Having A Silent Protagonist Is Lazy Storytelling

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hakanakumono

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#51 hakanakumono
Member since 2008 • 27455 Posts

I think it works for games that don't really focus on the storytelling, as a way of removing the focus from one of the more lackluster elements. But overall, I don't think it should have a place in games that take themselves seriously.

So for games like Zelda, by all means, silent protagonist. But playing Persona 2's Batsu, I really feel Maya's character was betrayed the 2nd time around.

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hakanakumono

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#52 hakanakumono
Member since 2008 • 27455 Posts

It is interesting to note that characters in Western games/media seem to be quite chatty, while not that many characters in Japanese games/media do not. I think this is a matter of culture incorporated into games.

thom_maytees

Japanese people can be chatty.

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LegatoSkyheart

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#53 LegatoSkyheart
Member since 2009 • 29733 Posts

Chrono Trigger, Chrono Cross, and The Golden Sun Games have no problem Telling Stories.

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VideoGameGuy

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#54 VideoGameGuy
Member since 2002 • 7695 Posts
As gamers get lazier and lazier i can see why having any real thought while playing a game could be seen as bad
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dercoo

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#55 dercoo
Member since 2006 • 12555 Posts

Depends on the game.

Having a silent protagonist mostly kills characterization, but that can work in non story heavy games.

Though I am always annoyed by HL fans that say, "OMG Gordan Freeman is the best character ever!!!".

HE'S NOT, HE LACKS ANY CHARACTERIZATION AT ALL SO STOP SAYING HE'S A GREAT CHARACTER!!!

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jethrovegas

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#56 jethrovegas
Member since 2007 • 5103 Posts
No, it's an artistic choice.
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hakanakumono

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#57 hakanakumono
Member since 2008 • 27455 Posts

Depends on the game.

Having a silent protagonist mostly kills characterization, but that can work in non story heavy games.

Though I am always annoyed by HL fans that say, "OMG Gordan Freeman is the best character ever!!!".

HE'S NOT, HE LACKS ANY CHARACTERIZATION AT ALL SO STOP SAYING HE'S A GREAT CHARACTER!!!

dercoo

If you're going to argue that games with silent protagonists allow for you to "play yourself" and then say they're "great characters," you're essentially saying "i am a great character." Lol ... what?

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VideoGameGuy

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#58 VideoGameGuy
Member since 2002 • 7695 Posts
[QUOTE="dercoo"]

Depends on the game.

Having a silent protagonist mostly kills characterization, but that can work in non story heavy games.

Though I am always annoyed by HL fans that say, "OMG Gordan Freeman is the best character ever!!!".

HE'S NOT, HE LACKS ANY CHARACTERIZATION AT ALL SO STOP SAYING HE'S A GREAT CHARACTER!!!

that is not true at all
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Mrmccormo

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#59 Mrmccormo
Member since 2011 • 870 Posts

I dont buy into the whole 'it allows the player to project themselves onto the protagonist' BS excuse. you relate to a charatcer that actually has.. a character. this just lazy storytelling. it isnt 1992 anymore, any game in 2011 that has a silent protagonist is obsolete and that includes zelda and half-life

black_chamber99
Based on what you said, I doubt you were a gamer in the '80s and '90s. Back in the day, storyline was secondary. Gameplay was the focus. The "storyline" was your own story. The developers did not constantly try to shove tons of cutscenes and their pre-determined characters on you. A "silent protagonist" was normal, and hey, the vast majority of people prefer silent protagonists or no protagonist at all (based on sales). The most influential games had/have silent protagonists. Just to name a few: Mario Link (Legend of Zelda) Gordon Freeman Contra dudes Mega Man Samus Aran
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RandomWinner

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#60 RandomWinner
Member since 2010 • 3751 Posts

If its half-life, I'm cool with it. But why is it so hard to give link a voice? And why do I have to read stupid text. Cutscenes exist now nintendo.

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ChubbyGuy40

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#61 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="NaveedLife"]

If I recall isnt his voice a bit rough for Link? Although i would prefer it to something too mouse like :P.

NaveedLife

Much rather have it battle-hardened and more badass sounding than a high-pitched, girly sounding Japanese voice.

lol me too, I just think if they do that, they need to have an older more rugged looking link :P.

