People give 12 a lot of crap but I thought it was fantastic.
BigDaddyPOLO
This. It gets a lot of flack but I have a blast playing it. Then again, I hate mazes-like level design in non-puzzle games so the easy to traverse/navigate level design was a major improvement imo.Towns in JRPGs are rarely more than, save points, places to buy stuff and cutscene factories so I didn't mind their removal in XIII and being replaced with little kiosks where you can do the only functional things they offer. I thought the battle system was really good. I don't have an issue with auto battle. You can dig through menus to do a fire area of effect on a group of enemies you know are weak against fire or your squad can just do it because, duh, it makes sense to do. I don't get the big issue. You could pick and choose your attacks if you wanted to, but that wasn't the point of the battle engine. You're not a player, you're a coach. Your job was to put everyone in the proper position and give them the right strategy to win. I thought that was a lot of fun, although just live every JRPG, it's only fun when the battles are tough and force you to keep adapting on the fly. Every JRPG's combat sucks and is "press x to win" when you're in easy battles and all you have to do is a regular attack or the same old pattern of magic to win. The difference in FFXIII to me is that the battle will last less than ten seconds rather than you have to dig through menus for a minute to do the same old s**t.
Now FFXIII-2... I thought that one was lackluster. You only had two real characters to play as, which eliminated a lot of the advanced paradigms you could get into as well as a being a cheap and lazy way of avoiding having to flesh out and develop a real RPG's amount of characters. On top of that, a battle system that's only fun when battles are difficult was combined with a total lack of difficult battles until you beat the game and start to get paradox endings... and most of those are only difficult because the already gimped party system is even more gimpified and you only have control of one character, reducing your options even further. The towns are all crappy and nothing but places where you run back and forth to get cutscenes, they completely got rid of the weapon and accessory upgrade system, and yay, there's fricking maze-like level design where you get stuck in constant random battles that you can't avoid and waste 30-min to an hour trying to exit from and the only joy you get from completing it is a feeling of, "thank god that the game will finally let me go back to enjoying the game now."
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