Heavenly sword almost needed 50G blu-ray disc.

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Alexander22Redn

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#1 Alexander22Redn
Member since 2007 • 82 Posts
The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues."
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Heil68

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#2 Heil68
Member since 2004 • 60815 Posts
Obviously they state they have uncompressed data on there, so it must not of been that much of a struggle.
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goldplus

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#3 goldplus
Member since 2006 • 127 Posts
lol at m$ for use dvd like last gen. cheap and charge for online
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DoctorBunny

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#4 DoctorBunny
Member since 2005 • 2660 Posts
Not only that, 11 different languages in sound. Desperation to make bluray look needed. Sort of sad
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Tnasty11

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#5 Tnasty11
Member since 2005 • 4497 Posts
Not only that, 11 different languages in sound. Desperation to make bluray look needed. Sort of sadDoctorBunny
region free Hello
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misterzeno225

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#7 misterzeno225
Member since 2004 • 2135 Posts
I think the space of blu ray will be needed in games, but this just sound like a little over kill, that game could be on dvd 9.
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-PS360-

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#8 -PS360-
Member since 2007 • 817 Posts
obviously they need space for all the audio, but if youve played the demo have you seen the huge backgrounds, obviously that takes up lots of space, something many games dont have
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hobbit93

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#9 hobbit93
Member since 2007 • 1461 Posts

The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." Alexander22Redn
11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

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Sparky04

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#10 Sparky04
Member since 2006 • 3390 Posts

LOL OMG BLU-RAY SUX DEVELOPERS ARE HAVING TOUBLE WITH IT'S SPACE LIMITATIONS!!

/Sarcasm

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lagreendown

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#11 lagreendown
Member since 2006 • 1612 Posts

[QUOTE="Alexander22Redn"]The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." hobbit93

11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

link?
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xXHackettXx

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#12 xXHackettXx
Member since 2006 • 3560 Posts
Obviously they state they have uncompressed data on there, so it must not of been that much of a struggle.Heil68
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-PS360-

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#13 -PS360-
Member since 2007 • 817 Posts
i m

[QUOTE="Alexander22Redn"]The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." hobbit93

11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

i guess all other 360 games are like that /sarcasm

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xXHackettXx

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#14 xXHackettXx
Member since 2006 • 3560 Posts
lol at m$ for use dvd like last gen. cheap and charge for onlinegoldplus
I have a feeling that you've never tryed Xbox Live.
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Hoobinator

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#15 Hoobinator
Member since 2006 • 6899 Posts

Oblivion has 50 hours of recorded dialogue and over an hour of music in game. And it takes approx 4.5GB.

HS a 10-12 hour game needed over 24GB :roll:

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ToScA-

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#16 ToScA-
Member since 2006 • 5783 Posts
[QUOTE="hobbit93"]

[QUOTE="Alexander22Redn"]The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." lagreendown

11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

link?

Are you serious?

You actually have a hard time believing that Mass Effect has twice (if not much more) as much more dialogue than HS?

One doesn't need a link for that, the only proof one needs is common sense :|

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Hoobinator

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#17 Hoobinator
Member since 2006 • 6899 Posts

obviously they need space for all the audio, but if youve played the demo have you seen the huge backgrounds, obviously that takes up lots of space, something many games dont have-PS360-

Are these backgrounds fully interactive? Can you get to them? No I didn't think so. A lot of the time these nice backgrounds are basically 2D pics, as seen in Oblivion, GT series and plenty of other games.

