How can one game be so good and so bad at the same time?

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deactivated-5d6bb9cb2ee20

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#1 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Five internet points and a cookie for anyone who managed to guess which game I was talking about before they even entered the thread...

Skyward Sword logo

Okay, it's been two months since the game released, which means the honeymoon period is now over. It's been one month since I've been playing the game, which means I've had enough time to go through it exhaustively. And you know what I realized? Skyward Sword is maddening. It's a game riddled with contradictions. It's a title that displays brilliance that can put the best of the best to absolute and utter shame, a game so good and so progressive that it hints at the series' past, when every Zelda game used to be a trendsetter. And simultaneously, Skyward Sword is a game of baby steps, a regressive game desperately clinging to archaic conventions that would have been out of place ten years ago, and certainly have no place being in a modern, AAA blockbuster game like this one.

It is a game that I love beyond measure, and loathe and have nothing but contempt for. A game that I respect for being forward thinking, but hate for being so reluctant to take strides forward. It manages to move Zelda into modernity- but only just.

You know, if I continue this way, I'll only keep on rambling, and I'll end up making about as much sense as Skyward Sword did. So, here's a list of the pros and the cons, the reason why I adore and loathe Skyward Sword so much.

THE PROS

  • Excellent level design. Seriously, from the first dungeon itself, Skyward Sword exhibits the best level design in the series. Until now, A Link to the Past, Ocarina of Time and Twilight Princess have been regarded as the series hallmarks for outstanding level design. Skyward Sword spanks every single one of them, and puts them to shame. Its first dungeons are on par with the later dungeons in all three games, and by the end, Skyward Sword has some of the most mind bogglingly beautiful and intricate level designs ever. The dungeons in this game are masterpieces, and in an era of linear corridor shooters, they stand out as the series' (and therefore the industry's) best.
  • Excellent characterization. The Legend of Zelda: Majora's Mask and The Legend of Zelda: The Wind Waker have been held in high esteem for their incredible characterization that makes you care about the world you are in and the people that inhabit it.Skyward Sword joins their ranks, with some of the best characterization in the series.
    Now, let's be clear here. Skyward Sword does not treat all its characters equal. Some of them, like Groose, Ghirahim and most of all Zelda, have been crafted so lovingly that you'll feel a deep sense of connection to them all when all is said and done. On the other hand, most of the other characters are unidimensional caricatures, and just exist to serve Link's progression.
  • The graphics, music and the presentation. Skyward Sword is a beautiful game. The artstyIe is breathtaking, and the game evokes The Wind Waker, which might just be one of the most beautiful games of all time. The music in the game is similarly beautiful. The game features some of the strongest and best, most memorable tracks of the series, and in a series renowned for its music, that is a big deal. Ballad of the Goddess, Romance, Staff Roll, Skyloft... all of these are songs that will stay with you for a very, very long time. The fact that the game features some of the best writing in the series only helps.
    Together, these two elements come together to create a Zelda game that is almost uncharacteristically cinematic, the most cinematic game in the series. For all of Twilight Princess's mainstream trappings, it was outdone in this very crucial regard by Skyward Sword, the unlikeliest of usurpers.
  • The story is best in the series. Especially for series fans, Skyward Sword comes together beautifully in the end, and I contest that there was a singke Zelda fan unmoved at the end as everything falls into place and you finally realize that this is the culmination of twenty five years of game epics. It might not be a Bioshock or an Uncharted, but Skyward Sword's story was great.
  • The controls were great... when they worked. I'm currently playing The Wind Waker again, after Skyward Sword It's impossible to adjust to it, no matter what. I'm into the second dungeon, and I've flung my controller three times across already, as I attempted to make Link swing his sword by slashing the controller. There is something naturally intuitive about Skyward Sword's motion controls, which makes it impossible to go back to a regular gamepad for a Zelda game. Skyward Sword might have spoiled me permanently.

