Hermit franchises that were 'dumbed down' for consoles

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nameless12345

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#51 nameless12345
Member since 2010 • 15125 Posts

-Call of Duty Actually CoD was never an "intellectual" game if you know what I'm saying

-Ghost Recon Advanced Warfighter was still a hardcore tactical shooter on the PC

-Deus Ex That was a mediocre game on all platforms

-The Elders Scrolls For the better if you ask me

-Fallout Not really a fan of the series but I doubt it would be drastically different if it was PC exclusive

-The "Shock" series BioShock isn't System Shock 3, just a spiritual successor

-Thief Thief 3 was still enjoyable

-XCOM Don't know about that

-CNC C&C4 was PC exclusive but sucked bad

-Dungeon Seige You may have a point but I don't care about this series

-Dragon Age Perhaps

-Crysis2 Yes but it wasn't as bad as some try to make it seem

Jankarcop

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John_Read

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#52 John_Read
Member since 2009 • 1214 Posts
in other words PC gamers don't buy games :P
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John_Read

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#53 John_Read
Member since 2009 • 1214 Posts

Ghost Recon, Unreal Tournament, Dragon Age, Elder Scrolls, Command and Conquer, ShadowDeathX

Command and conquer was dumb down ?

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Vari3ty

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#54 Vari3ty
Member since 2009 • 11111 Posts

Dragon Age 2 was the most noticeable. Not consoles fault but made me hate them a little bit.

Elitro

Considering the first Dragon Age was also on consoles, you can't blame the consoles for this decision. This was just a bad gameplay change by Bioware/EA.

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nameless12345

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#55 nameless12345
Member since 2010 • 15125 Posts

in other words PC gamers don't buy games :PJohn_Read


Many games that are held in high regard by PC gamers such as Deus Ex were, indeed, commercial failures. You just can't blame it all on the consoles :P

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JangoWuzHere

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#56 JangoWuzHere
Member since 2007 • 19032 Posts

Call of Duty. :o

DarkLink77
CoD is the same as it always has been but better.
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Jankarcop

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#57 Jankarcop
Member since 2011 • 11058 Posts

[QUOTE="Jankarcop"]

-Deus ExThat was a mediocre game on all platforms

nameless12345

Can't troll me bro,

http://www.gamerankings.com/pc/250533-deus-ex/index.html

"It was a frequent candidate for and winner ofGame of the Yearawards,[5][6][7][8]drawing praise for its pioneering designs in player choice and multiple narrative paths.[9][10]It has sold more than 1 million copies, as of April 23, 2009."

"Deus Exhas earned a number of awards and many nominations, including over 40 "Game of the Year" and/or "Best in ****/a>" awards in magazines and websites.[85]This includes awards from theBritish Academy of Film and Television Arts,IGN,GameSpy,PC Gamer,Computer Gaming World, and The Adrenaline Vault, among many others.[7][77][86]Deus Exwas also awarded "Excellence in Game Design" and "Game Innovation Spotlight" at the 2000Game Developers Choice Awardsand won in the "Computer Innovation" and "Computer Action/Adventure" categories at theInteractive Achievement Awards.[8][87][88]It has additionally received many "Best Story" accolades, including first prize in the 2006Gamasutra"Quantum Leap" awards for storytelling in a video game.[89][90]

Deus Exhas appeared in a number of "Greatest Games of All Time" lists andHall of Famefeatures, placing in the top thirty for most, and in the top ten for many. This includes IGN's "100 Greatest Games of All Time" (#40, #21 and #34 in 2003, 2005 and 2007 respectively), "Top 25 Modern PC Games" (#4 in 2010) and "Top 25 PC Games of All Time" (#20 and #21 in 2007 and 2009 respectively) lists;[79][91][92][93][94][95]GameSpy's "Top 50 Games of All Time" (#18 in 2001) and "25 Most Memorable Games of the Past 5 Years" (#15 in 2004) lists;[96][97]GameSpy's "Hall of Fame";[78]PC Gamer's "Top 100 PC Games of All Time" (#2, #2, #1 by staff and #4 by readers in 2007, 2008, 2010 and 2010 respectively) and "50 Best Games of All Time" (#10 and #27 in 2001 and 2005) lists;[80][81][82][83][98][99]PC Zone's "101 Best PC Games Ever" (#1 in 2007) list;[44]Yahoo!UK Video Games' "100 Greatest Computer Games of All Time" (#28) list;[100]Edge's "The 100 Best Videogames"[sic] (#29 in 2007) and "100 Best Games to Play Today" (#57 in 2009) lists;[101][102]andGameFAQs' "Top 100 Games of All Time" (#67 in 2005) list.[103]It was also named the second-best game of the decade byGamasutra[76]