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O_Lineman17

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#18 O_Lineman17
Member since 2005 • 1128 Posts
I don't get it... How can developers make a game like Oblivion take up only about half the space on a DVD disc, but all the PS3 developers are using almost all the space on a single side of a blu-ray disc. Can anyone explain this to me, logically?
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Hoobinator

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#19 Hoobinator
Member since 2006 • 6899 Posts

I don't get it... How can developers make a game like Oblivion take up only about half the space on a DVD disc, but all the PS3 developers are using almost all the space on a single side of a blu-ray disc. Can anyone explain this to me, logically?O_Lineman17

Sometimes they put in lots of different region languages onto one disc. Sometimes there's data duplication so the drive can read the information quicker and thus speed up load times. Maybe it might just be PS3 only developers just not bothering to compress properly? Maybe it's a bit of Sony propaganda? ;)

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AdolescentDon

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#20 AdolescentDon
Member since 2005 • 9081 Posts

11 gigs of that is dialog in loads of different languages.. Thats like 9 gig being wasted on something im never going to use..

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speedjunkie1992

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#21 speedjunkie1992
Member since 2006 • 1395 Posts

I don't get it... How can developers make a game like Oblivion take up only about half the space on a DVD disc, but all the PS3 developers are using almost all the space on a single side of a blu-ray disc. Can anyone explain this to me, logically?O_Lineman17

Its down to compression which i dont think they did. Dont see why though, we could have humongous games then but that would take a lot of time indeed.

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_AsasN_

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#22 _AsasN_
Member since 2003 • 3646 Posts
[QUOTE="lagreendown"][QUOTE="hobbit93"]

[QUOTE="Alexander22Redn"]The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." ToScA-

11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

link?

Are you serious?

You actually have a hard time believing that Mass Effect has twice (if not much more) as much more dialogue than HS?

One doesn't need a link for that, the only proof one needs is common sense :|



Why the hell would anyone believe it? None of use have played the full version of either game.
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_AsasN_

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#23 _AsasN_
Member since 2003 • 3646 Posts

Oblivion has 50 hours of recorded dialogue and over an hour of music in game. And it takes approx 4.5GB.

HS a 10-12 hour game needed over 24GB :roll:

Hoobinator


There are many other things to consider besides sound.
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spidadragon1

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#24 spidadragon1
Member since 2007 • 1844 Posts
Thats uncompressed data, so that could be just a little bit more data than an average game on DVD9
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Pro_wrestler

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#25 Pro_wrestler
Member since 2002 • 7880 Posts
Just goes to show which developer has got the greater talent. BioWare- Mass Effect's 70 hours of gameplay; Steller graphics and cinematic sequences all on a 8.5GB DVD. Heavenly Sword- 25GB's of muddy textures and 12 hours of good gameplay.
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darklord888

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#26 darklord888
Member since 2004 • 8382 Posts
[QUOTE="ToScA-"][QUOTE="lagreendown"][QUOTE="hobbit93"]

[QUOTE="Alexander22Redn"]The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." _AsasN_

11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

link?

Are you serious?

You actually have a hard time believing that Mass Effect has twice (if not much more) as much more dialogue than HS?

One doesn't need a link for that, the only proof one needs is common sense :|



Why the hell would anyone believe it? None of use have played the full version of either game.



Look at kotor, that had a ton of talking in it and mass effect is having even more than that. HS's whole game will probably be as long as the speech in mass effect.
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_AsasN_

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#27 _AsasN_
Member since 2003 • 3646 Posts
Just goes to show which developer has got the greater talent. BioWare- Mass Effect's 70 hours of gameplay; Steller graphics and cinematic sequences all on a 8.5GB DVD. Heavenly Sword- 25GB's of muddy textures and 12 hours of good gameplay.Pro_wrestler


Textures look fine in the demo and I'm sure will only improved in the final version. So, how did you get your hands on the final version? Oh that's right, you didn't and your post is useless garbage.
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CreepyBacon

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#28 CreepyBacon
Member since 2005 • 3183 Posts
[QUOTE="Hoobinator"]

Oblivion has 50 hours of recorded dialogue and over an hour of music in game. And it takes approx 4.5GB.

HS a 10-12 hour game needed over 24GB :roll:

_AsasN_



There are many other things to consider besides sound.

