how can consoles come from 60 frames 8 bit awesomeness to 30 frames poorness

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HFkami

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#1 HFkami
Member since 2009 • 855 Posts

How could consoles progress so further in getting graphics to losing their speed that actually helps the gameplay instead they brought all those colours. 30 Frames in this generation is the standard no doubt and it gets even lower sometimes. First in the end of the last generation i actually realized what lags mean and frames. In the 8 bit time every game went on 60 frames constantly except for pal i got only 50 + up and down black lines and a big instruction manual in all languages :( however there was no lag not like nowdays and also no tearing. I never thought about all those things until they appeared in my games. I cant stand consoles 30 frames anymore, its also not healthy to see 30 frames all day. Once i played on PC i didnt want to experience anything else again than 60 and over. Consoles developer should cancel all this HD uselessness and bring games just in standard definition with 60 frames again or they should write how many frames the games run on the box.

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KillerWabbit23

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#2 KillerWabbit23
Member since 2009 • 3466 Posts

That's what you get for having so much stuff on screen.

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HelloMoto56

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#3 HelloMoto56
Member since 2010 • 1233 Posts

i've debated this before but -

not all games benefit from 60 FPS believe it or not.

infact, some look better overall when locked at 30.

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SaltyMeatballs

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#4 SaltyMeatballs
Member since 2009 • 25165 Posts
Same way the graphics aren't 8 bit anymore.
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sam_nintendo

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#5 sam_nintendo
Member since 2005 • 2066 Posts
I'd rather have HD than 60 FPS. My games may not be silky smooth, but they're quite playable.
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edinsftw

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#6 edinsftw
Member since 2009 • 4243 Posts

Same way the graphics aren't 8 bit anymore.SaltyMeatballs

Yea...but the difference is higher than 8 bit is better...less than 60 is worse

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Teuf_

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#7 Teuf_
Member since 2004 • 30805 Posts

8-bit games were definitely not 60fps. They almost all targeted 30fps (since 60fps interlaced is stupid). They also didn't properly handle variable framerate, game time would slow down.

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SupraGT

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#8 SupraGT
Member since 2003 • 8150 Posts

The Dreamcast, PS2, and Xbox were the 60 fps era. I actually liked 60 rather than 30fps. I don't know, for me, the games just look better at a higher frame rate. Few games now adays are 60. :(

I want to see my GT5 replays in 60fps :(

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nintendo-4life

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#9 nintendo-4life
Member since 2004 • 18281 Posts
I hope we can see the day when 120 FPS becomes standard.
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Snagal123

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#10 Snagal123
Member since 2006 • 3524 Posts

Most 8 bit games were not 60fps, alot may not have even held 30fps. Framerate really wasn't as much of an issue back then.

Alot of PS2/Xbox games weren't 60fps either. I think some people are mistaking fps for game speed.

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Marka1700

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#11 Marka1700
Member since 2003 • 7500 Posts
Were did you get this idea from. It was mainly only first party software that was 60FPS.
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painguy1

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#12 painguy1
Member since 2007 • 8686 Posts

Since when were 8bit games 60fps? lol even starfox for the SNES was 15fps.

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VendettaRed07

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#13 VendettaRed07
Member since 2007 • 14012 Posts

I dont think any 8bit or 16bit games ran at 60fps...

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HFkami

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#14 HFkami
Member since 2009 • 855 Posts

8-bit games were definitely not 60fps. They almost all targeted 30fps (since 60fps interlaced is stupid). They also didn't properly handle variable framerate, game time would slow down.

Teufelhuhn

youre wrong like i said in pal regions were most games slower it wouldnt be the case if all the games would run on 30 frames

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heretrix

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#15 heretrix
Member since 2004 • 37881 Posts

Lol. Are we seriously comparing 8 bit games to what we are playing today? Oh, I forgot, they are EXACTLY alike. Silly me.

I love how the NES handled HDR and all those other graphical effects that we use now..

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HFkami

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#16 HFkami
Member since 2009 • 855 Posts

Lol. Are we seriously comparing 8 bit games to what we are playing today? Oh, I forgot, they are EXACTLY alike. Silly me.

I love how the NES handled HDR and all those other graphical effects that we use now..

heretrix

NES is maybe old but brought in every game the same smoothness without tearing in most of the games

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v13_KiiLtz

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#17 v13_KiiLtz
Member since 2010 • 2791 Posts
Clever rhyming there, OP
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davidkamayor

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#18 davidkamayor
Member since 2008 • 1642 Posts

The FPS doesn't bother me like the tearing does.

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deactivated-594be627b82ba

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#19 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

i never understood why 60 fps is important. I was playing vindictus ( a new free mmo) at around 25 fps, not even 30 and I find it run smooth enough for me to enjoy it.

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JohnF111

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#20 JohnF111
Member since 2010 • 14190 Posts

Take Uncharted 2 and a PS3 back to 1985 and see which is considered awesome... Our market today is oversaturated with games but back then it was a different story, games were amazingly new and high tech now its a shovelfest. If you had a PS3 and copy of a few games i'm betting you'd be taken in to a room and offered a huge check to have these items removed from your possession, or you'd be killed...

