the art direction. Like, theoretically I should be able to follow bloody footprints by myself but the art direction doesn't make them visible enough, so you have a dedicated witcher senses button which turns everything into a smoky red color that you follow. The whole detective/ witcher senses aspect of the game is a bit too, well coddling.

Some people prefer this approach where they can get to where they want without getting lost but I find it's a bit too much information. The game definitely has a habit of giving the player too much information. It asks you to find treasure, but then proceeds to tell you where to look, guiding you to a circumference as if following directions is too difficult that they need another layer of UI on top of it.

Why? People would just google the answers then, might as well just tell them. I am all for less hand holding, but sometimes it gets to the the point of not being fun.

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#70 PrincessGomez92
Member since 2013 • 5747 Posts

I don't care about review scores, and I tend to have very different taste from everyone else.

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#71 TryIt
Member since 2017 • 13157 Posts

@Random_Matt said:
@jumpaction said:

@calvincfb: I have not, but I'm not necessarily referring to the combat. Shifting some variables around to make the game more punishing would help make that more challenging (though I don't know if more challenging would make the combat more fun), but the whole way exploration and discovery works in the game operates a bit like Skyward Sword. It's over-saturated with information, UI elements and exposition which tells me where to go so I don't get lost.

This isn't really a fault of the design, but the art direction. Like, theoretically I should be able to follow bloody footprints by myself but the art direction doesn't make them visible enough, so you have a dedicated witcher senses button which turns everything into a smoky red color that you follow. The whole detective/ witcher senses aspect of the game is a bit too, well coddling.

Some people prefer this approach where they can get to where they want without getting lost but I find it's a bit too much information. The game definitely has a habit of giving the player too much information. It asks you to find treasure, but then proceeds to tell you where to look, guiding you to a circumference as if following directions is too difficult that they need another layer of UI on top of it.

Why? People would just google the answers then, might as well just tell them. I am all for less hand holding, but sometimes it gets to the the point of not being fun.

I have heard it said that people find something boring if its either A. too easy or B. too hard for them personally.

That right there I bet is 90% of the difference between what people like and others dont etc.

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#72 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@Random_Matt: It's never going to be right for everyone. Some will find this style too obtuse and others won't mind it, but I would prefer a game to be more about clues and riddles than straight up telling me the answer. As you suggest, there are others who will just Google the answer. I find that lazy, but there you go. It's a matter of preference. Personally, the witcher senses aspects of TW3 seem a bit redundant to me. It's a problem that solves itself.

I prefer games like Thief and how they handle using information and clues to find secret entrances, treasure and useful items. Like you suggest, some people prefer immediate solutions while others don't.

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#73  Edited By Calvincfb
Member since 2018 • 0 Posts

@tryit: I can still see your comments and answer you lol

And you'll still see what I post LMAO

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#74 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@calvincfb said:

@tryit: I can still see your comments and answer you lol

He's set you to ignore. Seems you've upset him.

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#75 TryIt
Member since 2017 • 13157 Posts

@jumpaction said:

@Random_Matt: It's never going to be right for everyone. Some will find this style too obtuse and others won't mind it, but I would prefer a game to be more about clues and riddles than straight up telling me the answer. As you suggest, there are others who will just Google the answer. I find that lazy, but there you go. It's a matter of preference. Personally, the witcher senses aspects of TW3 seem a bit redundant to me. It's a problem that solves itself.

I prefer games like Thief and how they handle using information and clues to find secret entrances, treasure and useful items. Like you suggest, some people prefer immediate solutions while others don't.

with (and this part is important to me personally) multiple ways to solve the same issue.

I wouldnt go as far as to say the more the better but more than just one or two.

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#76 Calvincfb
Member since 2018 • 0 Posts

@boycie: I know, he likes to play the victim, despite acting like a mighty know it all, he gets triggered when owned or proved wrong, which happens all the time.

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#77 TryIt
Member since 2017 • 13157 Posts

@boycie said:
@calvincfb said:

@tryit: I can still see your comments and answer you lol

He's set you to ignore. Seems you've upset him.

guys.

the topic is not me, as much as I would love it to be, its not

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#78  Edited By hrt_rulz01
Member since 2006 • 22682 Posts

Definitely not... alot of the games I've enjoyed most this gen have been smaller Indie titles that don't get as much attention from the gaming media, because they're not 3rd person action-adventure games or come from well known devs.

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#79 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@tryit: Oh yeah, having multiple solutions and room for player expression helps too. It's not a necessity though, I feel, as long as the problem or puzzle itself is gratifying enough to solve.

Anyway, as far as the topic is concerned, I think it's also worth identifying that we're all going to have different ideas of a good game, so using having someone's opinion dictate that seems out of whack.

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#80 TryIt
Member since 2017 • 13157 Posts

@jumpaction said:

@tryit: Oh yeah, having multiple solutions and room for player expression helps too. It's not a necessity though, I feel, as long as the problem or puzzle itself is gratifying enough to solve.

