HDR Lighting is terrible.

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Teuf_

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#51 Teuf_
Member since 2004 • 30805 Posts
I like it. It was very nice in both MP3 and H3 . Its really nice when it comes to the sun. Its the only way to make it realistic. Not that it matters.meetroid8


There ain't no HDR in MP3 (despite what GameSpot might lead you to believe).
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Teuf_

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#52 Teuf_
Member since 2004 • 30805 Posts

And BTW, that Brightside model you listed isn't a consumer model and it costs about 50,000.

The only special thing about it is its contrast ratio and blinding brightness. Again though, it has NOTHING to do with HDR lighting used in gaming.

KingOfKonging


Well actually your display has everything to do with it. For current displays, we have to perform tone-mapping on an HDR image to bring it back to the range displayable by the TV. If we had TV's that could be as bright as the sun, we wouldn't have to tone-map.
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Hihatrider87

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#53 Hihatrider87
Member since 2007 • 1042 Posts

i like hdr. its a cool effect.

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KingOfKonging

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#54 KingOfKonging
Member since 2007 • 1233 Posts

Not relevant.

Very bright TV'sbright are not watchable.

I have to turn down the brightness onevery set I've calibrated to make it within acceptable range.

Brighter doesn't equal better.

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SER69

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#55 SER69
Member since 2003 • 7096 Posts
[QUOTE="SER69"][QUOTE="MagnuzGuerra"][QUOTE="SER69"]

[QUOTE="MagnuzGuerra"][QUOTE="SER69"]It's not terrible, it is pointless if you do not have an HDR capable TV.KingOfKonging

HDR has nothing to do with your TV. :?

It does...

No, that's a TV that corrects contrast ratio. HDR (the one used in games) is done by the GPU alone. http://en.wikipedia.org/wiki/High_dynamic_range_rendering

That's why I said it's not terrible but pointless. It's like watching a 1080p blu-ray movie on a SD-TV... it will look somewhat better... but for the full experience you will need a 1080p TV.

Sorry, you don't have the slightest idea what you're talking about.

BD will not look any better on an SD TV, in fact HD resolutions won't even play on a SD TV. SD TV don't have HDMI inputs either. You can't play Blu Ray discs on a SD TV. Standard def TV's CAN NOT accept any incoming resolutions greater than 480i.

And there is no "HDR-capable" monitor (HDR in the sense of the lighting scheme used in games) television. There are TV's with varying contrast ratios and what not (and lots of those numbers are pure vodoo science, NO LCDmonitor has come close to matching the black levels of a superb CRT monitor.) The monitor you listed will not perform any better black-level wise than a CRT monitor, it's the nature of the differences between LCD and CRT.

I'm sorry to see that you missed the whole point I was trying to make.

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Hihatrider87

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#56 Hihatrider87
Member since 2007 • 1042 Posts

[QUOTE="MagnuzGuerra"][QUOTE="SER69"]It's not terrible, it is pointless if you do not have an HDR capable TV.SER69

HDR has nothing to do with your TV. :?

It does...


Dynamic Range
The term dynamic range refers to the maximum range between the darkest and brightest parts of a displayed image. Compared to a 600:1 contrast ratio for conventional CRTs and 500:1 for a good flat-panel LCD, the HDR display technology offers a contrast ratio of 200,000:1. This means displays using our technology offer more than ten times higher brightness as well as a black that is more than ten times darker than any commercially available display. This remarkable display capability covers nearly the entire luminance range encountered in the real world-in increments so small, they are not even distinguishable to the human eye.

High-Dynamic-Range Displays

The DR37-P is a spectacular breakthrough in display technology. It uses an array of individually modulated LED backlights to provide 10 times the brightness and 100 times the contrast of existing television and computer monitors. The Extreme Dynamic Range display delivers more vibrant images, enabling you to see information onscreen in vivid detail.
Extreme Dynamic Range
Over 3,000 cd/m2 brightness
0.015 cd/m2 black level
Contrast ratio > 200,000:1
High-definition 1,920 x 1,080
37-inch screen
16 bits per color
Array of individually modulated LED (IMLED) backlights

learn something new everyday.

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SER69

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#57 SER69
Member since 2003 • 7096 Posts
[QUOTE="KingOfKonging"]

And BTW, that Brightside model you listed isn't a consumer model and it costs about 50,000.

The only special thing about it is its contrast ratio and blinding brightness. Again though, it has NOTHING to do with HDR lighting used in gaming.

Teufelhuhn



Well actually your display has everything to do with it. For current displays, we have to perform tone-mapping on an HDR image to bring it back to the range displayable by the TV. If we had TV's that could be as bright as the sun, we wouldn't have to tone-map.

