@uninspiredcup: Exactly. So you spend a whole lot of time sifting through menus, bulk selling bad ones and then only keeping good ones. Constantly having to manage redundant items in favor of the minority of useful items and it can get quite hectic if you don't keep track of this. I'm playing Xenoblade Chronicles right now and the amount of useless stuff clogging up my inventory is overwhelming. They are ranked, you can sort them but you still have to tap 'A' repeatedly at a story to sell all this useless junk. Yes you can still use these as a means of getting currency or blending them to make a better weapon but it's still some elicits some micro management of menus.
There is a nice cycle in Breath of the Wild of using a weapon and replacing it during combat. It's fluid and keeps the number of items you have at a manageable, useful number. It's not as though you can't hold onto a weapon and sell it. You can but again this is a resource you manage on its health. I mean personally, I'm looking at Bethesda games and thinking that I really don't care what is in my inventory until it's full. Typically I only use 5 weapons that have ammo and then the other 15+ I have are just junk taking up space that I'll have to bother with later.
This is very misleading to anyone who has not played the game. Its not fluid at all. It is factually breaks the pacing when your weapon breaks. The player is left with two options. They find a weapon on the floor mid combat or they scroll through their weapons to find the next weapon they can use. That is not fluid in the slightest. A fluid system that is design for weapon breakage would automatically switch to the next weapon instead. It would also have systems that would allow the player to use weapons based on certain criteria such as weakest to the strongest or strongest to the weakest etc.
Also BOTW inventory system is rather mediocre. You collect so many things and the navigation of the menu is far from stellar. Don't get me started on the terrible implementation of the cooking system. It is by far the most cumbersome cooking mechanic I have encountered in a game.
There is pretty clearly a bias going on here where it's sacrilegious with Nintendo (specifically Zelda) to call a spade a spade to the point of outright fabricating reality.
And yea, Skyrim is way better than BOTW, which easily ranks as one of the most overrated games made.
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