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sami117

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#58 sami117
Member since 2008 • 650 Posts

[QUOTE="Jankarcop"]

-Call of Duty Actually CoD was never an "intellectual" game if you know what I'm saying

-Ghost Recon Advanced Warfighter was still a hardcore tactical shooter on the PC

-Deus Ex That was a mediocre game on all platforms

-The Elders Scrolls For the better if you ask me

-Fallout Not really a fan of the series but I doubt it would be drastically different if it was PC exclusive

-The "Shock" series BioShock isn't System Shock 3, just a spiritual successor

-Thief Thief 3 was still enjoyable

-XCOM Don't know about that

-CNC C&C4 was PC exclusive but sucked bad

-Dungeon Seige You may have a point but I don't care about this series

-Dragon Age Perhaps

-Crysis2 Yes but it wasn't as bad as some try to make it seem

nameless12345

Oblivion and fallout are much better experiance on pc.... so is every multi plat, in Oblivion if you dont like somthing mod it out...

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JangoWuzHere

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#59 JangoWuzHere
Member since 2007 • 19032 Posts

Also this whole word "consolized" is the most overused word I have seen on these forums. Stacks right up there next to "overrated,"

I should also probably mention that its the dumbest and most missused word I have ever seen on the internet.

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Snugenz

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#60 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="ShadowDeathX"]Ghost Recon, Unreal Tournament, Dragon Age, Elder Scrolls, Command and Conquer, DarkLink77
Yeah, all of these fit the bill. Especially UT and Dragon Age. :(

It is kinda baffling why they changed UT3 so much though, because they successfully managed to keep a distinction between PC UT and console Unreal last gen. (UT2k4 and UC2 rocked on the PC and Xbox without alienating either fanbase).

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wis3boi

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#61 wis3boi
Member since 2005 • 32507 Posts

Crysis 2, DA2, Rainbow Six.....it's sad to see such a quantum leap from a fun challenge to something you could probably sleep your way through to the end

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illmatic87

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#62 illmatic87
Member since 2008 • 17935 Posts

I would strongly argue that Civilization was streamlined in the move from Civ IV to Civ V and plays much better as a result. For people who want even simpler, there's Revo on the consoles, although I still wouldn't call it dumbed down. I dunno, that phrase reeks of sour grapes on the part of PC gamers. The instant a game or series is ported to consoles, they immediately claim the series is now garbage and will be a shadow of what it was when it was PC exclusive.DJ_Lae

PC Gamers are consolephobes.

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vashkey

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#63 vashkey
Member since 2005 • 33781 Posts

Call of Duty. :o

DarkLink77
I'd say Modern Warfare 2 is really the only instance of this in the series.
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finalfantasy94

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#64 finalfantasy94
Member since 2004 • 27442 Posts

Also, Aliens vs. Predator.

DarkLink77

Ummm how. I played alot of AVP on pc and the recent one and games didint feel all that different at all when it came to the gameplay.

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JangoWuzHere

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#66 JangoWuzHere
Member since 2007 • 19032 Posts
[QUOTE="DarkLink77"]

Call of Duty. :o

vashkey
I'd say Modern Warfare 2 is really the only instance of this in the series.

Modern Warfare 2 looked and played well on PC. Black ops did not..
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IndianaPwns39

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#67 IndianaPwns39
Member since 2008 • 5037 Posts

[QUOTE="DarkLink77"]

Also, Aliens vs. Predator.

finalfantasy94

Ummm how. I played alot of AVP on pc and the recent one and games didint feel all that different at all when it came to the gameplay.

The original AVP and the new one have a lot in common, Rebellion did both. AVP2, which Monolith did, was freaking awesome though. Large, open environments and a lot more freedom to move around as the Predator. They also did a great job of making the Marine campaign atmospheric and awesome. Plus the story intertwined, but it didn't replay the same 6 stages over and over like the new game. You also couldn't melee aliens over as the Marine... which I just have to point out, because that was ****ing stupid in the new one.

Also to the TC, I'd argue that Alone in the Dark got better as it went along until it eventually started to suck. Which had little to do with consoles imo.

