[QUOTE="SW__Troll"]
[QUOTE="Wasdie"]
Well, twitch based shooters never were massive as their learning curves were far to steep for the average gamer.
Yes they are awesome, yes I prefer them, no I don't want to see them go away, but I do see why most people would rather play Call of Duty or Halo over Counterstrike and Quake. They are easier to get into, easier to enjoy, way easier to pick-up-and-play, and don't require tons of dedication to stay good at them.
A lot of old "hardcore" PC games were never that popular in the first place. It's just that gaming in general was tiny and you didn't need sales of 500k+ to break even on development costs. Not to mention the volume of games coming out each month was less than a quarter of what it is today.
Now, games cost way more to develop and people have many more choices. If they can't get into the game quickly, they can just buy another game. In the 90s, if you couldn't really get into that game you either had to learn to play it well to have fun or simply not play it. There wasn't a new game coming out next week that you could buy instead.
The market has changed. Those old twitch based shooters could survive when the market was small and the options for people were very limited. That's really not the case today.
The market is there for twitch based shooters but it's not very big. A few games can stay afloat in it, but the majority of games are going to go for much more accessible routes.
Wasdie
If difficulty was the deciding factor in the popularity of a video game I don't think we'd see games like Starcraft, Dota, or CS as some of the most popular games in the world.
I imagine it has more to do with the $150 million spent on advertising CoD as the reason CoD is more popular than Tribes Ascend will ever be, and the same goes for every other big budget shooter that has a large advertising budget.
Good thing that compared to CoD, Halo, GTA, World of Warcraft, and countless Wii games, CS and Starcraft and even LoL are small. Those would be the biggest games of their respective genres. They are the most talked about gaming tournaments and in gaming culture, but in terms of their playerbases they are small when compared to current "casual" titles (using that word loosely here).
Even back in the 90s, Nintendo was selling millions of copies of Mario and Pokemon. The numbers dwarfed the major PC title's sales.
Gaming in general has grown as well. Now those "hardcore" game's player bases are larger than ever just because gaming in general has grown. Everything is selling far better today than it did in the 90s.
It's a changing market. There are still plenty of twich games and hardcore games out there. It's just that the standards are so damn good, it's hard to convince people to move away from them. Hell it took Blizzard 100 million dollars just to convince the Starcraft players to move to a modern game, and that game was practically identical to Starcraft.
That's exactly my point though.
CoD, Halo, GTA, WoW, and the Wii series of games all have way higher marketing budgets than the more difficult, but still very popular games I listed. Granted, SC2 did have a big ad campaign, but it's also played worldwide by millions.
Games like LoL, however, have reached 32 million accounts, and over 4 million unique players DAILY, and that game didn't come close to matching the ad budgets of those others. Dota was a mod, and had 20+ million unique accounts at its highest point.
Counter Strike was also the most popular shooter worldwide (if Valve is anyone to go by) before CoD4 hit.
I'm just saying it's not really a fair fight to compare a game like CoD to a game like Tribes, or to compare any game with massive advertising to one which does not have the same benefit. Tribes is basically working purely on word-of-mouth advertising, so it's not really right to say it'll never compare to CoD's sales due purely to the difficulty. There are a lot more factors involved.
Log in to comment