Once I finally get some experience with making video game stuff (Gonna have to be all self-taught :P ) I WILL MAKE THIS A REALITY!...then get shut down by Nintendo :(

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Boomshaffted

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#62 Boomshaffted
Member since 2009 • 721 Posts
Translation: Are you a die-hard Zelda/Half-Life fanboy or a gamer who recognizes that in a vast majority of cases it doesn't add much or anything to the story, and a fleshed out protagonist would in fact add a lot more?
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Filthybastrd

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#63 Filthybastrd
Member since 2009 • 7124 Posts

Sometimes it works, sometimes it does'nt, simple as that.

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Mrmccormo

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#64 Mrmccormo
Member since 2011 • 870 Posts
Translation: Are you a die-hard Zelda/Half-Life fanboy or a gamer who recognizes that in a vast majority of cases it doesn't add much or anything to the story, and a fleshed out protagonist would in fact add a lot more?Boomshaffted
What does it add? More cutscenes? More wasted time watching what the developers turned into a movie instead of simply playing the game? Are you a die-hard cutscene fanboy who recognized that in a vast majority of cases storyline doesn't add much or anything to GAMEPLAY, the most important aspect of a videogame?
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hakanakumono

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#65 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="Boomshaffted"]Translation: Are you a die-hard Zelda/Half-Life fanboy or a gamer who recognizes that in a vast majority of cases it doesn't add much or anything to the story, and a fleshed out protagonist would in fact add a lot more?Mrmccormo
What does it add? More cutscenes? More wasted time watching what the developers turned into a movie instead of simply playing the game? Are you a die-hard cutscene fanboy who recognized that in a vast majority of cases storyline doesn't add much or anything to GAMEPLAY, the most important aspect of a videogame?

Games are just media and merit is merit. It's okay for games to focus on good stories.

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JMR09

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#66 JMR09
Member since 2007 • 504 Posts

Depends on the game and how the story is being told. It works in a game like Half-life because, as many have stated, you never leave the perspective of that particular character, so it creates a strong feeling of immersion because you don't actually ever look at the character in-game. However, in some games, it creates a weird disconnect. I'm not trying to jump on the Call of Duty hate bandwagon, but in Modern Warfare 2 *spoilers if you care* when you start playing as Soap near the end, I found it very bizarre that he was suddenly silent in the last couple of levels, merely because you were playing as him. All throughout the game while you're playing as Roach, he's yelling orders at you left and right, but now his personality has completely changed? That stuck out to me more than having a silent protagonist throughout the whole game. Again, it's all about the storytelling.

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magiciandude

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#67 magiciandude
Member since 2004 • 9667 Posts

So Chrono Trigger's story was lazy because the main character didn't talk?

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hakanakumono

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#68 hakanakumono
Member since 2008 • 27455 Posts

So Chrono Trigger's story was lazy because the main character didn't talk?

magiciandude

It would be better if he had a character.

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texasgoldrush

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#69 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="hakanakumono"]

[QUOTE="magiciandude"]

So Chrono Trigger's story was lazy because the main character didn't talk?

It would be better if he had a character.

the only true fault in one of the greatest JRPGs ever. The story really wasn't about Chrono anyway.
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hakanakumono

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#70 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="magiciandude"]

So Chrono Trigger's story was lazy because the main character didn't talk?

texasgoldrush

It would be better if he had a character.

the only true fault in one of the greatest JRPGs ever. The story really wasn't about Chrono anyway.

Chrono Trigger was an excellent game for its time.

Doesn't matter.

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Mrmccormo

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#71 Mrmccormo
Member since 2011 • 870 Posts

[QUOTE="Mrmccormo"][QUOTE="Boomshaffted"]Translation: Are you a die-hard Zelda/Half-Life fanboy or a gamer who recognizes that in a vast majority of cases it doesn't add much or anything to the story, and a fleshed out protagonist would in fact add a lot more?hakanakumono

What does it add? More cutscenes? More wasted time watching what the developers turned into a movie instead of simply playing the game? Are you a die-hard cutscene fanboy who recognized that in a vast majority of cases storyline doesn't add much or anything to GAMEPLAY, the most important aspect of a videogame?

Games are just media and merit is merit. It's okay for games to focus on good stories.

It's also okay for games to focus on good gameplay. Hence, the original premise of this thread (silent protagonist = lazy devs) is based entirely on opinion.
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texasgoldrush

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#72 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

It would be better if he had a character.

the only true fault in one of the greatest JRPGs ever. The story really wasn't about Chrono anyway.

Chrono Trigger was an excellent game for its time.

Doesn't matter.

for its time, and for now....the genre has devolved since then.
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hakanakumono

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#73 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] the only true fault in one of the greatest JRPGs ever. The story really wasn't about Chrono anyway.texasgoldrush

Chrono Trigger was an excellent game for its time.