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vashkey

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#68 vashkey
Member since 2005 • 33781 Posts
[QUOTE="vashkey"][QUOTE="DarkLink77"]

Call of Duty. :o

JangoWuzHere
I'd say Modern Warfare 2 is really the only instance of this in the series.

Modern Warfare 2 looked and played well on PC. Black ops did not..

Modern Warfare 2 on PC had no dedicated servers, Matches only supported 16-players and they took out the ability to lean from corners. Black Ops might have been a step back in graphic(which is not limited to the PC version), but it was not because the game was designed with the console version in mind.
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campzor

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#69 campzor
Member since 2004 • 34932 Posts
call of duty wolfenstein soldier of fortune
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JangoWuzHere

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#70 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"][QUOTE="vashkey"] I'd say Modern Warfare 2 is really the only instance of this in the series.vashkey
Modern Warfare 2 looked and played well on PC. Black ops did not..

Modern Warfare 2 on PC had no dedicated servers, Matches only supported 16-players and they took out the ability to lean from corners. Black Ops might have been a step back in graphic(which is not limited to the PC version), but it was not because the game was designed with the console version in mind.

Having more players doesn't make this game better, the maps are designed to be at 12 players on consoles (I think.) On PC you can play up to 18(Ranked) or 24(unranked), but it just makes the game more chaotic, especially on the smaller maps. You can lean around corners in Black Ops...Whoop de do bro. Like you will ever EVER use the lean in Black ops. Its so slow and useless just like in previous Call of Duty games.

Let me tell you plenty of reasons why this sticks out as a console game.

-The optimization and load times are horrid, and the game doesn't even look as good as MW2. Even after all their useless patches, the game is still unplayable on my system(even setting graphics all the way to low doesn't help.) I know I'm not the only person who has this problem. The game just works randomly on other peoples systems and it doesn't on others.

-The hidden zombie game you unlock doesn't work well at all with the M+K. It was obviously designed with a gamepad, but Treyarch made very little effort to make it work on PC.

-The campaign is also filled with quick time events that are mapped badly on to the keyboard. It seriously asks you to HOLD THE SHIFT KEY AND TAP THE V Key. It doesn't feel right at all on PC. It feels like they took the button prompts from the console version and plastered them onto the keyboard.

-Some of the menus are hard to navigate on the PC.

-Wager matches don't work well at all on PC.

-The server Browser is downright terrible.

etc etc

That's all I can think of at the top of my head. I don't care if Black Ops has more "PC features." I want a game that plays well on PC and MW2 provides that. Sure, its lame that there are no dedicated servers, but at least the game isn't broken in every single way like Black ops is.

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RyviusARC

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#71 RyviusARC
Member since 2011 • 5708 Posts

Duke Nukem Forever.

You can only carry two weapons.....obviously meant to fit for the consoles controls.

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vashkey

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#72 vashkey
Member since 2005 • 33781 Posts

Duke Nukem Forever.

You can only carry two weapons.....obviously meant to fit for the consoles controls.

RyviusARC

The original Call of Duty was a PC only game and you could only carry two weapons(not counting grenades).

Believe it or not the two weapon storage limitation doesn't exist purely to comfortably accommodate console controls. If you've read up on the history on DNF's development you would see that the game was constantly being pushed back partially because Brousard would see some cool idea in another shooter and want to incorporate it into his game. It's entirely possible the two weapon storage limitation was another one of those game design ideas he liked and decided to put in the game.

Console shooters can easily do higher weapon limitations. Gears could do four thanks to going with the D-pad as a means to twitching weapons and games like Bioshock make use of a radial menu to switch weapons.

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Monarch117

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#73 Monarch117
Member since 2006 • 276 Posts

I really enjoyed Bioware's streamlined RPG/TPS hybrid Mass Effect 2. I know this doesn't make me edgy or internet nerd police approved, but I thought they were great.

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Harisemo

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#74 Harisemo
Member since 2010 • 4133 Posts

I really wouldn't call it "dumbed down" since most of these "dumbed down" games are far better then their previous "undumbed down" versions.

