[QUOTE="markinthedark"][QUOTE="Skittles_McGee"] Not really. You can definitely tell the difference. An animation in 60FPS shows more frames, so it appears more fluid since there's less frames of it being skipped as there are with 30FPS.Skittles_McGee
dont tell me i can tell the difference. As i most certainly cant, ive tested it before :P
maybe alot of people can actually tell the difference.. but im sure some people out there probably base their opinion off of fps drops... because i definitely notice the difference in that regard... and its a good argument for aiming for 60fps instead of 30.
and i will throw this little possibility into the discussion....
there are plenty of people online that swear a $100 HDMI monster cable produces a better quality image than their old $3 bargain bin HDMI cable (check reviews online). I remember seeing some guy say he even brought over his neighbor and plugged in his old crappy cable, then the new monster cable to test the difference... and they could both totally see the improvement in picture quality even though its scientifically impossible to increase the quality of a digital image with a cable.
Expectations can mess with your head and possibly distort your view.... while i dont doubt some people can tell the difference in scenarios like quickly panning your view in an FPS that doesnt have motion blur... i dont think the difference between 30fps and 60fps is as night and day as some make it out to be.
But this is nothing like cables. There are literally more frames being shown at 60FPS than there are 30FPS. There is actually a difference. A digital cable either works or doesn't. It's a static value. Framerate is not a static value. It changes. And one can certainly see a difference between 60 and 30. How do I know? I played DMC4 on the PC, and found out later on that cutscenes were way higher than 60FPS (which the game normally runs at). Before I knew the exact number, I could certainly tell the framerate was higher because I could see more of the animations, they were more fluid. Think about this from a logical perspective. When a character does an animation, there are frames. Each frame is a part of the animation. The more frames you're showing in a single second, the less the animation "skips" (i.e. part of the character jumps from one point in space to the other). You see more of the animation's frames, and thus it looks more fluid.that is probably the animation itself though and completely independent of the framerate. Some games have smoother animations than others while playing at the same framerate.
and yes its completely logical to think 60fps would be smoother than 30fps.... and its completely logical to think 2000fps would be smoother than 1000fps. But it doesnt change the case of perceptions vs reality. With most games having some form of motion blur i am guessing the actual difference isnt quite as noticeable as the perceived difference. Which isnt to say there is no difference.... just maybe not to the extent some make it out to be.
the placebo effect isnt restricted only to medication, our perceptions often like to meet our expectations... even if it isnt always the case.
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