Probably. But i doubt very much HS is going to top the size of Oblivion. Not in sound, not in enviroments not in anything, oblivion was huge in everyway.

Basically there just saying it to hype up the blu-ray and make more suckers buy it. Love the propoganda, the sad thing is people actually buy into it.

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darklord888

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#29 darklord888
Member since 2004 • 8382 Posts
[QUOTE="Pro_wrestler"]Just goes to show which developer has got the greater talent. BioWare- Mass Effect's 70 hours of gameplay; Steller graphics and cinematic sequences all on a 8.5GB DVD. Heavenly Sword- 25GB's of muddy textures and 12 hours of good gameplay._AsasN_


Textures look fine in the demo and I'm sure will only improved in the final version. So, how did you get your hands on the final version? Oh that's right, you didn't and your post is useless garbage.



The latest footage of both IS the final version probably. They spend the last couple of months fixing bugs. framerateand balancing it.
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blackice1983

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#30 blackice1983
Member since 2006 • 2021 Posts

[QUOTE="DoctorBunny"]Not only that, 11 different languages in sound. Desperation to make bluray look needed. Sort of sadTnasty11
region free Hello

arent blue ray movies not region free.

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blackice1983

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#31 blackice1983
Member since 2006 • 2021 Posts
[QUOTE="hobbit93"]

[QUOTE="Alexander22Redn"]The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." lagreendown

11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

link?

that psw mag. said they reached the final level in one day. no multiplayer and short single player the cows have a winner.

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speedjunkie1992

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#32 speedjunkie1992
Member since 2006 • 1395 Posts
I cant see why they cant compress the game, its sort of simple....i mean its been done for years, I think. I doesnt even affect the gameplay so why not? That way there isnt a problem with space.
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ToScA-

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#33 ToScA-
Member since 2006 • 5783 Posts



Why the hell would anyone believe it? None of use have played the full version of either game._AsasN_

You're comparing a BioWare RPG to an action game and assume that the action game will have more dialogue?!?!?

What has this world come to?:lol:

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sirk1264

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#34 sirk1264
Member since 2003 • 6242 Posts
Doesn't the audio alone take like 10GB?
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rwbojorquez

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#35 rwbojorquez
Member since 2003 • 1031 Posts

They are doing anything to justify the need of the 50g blue-ray disc

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#36 Blommen
Member since 2003 • 1337 Posts
[QUOTE="lagreendown"][QUOTE="hobbit93"]

[QUOTE="Alexander22Redn"]The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." ToScA-

11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

link?

Are you serious?

You actually have a hard time believing that Mass Effect has twice (if not much more) as much more dialogue than HS?

One doesn't need a link for that, the only proof one needs is common sense :|

This is SW.

We don't take kindly on common sense around here:)

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Pro_wrestler

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#37 Pro_wrestler
Member since 2002 • 7880 Posts

[QUOTE="Pro_wrestler"]Just goes to show which developer has got the greater talent. BioWare- Mass Effect's 70 hours of gameplay; Steller graphics and cinematic sequences all on a 8.5GB DVD. Heavenly Sword- 25GB's of muddy textures and 12 hours of good gameplay._AsasN_


Textures look fine in the demo and I'm sure will only improved in the final version. So, how did you get your hands on the final version? Oh that's right, you didn't and your post is useless garbage.

Dude! Did I hurt your feelings? I missed the part where you worked for them and you somehow know things will be different in the end. Anyways, I made a judgement based on the demo, if the final product represents that then the final product will have muddy textures that look like pureed cookie dough slathered accross concrete.

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Pro_wrestler

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#38 Pro_wrestler
Member since 2002 • 7880 Posts
[QUOTE="lagreendown"][QUOTE="hobbit93"]

[QUOTE="Alexander22Redn"]The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." ToScA-

11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

link?

Are you serious?

You actually have a hard time believing that Mass Effect has twice (if not much more) as much more dialogue than HS?

