And the score is...
.
.
.
.
.
[spoiler] 5.0 [/spoiler]
Eh...sounds like pretty meh DLC and attemp to make a quick buck.
This topic is locked from further discussion.
And the score is...
.
.
.
.
.
[spoiler] 5.0 [/spoiler]
Eh...sounds like pretty meh DLC and attemp to make a quick buck.
Wow this was just recent. I went to Tom Mcshea's GS profile (for no reason) about 30 or 40 min. ago, and the review was there. Anyway, kind of disapointing.
You know what the real downer here is? OMG SPOILERS!
[spoiler] Heavy Rain had multiple plot holes and red herrings. One of those unexplained devices that seemed to serve no purpose was Madison's insomnia. Why couldn't she sleep? Why did she always wake up at the same time? Why did she have such a violent nightmare? This was the golden opportunity to fill in important backstory--to explain something important. So what does Quantic Dream do? They create something completely unrelated. It's such a cop-out.What's next? We want to know why Ethan had blackouts, and why he woke from the first one with an origami figure in his hand. Another red herring/plot hole. They'll probably take this amazing opportunity to tell that side of the story--by having him save his ex-wife from a mugger. How wonderful. [/spoiler]
As you might be able to tell, I have major issues with Heavy Rain's storytelling. It is an amazing ride as it occurs. The moment it's over and you apply brain cells, it crumbles into dust.
I thought the DLC was a bit of fun, I luved chainsaw part near the end.Totalgym9000Free DLC that adds even a little bit more depth to a game is ALWAYS a good thing. It's when they charge $5 for something like this that the GS review truly shows if its worth the price of admission.
You know what the real downer here is? OMG SPOILERS!
As you might be able to tell, I have major issues with Heavy Rain's storytelling. It is an amazing ride as it occurs. The moment it's over and you apply brain cells, it crumbles into dust.
Kevin-V
Prime material for future episodes.
So $5 is overpriced for the DLC
But the MW2 map-pack was not? :lol:
lucky_star
Sounds like it comes down to length, content, and total quality. If it is really disappointing paying any money for it will be a drag. I've bought stuff before that I instantly regretted and I wondered "Why did I waste money on this crap?"
They never reviewed the MW2 DLC, so there is really no context to take this in but as Kevin-V said, their blog said it is hard to sell to anyone but fans and from what I'm picking up on this review, the same applies.
I don't understand why they even bothered with DLC (although Kevin made a good point about filling in plot holes). It's like BioWare's failed attempts at Dragon Age and Mass Effect DLC -- you simply can't capture what made the game great in ~60 minutes of add-on content (especially if it's $5-10 out of my pocket).
Not to mention it's only 30 minutes long to see both endings...shortest DLC ever? Well, I guess it's not as bad as Oblivion's horse armor.I love Heavy Rain, but 5 bucks is a bit steep considering the score. Heck, I'd consider it steep even if it were good since it's supposed to be very short. I'll probably give it a purchase if it ever drops to 3 bucks or something.
yokofox33
I don't know that DLC for story-focused games can ever fully work to the game's advantage. Certain games work because everything was designed around everything else. We don't often talk about cohesion in games, but it's important. Have you ever thought to yourself that not everything in a game felt like it went with everything else? As if the level design team did their thing, while the art guys did their thing, and the guys that do the shooting mechanics did their thing, and so on? Sometimes things just don't come together, and the game suffers for it. If you ever get that "this just doesn't feel right" vibe from a game, that lack of cohesion is often the reason why.
Part of what makes games like Mass Effect 2 and Heavy Rain so awesome is that clear effort went into making every element complement the whole. Isolating a single element in a game so reliant on context is a recipe for mediocrity. Multiplayer maps in a shooter, new modes in an action game--things like that work when they are bolted on, if done well. But consider Heavy Rain. It's so reliant on the organic motion of the plot, the relationships that develop, the way multiple story thread wrap around each other. Mass Effect 2's characters get a chance to grow over the course of a 30-hour adventure, not just in their introductory and loyalty quests, but through dialogue during your downtime. In both games, the pace, the plot, the gameplay--they all work together as a whole experience.
