[QUOTE="Mandingo101"][QUOTE="bluebrad1974"] [QUOTE="Mandingo101"]1.there was suppose to be 2 cells in the system, but it wasnt cost effective.
2.cell was started with gaming in mind, in the late 90s i believe, it had gaming in mind the whole time, but they knew it could be used for much more.
3.edge tools have made deving a lot easier, devs have been praising the tools, also cell can render graphics in tandem with RSX, FF13 does this, as well as many other games. edge tools were given to every dev possible at GDC, games that have been using edge tools come fall this year, games like R&C, drakes etc. and third party games.
4. fanboys still believe disc space directly affects graphics :lol: you can fit more textures, but that doesnt take up the most space, audio, and geometry, etc, etc does. a;so HDD caching negates bluray read speed, thats why games use it.
5.blu ray didnt need ps3 to succeed, a lot of companies besides sony are invested in it, including disney one of the biggest companies. sony is already the biggest movie studio on the planet, breaking all records in 2006, they dont need bluray to secure their business but of course it helps.
6.sony still has arguably the best exclusives coming within the next 12-18 months
bluebrad1974
You post is no match for the proof that's right before everyones eyes.1. Devs have spoken out about overly difficult development
2.Development cycles continue to be anywhere from 3-12 monthes longer on the PS3
3. PS3 games have continually been inferior to 360 games, regardless of extended development times.
i like how you try to dodge the ownage, almost like you have a lot of experience in doing so ;)
hmm maybe you didnt see when i talked about the EDGE tools, i dont wanna type it out again for you ,and i dont wanna copy/paste cus its already there for you to read. we know how great drakes looks and performs at this early stage, we know how great R&C looks and performs at its early stage, and they havent been deved for very long, insomniac barely finished resistance late last year and they dont have a big enough team to do 2 ps3 games at the same time, so they have been deving for a relativley short period of time.
these games look amazing cus they use techniques and other stuff the edge tools provide, these were previously only used by 1st party and 2nd party, but because some devs were having problems with programming and using rsx and cell in tandem with each other to produce graphics, 1st party teams joined to make these tools.
now these tools were given to everyone at GDC, and games using them come this fall. these help lower the development cycles as well, cus it makes programming for cell and rsx much easier. socom online is already playable and the game was only worked on for like 4 months they said right ?
ps3 games have been continually inferior ? oblivion, AC4, FNR3, NBA 2k7, madden, virtua tennis, etc ? hell i seen screens of VF4 360 version lately and they looked horrible. it goes both ways bud. like i said, games that use the tools come this fall and forever after that.
what im more worried about is the 360 processing abilities ;) halo 3 is very underwhelming, a lot of that ram seems to have been dedicated to CPU, and visuals suffered, and even forza 2, they get a simple damage model in there and the visuals take a hit, dont even look better than a demo built on a ps2 engine. i mean it looks good, but wasnt it suppose to blow away GTHD ? especially a MS in house game ? same with halo 3, biggest name on xbox, and it doesnt look much better than resistance. how bad will it get in the future ?
anyways ima let this thread die now, plus im goin to sleep.Your attempts at trying to soften the undeniable truth about what's behind the PS3 and Sony's plans is commendable. But people are going to believe what they see and what they have already seen (atleast intelligient people). The fact remains that 360 is outperforming the PS3, and no amount of damage control can change that.
[QUOTE="bluebrad1974"] [QUOTE="Mandingo101"]1.there was suppose to be 2 cells in the system, but it wasnt cost effective.
2.cell was started with gaming in mind, in the late 90s i believe, it had gaming in mind the whole time, but they knew it could be used for much more.
3.edge tools have made deving a lot easier, devs have been praising the tools, also cell can render graphics in tandem with RSX, FF13 does this, as well as many other games. edge tools were given to every dev possible at GDC, games that have been using edge tools come fall this year, games like R&C, drakes etc. and third party games.
4. fanboys still believe disc space directly affects graphics :lol: you can fit more textures, but that doesnt take up the most space, audio, and geometry, etc, etc does. a;so HDD caching negates bluray read speed, thats why games use it.
5.blu ray didnt need ps3 to succeed, a lot of companies besides sony are invested in it, including disney one of the biggest companies. sony is already the biggest movie studio on the planet, breaking all records in 2006, they dont need bluray to secure their business but of course it helps.
6.sony still has arguably the best exclusives coming within the next 12-18 months
Mandingo101
You post is no match for the proof that's right before everyones eyes.1. Devs have spoken out about overly difficult development
2.Development cycles continue to be anywhere from 3-12 monthes longer on the PS3
3. PS3 games have continually been inferior to 360 games, regardless of extended development times.
i like how you try to dodge the ownage, almost like you have a lot of experience in doing so ;)
hmm maybe you didnt see when i talked about the EDGE tools, i dont wanna type it out again for you ,and i dont wanna copy/paste cus its already there for you to read. we know how great drakes looks and performs at this early stage, we know how great R&C looks and performs at its early stage, and they havent been deved for very long, insomniac barely finished resistance late last year and they dont have a big enough team to do 2 ps3 games at the same time, so they have been deving for a relativley short period of time.
these games look amazing cus they use techniques and other stuff the edge tools provide, these were previously only used by 1st party and 2nd party, but because some devs were having problems with programming and using rsx and cell in tandem with each other to produce graphics, 1st party teams joined to make these tools.
now these tools were given to everyone at GDC, and games using them come this fall. these help lower the development cycles as well, cus it makes programming for cell and rsx much easier. socom online is already playable and the game was only worked on for like 4 months they said right ?
ps3 games have been continually inferior ? oblivion, AC4, FNR3, NBA 2k7, madden, virtua tennis, etc ? hell i seen screens of VF4 360 version lately and they looked horrible. it goes both ways bud. like i said, games that use the tools come this fall and forever after that.
what im more worried about is the 360 processing abilities ;) halo 3 is very underwhelming, a lot of that ram seems to have been dedicated to CPU, and visuals suffered, and even forza 2, they get a simple damage model in there and the visuals take a hit, dont even look better than a demo built on a ps2 engine. i mean it looks good, but wasnt it suppose to blow away GTHD ? especially a MS in house game ? same with halo 3, biggest name on xbox, and it doesnt look much better than resistance. how bad will it get in the future ?
anyways ima let this thread die now, plus im goin to sleep.:lol: WTF ARE YOU TALKING ABOUT! This is the same trash that has been posted in my blog Hahahaha!
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