One doesn't need a link for that, the only proof one needs is common sense :|

Your asking a Cow to use common sense? Thats like asking Bill Gates for half his money.

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YPRikku

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#39 YPRikku
Member since 2004 • 2232 Posts
Well if Blu Ray..is as revolutionary as everyone says..a sh**y game like Dynasty Warriors....I mean Heavenly Sword doesent deserve to be in that format.
lol at m$ for use dvd like last gen. cheap and charge for onlinegoldplus
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axes03

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#40 axes03
Member since 2005 • 4454 Posts
thats the difference between BIOWARE and Ninja theory...or what ever their name is. shows the talent of the devs. bioware can fit a humangas game like mass effect on a dvd9 and these scrubs cant even make a decent action game on a blu-ray....PATHETIC!!
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musicalmac

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#41 musicalmac  Moderator
Member since 2006 • 25101 Posts
Something tells me they really didn't need nearly 50 gigs. Sure they could probably fill that much space, but did they need to? I'm skeptical. So does this mean Heavenly Sword couldn't be done on the computer? I mean, what kind of an install would that entail?
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#42 D00nut
Member since 2003 • 7618 Posts
Yeah, like this game couldn't be done with less gigs of space. It's just another scheme to make Blu-ray look like it's really needed right now!
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#43 ShmenonPie
Member since 2007 • 1117 Posts

lol at m$ for use dvd like last gen. cheap and charge for onlinegoldplus

Exactly. BluRay FTW because it is totally necessary.

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toxicmog

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#44 toxicmog
Member since 2006 • 6355 Posts

[QUOTE="DoctorBunny"]Not only that, 11 different languages in sound. Desperation to make bluray look needed. Sort of sadTnasty11
region free Hello

region free if they can fit all the languages on, you think a game like mgs and FF will have all the languages on at launch?> hell no...

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Silvereign

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#45 Silvereign
Member since 2006 • 3006 Posts
I'm half cow and I find this very hard to believe. This sounds like bull.
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LoRising

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#46 LoRising
Member since 2007 • 130 Posts

Not only that, 11 different languages in sound. Desperation to make bluray look needed. Sort of sadDoctorBunny

pretty much, its funny though, it gives them jusitification

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ProductNumber49

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#47 ProductNumber49
Member since 2006 • 3840 Posts
Is that a good thing? Im pretty sure they made that up... 50 Ggs my a$$
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#48 MADVLAD123
Member since 2005 • 6053 Posts

[QUOTE="Alexander22Redn"]The developers came very close to using a dual-layerblu-ray disc because even with the size of the single layer blu-ray disc, they were having problems fitting all all of the game's audio data onto a single layer blu- ray disc. According to the developer :

"We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated.
Make no doubt, fitting all the audio in and not stuttering and being the the highest quality we could get wasn't easy, it was quite a problem even with the size of blu-ray. At one point we seriously considered dual layer Blu-ray cos of disk spaceissues." hobbit93

11-15 hours... :lol:

and mass effect probably has twice as much dialouge than HS...

mass Effect has about20,000lines of dialogue. About 400,000 words (which is equivalent to 4-5 novels). http://mefaq.sendu.me.uk/FAQ/Dialogue

Halo 3 also has about 40,000 lines of combat dialogue (excluding cutscenes). http://xbox360.ign.com/articles/813/813227p2.html

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JiveT

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#49 JiveT
Member since 2005 • 8619 Posts
They wanted 50 GB for a 10 hour button masher. :o How much would they need for a good game?
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maabus99

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#50 maabus99
Member since 2006 • 970 Posts

They wanted 50 GB for a 10 hour button masher. :o How much would they need for a good game?JiveT

A 80 GB HDD...oh what a coincidence

EDIT: In case anyone hasn't realized this, a single layer Blu-Ray is 25 GB, Dual is 50 GB. So that means this game is near the 25 Gig mark, which isn't "that bad" for all the bloatware they put on it.