Have Modern Graphics Surpassed Toy Story?

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DarthaPerkinjan

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Poll Have Modern Graphics Surpassed Toy Story? (75 votes)

Yes 80%
No 20%

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navyguy21

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#1 navyguy21
Member since 2003 • 17926 Posts

Not yet

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Epak_

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#2  Edited By Epak_
Member since 2004 • 11911 Posts

Watched it just a while ago and it looked pretty damn dated :D Including the animations and lighting. I'd say we're beyond Toy Story by now, maybe not in poly counts, but with different techniques (normal/ parallax occlusion maps, ambient occlusion and what have we) we can create better looking content that runs in real time.

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Litchie

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#3 Litchie
Member since 2003 • 36092 Posts

I'd say games have surpassed it in some ways.

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sakaiXx

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#4  Edited By sakaiXx
Member since 2013 • 16590 Posts

Yes. toy story 1 has been surpassed. it aged gracefully but games nowadays easily surpass it. We already have examples like Sony exclusives and tech like cry engine, unreal 4 that does wonders.

Ratchet and Clank movie and ps4 game used the same asset.

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knight-k

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#5 knight-k
Member since 2005 • 2596 Posts

Yes (outside of some rendering techniques)

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Ghosts4ever

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#6  Edited By Ghosts4ever
Member since 2015 • 26149 Posts

Actually yes.

it doesnot even looks that good.

Look at lighting and stuff

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Sgt_Crow

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#7 Sgt_Crow
Member since 2004 • 6099 Posts

For a while now, yes.

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DaVillain

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#9 DaVillain  Moderator
Member since 2014 • 58664 Posts

Kingdom Hearts 3 comes to mind cause it's on par with Toy Story.

To be honest, for a long time, I had no idea Toy Story was used as a benchmark in terms of game graphics but then again, Toy Story was so ahead of it's time. (And my all time favorite Pixar movie)

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lundy86_4

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#10 lundy86_4
Member since 2003 • 62031 Posts

Definitely in certain areas like lighting. Probably even some textures as well. It's been a long time since i;ve watched the movie.

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TryIt

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#11 TryIt
Member since 2017 • 13157 Posts

yes..

but developers havent

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deactivated-5c18005f903a1

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#12 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@tryit said:

yes..

but developers havent

What does that mean?

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deactivated-63d1ad7651984

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#13  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

Not quite wait until all games have ray tracing.

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TryIt

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#14 TryIt
Member since 2017 • 13157 Posts

@boycie said:
@tryit said:

yes..

but developers havent

What does that mean?

ok...umm...

what do you think that means?

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deactivated-5c18005f903a1

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#15 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@tryit said:
@boycie said:
@tryit said:

yes..

but developers havent

What does that mean?

ok...umm...

what do you think that means?

I guess it means that developers haven't surpassed Toy Story yet.

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TryIt

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#16 TryIt
Member since 2017 • 13157 Posts

@boycie said:
@tryit said:
@boycie said:
@tryit said:

yes..

but developers havent

What does that mean?

ok...umm...

what do you think that means?

I guess it means that developers haven't surpassed Toy Story yet.

I am not trying to be rude I am just trying to get a feel for if you really understand my comment or actually dont.

because from my eyes it seems very clear what I am saying, but am I to assume you do not understand?

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R4gn4r0k

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#18 R4gn4r0k
Member since 2004 • 49025 Posts

PS2 surpassed toy story

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deactivated-5c18005f903a1

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#19 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@R4gn4r0k said:

PS2 surpassed toy story

Maybe for cut scenes. But not in-game graphics.

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#20 R4gn4r0k
Member since 2004 • 49025 Posts
@boycie said:
@R4gn4r0k said:

PS2 surpassed toy story

Maybe for cut scenes. But not in-game graphics.

Didn't the "surpassing Toy Story" claim come from a hype talk about PS2 ?

Games have far surpassed Toy Story.

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deactivated-5c18005f903a1

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#21 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@R4gn4r0k said:
@boycie said:
@R4gn4r0k said:

PS2 surpassed toy story

Maybe for cut scenes. But not in-game graphics.

Didn't the "surpassing Toy Story" claim come from a hype talk about PS2 ?