Exactly.

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Teuf_

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#58 Teuf_
Member since 2004 • 30805 Posts

Not relevant.

Very bright TV'sbright are not watchable.

I have to turn down the brightness onevery set I've calibrated to make it within acceptable range.

Brighter doesn't equal better.

KingOfKonging


Of course its relevent. Real-life is a very bright place, in case you hadn't noticed. And I'm not talking about brightness like what you adjust on a regular TV, I'm talking about the maxiumum range of brightness a set is capable of producing.
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Teuf_

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#59 Teuf_
Member since 2004 • 30805 Posts

It's not terrible, it is pointless if you do not have an HDR capable TV.

SER69



That's 100% not true. HDR places a big strain on GPU's, why would devs bother if it were pointless? Like I just said, we use tone-mapping to make the HDR image displayable on non-HDR monitors. This allows for dynamic adjustment to lighting conditions (just like your eyes or a camera), and for enhanced contrast and tone reproduction. You should see pictures of Crysis with and without HDR...without HDR it looks like a cartoon, and with HDR it looks like real life.

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SER69

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#60 SER69
Member since 2003 • 7096 Posts

[QUOTE="SER69"]

It's not terrible, it is pointless if you do not have an HDR capable TV.

Teufelhuhn



That's 100% not true. HDR places a big strain on GPU's, why would devs bother if it were pointless? Like I just said, we use tone-mapping to make the HDR image displayable on non-HDR monitors. This allows for dynamic adjustment to lighting conditions (just like your eyes or a camera), and for enhanced contrast and tone reproduction. You should see pictures of Crysis with and without HDR...without HDR it looks like a cartoon, and with HDR it looks like real life.

I agree with you, maybe pointless was not the right word as the HDR images represent somewhat better the contrast rate in real life. But if you have a overly bright point on the screen it makes the rest look very VERY dark and that was what the TC was complaining, and I could not agree with him more.

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SER69

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#62 SER69
Member since 2003 • 7096 Posts
[QUOTE="BitterExtract"][QUOTE="too_much_eslim"][QUOTE="BitterExtract"]

It makes things either too Dark or too Bright...

There is no middle ground.

Either everything is washed out in this disgusting glow hiding the textures.

Or it's too dark, hiding the textures...

Coyo7e

Have you played Halo 3? mIf you have I don't think you would make such a statement.

Yes I have, and I returned it. after a week.

let me give you something to actually report.

Your a moron. Your a jackass.... and.... you dont have a clue. Bozo.

it seems like its a problem with your TV or yourinability to adjust contrast and brightness to suit HDR lighting. But HDR lighting is here to stay so..... get over it or get out.

Woa!

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killab2oo5

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#63 killab2oo5
Member since 2005 • 13621 Posts

Heh,I always saw HDR as a good thing because it make games more realistic.But bloom...........thats terrible (in a lot of games).

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DivergeUnify

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#64 DivergeUnify
Member since 2007 • 15150 Posts
It makes Halo 3 and Crysis looks amazing.
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chris_yz80

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#65 chris_yz80
Member since 2004 • 1219 Posts
[QUOTE="Coyo7e"][QUOTE="BitterExtract"][QUOTE="too_much_eslim"][QUOTE="BitterExtract"]

It makes things either too Dark or too Bright...

There is no middle ground.

Either everything is washed out in this disgusting glow hiding the textures.

Or it's too dark, hiding the textures...

SER69

Have you played Halo 3? mIf you have I don't think you would make such a statement.

Yes I have, and I returned it. after a week.

let me give you something to actually report.

Your a moron. Your a jackass.... and.... you dont have a clue. Bozo.

it seems like its a problem with your TV or yourinability to adjust contrast and brightness to suit HDR lighting. But HDR lighting is here to stay so..... get over it or get out.

Woa!

As much as i disagree with the language Coyo7e used i have to agree with what he said, i have halo 3, i have oblivion (the sun at the waterfornt district in imperial city is awesome) both use HDR and look amamzing however when i move my 360 from my SDTV to my parents 60" widescreen i have to change all the setting toget the HDR looking its best. if you thinkHDR isn't a nessesity i think you should learn how to use yourconsole proplerly.Honestly without Halo3s awesone HDR which i thinkis responsible for the 640p resolutionwould the scarab explosions look as great?

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Wartzay

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#66 Wartzay
Member since 2006 • 2036 Posts

HDR is a method of increasing the range of colors viewable depending on what kind of surface a light souce is hitting. Its like when you look at a leaf in RL, you dont see just "green" you see a whole range of green colors depending on the time of day, angle of the sun, and the leaf itself. HDR attempts to simulate that. Bloom is an effect that attempts to simulate the blurring effect our eyes see when looking at a very bright light source, or a reflective surface that is under a bright light source.