Take any single aspect out of context, and suddenly it isn't special. In fact, it might seem a little mundane. You've upset the equilibrium that the game as a whole possessed. A good architect would never just bolt on a new second-floor bedroom sticking from the side of a house if someone needed more space. That would look ridiculous. But that's what a lot of DLC feels like. You take a beautiful thing, and then you staple something to it and mess up the very structure.
I agree on some of the plot holes and some dodgy areas in the storytelling in the game itself but wasn't this whole Taxidermist scenario some kind of earlier demo prior to the release of Heavy Rain? At least I thought I remembered reading that a while back. Even the voice actresses are different, right? While I suppose that doesn't give it a pass as they tossed it into the Chronicles series I still wasn't really expecting much from it even before playing.
What I did get from playing was a fun little situation of being caught in a game of cat and mouse in a serial killer's home. Those of us who pre-ordered were able to get to experience this for free. I think others should have been able to for the same cost. Otherwise, I thought it was a nice little side adventure. I do hope future DLC will shed some light on Madison more as well as the other characters. prI thought it was fun and wasn't expecting much from it. 8)
It's a tech demo. It was made before the game, of course it's not going to explain any plothole of the main story...
Luther_10
This,
Ive read an interview with D Cage stating it was just a quick scenario they threw together to show off the tech internally, it was created before they plot of the main game was even written.
[QUOTE="Luther_10"]
It's a tech demo. It was made before the game, of course it's not going to explain any plothole of the main story...
This,
Ive read an interview with D Cage stating it was just a quick scenario they threw together to show off the tech internally, it was created before they plot of the main game was even written.
Hey i remember this! The early gameplay vids that were shown was the taxidermist scene![QUOTE="jon_cia"][QUOTE="Luther_10"]
It's a tech demo. It was made before the game, of course it's not going to explain any plothole of the main story...
lucky_star
This,
Ive read an interview with D Cage stating it was just a quick scenario they threw together to show off the tech internally, it was created before they plot of the main game was even written.
Hey i remember this! The early gameplay vids that were shown was the taxidermist scene!yep, the very first vid shown of heavy rain was comprised of clips from the taxidermist, remember the one where Madison takes off her motorcycle helmet and you see a close up of the rain dripping down her face, then it cuts to a scence inside the house with the taxidermist chasing Madison around with a knife.
[QUOTE="Luther_10"]
It's a tech demo. It was made before the game, of course it's not going to explain any plothole of the main story...
jon_cia
This,
Ive read an interview with D Cage stating it was just a quick scenario they threw together to show off the tech internally, it was created before they plot of the main game was even written.
It's a 5 dollar add on that doesn't deliver in any sense though. The overall quality of it is lacking, and how it fits into the overall plot of teh game(which it will have to being a STORY DRIVEN GAME) doesn't work very well either. It's poorly thought out DLC. The "its a tech demo" excuse isn't really valid considering the quality isn't upto snuff :?This is old material conceived like two years before the game was released, for demonstration purposes. So hopefully the next DLC episode will be more thoughtful, and in line with what you're suggesting. Because that would be great.You know what the real downer here is? OMG SPOILERS!
As you might be able to tell, I have major issues with Heavy Rain's storytelling. It is an amazing ride as it occurs. The moment it's over and you apply brain cells, it crumbles into dust.
Kevin-V
Oh right, just remembered it was mentioned there'd be an episode where you play as the origami killer. Not sure what could be expanded on there. And one with Nahman Jayden, which sounds like it could be interesting. It does kind of seem like they're avoiding a certain character though doesn't it?
I don't know that DLC for story-focused games can ever fully work to the game's advantage. Certain games work because everything was designed around everything else. We don't often talk about cohesion in games, but it's important. Have you ever thought to yourself that not everything in a game felt like it went with everything else? As if the level design team did their thing, while the art guys did their thing, and the guys that do the shooting mechanics did their thing, and so on? Sometimes things just don't come together, and the game suffers for it. If you ever get that "this just doesn't feel right" vibe from a game, that lack of cohesion is often the reason why.