Games have far surpassed Toy Story.

If they had Toy Story on the PS2 wouldn't have looked like this

It would have looked better than the film.

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ni6htmare01

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#22 ni6htmare01
Member since 2005 • 3990 Posts

yes.. Forget about PC, console along with games like Horizon Zero Dawn and God of War looks better than Toy Story for sure!

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TryIt

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#23  Edited By TryIt
Member since 2017 • 13157 Posts

Does Fortnite look like Toy Story?

yes

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stuff238

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#24  Edited By stuff238
Member since 2012 • 3284 Posts

Toy Story was surpassed years ago with PlayStation 3 and Xbox360.

I watched Toy Story recently and it has aged badly. The textures are downright terrible and look grainy. The movie looks like trash now.

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#25  Edited By xantufrog  Moderator
Member since 2013 • 17898 Posts

We had this exact argument a year or two ago. There was some DF article about it suggesting Toy Story is still better - but ONLY in a very limited perspective that allows that conclusion (essentially, the ray tracing if I recall). Otherwise the argument is absurd IMO. Toy Story was never designed to be "realistic" and it isn't - it has been clearly lapped a dozen times over in photorealism in games outside of limitations that only high-end real time ray tracing can overcome

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#26 foxhound_fox
Member since 2005 • 98532 Posts

It's appropriate to say both yes and no. In terms of overall detail on surfaces in the movie, yes, games have long since surpassed the movie, but you have to remember not only the stylization of the movie in conjunction with the rendering technology of the time.

Descent and Mechwarrior 2 were the leading edge of 3D graphics in 1995, yet they look decades behind Toy Story. That's most likely because they are rendered in real time on home computers while Toy Story's scenes were built in render farms, in a static, non-interactive environment to a much higher level of detail.

If you watch Toy Story in full HD, on an appropriate screen, and pay really close attention to the smaller details, you'll notice a significantly high polygon count, despite the inferior design of the characters. That comes from being rendered purposefully, rather than in real time.

I think the more appropriate question would be, "Can modern, home computer technology match or surpass the rendering abilities of the render farm Pixar used to make Toy Story?" I don't think it's possible, yet. But the people who would know best would be the Pixar animators that actually made it happen with the technology at the time. Only they really would know if games have come farther.

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#27  Edited By Valgaav_219
Member since 2017 • 3132 Posts

Kingdom Hearts 3 gameplay graphics will wipe the floor with Toy Story. From what I've seen it's world in the game looks way better than the actual movie

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#28 BassMan
Member since 2002 • 18737 Posts

Definitely...

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#29 drummerdave9099
Member since 2010 • 4606 Posts

I just think it's funny we are putting a 1995 movie up against 2018 video games.

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#30 R4gn4r0k
Member since 2004 • 49025 Posts
@boycie said:

If they had Toy Story on the PS2 wouldn't have looked like this

It would have looked better than the film.

Uhm I don't think you know what I'm referencing. Or where the term games looking better than toy story came from.

It's ok.

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#31 nintendoboy16
Member since 2007 • 42220 Posts

Maybe, but it now has to deal with Toy Story 3, Incredibles II, Big Hero 6, Zootopia, and Frozen.

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#32  Edited By DaVillain  Moderator
Member since 2014 • 58664 Posts

@boycie said:
@R4gn4r0k said:
@boycie said:
@R4gn4r0k said:

PS2 surpassed toy story

Maybe for cut scenes. But not in-game graphics.

Didn't the "surpassing Toy Story" claim come from a hype talk about PS2 ?

Games have far surpassed Toy Story.

If they had Toy Story on the PS2 wouldn't have looked like this

It would have looked better than the film.

Maybe it's just me but I think Toy Story on SNES looks a lot better then this PS2 version.

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#33  Edited By nepu7supastar7
Member since 2007 • 6773 Posts

We're definitely past that in animation, lighting and textures but we're still a teeny bit off on polygonal count.

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#34 R4gn4r0k
Member since 2004 • 49025 Posts
@nepu7supastar7 said:

We're definitely past that in animation, lighting and textures but we're still a teeny bit off on polygonal count.

I don't really count polygons on a day to day basis, so I'm good.