Developers often overuse the bloom effect, thus causing many people to plunge popsicle sticks into their eyes after playing a couple hours of games like GRAW

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SER69

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#67 SER69
Member since 2003 • 7096 Posts
[QUOTE="SER69"][QUOTE="Coyo7e"][QUOTE="BitterExtract"][QUOTE="too_much_eslim"][QUOTE="BitterExtract"]

It makes things either too Dark or too Bright...

There is no middle ground.

Either everything is washed out in this disgusting glow hiding the textures.

Or it's too dark, hiding the textures...

chris_yz80

Have you played Halo 3? mIf you have I don't think you would make such a statement.

Yes I have, and I returned it. after a week.

let me give you something to actually report.

Your a moron. Your a jackass.... and.... you dont have a clue. Bozo.

it seems like its a problem with your TV or yourinability to adjust contrast and brightness to suit HDR lighting. But HDR lighting is here to stay so..... get over it or get out.

Woa!

As much as i disagree with the language Coyo7e used i have to agree with what he said, i have halo 3, i have oblivion (the sun at the waterfornt district in imperial city is awesome) both use HDR and look amamzing however when i move my 360 from my SDTV to my parents 60" widescreen i have to change all the setting toget the HDR looking its best. if you thinkHDR isn't a nessesity i think you should learn how to use yourconsole proplerly.Honestly without Halo3s awesone HDR which i thinkis responsible for the 640p resolutionwould the scarab explosions look as great?

Hmm.... are you talking to me? If so, I dont care how Halo3 looks as long as it's fun and I'm sure it's a great game for a lot of people but not for me.

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megamef

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#68 megamef
Member since 2004 • 106 Posts
lots of miss information in this thread, my final year project was about HDRI so i've got a good background on it. The bright side TV is a HDR TV and when fed with a HDR source, looks much more lifelike. And has the best black levels. So much so that in the dark when it is displaying black, you can't see the screen. read this article...http://www.bit-tech.net/hardware/2005/10/03/brightside_hdr_edr/1
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SER69

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#69 SER69
Member since 2003 • 7096 Posts

lots of miss information in this thread, my final year project was about HDRI so i've got a good background on it. The bright side TV is a HDR TV and when fed with a HDR source, looks much more lifelike. And has the best black levels. So much so that in the dark when it is displaying black, you can't see the screen. read this article... http://www.bit-tech.net/hardware/2005/10/03/brightside_hdr_edr/1megamef

Linkified

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cyborgjak427

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#70 cyborgjak427
Member since 2006 • 14046 Posts

It makes things either too Dark or too Bright...

There is no middle ground.

Either everything is washed out in this disgusting glow hiding the textures.

Or it's too dark, hiding the textures...

BitterExtract

Proof of these "extremes"???

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cyborgjak427

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#71 cyborgjak427
Member since 2006 • 14046 Posts

It makes things either too Dark or too Bright...

There is no middle ground.

Either everything is washed out in this disgusting glow hiding the textures.

Or it's too dark, hiding the textures...

BitterExtract

Proof of these "extremes"???

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inertk

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#72 inertk
Member since 2007 • 3385 Posts
God knows what games you're playing to come to this conclusion.
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t3hTwinky

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#73 t3hTwinky
Member since 2005 • 3701 Posts

Um, no.

HDR = Good.

Bloom = BAD.

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blues3531

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#74 blues3531
Member since 2005 • 2632 Posts

It makes Halo 3 and Crysis looks amazing.DivergeUnify

hdr was also amazing in hl2 lost coast (the originator?) and hl2 episode 1 and 2 had fantastic hdr. bloom is ok if its used correctly but over usage looks really bad. one of my most anticipated games is guilty of this too, RE5, in some videos and shots the sky is white :(

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KillaHalo2o9

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#75 KillaHalo2o9
Member since 2006 • 5305 Posts

Halo 3's HDR Lighting is amazing.BambooBanger

Agreed looks outstanding.

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Gamingcucumber

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#76 Gamingcucumber
Member since 2004 • 5612 Posts

[QUOTE="-Tretiak"] I like to insult others on the internets BitterExtract

fixed

reported

Wow, that's really lame. I've been suspended for minor things like that plenty of times. Makes no sense what so ever. That's not a valid insult.

Anyhow, yeah it can be annoying at times. Especially in newer games such as Halo 3 which basically depends on it. Take that away and I doubt the game would look nearly half as "good" or plastic.