Doesn't matter.

for its time, and for now....the genre has devolved since then.

Hahaha sure.

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Mrmccormo

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#74 Mrmccormo
Member since 2011 • 870 Posts

[QUOTE="magiciandude"]

So Chrono Trigger's story was lazy because the main character didn't talk?

hakanakumono

It would be better if he had a character.

Yes, because - oh, to quote a recent example - the Metroid franchise got SOOO much better and won back ALL of its fans when Metroid Other M gave Samus Aran all kind of "character", amirite?
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hakanakumono

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#75 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Mrmccormo"] What does it add? More cutscenes? More wasted time watching what the developers turned into a movie instead of simply playing the game? Are you a die-hard cutscene fanboy who recognized that in a vast majority of cases storyline doesn't add much or anything to GAMEPLAY, the most important aspect of a videogame?Mrmccormo

Games are just media and merit is merit. It's okay for games to focus on good stories.

It's also okay for games to focus on good gameplay. Hence, the original premise of this thread (silent protagonist = lazy devs) is based entirely on opinion.

I don't agree that it = lazy devs, but I would argue that from a story standpoint it's less than ideal.

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texasgoldrush

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#76 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

Chrono Trigger was an excellent game for its time.

Doesn't matter.

for its time, and for now....the genre has devolved since then.

Hahaha sure.

yep, into more cinematic, far more linear games, with far less interactivity. Except for Atlus who actually does evolve th egenre but the mainstream doesn't pick up on.
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Mrmccormo

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#77 Mrmccormo
Member since 2011 • 870 Posts
I don't agree that it = lazy devs, but I would argue that from a story standpoint it's less than ideal.hakanakumono
Stories in games cannot - and should not - be judged in the same way as movies or books are judged. The "story" in Half Life is minimal, yet it is an incredible experience. And I think we can both agree that a good story doesn't necessarily make a game good. So, it doesn't matter if a silent protagonist is less than ideal for a story when judged from a movie/book perspective, because if the game experience is enjoyed by the player, that's all that matters.
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hakanakumono

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#78 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]I don't agree that it = lazy devs, but I would argue that from a story standpoint it's less than ideal.Mrmccormo
Stories in games cannot - and should not - be judged in the same way as movies or books are judged. The "story" in Half Life is minimal, yet it is an incredible experience. And I think we can both agree that a good story doesn't necessarily make a game good. So, it doesn't matter if a silent protagonist is less than ideal for a story when judged from a movie/book perspective, because if the game experience is enjoyed by the player, that's all that matters.

I don't think creating an experience is the same as creating a story. And while I think that videogames truly are separate and have to be judged separately, I don't think they have to be entirely different.

I think in the end the question is whether or not the game creates a meritious experience. That can be done through gameplay or story. But I'd also like to reiterate that I don't think games that don't construct narratives should be acredited with great stories.

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Bardock47

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#79 Bardock47
Member since 2008 • 5429 Posts

Does the character have to say anything to have character? No, not really. Link is still a hero and everyone knows him. Actions speak louder than words.

The only exception is when we play as this person and we have no background information. The only exception to THAT rule is Bioshock.

UC3Drake

Generlly I'd agree with this. I dislike silent protaginst (Gordan Freeman), really only a few exceptions make sense (Jack of Bioshock, Link of Zelda).

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ActicEdge

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#80 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="hakanakumono"]

[QUOTE="magiciandude"]

So Chrono Trigger's story was lazy because the main character didn't talk?

texasgoldrush

It would be better if he had a character.

the only true fault in one of the greatest JRPGs ever. The story really wasn't about Chrono anyway.

I genuinely disagree with this, the best part about Chrono Trigger is literally that the story is not about the characters individually but rather about how they come to discover a greater danger in the world. The side quests essentially help tie all the little knots in the character's development but chron's personality is reflected through his actions and his cast. The game is never about Chrono which is why you don't even need to have him in the party which is positive.

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dercoo

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#81 dercoo
Member since 2006 • 12555 Posts

[QUOTE="dercoo"]

Depends on the game.

Having a silent protagonist mostly kills characterization, but that can work in non story heavy games.

Though I am always annoyed by HL fans that say, "OMG Gordan Freeman is the best character ever!!!".

HE'S NOT, HE LACKS ANY CHARACTERIZATION AT ALL SO STOP SAYING HE'S A GREAT CHARACTER!!!

VideoGameGuy

that is not true at all

He never speaks, never shows his opinion, and just does what others tell him to do.

He's the worlds biggest tool.