Anyway, as far as the topic is concerned, I think it's also worth identifying that we're all going to have different ideas of a good game, so using having someone's opinion dictate that seems out of whack.

case in point to your latter point.

if one feels that medieval farming simulators can not be contestants for GOTY, we have to wonder why such a rule would exist.

doesnt seem fair that some types of games can while other can not.

seems like the system is rigged

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#81 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@tryit: Certainly, it can feel at times the major publications put preferences in a particular type of game, but not always.

Not that I think we should really care that much about what these publications have to say. That's not me being rude but we really should just enjoy and value the games we like.

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#82 nethernova
Member since 2008 • 5721 Posts
@tryit said:

if one feels that medieval farming simulators can not be contestants for GOTY, we have to wonder why such a rule would exist.

doesnt seem fair that some types of games can while other can not.

seems like the system is rigged

Nobody freaking said that. What was said is that not every game in existence needs a medieval farming part. Oh look, a racing game. But can you decide not to drive and build a farm instead? Why do you derail every thread with your useless drivel? What is wrong with you? Forget it, I don't even want to know.

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#83  Edited By TryIt
Member since 2017 • 13157 Posts

@jumpaction said:

@tryit: Certainly, it can feel at times the major publications put preferences in a particular type of game, but not always.

Not that I think we should really care that much about what these publications have to say. That's not me being rude but we really should just enjoy and value the games we like.

and your last point is where I was getting at originally which is that if one is becoming increasingly displeased with the games from that bucket that they feel the only game worth playing is GOTY that they might want to flip that burger completely and look at game far away from that pool.

that is exactly what I did, and glad I did because I almost stopped playing games completely

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#84  Edited By Calvincfb
Member since 2018 • 0 Posts

So a thread that was about the worth of non goty became a whining about simulators. Smh

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#85 TryIt
Member since 2017 • 13157 Posts

@nethernova said:
@tryit said:

if one feels that medieval farming simulators can not be contestants for GOTY, we have to wonder why such a rule would exist.

doesnt seem fair that some types of games can while other can not.

seems like the system is rigged

Nobody freaking said that. What was said is that not every game in existence needs a medieval farming part. Oh look, a racing game. But can you decide not to drive and build a farm instead? Why do you derail every thread with your useless drivel? What is wrong with you? Forget it, I don't even want to know.

keep it up and I will ignore you as well.

keep it civil.

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deactivated-5c1d0901c2aec

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#86 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@tryit: Personally I'm not dissatisfied right now. In fact, I'm overwhelmed with games I am interested in playing but I just don't have the time to play them. :P

I don't follow review scores or aggregates. They don't influence my purchases.

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#87 TryIt
Member since 2017 • 13157 Posts

@jumpaction said:

@tryit: Personally I'm not dissatisfied right now. In fact, I'm overwhelmed with games I am interested in playing but I just don't have the time to play them. :P

I don't follow review scores or aggregates. They don't influence my purchases.

I was dissatisfied around 2005-2013, then my gaming life radically changed for the better and is still going strong.

since we are sharing life history and all

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#88 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

Of course not.

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#89  Edited By sailor232
Member since 2003 • 6880 Posts

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#90 mazuiface
Member since 2016 • 1617 Posts

Fortnite and PUBG are nowhere near GOTY contenders as both games are buggy messes but they are still worth playing.

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#91 Theproof
Member since 2018 • 41 Posts

Yes indeed. If it ain't AAA 90 metacritic I won't play it. Period.

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#92 NFJSupreme
Member since 2005 • 6605 Posts

I don’t even pay attention to reviews like that. Some of my favorite games were rated a 6. A lot of times reviewers will knock down points for things I don’t care about.

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#93 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@mazuiface said:

Fortnite and PUBG are nowhere near GOTY contenders as both games are buggy messes but they are still worth playing.

Didn't Giantbomb give PUBG GOTY last year?

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#94 deactivated-5fd4737f5f083
Member since 2018 • 937 Posts

Back when I was less capable of individual thought, I did have this belief, but then through the purchase of games during sales I realised that a lot of games which averaged in the 7 to 8 range review wise were very enjoyable to play. I would have missed out on some of my best gaming experiences if I mindlessly followed what the masses, which often have an agenda attached, said.

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#95 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
@R4gn4r0k said:

From all the games I play, GOTY winners are but a tiny fraction.

I was hyping up Quantum Break to be GOTY myself (9/10), got a 6 here on gamespot and had to wear an OWNED sig and avatar by @blue_hazy_basic

So yeah it didn't live up to expectations, but Quantum Break was still a mighty enjoyable game. Really enjoyed finishing that game twice.

It wasn't as good as Remedy's older games like Max Payne, but I'm still hopefull for whatever next they are working on.

And, no: that doesn't have to be a GOTY winner ;)

Good times :)

I'd argued since day 1 I thought it would be a mess, glad you enjoyed it though!

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#96 BenjaminBanklin
Member since 2004 • 11548 Posts

No. This is a pretty extreme strawman. Naturally games that score low are going to receive less attention cuz they likely suck, but don't let that stop you from enjoying them. You're just gonna have a harder time convincing others it's worth their time is all. But that's got nothing to do with you.