Heavenly sword almost needed 50G blu-ray disc.

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Super-Skunk420

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#51 Super-Skunk420
Member since 2007 • 235 Posts
Because the ps3 uses blueray and it sucks at reading compressed data.
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G10mgs4

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#52 G10mgs4
Member since 2007 • 1490 Posts
it dosnt matter anyway u when making a game you shoudlnt have to compress anything
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Tnasty11

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#53 Tnasty11
Member since 2005 • 4497 Posts
PGR 4 programmers were complaining about limitations on disk size.
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maabus99

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#54 maabus99
Member since 2006 • 970 Posts
PGR 4 programmers were complaining about limitations on disk size.Tnasty11
I bet they were complaining moreabout MS not having a standardized HDD option honestly...even if it wasn't said directly.
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MADVLAD123

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#55 MADVLAD123
Member since 2005 • 6053 Posts

PGR 4 programmers were complaining about limitations on disk size.Tnasty11

No

http://loot-ninja.com/2007/08/15/dvd-size-not-a-factor-for-pgr4-creators/

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jeffwulf

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#56 jeffwulf
Member since 2004 • 1569 Posts

it dosnt matter anyway u when making a game you shoudlnt have to compress anythingG10mgs4

Yeah, I agree. All textures should be uncompressed the whole way from the disk to the screen. I love having my RAM fit a total of 7 textures. Thats 1 more then 6!

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Decko5

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#57 Decko5
Member since 2004 • 9428 Posts

lol audio

cant wait to see how epic the music and sound will be in this.

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AIH_PSP

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#58 AIH_PSP
Member since 2005 • 2318 Posts

[QUOTE="G10mgs4"]it dosnt matter anyway u when making a game you shoudlnt have to compress anythingjeffwulf

Yeah, I agree. All textures should be uncompressed the whole way from the disk to the screen. I love having my RAM fit a total of 7 textures. Thats 1 more then 6!

I know eh? I love it too. My 8MB of super fast RAM is really handy for those RAM-hungry apps.
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Tnasty11

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#59 Tnasty11
Member since 2005 • 4497 Posts

I'm you say the audio for the game is "probably uncompressed" your wrong." Well I think the dev told everyone that with this comment: "We use a mixture of compressed and uncompressed, but lots were compressed for the reasons people have stated."

Note everyone the significance of this. People were stating that they were making it up about the 10gb and they were being lazy not compressing at all. They ARE compressing. Like any dev they are doing a cost/benefit calculation. They have space they can use which provides better quality - they STILL compress!

Especially when they are region free games. Plus it takes more rendering power to uncompress audio, energy that can be used elsewhere to make the game look/function better.
"they are doing a cost/benefit calculation."