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ActicEdge

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#82 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] for its time, and for now....the genre has devolved since then.texasgoldrush

Hahaha sure.

yep, into more cinematic, far more linear games, with far less interactivity. Except for Atlus who actually does evolve th egenre but the mainstream doesn't pick up on.

The first half of Chrono Trigger is typical linear RPG though, the second half opens up immensely which is great because at that point the general plot is already established but the only real difference between trigger and new RPGs is that at the end trigger tried to already have the main conflict set up and let you deal with it how you wanted. Its not anything to do with cinematics and interactivity, hell, FF7 has more interactivity with the world itself then chrono trigger does. Trigger does have a great theme about the past affecting the future though.

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NaveedLife

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#83 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="ChubbyGuy40"]

Much rather have it battle-hardened and more badass sounding than a high-pitched, girly sounding Japanese voice.

ChubbyGuy40

lol me too, I just think if they do that, they need to have an older more rugged looking link :P.

Once I finally get some experience with making video game stuff (Gonna have to be all self-taught :P ) I WILL MAKE THIS A REALITY!...then get shut down by Nintendo :(

Not that old! lol, if they make link like that we can just put him and Old snake together to have a grand ol (lol) time ;). haha....two of my favorite series :). ALthough Zelda wins lol. it is Zelda, it ALWAYS WINS!

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Mrmccormo

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#84 Mrmccormo
Member since 2011 • 870 Posts
I don't think creating an experience is the same as creating a story. And while I think that videogames truly are separate and have to be judged separately, I don't think they have to be entirely different.I think in the end the question is whether or not the game creates a meritious experience. That can be done through gameplay or story. But I'd also like to reiterate that I don't think games that don't construct narratives should be acredited with great stories.hakanakumono
Whether it's called a "story" or an "experience" or something else, the overall plot of a videogame cannot be judged simply by reading the script of the game, so to speak. "Bob killed the evil king" might be a stupid story in a book or a movie, but in a game, it could be the best story ever. That's because the player can be the story. No one cared about who Chrono was. Chrono was YOU, and that's why his journey was so interesting. I have nothing against putting a good storyline into a game, but the notion that a storyline suffers with a silent protagonist (and therefore would be better with a talking protagonist) is incorrect and it has been proven incorrect by 30 years of gaming history.
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texasgoldrush

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#85 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

Hahaha sure.

yep, into more cinematic, far more linear games, with far less interactivity. Except for Atlus who actually does evolve th egenre but the mainstream doesn't pick up on.

The first half of Chrono Trigger is typical linear RPG though, the second half opens up immensely which is great because at that point the general plot is already established but the only real difference between trigger and new RPGs is that at the end trigger tried to already have the main conflict set up and let you deal with it how you wanted. Its not anything to do with cinematics and interactivity, hell, FF7 has more interactivity with the world itself then chrono trigger does. Trigger does have a great theme about the past affecting the future though.

Its linear in the first half, yeah, but there are moments where your aqctions can impact things....like how you treat Marle at the fair and the actions you take, can show up later in the trial. It actually did have more interactivity due to the fact that the game had moments of choice and consquence, which FFVII lacks. You can kill Magus to free Frog, save Lucca's mothers legs, and beat the entire game without Chrono (in which is a step foward from FFVI, which outright FORCES Terra into the ending). Its also theortically possible to kill Lavos at any time in the story.
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hakanakumono

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#86 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]I don't think creating an experience is the same as creating a story. And while I think that videogames truly are separate and have to be judged separately, I don't think they have to be entirely different.I think in the end the question is whether or not the game creates a meritious experience. That can be done through gameplay or story. But I'd also like to reiterate that I don't think games that don't construct narratives should be acredited with great stories.Mrmccormo
Whether it's called a "story" or an "experience" or something else, the overall plot of a videogame cannot be judged simply by reading the script of the game, so to speak. "Bob killed the evil king" might be a stupid story in a book or a movie, but in a game, it could be the best story ever. That's because the player can be the story. No one cared about who Chrono was. Chrono was YOU, and that's why his journey was so interesting. I have nothing against putting a good storyline into a game, but the notion that a storyline suffers with a silent protagonist (and therefore would be better with a talking protagonist) is incorrect and it has been proven incorrect by 30 years of gaming history.

That's not a story though. I'm sorry, I disagree.

