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Watched it just a while ago and it looked pretty damn dated :D Including the animations and lighting. I'd say we're beyond Toy Story by now, maybe not in poly counts, but with different techniques (normal/ parallax occlusion maps, ambient occlusion and what have we) we can create better looking content that runs in real time.
Yes. toy story 1 has been surpassed. it aged gracefully but games nowadays easily surpass it. We already have examples like Sony exclusives and tech like cry engine, unreal 4 that does wonders.
Ratchet and Clank movie and ps4 game used the same asset.
Kingdom Hearts 3 comes to mind cause it's on par with Toy Story.
To be honest, for a long time, I had no idea Toy Story was used as a benchmark in terms of game graphics but then again, Toy Story was so ahead of it's time. (And my all time favorite Pixar movie)
yes..
but developers havent
What does that mean?
ok...umm...
what do you think that means?
I guess it means that developers haven't surpassed Toy Story yet.
yes..
but developers havent
What does that mean?
ok...umm...
what do you think that means?
I guess it means that developers haven't surpassed Toy Story yet.
I am not trying to be rude I am just trying to get a feel for if you really understand my comment or actually dont.
because from my eyes it seems very clear what I am saying, but am I to assume you do not understand?
PS2 surpassed toy story
Maybe for cut scenes. But not in-game graphics.
Didn't the "surpassing Toy Story" claim come from a hype talk about PS2 ?
Games have far surpassed Toy Story.
If they had Toy Story on the PS2 wouldn't have looked like this
It would have looked better than the film.
yes.. Forget about PC, console along with games like Horizon Zero Dawn and God of War looks better than Toy Story for sure!
We had this exact argument a year or two ago. There was some DF article about it suggesting Toy Story is still better - but ONLY in a very limited perspective that allows that conclusion (essentially, the ray tracing if I recall). Otherwise the argument is absurd IMO. Toy Story was never designed to be "realistic" and it isn't - it has been clearly lapped a dozen times over in photorealism in games outside of limitations that only high-end real time ray tracing can overcome
It's appropriate to say both yes and no. In terms of overall detail on surfaces in the movie, yes, games have long since surpassed the movie, but you have to remember not only the stylization of the movie in conjunction with the rendering technology of the time.
Descent and Mechwarrior 2 were the leading edge of 3D graphics in 1995, yet they look decades behind Toy Story. That's most likely because they are rendered in real time on home computers while Toy Story's scenes were built in render farms, in a static, non-interactive environment to a much higher level of detail.
If you watch Toy Story in full HD, on an appropriate screen, and pay really close attention to the smaller details, you'll notice a significantly high polygon count, despite the inferior design of the characters. That comes from being rendered purposefully, rather than in real time.
I think the more appropriate question would be, "Can modern, home computer technology match or surpass the rendering abilities of the render farm Pixar used to make Toy Story?" I don't think it's possible, yet. But the people who would know best would be the Pixar animators that actually made it happen with the technology at the time. Only they really would know if games have come farther.
Kingdom Hearts 3 gameplay graphics will wipe the floor with Toy Story. From what I've seen it's world in the game looks way better than the actual movie
PS2 surpassed toy story
Maybe for cut scenes. But not in-game graphics.
Didn't the "surpassing Toy Story" claim come from a hype talk about PS2 ?
Games have far surpassed Toy Story.
If they had Toy Story on the PS2 wouldn't have looked like this
It would have looked better than the film.
Maybe it's just me but I think Toy Story on SNES looks a lot better then this PS2 version.
We're definitely past that in animation, lighting and textures but we're still a teeny bit off on polygonal count.
@R4gn4r0k:
I don't think anyone really bothers counting polygons either so actually, we're all good! Either way, it's hardly noticeable this gen.
We're definitely past that in animation, lighting and textures but we're still a teeny bit off on polygonal count.
No we're not. TS1 has about 5 million polygons per frame, that's only a little bit more than the average in Crysis 1, a game from 2007. Infamous SS supposedly renders 11 million polygons per frame on average and Star Citizen will render even more on average.
5 million really isn't that much in 2018.
The hidden gem of this thread is that we are debating if current-era games are as good yet as an animated film from 1995.
Almost 23 years ago. ...
...Over two decades...The last millenia...
...The time where we used to use dial-up internet...if we even had internet.
...before cellular phones were common.
I wonder, does this mean that games will look as good as The Incredibles 2 and How to Train Your Dragon in the 2040's?
From what I found, it took aprox 4 hours per frame to render the movie back in 1995, so it's no surprise that it still holds up (lighting only; models, texturing, physics and animation, in some cases, have been better in games for some time now) compared to current real time games rendering stuff at at least 1/30 second per frame. Even in 2010, when they re-rendered the movie on modern server farm, it took 2-4 minutes per frame, vs. Toy Story 2 with 20-30 minutes per frame at the same time.
Meh. the graphics are not that good.
Metro Redux version looks lot better especially when it comes to character model. Crysis 3 absolutely destroy it.
In certain aspects yes....... lighting being the biggest one and it's very obvious just how dated the lighting is when you watch the 3rd film after the 1st one.
@sheephats:
Get off of Crysis' nuts already!!
But I want Crysis 4 dammit!
Crysis is the soul reason why I became a PC gamer in the first place back in 2007.
Crysis 4 would be great if they back to its roots.
but Metro took the crown.
Ofcourse we have.
The big problem here is you are comparing pre-rendered animation compared to real time rendering with many variables involved.
You can't constantly touch up real time rendering.... you can't make bespoke animations for a 2 hour limit frame by frame either.
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