I was a bit disappointed in the non-expressive look of the character, considering that's supposed to be one of the big things with this game, but there's lots of time left to pretty that up.
[QUOTE="pyromaniac223"]Graphics look great, and everything was one long QTE...
Graphics before gameplay lol.
snackdaddy
I was thinking the same thing.
If everything goes according to plan the story will be the gameplay. And while I was hoping for something different, I don't really mind the return of the QTE's. Just as long as they don't overdo it it can make for a welcome change of pace.
[QUOTE="angry_fork"][QUOTE="skiddy666"]Best part of the Gamespot Article:
hongkingkong
omg, that's amazing
*sigh* don't want to be the pessimist (lie) but hasn't this been promised and implimented below par in a million other games. What would be the limit as to the decisions that affect the storyline, how could A)the writers and B) the programmers have enough control to emulate the illusion of free will in a closed-end video game?
And you claim to have played Fahrenheit? The question isn't if they can create the illusion of choices and consequences, but if they can maintain it.
In the diner scene you could interact with a bunch of stuff, calling your brother for help, choosing to pay your check or not, finishing your coffee to not arouse suspicion, mopping the floor, looking for another way out than the front door etc. Just masterfully designed, really tense and intriguing. You had all these choices, and you were left wondering if you made the right ones, and what other choices you could've made. Perhaps I shouldn't have just rushed out the front door, making the waitress yell at me for bailing on the check? Perhaps you shouldn't have gotten your brother involved?
Problem was, not all scenes were as intricate as the diner scene. It became more linear. And ultimately the decisions you made early on didn't amount to much, so it kind of fell apart there. But like I said, when you were playing that scene it was fantastic. It is quite an undertaking to make most of the scenes close to that level, and I don't know if they'll deliver, but I'm definitely hopeful.
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