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ActicEdge

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#87 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"] yep, into more cinematic, far more linear games, with far less interactivity. Except for Atlus who actually does evolve th egenre but the mainstream doesn't pick up on.texasgoldrush

The first half of Chrono Trigger is typical linear RPG though, the second half opens up immensely which is great because at that point the general plot is already established but the only real difference between trigger and new RPGs is that at the end trigger tried to already have the main conflict set up and let you deal with it how you wanted. Its not anything to do with cinematics and interactivity, hell, FF7 has more interactivity with the world itself then chrono trigger does. Trigger does have a great theme about the past affecting the future though.

Its linear in the first half, yeah, but there are moments where your aqctions can impact things....like how you treat Marle at the fair and the actions you take, can show up later in the trial. It actually did have more interactivity due to the fact that the game had moments of choice and consquence, which FFVII lacks. You can kill Magus to free Frog, save Lucca's mothers legs, and beat the entire game without Chrono (in which is a step foward from FFVI, which outright FORCES Terra into the ending). Its also theortically possible to kill Lavos at any time in the story.

the fair is irrelevant though because no matter what you do at the fair nothing changes. You can get a non guilty plea yet you still end up the exact same which imo is a flaw since you don't even get like a bonus or something for being honest :P

Magus was a genuine choice though that also pretty much does not do much to the story either but I'll give it to you. saving Lucca's mother's legs again is just a formality, these things don't do anything to the plot for the most part, it changes essentially like one attitude change in the characters that isn't even relevant to the whole overaching story.

Being able to beat the game without Chrono makes sense because Chrono Trigger isn't about Chrono. That's one of the strength's we disagree about, the game is better because Chrono is an observer wrapped up in the conflict imo. In terms of interacting though, FF7 has parts where you get to interact with the world iteself more then the characters, some Chrono Trigger lacks (though this is a tech thing imo). Place like the Golden Saucer, the little RTS battles on the mountain, the date, collecting the giant materia, and characters like vincent and Yuffie helped add a bit of characterization and awe to th world itself. Anyway trhough, back on topic, hrono Trigger is awesome but its not much different from regular RPGs today excpet it has a much better second half.

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#88 Mrmccormo
Member since 2011 • 870 Posts
That's not a story though. I'm sorry, I disagree.hakanakumono
If you go back to what game companies were like in the '80s and '90s, YES, that absolutely was considered a story. It wasn't until devs started cramming cutscenes and dialog into games when those were considered the normal methods of videogame storytelling. Virtually every game company of the past knew that tellign a story was not as important as SHOWING a story through the art, the gameplay, etc. Simply because you're accustomed to one form of "videogame storytelling" does not negate how videogame stories were perceived in the past.
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#89 hakanakumono
Member since 2008 • 27455 Posts

I think the ideas of a story and an adventure are being confused here. The journey that the character goes on is the adventure. The narrative framing the adventure is the story.

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hakanakumono

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#90 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]That's not a story though. I'm sorry, I disagree.Mrmccormo
If you go back to what game companies were like in the '80s and '90s, YES, that absolutely was considered a story. It wasn't until devs started cramming cutscenes and dialog into games when those were considered the normal methods of videogame storytelling. Virtually every game company of the past knew that tellign a story was not as important as SHOWING a story through the art, the gameplay, etc. Simply because you're accustomed to one form of "videogame storytelling" does not negate how videogame stories were perceived in the past.

That's because back in the day, developers didn't focus on story. Words and depictions of actions are necessary for stories. Otherwise they're not stories, they're just the adventures that the characters go on.

It doesn't have anything to do with being accustomed to anything. After all, I didn't grow up seeing videogames as storytelling vehicles.

Edit: By the way, dialogue existed in the 80s, mind you.

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#91 Kekira
Member since 2007 • 2128 Posts
My favorite silent character would be Caim from Drakengard. Didn't say a word after the action got started but was still able to get some sort of emotional attachment to the guy and his story.
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#92 Mrmccormo
Member since 2011 • 870 Posts

That's because back in the day, developers didn't focus on story. Words and depictions of actions are necessary for stories. Otherwise they're not stories, they're just the adventures that the characters go on.

It doesn't have anything to do with being accustomed to anything. After all, I didn't grow up seeing videogames as storytelling vehicles.

hakanakumono

Developers didn't focus on story? Heck, if anything, games these days focus LESS on story. The entire text adventure genre was built upon the premise that it was an interactive story. Computer RPGs (like Ultima or D&D) were chock full of story. It seems odd to say "no, that's not a story. It's an adventure". So, I say that a book is not a story but a movie is a story because in a book, you have to imagine and visualize the characters and scenes, but in a movie it tells a real story by showing you. A book is not a story, it's an "imagination session". In games, there's the story that developers tell (cutscenes, plot, dialog, the emotional highs and lows experienced through scripted sequences), and then there's the story that the players tell (gaining clues based on the environment, adding their own characterization for the hero they're playing, the emotional highs and lows experienced through gameplay difficulty). Why is your definition of "story" accepted yet the definition used by developers for decades considered invalid?