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SecretPolice

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#75 SecretPolice
Member since 2007 • 45671 Posts

Well, back in the day when I would do the hermit thing myself, #1 would have to be Bungie's HALO since it started off as a RTS for PC. :o

Thank goodness however, MS done the appropriate amount of arm twisting and the rest as they say is history. :P

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campzor

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#76 campzor
Member since 2004 • 34932 Posts
[QUOTE="DarkLink77"]

Call of Duty. :o

JangoWuzHere
CoD is the same as it always has been but better.

actually its considerably worse now than what first game
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goldari

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#77 goldari
Member since 2011 • 161 Posts
most of the "dumbed down" titles were already dumbed down to begin with. Its not a pc vs console thing, its just a casualisation of the market thing. hell SC2 was dumbed down from brood wars, and both those titles are PC exclusive.
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finalfantasy94

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#78 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="DarkLink77"]

Also, Aliens vs. Predator.

IndianaPwns39

Ummm how. I played alot of AVP on pc and the recent one and games didint feel all that different at all when it came to the gameplay.

The original AVP and the new one have a lot in common, Rebellion did both. AVP2, which Monolith did, was freaking awesome though. Large, open environments and a lot more freedom to move around as the Predator. They also did a great job of making the Marine campaign atmospheric and awesome. Plus the story intertwined, but it didn't replay the same 6 stages over and over like the new game. You also couldn't melee aliens over as the Marine... which I just have to point out, because that was ****ing stupid in the new one.

Also to the TC, I'd argue that Alone in the Dark got better as it went along until it eventually started to suck. Which had little to do with consoles imo.

Yea but most of those things had nothing to do with it being console related. It was all developers choices. The preditors could have more open filed more if they wanted to if the devs did so. Also I felt the atmospher for all the AVP games as marines felt the same. Though its not a bad thing since it felt very tense.

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TheMoreYouOwn

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#79 TheMoreYouOwn
Member since 2010 • 3927 Posts
Actually, moving to consoles gives these games a much needed boost and lets them truly shine.
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Jelley0

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#80 Jelley0
Member since 2009 • 1867 Posts

Actually, moving to consoles gives these games a much needed boost and lets them truly shine.TheMoreYouOwn

Your sig doesn't help your credibility with this kind of post.

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IndianaPwns39

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#83 IndianaPwns39
Member since 2008 • 5037 Posts

[QUOTE="IndianaPwns39"]

The original AVP and the new one have a lot in common, Rebellion did both. AVP2, which Monolith did, was freaking awesome though. Large, open environments and a lot more freedom to move around as the Predator. They also did a great job of making the Marine campaign atmospheric and awesome. Plus the story intertwined, but it didn't replay the same 6 stages over and over like the new game. You also couldn't melee aliens over as the Marine... which I just have to point out, because that was ****ing stupid in the new one.

Also to the TC, I'd argue that Alone in the Dark got better as it went along until it eventually started to suck. Which had little to do with consoles imo.

finalfantasy94

Yea but most of those things had nothing to do with it being console related. It was all developers choices. The preditors could have more open filed more if they wanted to if the devs did so. Also I felt the atmospher for all the AVP games as marines felt the same. Though its not a bad thing since it felt very tense.

Well, I was just stating the differences between AVP2 and the newest one. I didn't really mean that it was consolized, although that's what the topic is about :P Oops

AVP was just Rebellionized, given their current track record that's a horrible thing.

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ShadowDeathX

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#84 ShadowDeathX
Member since 2006 • 11699 Posts
Actually, moving to consoles gives these games a much needed boost and lets them truly shine.TheMoreYouOwn
Don't worry. they will begin to shine even more once they are moved to a mobile-focused game. =) The Console gamers will be the elitists, and PC gamers will be the elitists of the elite.
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biggest_loser

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#85 biggest_loser
Member since 2007 • 24508 Posts
lol Thief 3 was not dumbed down or simplified. It has some of the most detailed level design and the most formidable stealth mechanics in any game.
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AdrianWerner

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#86 AdrianWerner
Member since 2003 • 28441 Posts

lol Thief 3 was not dumbed down or simplified. It has some of the most detailed level design and the most formidable stealth mechanics in any game. biggest_loser
But it still was simplified, both gameplay wise and level wise. Altough calling it "dumbed down" is too much. It might not have been as good as Thief2, but to put it in the same category as IW or R6 Vegas is just insane.

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biggest_loser

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#87 biggest_loser
Member since 2007 • 24508 Posts

[QUOTE="biggest_loser"]lol Thief 3 was not dumbed down or simplified. It has some of the most detailed level design and the most formidable stealth mechanics in any game. AdrianWerner

But it still was simplified, both gameplay wise and level wise. Altough calling it "dumbed down" is too much. It might not have been as good as Thief2, but to put it in the same category as IW or R6 Vegas is just insane.