THE CONS:

  • Awful world design: For a game with level design as great as Skyward Sword's, it sure sucks at crafting a game world. Fragmented, splintered, disjointed, lacking any sort of cohesion, SKyward Sword lacks an overworld and forces upon the player a linear progression that takes away any and all sense of freedom that every Zelda title has afforded so far. Simply put, you go where the game wants you to go, and nowhere else... and if the game wants you to revisit an old location, tough luck if you don't like it, because you don't have a choice. No overworld means that the sense of scale and scope, that feeling of adventure, is cut down immeasurably, a fact that is furthered by more baffling esign choices such as there being only one true town in the game, there being no day and night system, and more.
  • Broken pacing: It takes four hours and forty five minutes to enter the first dungeon in Skyward Sword, assuming you have not strayed from the path to do some questiing and adventuring of your own (not that you can, the game won't let you). Within those first five hours, the game forces endless tutorials upon you, sets the stage up for its story, builds its characters... and then proceeds to repeat all of that over the next four hours...
    Seriously, Skyward Sword's first five hours are nothing but the same tutorial and set up sections repeated five times. You'll be taught to fly, and then thrust into a race to ensure you know how to fly. You'll be forced to learn the dowsing ability, and then be sent on three dowsing quests, not counting the main dowsing quest you're on anyway, to ensure you know how to do that. You'll be told about Skyloft, it's history, its citizens, Zelda, and your relation to all of them. And then you'll be told again. And again. And again. And again. Stop it already. I get it, I'm not dyslexic, and I have an attention span of more than five seconds, and excellent retention. Stop insulting my intelligence.
  • Awful graphics and bland music: For as good as the artstyIe is, on a technical level, the game's visuals suffer. The game is ambitious, but it is a victim of the system it is on. Jagged ends and blurry textures abound, and the game can look lovingly beautiful and eye bleedingly bad both at the same time, characterizing the overall dichotomy that permeates the entire game.
    Oh, and remember how I said the music is the best in the series? Skyward Sword also holds the distinction for having some of the blandest tracks in the series. WTF, Nintendo?
  • Tutorials: The first time I find a Jelly Blob, the game told me that I found a Jelly Blob, and then proceeded to describe it in excruciating detail. It then proceeded to open my menu screen for me, and show me exactly where I could find it in my inventory. I sat there, braced. Every Zelda game has awful first time tutorials, but they go away with time.
    Well, except for in Skyward Sword. I quit the game, and next time I played, I found another Jelly Blob. And then the game went through the exact same process. Again.
    Every time I quit the game and restarted, it would do this. Every. Single. Time.
    And this isn't even mentioning Fi, who probably thinks that I'm a five year old with an attention deficit, going by how she takes it upon herself to explain that a locked door is in fact, locked and cannot be opened without a key every time I approach a locked door. Yeah, no sh*t Sherlock. How about actually helping me when I'm confronted by this weird ass monster I can't for the life of me figure out how to defeat? No, then you just sit there and watch stoically, possibly laughing at my misery in your head, you sadistiv, sadistiv robotic thing.
  • THE CONTROLS SUCK: This cannot be stressed enough. I love Skyward Sword's swordfighting controls. They nailed them. I can never play a Zelda game if I can't swing my sword again (or I think I can't, I know I will anyway). But damn it, the controls suck for everything else, and they feel tacked on and redundant.
    For instance, flying. What in the world had Nintendo's designers been on when they came up with the controls for flying? Or swimming? Seriously? I mean WTF? And don't even get me with the fact that you literally have to control Link's fall every time he dives. Or the fact that you have to flail the Wiimote wildly to jump up vines. Or to throw or roll a bomb or a projectile. Or to shake free of webs. Or to balance yourself on a tightrope.
    I could go on. Point is, the controls suck. Beyond swordfighting, where they shine, there is nothing in this game that motion controls were required for.

Skyward Sword is a game of dichotomies. It's a game that's progressive and regressive at the same time. It's a game that finally drags Zelda screaming, crying, clawing and scratching, into the 21st century, but a game that prides itself on its past. As a celebration of the 25th anniversary for the series, Skyward Sword is the best and worst thing Nintendo could have done.