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texasgoldrush

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#93 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"][QUOTE="ActicEdge"]

The first half of Chrono Trigger is typical linear RPG though, the second half opens up immensely which is great because at that point the general plot is already established but the only real difference between trigger and new RPGs is that at the end trigger tried to already have the main conflict set up and let you deal with it how you wanted. Its not anything to do with cinematics and interactivity, hell, FF7 has more interactivity with the world itself then chrono trigger does. Trigger does have a great theme about the past affecting the future though.

Its linear in the first half, yeah, but there are moments where your aqctions can impact things....like how you treat Marle at the fair and the actions you take, can show up later in the trial. It actually did have more interactivity due to the fact that the game had moments of choice and consquence, which FFVII lacks. You can kill Magus to free Frog, save Lucca's mothers legs, and beat the entire game without Chrono (in which is a step foward from FFVI, which outright FORCES Terra into the ending). Its also theortically possible to kill Lavos at any time in the story.

the fair is irrelevant though because no matter what you do at the fair nothing changes. You can get a non guilty plea yet you still end up the exact same which imo is a flaw since you don't even get like a bonus or something for being honest :P

Magus was a genuine choice though that also pretty much does not do much to the story either but I'll give it to you. saving Lucca's mother's legs again is just a formality, these things don't do anything to the plot for the most part, it changes essentially like one attitude change in the characters that isn't even relevant to the whole overaching story.

Being able to beat the game without Chrono makes sense because Chrono Trigger isn't about Chrono. That's one of the strength's we disagree about, the game is better because Chrono is an observer wrapped up in the conflict imo. In terms of interacting though, FF7 has parts where you get to interact with the world iteself more then the characters, some Chrono Trigger lacks (though this is a tech thing imo). Place like the Golden Saucer, the little RTS battles on the mountain, the date, collecting the giant materia, and characters like vincent and Yuffie helped add a bit of characterization and awe to th world itself. Anyway trhough, back on topic, hrono Trigger is awesome but its not much different from regular RPGs today excpet it has a much better second half.

I actually agree that the story isn't about Chrono, but it does alter the ending beating the game without him. True, nothing really changes during the trial, but for its time, your actions coming back to haunt you was a huge step forward (save for Ogre Battle series). Sure FFVII has more "minigames" and moments where you can play the plot (Tifa's escape from execution, saving the drowned girl), however, in impacting the plot, it is a step back from FFVI (which had some choice and consquence), Chrono Trigger, and especially Tactics Ogre. However, FFVII was far more interactive than most JRPGs today (especially on consoles). Compare FFVII wirh FFXIII.
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#94 BrunoBRS
Member since 2005 • 74156 Posts
let me try to put it this way: games with talking characters are more movie-like. games with mute characters are more "incarnate the protagonist, live his story" like.
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#95 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="Mrmccormo"][QUOTE="hakanakumono"]That's not a story though. I'm sorry, I disagree.hakanakumono

If you go back to what game companies were like in the '80s and '90s, YES, that absolutely was considered a story. It wasn't until devs started cramming cutscenes and dialog into games when those were considered the normal methods of videogame storytelling. Virtually every game company of the past knew that tellign a story was not as important as SHOWING a story through the art, the gameplay, etc. Simply because you're accustomed to one form of "videogame storytelling" does not negate how videogame stories were perceived in the past.

That's because back in the day, developers didn't focus on story. Words and depictions of actions are necessary for stories. Otherwise they're not stories, they're just the adventures that the characters go on.

It doesn't have anything to do with being accustomed to anything. After all, I didn't grow up seeing videogames as storytelling vehicles.