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#35  Edited By stuff238
Member since 2012 • 3284 Posts

https://m.youtube.com/watch?v=S9oDdiaa-Mo

Yes, this video game on PS3/360 looks better than the first movie. /thread

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#36 nepu7supastar7
Member since 2007 • 6773 Posts

@R4gn4r0k:

I don't think anyone really bothers counting polygons either so actually, we're all good! Either way, it's hardly noticeable this gen.

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#37 sovkhan
Member since 2015 • 1591 Posts

Sure, but does it matter???

Don't feel like.

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deactivated-5b8284346a788

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#38 deactivated-5b8284346a788
Member since 2018 • 295 Posts

@nepu7supastar7 said:

We're definitely past that in animation, lighting and textures but we're still a teeny bit off on polygonal count.

No we're not. TS1 has about 5 million polygons per frame, that's only a little bit more than the average in Crysis 1, a game from 2007. Infamous SS supposedly renders 11 million polygons per frame on average and Star Citizen will render even more on average.

5 million really isn't that much in 2018.

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#39 mrbojangles25
Member since 2005 • 60782 Posts

The hidden gem of this thread is that we are debating if current-era games are as good yet as an animated film from 1995.
Almost 23 years ago. ...
...Over two decades...The last millenia...
...The time where we used to use dial-up internet...if we even had internet.
...
before cellular phones were common.

I wonder, does this mean that games will look as good as The Incredibles 2 and How to Train Your Dragon in the 2040's?

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#40  Edited By rmpumper
Member since 2016 • 2326 Posts

From what I found, it took aprox 4 hours per frame to render the movie back in 1995, so it's no surprise that it still holds up (lighting only; models, texturing, physics and animation, in some cases, have been better in games for some time now) compared to current real time games rendering stuff at at least 1/30 second per frame. Even in 2010, when they re-rendered the movie on modern server farm, it took 2-4 minutes per frame, vs. Toy Story 2 with 20-30 minutes per frame at the same time.

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so_hai

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#41 so_hai
Member since 2007 • 4385 Posts

Pre-rendered graphics versus real-time rendered?

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#42 madrocketeer
Member since 2005 • 11199 Posts

My only thought to this question is this:

We need a new Toy Story game.

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#43 nepu7supastar7
Member since 2007 • 6773 Posts

@sheephats:

Get off of Crysis' nuts already!!

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#44  Edited By Ten_Pints
Member since 2014 • 4072 Posts

Outside of some of the advantages ray-tracing brings to lighting, yes.

And toy story wasn't even 1080p 30fps, so keep that in mind.

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#45 Cloud_imperium
Member since 2013 • 15146 Posts

What do you think?

I think yes. A long time ago.

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Ghosts4ever

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#46 Ghosts4ever
Member since 2015 • 26149 Posts

@Cloud_imperium said:

What do you think?

I think yes. A long time ago.

Meh. the graphics are not that good.

Metro Redux version looks lot better especially when it comes to character model. Crysis 3 absolutely destroy it.

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#47 scatteh316
Member since 2004 • 10273 Posts

In certain aspects yes....... lighting being the biggest one and it's very obvious just how dated the lighting is when you watch the 3rd film after the 1st one.

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#48  Edited By DaVillain  Moderator
Member since 2014 • 58664 Posts

@nepu7supastar7 said:

@sheephats:

Get off of Crysis' nuts already!!

But I want Crysis 4 dammit!

Crysis is the soul reason why I became a PC gamer in the first place back in 2007.

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#49 Ghosts4ever
Member since 2015 • 26149 Posts

@davillain- said:
@nepu7supastar7 said:

@sheephats:

Get off of Crysis' nuts already!!

But I want Crysis 4 dammit!

Crysis is the soul reason why I became a PC gamer in the first place back in 2007.

Crysis 4 would be great if they back to its roots.

but Metro took the crown.

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#50 Kali-B1rd
Member since 2018 • 2241 Posts

Ofcourse we have.

The big problem here is you are comparing pre-rendered animation compared to real time rendering with many variables involved.

You can't constantly touch up real time rendering.... you can't make bespoke animations for a 2 hour limit frame by frame either.