What about you guys? Did you have a similar experience when you played this mindf*ck of a masterpiece?

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RulerofGondor

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#2 RulerofGondor
Member since 2011 • 401 Posts
Oh God, that was a long read. Skyward Sword is a great game, dude. Deal with it.
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crippled_ram

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#3 crippled_ram
Member since 2010 • 1583 Posts
Lol Zelda.
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MLBknights58

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#4 MLBknights58
Member since 2006 • 5016 Posts

I'm confused.. at some of the points in your post.

I disagree about the controls. And I agree when you said the visuals were good..but then disagree when you sad they're bad?

I thought the music was great I agree... then disagree about it being blandest in the series..?

Clarifcation please? Or am I just stupid cuz I'm ridiculously tired.

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deactivated-5d6bb9cb2ee20

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#5 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

I'm confused.. at some of the points in your post.

I disagree about the controls. And I agree when you said the visuals were good..but then disagree when you sad they're bad?

I thought the music was great I agree... then disagree about it being blandest in the series..?

Clarifcation please? Or am I just stupid cuz I'm ridiculously tired.

MLBknights58
I'm talking about different things in the good and bad sections. Good Graphics: I am talking about the artstyIe Bad Graphics: I am talking about them from a technical perspective, where they are riddled with jaggies and low res textures Similarly, Good music: Some of the tracks are the best in the series, possibly the best in gaming history Bland music: The other tracks are mind numbingly banal.
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Ace6301

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#6 Ace6301
Member since 2005 • 21389 Posts
I really only have two complaints with Skyward Sword. The pacing and backtracking. it never quite falls into a good groove and instead spends the entire game either shoving you back to areas you were already at or quickly resolving a plot point that would have benefited the game to spend more time on. I thought the controls were pretty good for motion controls though, easily the best this gen. I'd still rather use a normal controller though :\ Graphically...eh. It's the Wii. I usually play on the PC so when I go and play on consoles I expect the art style to compensate for lack of technical ability and it did okay.
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zarshack

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#7 zarshack
Member since 2009 • 9936 Posts

Oh God, that was a long read. Skyward Sword is a great game, dude. Deal with it.RulerofGondor
He didnt say it was bad, he just said it took steps forward and steps back.

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deactivated-5d6bb9cb2ee20

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#8 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="RulerofGondor"]Oh God, that was a long read. Skyward Sword is a great game, dude. Deal with it.zarshack

He didnt say it was bad, he just said it took steps forward and steps back.

Exactly. Skyward Sword is the quintessential case of 'two steps forwards, then two steps back. So I walked a lot, but ended up nowhere.' It's a lovely game, but Nintendo needs to go BIGGER with the next one. Yes, even bigger than Skyward Sword.
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simomate

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#9 simomate
Member since 2011 • 1875 Posts
[QUOTE="RulerofGondor"]Oh God, that was a long read. Skyward Sword is a great game, dude. Deal with it.

You are new here arent you? *Not looking at level and posts :P* Charizard is the sheep king! D: And he never said it was bad, he gave it constructive criticism, not just blindly loving it merely because its another Zelda game. Every game has flaws, and Skyward Sword, while great, isn't the best game you'll ever play. Deal with it.
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MirkoS77

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#11 MirkoS77
Member since 2011 • 17968 Posts

  • Broken pacing: It takes four hours and forty five minutes to enter the first dungeon in Skyward Sword, assuming you have not strayed from the path to do some questiing and adventuring of your own (not that you can, the game won't let you). Within those first five hours, the game forces endless tutorials upon you, sets the stage up for its story, builds its characters... and then proceeds to repeat all of that over the next four hours...
    Seriously, Skyward Sword's first five hours are nothing but the same tutorial and set up sections repeated five times.