Edit: By the way, dialogue existed in the 80s, mind you.

stories do not have to be toldf cinematically in video games...thats the problem with console JRPG developers today. They rely way too much on cinematics and less on other types of storytelling. Environmental storytelling can be just a powerful....take for example, Bioshock. Most of the story is told from audio recordings, there are very few cutscenes. This aspect and style of storytelling the West is generally superior to Japan, although there are many Japanese games that do well in environmenta storytelling as well. Shadow of the Collossus, with the protagonist himself, for example.
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#96 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"] Its linear in the first half, yeah, but there are moments where your aqctions can impact things....like how you treat Marle at the fair and the actions you take, can show up later in the trial. It actually did have more interactivity due to the fact that the game had moments of choice and consquence, which FFVII lacks. You can kill Magus to free Frog, save Lucca's mothers legs, and beat the entire game without Chrono (in which is a step foward from FFVI, which outright FORCES Terra into the ending). Its also theortically possible to kill Lavos at any time in the story.texasgoldrush

the fair is irrelevant though because no matter what you do at the fair nothing changes. You can get a non guilty plea yet you still end up the exact same which imo is a flaw since you don't even get like a bonus or something for being honest :P

Magus was a genuine choice though that also pretty much does not do much to the story either but I'll give it to you. saving Lucca's mother's legs again is just a formality, these things don't do anything to the plot for the most part, it changes essentially like one attitude change in the characters that isn't even relevant to the whole overaching story.

Being able to beat the game without Chrono makes sense because Chrono Trigger isn't about Chrono. That's one of the strength's we disagree about, the game is better because Chrono is an observer wrapped up in the conflict imo. In terms of interacting though, FF7 has parts where you get to interact with the world iteself more then the characters, some Chrono Trigger lacks (though this is a tech thing imo). Place like the Golden Saucer, the little RTS battles on the mountain, the date, collecting the giant materia, and characters like vincent and Yuffie helped add a bit of characterization and awe to th world itself. Anyway trhough, back on topic, hrono Trigger is awesome but its not much different from regular RPGs today excpet it has a much better second half.

I actually agree that the story isn't about Chrono, but it does alter the ending beating the game without him. True, nothing really changes during the trial, but for its time, your actions coming back to haunt you was a huge step forward (save for Ogre Battle series). Sure FFVII has more "minigames" and moments where you can play the plot (Tifa's escape from execution, saving the drowned girl), however, in impacting the plot, it is a step back from FFVI (which had some choice and consquence), Chrono Trigger, and especially Tactics Ogre. However, FFVII was far more interactive than most JRPGs today (especially on consoles). Compare FFVII wirh FFXIII.

True, the endings change depending on if you use him. The story is not about him but he is a character with a lot of face time. The trial was really cool I admit though since I played CT last year it didn't strike me as wow this is amazing more so then a great way to characterize some of the characters. (the trial literally has no negative reflection on Chrono though lol)

Haven't played FF6 so no comment there. I enjoyed being able to play the plot in FF7, FF8 was a step back from that imo. (FF8 had a better start then 7 though) I need to play orge battle (yeah for Virtual console :D )Haven't played 13 either but I know that I won't be blown away in terms of its JRPG components.

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#97 BrunoBRS
Member since 2005 • 74156 Posts

Chrono Trigger, Chrono Cross, and The Golden Sun Games have no problem Telling Stories.

LegatoSkyheart
in fact, in the third golden sun, they kinda mock/find an excuse for silent characters. when your friends are introducing you, they always say something on the lines of "he's not one for words". but if you stop and pay attention, he DOES talk. they just never show the dialogue lines. it's kinda implied when you choose the dialogue options (angry, sad, happy, joyful) and when the other characters reply to it. so i'm not quite sure if GS falls into that category (of mute characters).
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#98 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]That's because back in the day, developers didn't focus on story. Words and depictions of actions are necessary for stories. Otherwise they're not stories, they're just the adventures that the characters go on.

It doesn't have anything to do with being accustomed to anything. After all, I didn't grow up seeing videogames as storytelling vehicles.

Mrmccormo

Developers didn't focus on story? Heck, if anything, games these days focus LESS on story. The entire text adventure genre was built upon the premise that it was an interactive story. Computer RPGs (like Ultima or D&D) were chock full of story. It seems odd to say "no, that's not a story. It's an adventure". So, I say that a book is not a story but a movie is a story because in a book, you have to imagine and visualize the characters and scenes, but in a movie it tells a real story by showing you. A book is not a story, it's an "imagination session". In games, there's the story that developers tell (cutscenes, plot, dialog, the emotional highs and lows experienced through scripted sequences), and then there's the story that the players tell (gaining clues based on the environment, adding their own characterization for the hero they're playing, the emotional highs and lows experienced through gameplay difficulty). Why is your definition of "story" accepted yet the definition used by developers for decades considered invalid?

Maybe I spoke too soon about the 80s. I didn't really grow up in the 80s and the text adventure genres slipped my mind.

But books have description. Not everything is just left for you to imagine things; authors describe characters, settings, etc. It's not just an "imagination session" where you pretend the characters have certain personalities and have certain thoughts because none of these things are given to you. There is a wealth of information in books deliberately given to you by authors.