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sikanderahmed

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#21 sikanderahmed
Member since 2007 • 5444 Posts

you can only see noticeable difference if you have a game running at 30 fps right next to the one running at 60 fps. 30 fps is fine for me

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FGMPR

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#22 FGMPR
Member since 2009 • 804 Posts

you can only see noticeable difference if you have a game running at 30 fps right next to the one running at 60 fps. 30 fps is fine for me

sikanderahmed
There's a massive difference between the two. Most people certainly don't need to have two games running side-by-side to be able to tell the difference between 30 and 60...
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heretrix

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#23 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

Lol. Are we seriously comparing 8 bit games to what we are playing today? Oh, I forgot, they are EXACTLY alike. Silly me.

I love how the NES handled HDR and all those other graphical effects that we use now..

HFkami

NES is maybe old but brought in every game the same smoothness without tearing in most of the games

Yes, because the NES had the same graphical issues to deal with as today's games. Do you even understand your argument? You are completely disregarding the complex nature of current gen games. They don't even use the same tech. It's like comparing a model T to a Telsa roadster.

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sikanderahmed

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#24 sikanderahmed
Member since 2007 • 5444 Posts

[QUOTE="sikanderahmed"]

you can only see noticeable difference if you have a game running at 30 fps right next to the one running at 60 fps. 30 fps is fine for me

FGMPR

There's a massive difference between the two. Most people certainly don't need to have two games running side-by-side to be able to tell the difference between 30 and 60...

if the difference is really that massive then i guess im lucky not being able to notice it or i would probably be unable to play consoles games.

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LovePotionNo9

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#25 LovePotionNo9
Member since 2010 • 4751 Posts

I agree. I want 60fps or higher for all my games. Tired of the choppy sometimes jerky newer games this gen. I'd rather turn the graphics down and get better framerates than be forced to watch a pretty slideshow.

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EdenProxy

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#26 EdenProxy
Member since 2010 • 1561 Posts

I wish devs would stop trying to push graphics and work on other things like design, story, gameplay and presentation.

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FGMPR

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#27 FGMPR
Member since 2009 • 804 Posts

I wish devs would stop trying to push graphics and work on other things like design, story, gameplay and presentation.

EdenProxy
Why do these things have to be mutually exclusive? I'm pretty sure those writing the story aren't also writing the game's code (well, 95% of the time). Mafia 2 for example, has some of best graphics I've ever seen, coupled with an amazing script and presentation...
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TerrorRizzing

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#28 TerrorRizzing
Member since 2010 • 4232 Posts

this is why I hate this gen of console games, the technical quality of games on consoles is terrible... and almost every game is on pc.

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Brownesque

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#29 Brownesque
Member since 2005 • 5660 Posts

i've debated this before but -

not all games benefit from 60 FPS believe it or not.

infact, some look better overall when locked at 30.

HelloMoto56
Uh, those same games would look better locked at a consistent 60 FPS.
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deactivated-5d6e91f5c147a

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#30 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

[QUOTE="Teufelhuhn"]

8-bit games were definitely not 60fps. They almost all targeted 30fps (since 60fps interlaced is stupid). They also didn't properly handle variable framerate, game time would slow down.

HFkami

youre wrong like i said in pal regions were most games slower it wouldnt be the case if all the games would run on 30 frames

I'd wager Teuf would know more about this than you do.
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NukePistols

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#31 NukePistols
Member since 2009 • 612 Posts
You mean games like WipeOut HD for the PS3 that runs 60 frames per second in full 1080p..
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abuabed

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#32 abuabed
Member since 2005 • 6606 Posts
Uncharted 2 runs @ 30 FPS and it is >>>>> all of those crappy 8 bit games, stable fps is all that matters whether it's 30, 60 or even 240. I can't stand to play a 30 FPS game and it goes down to 10 fps every now and then.
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hexashadow13

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#33 hexashadow13
Member since 2010 • 5157 Posts
You mean games like WipeOut HD for the PS3 that runs 60 frames per second in full 1080p..NukePistols
Or Gran Turismo 5.
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Nintendo_Ownes7

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#34 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="HelloMoto56"]

i've debated this before but -

not all games benefit from 60 FPS believe it or not.

infact, some look better overall when locked at 30.

Brownesque

Uh, those same games would look better locked at a consistent 60 FPS.

I think the only reason HelloMoto56 said that was because some developers lock it at 30 FPS just so they can make the graphics look better.

I hate when developers do that I would rather they focus on 60 FPS because the graphics are already good enough on current gen consoles that the focus on framerate wouldn't harm the graphics.