You'll be taught to fly, and then thrust into a race to ensure you know how to fly. You'll be forced to learn the dowsing ability, and then be sent on three dowsing quests, not counting the main dowsing quest you're on anyway, to ensure you know how to do that. You'll be told about Skyloft, it's history, its citizens, Zelda, and your relation to all of them. And then you'll be told again. And again. And again. And again. Stop it already. I get it, I'm not dyslexic, and I have an attention span of more than five seconds, and excellent retention. Stop insulting my intelligence.

charizard1605

This is 90% of the reason I refuse to play Zelda anymore and won't touch SS. I'd rent it but I need Motion+ and refuse to pay for it for one game that in all likelyhood I won't get past the infant stage. Until Nintendo stops treating people like they're idiots I'll not bother.

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hippiesanta

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#12 hippiesanta
Member since 2005 • 10301 Posts
just read the title and look at the pic.....enough!
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#13 zarshack
Member since 2009 • 9936 Posts

As for my own impressions of the game while i haven't finished the game (upto the 4th dungeon). I agree with all the points you made, i found the pacing horrible. The game is practically puzzle after puzzle after puzzle and it can get tedious and suffocating.

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AmnesiaHaze

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#14 AmnesiaHaze
Member since 2008 • 5685 Posts

i thought u speak about fallout 3

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arkephonic

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#15 arkephonic
Member since 2006 • 7221 Posts

The broken pacing ruined the game for me.

I'm one of those people who will force myself through a game. If I start a game and get a few hours in, even if I'm not enjoying it very much, I force myself to finish it. With Skyward Sword, and Twilight Princess for that matter, I couldn't even force myself to get through the games. I even got the Collector's Edition strategy guides for both games. It's not that the games are difficult, the game just assumes that I'm a functional vegetable, and forces me through the most excruciating tutorials I've ever come across in gaming. It just makes me angry playing both of those games, I want to throw my Wii out the window. I loved Majora's Mask, Ocarina of Time, Wind Waker and Link to the Past, along with the NES titles. I never played the handheld games, but I'm sure I would like those as well. Those games had much better pacing and didn't treat you like a functional vegetable.

You have more willpower than I do, Charizard. I wish I could make it through the game and give a real review on it, but I don't think that is ever going to happen. I would rather be waterboarded.

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#16 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="MLBknights58"]

I'm confused.. at some of the points in your post.

I disagree about the controls. And I agree when you said the visuals were good..but then disagree when you sad they're bad?

I thought the music was great I agree... then disagree about it being blandest in the series..?

Clarifcation please? Or am I just stupid cuz I'm ridiculously tired.

charizard1605

I'm talking about different things in the good and bad sections. Good Graphics: I am talking about the artstyIe Bad Graphics: I am talking about them from a technical perspective, where they are riddled with jaggies and low res textures Similarly, Good music: Some of the tracks are the best in the series, possibly the best in gaming history Bland music: The other tracks are mind numbingly banal.

a

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illmatic87

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#17 illmatic87
Member since 2008 • 17935 Posts
This could also be a Skyrim thread. I mean, it isnt even the bugs, but the handful of flat-out poor design decisions.
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93BlackHawk93

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#18 93BlackHawk93
Member since 2010 • 8611 Posts

Ghirahim > Zant/Agahim.

Demise > Ganon/dorf.

:P

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#19 DJ-Lafleur
Member since 2007 • 35604 Posts

Five internet points and a cookie for anyone who managed to guess which game I was talking about before they even entered the thread...

  • Simply put, you go where the game wants you to go, and nowhere else... and if the game wants you to revisit an old location, tough luck if you don't like it, because you don't have a choice.

charizard1605

What in the f*ck are you even talking about? This isn't even true You aren't always forced to go to certain place. If anything most the Time I'm not.

There have been times Ihave layed where I've just focused on doing side quests in skyloft as opposed to doing the main quest. or maybe I decided to go back down to lanyru or Faron woods to get materials to upgrade my items, or dowse and find goddess cubes later in the game. It's absurd how much people overblow the linearity of Skywards Sword. :?