I don't see how. Some brief load times and loot glint is not dumbing down or simplifying. The real time lighting effects, like guards carrying lit torches, were a significant game play additions, not in the prequels either. There were also more opportunities for looting the city streets too.
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goldari

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#88 goldari
Member since 2011 • 161 Posts
[QUOTE="AdrianWerner"]

[QUOTE="biggest_loser"]lol Thief 3 was not dumbed down or simplified. It has some of the most detailed level design and the most formidable stealth mechanics in any game. biggest_loser

But it still was simplified, both gameplay wise and level wise. Altough calling it "dumbed down" is too much. It might not have been as good as Thief2, but to put it in the same category as IW or R6 Vegas is just insane.

I don't see how. Some brief load times and loot glint is not dumbing down or simplifying. The real time lighting effects, like guards carrying lit torches, were a significant game play additions, not in the prequels either. There were also more opportunities for looting the city streets too.

address the issue of SC2 vs brood war. SC2 was a clear watered down version, that more or less murder micromanagement in favor of pickup and play ease of use. Here is a shocker, PC game devs want to appeal to a broader audience... regardless of if consoles are involved. PC devs, arent in love with you and arent trying to send you a valentines day card with every game release... they want to sell games, and that means watering them down. make your beef with the game industry at large, not consoles.
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biggest_loser

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#89 biggest_loser
Member since 2007 • 24508 Posts

[QUOTE="biggest_loser"][QUOTE="AdrianWerner"]But it still was simplified, both gameplay wise and level wise. Altough calling it "dumbed down" is too much. It might not have been as good as Thief2, but to put it in the same category as IW or R6 Vegas is just insane.

goldari

I don't see how. Some brief load times and loot glint is not dumbing down or simplifying. The real time lighting effects, like guards carrying lit torches, were a significant game play additions, not in the prequels either. There were also more opportunities for looting the city streets too.

address the issue of SC2 vs brood war. SC2 was a clear watered down version, that more or less murder micromanagement in favor of pickup and play ease of use. Here is a shocker, PC game devs want to appeal to a broader audience... regardless of if consoles are involved. PC devs, arent in love with you and arent trying to send you a valentines day card with every game release... they want to sell games, and that means watering them down. make your beef with the game industry at large, not consoles.

Buddy, firstly, I was talking about Thief not Starcraft

Secondly, if you think Starcraft 2 is pickup and play, try the online mode against some of these Europeans! Right now! Find a game and see how you go!!

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goldari

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#90 goldari
Member since 2011 • 161 Posts

[QUOTE="goldari"][QUOTE="biggest_loser"] I don't see how. Some brief load times and loot glint is not dumbing down or simplifying. The real time lighting effects, like guards carrying lit torches, were a significant game play additions, not in the prequels either. There were also more opportunities for looting the city streets too. biggest_loser

address the issue of SC2 vs brood war. SC2 was a clear watered down version, that more or less murder micromanagement in favor of pickup and play ease of use. Here is a shocker, PC game devs want to appeal to a broader audience... regardless of if consoles are involved. PC devs, arent in love with you and arent trying to send you a valentines day card with every game release... they want to sell games, and that means watering them down. make your beef with the game industry at large, not consoles.

Buddy, firstly, I was talking about Thief not Starcraft

Secondly, if you think Starcraft 2 is pickup and play, try the online mode against some of these Europeans! Right now! Find a game and see how you go!!

pickup and play? what does that have to do with anything. SC2 is infinitely easier, with far less micro... anyone that has played both games will say this. Feel free to ask any single brood war pro if they think SC2 is harder than brood war. I could write an essay on everything that was made easier with SC2.
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dontshackzmii

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#91 dontshackzmii
Member since 2009 • 6026 Posts

ah pc gamers always wanting to make gaming as hard and inaccessible as possible

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JohnF111

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#92 JohnF111
Member since 2010 • 14190 Posts
[QUOTE="goldari"] address the issue of SC2 vs brood war. SC2 was a clear watered down version, that more or less murder micromanagement in favor of pickup and play ease of use. Here is a shocker, PC game devs want to appeal to a broader audience... regardless of if consoles are involved. PC devs, arent in love with you and arent trying to send you a valentines day card with every game release... they want to sell games, and that means watering them down. make your beef with the game industry at large, not consoles.