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HFkami

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#35 HFkami
Member since 2009 • 855 Posts

[QUOTE="HFkami"]

[QUOTE="Teufelhuhn"]

8-bit games were definitely not 60fps. They almost all targeted 30fps (since 60fps interlaced is stupid). They also didn't properly handle variable framerate, game time would slow down.

siLVURcross

youre wrong like i said in pal regions were most games slower it wouldnt be the case if all the games would run on 30 frames

I'd wager Teuf would know more about this than you do.

you would lost your money sry

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loadedboon

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#36 loadedboon
Member since 2004 • 1986 Posts

I hope we can see the day when 120 FPS becomes standard.nintendo-4life

Those days have been here already for quite some time now on the PC.

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Teuf_

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#37 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

8-bit games were definitely not 60fps. They almost all targeted 30fps (since 60fps interlaced is stupid). They also didn't properly handle variable framerate, game time would slow down.

HFkami

youre wrong like i said in pal regions were most games slower it wouldnt be the case if all the games would run on 30 frames

PAL games ran at 25. Same deal.

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Teuf_

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#38 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="nintendo-4life"]I hope we can see the day when 120 FPS becomes standard.loadedboon

Those days have been here already for quite some time now on the PC.



lol 120fps is the "standard" for PC games? Only a fraction of PC gamers even own a monitor that can display 120fps.

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Marka1700

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#39 Marka1700
Member since 2003 • 7500 Posts

[QUOTE="loadedboon"]

[QUOTE="nintendo-4life"]I hope we can see the day when 120 FPS becomes standard.Teufelhuhn

Those days have been here already for quite some time now on the PC.



lol 120fps is the "standard" for PC games? Only a fraction of PC gamers even own a monitor that can display 120fps.

Or are insane enough to spend the money on a rig that can do it.

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HFkami

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#40 HFkami
Member since 2009 • 855 Posts

120 Hz was the standard until we switched to LCD monitors

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HFkami

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#41 HFkami
Member since 2009 • 855 Posts

[QUOTE="HFkami"]

[QUOTE="Teufelhuhn"]

8-bit games were definitely not 60fps. They almost all targeted 30fps (since 60fps interlaced is stupid). They also didn't properly handle variable framerate, game time would slow down.

Teufelhuhn

youre wrong like i said in pal regions were most games slower it wouldnt be the case if all the games would run on 30 frames

PAL games ran at 25. Same deal.

And why that? The Pal standard has a limit of 50Hz, NTSC 60Hz if the games would run @ 30 frames it wouldnt have an effect.

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Gue1

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#42 Gue1
Member since 2004 • 12171 Posts

i've debated this before but -

not all games benefit from 60 FPS believe it or not.

infact, some look better overall when locked at 30.

HelloMoto56

Don't make me laugh dude... :lol:

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markinthedark

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#43 markinthedark
Member since 2005 • 3676 Posts

most people probably cant tell the difference between 30 anf 60 fps.

what they do notice is the slowdown... if you hit a large area and your fps halves the drop from 30 to 15 is alot more noticeable than the drop form 60 to 30.

I doubt most the gamers here would be able to tell the difference between a game running at a consistent 30fps and a consistent 60fps.

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TerrorRizzing

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#44 TerrorRizzing
Member since 2010 • 4232 Posts

most people probably cant tell the difference between 30 anf 60 fps.

what they do notice is the slowdown... if you hit a large area and your fps halves the drop from 30 to 15 is alot more noticeable than the drop form 60 to 30.

I doubt most the gamers here would be able to tell the difference between a game running at a consistent 30fps and a consistent 60fps.

markinthedark
most people can tell, they just dont know why the game feels smoother.
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hiphops_savior

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#45 hiphops_savior
Member since 2007 • 8535 Posts
Most feature length films under NTSC runs on 29.97 FPS, and considering how Hollywoodized this generation is, I wouldn't be surprised why a lot of console games are running on 30 FPS instead of 60.
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deactivated-58b6232955e4a

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#46 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Why are console games running at resolutions lower than 10 year old pc games?
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mitu123

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#47 mitu123
Member since 2006 • 155290 Posts

Why are console games running at resolutions lower than 10 year old pc games? SAGE_OF_FIRE
They're not powerful enough...

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XboximusPrime

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#48 XboximusPrime
Member since 2009 • 5405 Posts

Dont know if you know this, but its not that hard to render 8 bit at 60 FPS because there is not much there. The more polygons and stuff you are pushing, the harder it is to maintain 60 FPS or high FPS>.

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alexside1

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#49 alexside1
Member since 2006 • 4412 Posts
Why are console games running at resolutions lower than 10 year old pc games? SAGE_OF_FIRE
Depends on what hardware they're running.
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markinthedark

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#50 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

most people probably cant tell the difference between 30 anf 60 fps.

what they do notice is the slowdown... if you hit a large area and your fps halves the drop from 30 to 15 is alot more noticeable than the drop form 60 to 30.

I doubt most the gamers here would be able to tell the difference between a game running at a consistent 30fps and a consistent 60fps.

TerrorRizzing

most people can tell, they just dont know why the game feels smoother.

yes but that smoother feeling could likely be the result of less noticeable fps drops. At 30 fps... even just a 5-10 drop is quite noticeable. Thats really the only time i have been able to notice the difference, is when there is slowdown.