  • THE CONTROLS SUCK: This cannot be stressed enough. I love Skyward Sword's swordfighting controls. They nailed them. I can never play a Zelda game if I can't swing my sword again (or I think I can't, I know I will anyway). But damn it, the controls suck for everything else, and they feel tacked on and redundant.
    For instance, flying. What in the world had Nintendo's designers been on when they came up with the controls for flying? Or swimming? Seriously? I mean WTF? And don't even get me with the fact that you literally have to control Link's fall every time he dives. Or the fact that you have to flail the Wiimote wildly to jump up vines. Or to throw or roll a bomb or a projectile. Or to shake free of webs. Or to balance yourself on a tightrope.
    I could go on. Point is, the controls suck. Beyond swordfighting, where they shine, there is nothing in this game that motion controls were required for.

charizard1605

The controls sucked? hardly. they definitely weren't perfect but they didn't suck. Honestly it just sounds like you suck at controlling the game.

It didn't take long for me to get used to flying the bird at all, I actually find it pretty easy to do, the swimming controls aren't perfect but I can manage them alright.

And what was so bad about having to flail the wiimote when climbing vines? It's perfectly reponsinve, it doesn;t really require that much energy or effort (believe me, I am allazy guy and I had no issues with flailing the wii-mote to climb vines), that plus it'snot like you HAVE to flail the wii-mote to climb the vines, it's just an optional maneuver if you want to climb quicker. And complaining about shaking free from webs wasn't that big an issue,you just sound really lazy. And come on, balancing on tight ropes? using the sailcloth to land? Those were hardly issues at all, you're is just getting nitpicky :?. I'll give you bomb-rolling though, that truly was a pain in the ass, and unlike everything else you mentioned about the controls, it actually kinda irked me.

All the other cons you mentioned weren't that big a deal to me and were far outweighed by the pros.

Overall Skyward Sword is a damn great game and like it as much as other 3D Zeldas.

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SuperFlakeman

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#20 SuperFlakeman
Member since 2011 • 7411 Posts

The time it takes from start until you enter the first dungeon of the game is just an arbitrary comparison.

The first two hours is debatable, I'll give you that. It's alot of text/tutorial to take in but I think it's acceptable due to a large number of new mechanics introduced. They could have done a better job and cut some fat, but in the end I was ok with it simply because the cutscenes and character interaction was fantastic during this tutorial stage.

However the two hours it takes for one to enter the first dungeon after reaching Faron Woods, that's not a boring/slow moment or whatever. Those who said "oooh come OON when is the first dungeon already" are doing it wrong. Challenges and puzzles that used to be only found in dungeons are now spread outside. So basically, there are actually 7+7 dungeons in this game, if you treat each section between dungens as a dungeon itself. Exploring Faron Woods for the first time was one of my favorite moments in gaming.

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SapSacPrime

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#21 SapSacPrime
Member since 2004 • 8925 Posts

Most of your complaints seem to stem from the fact the Wii is an awful console, its severely underpowered and the button lay out on the controller and nunchuck are uncomfortable and impractical. Such a shame to see some amazing games held back by poor hardware but that is the route Nintendo took this gen.

I haven't actually played SS yet and I don't know when I will because I don't have a motion+ enabled controller :( I may just wait and borrow it later along with a controller because I don't want to spend out any more on the wii.

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polFdrawykS

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#22 polFdrawykS
Member since 2011 • 230 Posts
skyflop sword is mediocre at best, sooo overrated
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#23 Maroxad
Member since 2007 • 25272 Posts

I knew it was Skyward Sword ;)

But yeah, I agree, there are many things the game does so well, but other really annoying stuff like the tutorials and the jelly blob thing you mentioned. I loved the game (8.5), but damn. Some parts needed improvement.

With that said, I disagree on the story. The ending made me cringe and rage inside. I am still trying to undo it in my mind. I will not talk about Uncharted or Bioshock though, because that would go offtopic.