I agree with this, it's a well known fact developers are struggling in this climate and they NEED to bring their games to a broader audience so they don't go bust and kill off their franchises all together. Hermits just cannot get past the fact they are only one platform and things change and a lot of times it requires games to leak into other platforms to get the income required for the increased game dev costs, game economy and over saturation of the market. Hermits just need to get off their high horse and stop taking everything personally. In fact developers now notice that PC gamers are the most demanding and quick to complain gamers around. Who the hell wants to deal with them anymore?
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XanderZane

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#93 XanderZane
Member since 2006 • 5174 Posts

Most of my gaming is on consoles now but even I will admit that hermits have a point when they say consoles 'dumb down' their beloved franchises. Usually by streamlining the entire interface into a much less complicated control system, although sometimes out of necessity. Some examples: Deus Ex Bioware RPGs Civilization (although pc still keeps the regular version, thank god) Alone in the Dark Battlefield (with Bad Company) What are some franchises that used to be pc exclusives that got much more complex on consoles? Do they exist?The__MCP
That's going to happen when you don't have a keyboard or mouse and your porting the games to a system that has technology that's 3-5 years old. lol!! So of course it's not going to be exactly like the PC version. Why would anyone believe that it would? lol!! Try taken a game like Starcraft 2 or the Witcher and running it on a Window 95 O/S PC with low-level specs. The game would have to be changed and dumb-downed to run on it smoothly.

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mrmusicman247

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#94 mrmusicman247
Member since 2008 • 17601 Posts
So I have a question. Were any of these games "dumbed down" because of the console audience or because of technical hardware issues?
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AdrianWerner

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#95 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="biggest_loser"]lol Thief 3 was not dumbed down or simplified. It has some of the most detailed level design and the most formidable stealth mechanics in any game. biggest_loser

But it still was simplified, both gameplay wise and level wise. Altough calling it "dumbed down" is too much. It might not have been as good as Thief2, but to put it in the same category as IW or R6 Vegas is just insane.

I don't see how. Some brief load times and loot glint is not dumbing down or simplifying. The real time lighting effects, like guards carrying lit torches, were a significant game play additions, not in the prequels either. There were also more opportunities for looting the city streets too.

The levels were lot smaller and allowed for less exploration in Thief 3. Whoever thought it would be a good idea to remove rope arrows and put those climbing gloves had to be drunk.

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shakmaster13

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#96 shakmaster13
Member since 2007 • 7138 Posts
To all the people saying Dragon Age 2, it plays almost exactly the same as Dragon Age Origins on the PC. The biggest difference is the lack of upgrading your party's armor except for your character and the symbols in the dialogue system. I wouldn't exactly call that "dumbing down". My problem with the game was that it overused the same repetitive environments.
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deactivated-594be627b82ba

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#97 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

:lol: they weren't dumbed down by consoles they were dumbed down to actually make money for once.

WilliamRLBaker
wow for once I actually agree with you, the sooner the pc gamers realized this, the sooner we are gonna stop having threads like this
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organic_machine

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#98 organic_machine
Member since 2004 • 10143 Posts

Civilization V was "dumbed down" from Civ 4, and those two games were PC only. Do hermits really think "casualization" never would have occurred had consoles never existed? Look where we are today. With Facebook and the mobile games sector growing, I can almost guarantee games would still be made to appeal to a more widespread market. Casualization was bound to happen as the target audience grew, like it or not.

Vari3ty

My problem isn't casualization. My problem is when a developer sits down and says "****! How do we fit all of these functions onto a controller?!" and either goes the kojima route and overloads the controller with pressure sensetive commands or goes a different route and removes features almost entirely. My problem is definitely a developers descision, but the problem arises because of differences in hardware platforms.

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04dcarraher

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#99 04dcarraher
Member since 2004 • 23858 Posts

:lol: they weren't dumbed down by consoles they were dumbed down to actually make money for once.

WilliamRLBaker

:roll: right

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lordreaven

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#100 lordreaven
Member since 2005 • 7239 Posts

[QUOTE="ferret-gamer"]There are civilization games on consoles?GD1551

Yes.. I think it's called Civ: revolution? Could be wrong, can't remember.

Not going to lie, Civ: REV had THE best win conditins (I loved the economic victory).