I will agree that the gameplay can make up part of the story, because the adventure that would otherwise be described in a game is put into the gameplay. And a game can be deliberate in it's gameplay. But I don't think the story can fall on this alone.

As for me telling "developers that they were wrong," I don't really think anyone crafted a dungeon in Zelda thinking it was "storytelling" the way they laid it out or designed a boss fight. I don't consider moving from one hall to another in Resident Evil to be "storytelling." No, it's the cutscenes, the dialouge, and the archive files that tell the story.

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#99 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Mrmccormo"] If you go back to what game companies were like in the '80s and '90s, YES, that absolutely was considered a story. It wasn't until devs started cramming cutscenes and dialog into games when those were considered the normal methods of videogame storytelling. Virtually every game company of the past knew that tellign a story was not as important as SHOWING a story through the art, the gameplay, etc. Simply because you're accustomed to one form of "videogame storytelling" does not negate how videogame stories were perceived in the past.texasgoldrush

That's because back in the day, developers didn't focus on story. Words and depictions of actions are necessary for stories. Otherwise they're not stories, they're just the adventures that the characters go on.

It doesn't have anything to do with being accustomed to anything. After all, I didn't grow up seeing videogames as storytelling vehicles.

Edit: By the way, dialogue existed in the 80s, mind you.

stories do not have to be toldf cinematically in video games...thats the problem with console JRPG developers today. They rely way too much on cinematics and less on other types of storytelling. Environmental storytelling can be just a powerful....take for example, Bioshock. Most of the story is told from audio recordings, there are very few cutscenes. This aspect and style of storytelling the West is generally superior to Japan, although there are many Japanese games that do well in environmenta storytelling as well. Shadow of the Collossus, with the protagonist himself, for example.

Cutscenes and movies are artistic interpretations of how we experience our world - through an audiovisual manner. They're perfectly valid methods of storytelling, even in videogames.

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#100 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"][QUOTE="ActicEdge"]

the fair is irrelevant though because no matter what you do at the fair nothing changes. You can get a non guilty plea yet you still end up the exact same which imo is a flaw since you don't even get like a bonus or something for being honest :P

Magus was a genuine choice though that also pretty much does not do much to the story either but I'll give it to you. saving Lucca's mother's legs again is just a formality, these things don't do anything to the plot for the most part, it changes essentially like one attitude change in the characters that isn't even relevant to the whole overaching story.

Being able to beat the game without Chrono makes sense because Chrono Trigger isn't about Chrono. That's one of the strength's we disagree about, the game is better because Chrono is an observer wrapped up in the conflict imo. In terms of interacting though, FF7 has parts where you get to interact with the world iteself more then the characters, some Chrono Trigger lacks (though this is a tech thing imo). Place like the Golden Saucer, the little RTS battles on the mountain, the date, collecting the giant materia, and characters like vincent and Yuffie helped add a bit of characterization and awe to th world itself. Anyway trhough, back on topic, hrono Trigger is awesome but its not much different from regular RPGs today excpet it has a much better second half.

I actually agree that the story isn't about Chrono, but it does alter the ending beating the game without him. True, nothing really changes during the trial, but for its time, your actions coming back to haunt you was a huge step forward (save for Ogre Battle series). Sure FFVII has more "minigames" and moments where you can play the plot (Tifa's escape from execution, saving the drowned girl), however, in impacting the plot, it is a step back from FFVI (which had some choice and consquence), Chrono Trigger, and especially Tactics Ogre. However, FFVII was far more interactive than most JRPGs today (especially on consoles). Compare FFVII wirh FFXIII.

True, the endings change depending on if you use him. The story is not about him but he is a character with a lot of face time. The trial was really cool I admit though since I played CT last year it didn't strike me as wow this is amazing more so then a great way to characterize some of the characters. (the trial literally has no negative reflection on Chrono though lol)

Haven't played FF6 so no comment there. I enjoyed being able to play the plot in FF7, FF8 was a step back from that imo. (FF8 had a better start then 7 though) I need to play orge battle (yeah for Virtual console :D )Haven't played 13 either but I know that I won't be blown away in terms of its JRPG components.

Play FFVI...if you enjoy playing the plot in FFVII...FFVI has even better play the plot moments (not as many bu tmore significant when they occur). Two of the greatest moments centers around Celes (who is idiotically NOT in Dissida 012). Also play Tactics Ogre as well...I think it is along with Chrono Trigger, the most evolved JRPG...its choice and consquence not only rivals WRPGs, it surpasses many of them.