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simomate

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#24 simomate
Member since 2011 • 1875 Posts
skyflop sword is mediocre at best, sooo overrated polFdrawykS
You've played it, have you?
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polFdrawykS

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#25 polFdrawykS
Member since 2011 • 230 Posts
[QUOTE="polFdrawykS"]skyflop sword is mediocre at best, sooo overrated simomate
You've played it, have you?

of course i did
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Krelian-co

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#26 Krelian-co
Member since 2006 • 13274 Posts

Oh God, that was a long read. Skyward Sword is a great game, dude. Deal with it.RulerofGondor

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#27 Some-Mist
Member since 2009 • 5631 Posts
I guess I don't get the 5 points since my guess was deadly premonition :(
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#28 NaveedLife
Member since 2010 • 17179 Posts

Hmmm I think your post is 50/50 here :P. I actually disagree with a good few things. Saying that the beginning dungeons are as good as the later dungeons in TP and such is just not true. I disagree about the music, though it has good music no doubt. I didn't have many issues with flying (swimming was annoying). worst of all is how you say the characterization is the best. I think it is possibly the worst (in 3D ones). Fi is annoying, Groose is SUPER lame (he is not funny or entertaining), and as you said, characters are not all fleshed out as the prime few. I think Girahim is awesome. He is easily the best character in the game.

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g0ddyX

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#29 g0ddyX
Member since 2005 • 3914 Posts

Not the best Zelda nor the best Wii game.
Nor is it 10/10 material.

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Master_ShakeXXX

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#30 Master_ShakeXXX
Member since 2008 • 13361 Posts

Fooled me. I thought you were referring to Skyrim!

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Bread_or_Decide

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#31 Bread_or_Decide
Member since 2007 • 29761 Posts
I was thinking Skyrim.
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#32 Bread_or_Decide
Member since 2007 • 29761 Posts
I was thinking Skyrim.
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#33 foxhound_fox
Member since 2005 • 98532 Posts
So how is Godrim treating you chaz? Still loving it?
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#34 SaltyMeatballs
Member since 2009 • 25165 Posts
I blame the Wii. Save us Wii U!!!
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deactivated-5d6bb9cb2ee20

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#35 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
So how is Godrim treating you chaz? Still loving it?foxhound_fox
Godrim is godly. It's perfect at what it sets out to do, and perfect at what it does.
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magiciandude

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#36 magiciandude
Member since 2004 • 9667 Posts

Indeed, I feel that way. But the controls that I hate the most that you didn't mention was the ****ing harp. No instrument in any of the 3D Zelda game has ever given me so much frustration. SS is definitely a love it/hate it game. I still don't know whether like this or Wind Waker more.

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tomarlyn

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#37 tomarlyn
Member since 2005 • 20148 Posts
Not a good advertisment for the Wii is it.
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DJ-Lafleur

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#38 DJ-Lafleur
Member since 2007 • 35604 Posts

Indeed, I feel that way. But the controls that I hate the most that you didn't mention was the ****ing harp. No instrument in any of the 3D Zelda game has ever given me so much frustration. I still don't know whether like this or Wind Waker more.

magiciandude

The harp is pretty annoying.

I still can't seem to do a prefect job for that mini-game at that pumpkin lodge no matter how well I follow the audience's waving. :/

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KBFloYd

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#39 KBFloYd
Member since 2009 • 22714 Posts

no..

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deactivated-5d6bb9cb2ee20

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#40 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Not a good advertisment for the Wii is it.tomarlyn
That's the problem... it still is! It's a great game... but it is SO BAD.
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FashionFreak

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#41 FashionFreak
Member since 2004 • 2326 Posts

Too Long; Didn't Read

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Shinobishyguy

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#42 Shinobishyguy
Member since 2006 • 22928 Posts

I have to agree that the pacing of skyward is mostly inconsistent. At it's peak it feels like the best in the series, and at it's lowest it feels like one of the worst zeldas. Luckily the good outweighs the bad for the most part.

For what nintendo was setting out to do (shaking up the zelda formula) they got it partially right. Next time they just have to work on the execution.

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WTA2k5

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#43 WTA2k5
Member since 2005 • 3999 Posts

no..

KBFloYd

Superb counter-argument. Anyway, I agree with TC. The game's best moments are better than any other game in the franchise, but there are plenty of times where it feels like the most uneven, poorly-designed 3D Zelda yet. I haven't played a game as uneven as SS in a long time.