Part of what makes games like Mass Effect 2 and Heavy Rain so awesome is that clear effort went into making every element complement the whole. Isolating a single element in a game so reliant on context is a recipe for mediocrity. Multiplayer maps in a shooter, new modes in an action game--things like that work when they are bolted on, if done well. But consider Heavy Rain. It's so reliant on the organic motion of the plot, the relationships that develop, the way multiple story thread wrap around each other. Mass Effect 2's characters get a chance to grow over the course of a 30-hour adventure, not just in their introductory and loyalty quests, but through dialogue during your downtime. In both games, the pace, the plot, the gameplay--they all work together as a whole experience.
Take any single aspect out of context, and suddenly it isn't special. In fact, it might seem a little mundane. You've upset the equilibrium that the game as a whole possessed. A good architect would never just bolt on a new second-floor bedroom sticking from the side of a house if someone needed more space. That would look ridiculous. But that's what a lot of DLC feels like. You take a beautiful thing, and then you staple something to it and mess up the very structure.
Kevin-V
Bravo, well said.
guess I'll pass on it :PHeil68
Are you going to watch the new season of Burn Notice?
My disappointment was mostly due to the lack of trophies, of course all of Kevin's points are vaild , the dlc is indeed completely unrelated to the story , so after we complete it there really isn't anything to make up for it , so they could of used trophies at least.
The biggest plothole in the game, for me, is one that could never be fixed with any kind of DLC. As it is, the game is cohesive enough to resemble a story, but no amount of DLC is going to fix it for me.
Why do I sound like I hated this game? I didnt, I liked it. But not for the storytelling. Oh and not for the ending revelation either :evil:
[QUOTE="yokofox33"]Not to mention it's only 30 minutes long to see both endings...shortest DLC ever? Well, I guess it's not as bad as Oblivion's horse armor.I love Heavy Rain, but 5 bucks is a bit steep considering the score. Heck, I'd consider it steep even if it were good since it's supposed to be very short. I'll probably give it a purchase if it ever drops to 3 bucks or something.
killab2oo5
There are 5 different endings.
So, this is basically that tech demo we saw years ago that spawned the slew of pics that involved the crying girl pointing a snub-nosed revolver at the viewer?
Verge_6
No. This is the playable demo that was shown the year after that at E3. This has nothing to do with the tech demo you refer to which was shown a year earlier.
I thought the DLC looked interesting in this quicklook , but it probably isn't worth it.
_Tobli_
Honestly, I bought it and thought it was interesting. It is a tense and dramatic scene. I don't think $5 was too much considering how many games now charge close to that much for a new character costume. AND, this is "new" content that wasn't already on the disc unlike other games.
I don't get what people are complaining about here. Although I will admit, it is short, I don't think $5 for it is out of line considering how much work went into it.
You know what the real downer here is? OMG SPOILERS!
As you might be able to tell, I have major issues with Heavy Rain's storytelling. It is an amazing ride as it occurs. The moment it's over and you apply brain cells, it crumbles into dust.
Kevin-V
The Ethan "plot hole" is explained in the game, and explained more deeply in one of the endings. Therefore, it isn't a plot hole. Whether or not it was explained WELL, is another point, but it WAS explained.
[QUOTE="Kevin-V"]
You know what the real downer here is? OMG SPOILERS!
As you might be able to tell, I have major issues with Heavy Rain's storytelling. It is an amazing ride as it occurs. The moment it's over and you apply brain cells, it crumbles into dust.
ZIMdoom
The Ethan "plot hole" is explained in the game, and explained more deeply in one of the endings. Therefore, it isn't a plot hole. Whether or not it was explained WELL, is another point, but it WAS explained.
[spoiler] Spoiler it. [/spoiler]It's best to think of this DLC as a "deleted scene" from the Heavy Rain movie.... it's a good scene but in order to improve the flow of the movie, it was cut.
It basically just develops the Madison Paige character as an investigative journalist who will put herself at risk to get a story....
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