[QUOTE="Wiimotefan"]
[QUOTE="mitu123"]It's only good for uncompressed sound and higher quality graphical assets.Gue1
It doesn't even do that. If it did that it would be a pretty decent advantage.
Technically it could support much higher resolution textures and more variation in textures throughout a game, but the PS3 hardware bottlenecks that idea.
I suppose it could also hold data for high(er) poly models, but again the PS3 (and most gaming hardware and engines) puts a bottleneck on that as well.
The only visual benefit that Blu Ray brings is in the form of video.
while most of that is true you guys are forgetting a couple of very important things like the game design itself. Games like FF which uses tons of voice acting, tries to go for an semi open-world at he same time it uses CGI... For a game like this storage is everyting. Another example of this is the Yakuza series which has as much pre-rendered cut-scenes and dialogue as the FF series or even more and it goes for open-world too. And what about White Knight Chronicles and Gran Turismo 5? Those 2 games take full advantage of the blu-ray too! But is not just that, there is this too:
"The latter element in particular is outstanding: Joel and Ellie have a multitude of canned motion captures stored on the Blu-ray disc, with the game constantly evaluating surrounding geometry in order to produce the most appropriate context-driven animation. It's the best solution for the most realistic effect - procedurally generated motion is the natural evolution, as we've seen from first-gen efforts like FIFA's Impact Engine, but Naughty Dog's solution produces the more convincing effect."
and that takes tons of space. That's why Uncharted 2 even though it's short it takes an immense amount of space. There can't be a better in-game animation than a real-life animation, right? Haven't you guys noted that Uncharted's one of the very few games where the world still feels alive even while in-game? You can see the different expressions on Nate's face when he is on a fire-fight and stuff.
If the PS3 would have been as huge as the PS2 was last gen we would be seeing devs taking advantage of the storage but since the Xbox became popular the multiplat developement deteriorates any idea the devs would have for it. After all, they have to make each version of the game to be as similar as possible and this is why I pray that if FFvs really does exist that it should stay PS3 exclusive. I bet that if FFXIII would have stayed exclusive it would turned out as a completely different game. The problem was that half the game was made with blu-ray in mind and then by including the Xbox version is obvious they made a ton of last minute changes because otherwise, why left all the side-quests for the post game? And what about this?
Square Enix cut a game's worth of content from Final Fantasy XIII
Blu-ray provides many more advatages than just having the entire game on one disc.
Of course Blu Ray has advantages but it's still not a piece of glittery magic PS3 fans make it out to be. If it was, we'd probably see more PS3 exclusives with worlds more content than 360 games but we don't and the average 360 exclusive is just as content rich as the average PS3 exclusive. As it is, developers rarely take advantage of the Blu Ray disc beyond higher quality FMV and lossless audio. Even when we compare games on the PC, where developers have virtually unlimited space to work with, games are still, on average, about 10 - 15 GB.
And I hardly see a game like GT5 as an example of a game that took full advantage of Blu Ray when it was released in a form that even Forza 3 topped in terms of content, let alone Forza 4. Yeah I know Forza 4 only had half of the total amount of cars GT5 had but it also didn't have 800+ cars that were merely uprezzed PS2/PSP cars and all of its cars had fully modeled interiors and whatnot.
Speculating that [INSERT GAME HERE] would have been better if it was PS3 only is nonsense because of what I already pointed out earlier. if developers that don't have any other platform to develop for and only the size constraints of the Blu Ray disc to worry about don't end up making bigger, more content rich games, why on Earth should we automatically assume a third party would do so? In the case of FFXIII, did you actually read the list of content that was cut out? Most of that content was filler that probably would've ended up cut anyway.
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