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NaveedLife

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#44 NaveedLife
Member since 2010 • 17179 Posts

Indeed, I feel that way. But the controls that I hate the most that you didn't mention was the ****ing harp. No instrument in any of the 3D Zelda game has ever given me so much frustration. SS is definitely a love it/hate it game. I still don't know whether like this or Wind Waker more.

magiciandude

You mean how it basically plays itself and the way you play different songs is by playing them the same each time? It could have been so good with WM+ :(.

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simomate

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#45 simomate
Member since 2011 • 1875 Posts

Too Long; Didn't Read

FashionFreak
Oh come now, it wasnt THAT big.
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DarkLink77

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#46 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="foxhound_fox"]So how is Godrim treating you chaz? Still loving it?charizard1605
Godrim is godly. It's perfect at what it sets out to do, and perfect at what it does.

I hate you so goddamn much right now.
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NaveedLife

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#47 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="charizard1605"][QUOTE="foxhound_fox"]So how is Godrim treating you chaz? Still loving it?DarkLink77
Godrim is godly. It's perfect at what it sets out to do, and perfect at what it does.

I hate you so goddamn much right now.

I cannot tell if he is being serious or not, but it is a great game with many amazing aspects. To say it is perfect is a complete lie though.

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meetroid8

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#48 meetroid8
Member since 2005 • 21152 Posts

Broken pacing: It takes four hours and forty five minutes to enter the first dungeon in Skyward Sword, assuming you have not strayed from the path to do some questiing and adventuring of your own (not that you can, the game won't let you). Within those first five hours, the game forces endless tutorials upon you, sets the stage up for its story, builds its characters... and then proceeds to repeat all of that over the next four hours...Seriously, Skyward Sword's first five hours are nothing but the same tutorial and set up sections repeated five times. You'll be taught to fly, and then thrust into a race to ensure you know how to fly. You'll be forced to learn the dowsing ability, and then be sent on three dowsing quests, not counting the main dowsing quest you're on anyway, to ensure you know how to do that. You'll be told about Skyloft, it's history, its citizens, Zelda, and your relation to all of them. And then you'll be told again. And again. And again. And again. Stop it already. I get it, I'm not dyslexic, and I have an attention span of more than five seconds, and excellent retention. Stop insulting my intelligence.charizard1605

There is simply too much in this post that I disagree with in order to be able to touch on everything, or even most things so I ;ll just focus on this one little part. When did Zelda became a series about nothing about dungeons? When did the question "When will I get to the next temple?" become the determining factor for quality pacing in Zelda? Those 5 hours played out brilliantly, like a crescendo, slowly building up the plot and gameplay. In the first hour you get the first introduction to world and controls, in the second your first taste of the adventuring and swordplay. In the third you are introduced to the world below, the true heart of the adventure. In the fourth you begin the exploration of this new land, completing puzzles and battling monsters. And then finally in the fifth you reach the first dungeon. How are those first few hours any less legitimate than the ones spent in the dungeon?

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HaloPimp978

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#49 HaloPimp978
Member since 2005 • 7329 Posts

I love Skyward Sword and it'sa 10 in my book so it's all good. I don't base my opinion of one's review or view.

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Blaz3_fox

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#50 Blaz3_fox
Member since 2011 • 193 Posts
[QUOTE="illmatic87"]This could also be a Skyrim thread. I mean, it isnt even the bugs, but the handful of flat-out poor design decisions.

The only problem is that skyrim was terrible in the way that there was nothing particularly good in it, everything felt like the devs got lazy with most of it and made a half-assed attempt to make it playable. Don't kid yourself, skyrim simply rode the wave of hype and wasn't ever a good game. All you ever do is walk around for hours and then talk to boring npcs, none of which are interesting in the least; oh but lest I forget the combat system which is also awful and repetitive in the way that it never changes. Zelda on the other hand, was a masterpiece of a game, and that glitchy horrible mess of a game skyrim getting goty over it shows that reviewers are morons who board the hype train along with the mindless bro-gamers.